Avenging Dwarven Commando
Rogue10/DD 14/Paladin16

Dwarf
Lawful Good

Playable 1-40 PvM untested PvP

S: 8 + 6 = 14 + 4/2 = 16 + 12 = 28
D: 8 + 6 = 14
C: 10 + 2 = 12
W: 8 + 6 = 14
I: 8 + 6 = 14
CH: 6

1 Rogue 1 Dodge
2 Pal 1
3 Pal 2 Feat: Toughness
4 Pal 3 Ability: STR (17)
5 Pal 4
6 Pal 5 Feat: WF (Rapier)
7 Rogue 2
8 Pal 6 STR (18)
9 DD 1 Feat: PwrAttack
10 DD 2
11 DD 3
12 Rogue 3 Feat: Imp. Crit STR (19)
13 DD 4
14 DD 5
15 DD 6 Feat: Cleave
16 DD 7 STR (20)
17 Rogue 4
18 DD 8 Feat: GrCleave;
19 DD 9
20 DD 10 STR (21)
21 Pal 7 Feat: GrStr (22)
22 Rogue 5
23 Pal 8
24 Pal 9 Feat: Great Strength II (23); STR (24)
25 Pal 10
26 Pal 11
27 Rogue 6 Feat: OverCrit
28 Pal 12 STR (25)
29 Pal 13
30 Pal 14 Feat: DevCrit
31 Pal 15
32 Rogue 7 STR (26)
33 DD 11Feat: EWF
34 DD 12
35 DD 13
36 DD 14 Feat: Epic Discipline; STR (27); DDFeat: Epic Prowess
37 Rogue 8
38 Rogue 9
39 Paladin 16 Feat: Armor Skin
40 Rogue 10 RogFeat: Imp.Evasion STR (28)


AB: 29 base + 9 str + 3 EWF + 1 Epic Prowess = 42
AC no armor:
10 base + 1 dex + 1 dodge + 2 armor skin + 8 tumble = 22 naked
+ 8 plate armor + 3 shield = 33 (58 with +5 AC equipment in dodge, natural, armor, shield, and deflection)
Max HP: 452
Fort base: 23
Dex base: 21
Will base: 19
Skills (258):
Tumble: 40
Discipline: 42
Listen: 43
Spellcraft: 40/20
Heal: 43
UMD: 42
O/L: 1
Set: 1
Disable: 1
PP: 1


And thanks to the guild for helping with the build.
_________________
We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender - Winston Churchill

Edited By griphook on 11/14/05 20:21

Ah ..Thats better
Quote: 
AC no armor: 10 base + 1 dex + 1 dodge + 2 armor skin + 8 tumble + 8 plate armor + 3 shield = 33 naked (58 with +5 AC equipment in dodge, natural, armor, shield, and deflection)

Interesting interpretation of the word "naked". Whoops.. thats my bad editing ... now corrected

Edited By griphook on 11/14/05 20:26

ahh..that is better. now i was wondering, where does this build fit in in terms of a party, or at least in which manner you recommend playing this char.

i imagine this is a sort of tank which can deal some decent damage thanks to pally spells and DD damage reduc. very interesting idea. seems pretty powerful too.

thanks to UMD, this char can also perform some basic rogue functions in a party using the right spells and equipment to augment abilities. obviously nothing epic, but trap setting, lock opening and other such skills can be boosted, although not very high. buffing through spells is a nice feature too. summons. getting in some sneak attacks. the more that i look at this build, the more i appreciate it. but with only a one in trap setting, even with a lot of dex equipment and some one with land scrolls this char can't do much. open locks i can understand with +10 lockpicks helping out, but trap setting and disarming can get tough. i suppose there is some good rogue equipment to help with this out there.

nicely done. and many thanks to griphook God of Typo for fixing this up. now I get it!

-c
_________________
"Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement."
Quote: Posted 11/14/05 21:11:46 (GMT) -- christian.schnabel
but with only a one in trap setting, even with a lot of dex equipment and some one with land scrolls this char can't do much. open locks i can understand with +10 lockpicks helping out, but trap setting and disarming can get tough.

Yes, if you anticipate more in the way of traps, you would want to reallocate some of those skill points. Find Traps scrolls will get you through on that side but nothing lets you set traps, so that might be where to go. Build to taste, as I say.

Quote: nicely done. and many thanks to griphook God of Typo for fixing this up. now I get it!

-c

thanks, C, and thanks always to Grip and to the guild broadly for helping me through what I will call my brief dwarf phase.

Cheers.