Forest Shadow Dwarf

Ranger 26/ Champion of Torm 10/ Shadowdancer 4
Dwarf :Any non Evil

Playable 1 - 40 PvM, haven't tested in PvP as of yet

A stout, stocky, and reserved dwarf. At one with the woods and a guardian of its inhabitants.

You'd be lucky to see him if you entered his domain. If you came to damage and destroy, then you would only feel the furious slashing of his axes tearing the flesh and bone from your face, just before you became his panther's next meal.

Let us say you have been warned... make sure you treat nature with the respect she deserves.

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NB. To make the most of the Dual Wield Feat the AC calculation assumes either naked or wearing Padded Armor rather than full plate.

Abilities:
STR 14 (30)
DEX 14
CON 16
WIS 14
INT 14
CHA 6

1. Ranger 1 - Luck of Heros, Dual Wield, Favored Enemy I
2. Ranger 2
3. Ranger 3 - Weapon Focus: Handaxe
4. Ranger 4 - STR+1 (STR=15)
5. Ranger 5 - Favored Enemy II
6. Ranger 6 - Dodge (Animal Companion - Panther)
7. Ranger 7
8. Ranger 8 - STR+1 (STR=16)
9. Ranger 9 - Mobility, ITWF
10. Ranger 10 - Favored Enemy III
11. Ranger 11
12. Ranger 12 - STR+1 (STR=17), Improved Critical: Handaxe
13. Ranger 13
14. Ranger 14
15. Ranger 15 - Toughness, Favored Enemy IV
16. Champion of Torm 1 - STR+1 (STR=18)
17. Champion of Torm 2 - Blind Fight
18. Champion of Torm 3 - Knockdown
19. Champion of Torm 4 - Improved Knockdown
20. Champion of Torm 5 - STR+1 (STR=19)
21. Shadowdancer 1 - Great Strength I (STR=20), HIPS
22. Ranger 16
23. Ranger 17
24. Ranger 18 - STR+1, Great Strength II (STR=22)
25. Ranger 19
26. Ranger 20 - Favored Enemy V
27. Ranger 21 - Bane of Enemies
28. Shadowdancer 2 - STR+1 (STR=23), Evasion, Uncanny Dodge I
29. Champion of Torm 6 - Epic Weapon Focus: Handaxe
30. Champion of Torm 7 - Great Strength III (STR=24)
31. Champion of Torm 8 - Armor Skin
32. Champion of Torm 9 - STR+1 (STR=25)
33. Champion of Torm 10 - Great Strength IV (STR+26), Epic Prowess
34. Shadowdancer 3
35. Ranger 22
36. Ranger 23 - STR+1, Great Strength V (STR=28), Favored Enemy VI
37. Ranger 24
38. Ranger 25 - Favored Enemy VII
39. Shadowdancer 4 - Great Strength VI (STR=29)
40. Ranger 26 - STR+1 (STR=30), Favored Enemy VIII

HP 552
Saving Throws
Fort 32
Will 24
Reflex 27
BAB 30
AC naked (padded armor) + tower shield) 21 (25)
AB 44 (Melee), 33 (Ranged)
Dual Wielding AB 42/37/32/27/42/37 unbuffed

Skillpoints: 246
Concentration 29 (32) - these could be redistributed to Spot or Listen if preferred or cross classed into Spellcraft
Discipline 43 (53)
Hide 43 (45)
Move Silently 43 (45)
Search 43 (45)
Tumble 40 (42)

NB. Only 5 points are put into Tumble pre-epic, purely to qualify for SD, after that they are only dumped at SD selections to maximise Tumble overall.

Pre-epic will prove to be challenging and best done in party if on a PW.

Full complement of Ranger Spells available, a worthwhile Animal Companion, that is best set on 'Guard' to benefit its considerable Sneak Attack. Shadow Evade is another bonus, but sadly Divine Wrath is unusable, due to the CHA of 6. On the other hand he has HIPS, which ought to come in handy on occasion.

Any comments/ improvements/ suggestions are welcome as I have run out of ideas on how to improve this. Need a fresh perspective I think.

Edited By griphook on 11/22/05 14:35

What do you think of dropping one level of Ranger to take SD 5 so you get Defensive Roll? Your last Ranger level gives you Favored Enemy #8 - that's a lot of enemies. Maybe you could spare losing one?

I think I'd give up on using single-handed weapons and go two-handed with such a high strength. Just forget about the Ranger's Dual Wielding. I'm thinking Great Axe or Heavy Flail would go well with the build.

A note on posting, I think you should put the class feats in parentheses so they're easily distinguished from the selected feats.

Kaliban.
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Intelligent design is neither. Science over superstition please. In the pre-epics you should move dodge and mobility feats as late as possible, to take the most useful feats as early as possible. I suggest taking KD and IKD earlier at least. Blind fight doesn't need to be moved though, since you will rarely fight concealed opponents any earlier.

This comment you knew would come, right: Fighter would be a good choice to, but your saves will suffer. It would be fun to see the damage you are capable of vs favored enemies. I don't agree with going two handed. When not fighting FE's, it would be good. When fighting FE's(and you have a lot!) your damage is superb. + 10-20 actually. More attacks with high AB is better IMO.

Why use padded. You might as well use studded, Cat Grace your dex to max 19 gives +4 dex bonus. Studded would give you 2 higher AC.

It's all minor, but you know, a point here and a point there....
But Kudos to the forest Dwarf, right up my alley of characters i would like to play. Well, if he got the max dex bonus for his character from items, padded would be good.
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(OvO) their hearts will see the shadows in life...
(|__|)
..".."..
Quote: Posted 11/20/05 06:49:41 (GMT) -- Grimnir77

In the pre-epics you should move dodge and mobility feats as late as possible, to take the most useful feats as early as possible. I suggest taking KD and IKD earlier at least.

Great point Grimnir.
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Intelligent design is neither. Science over superstition please. Nice Ranger. I like it.
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Ariel, Ookla, RIDE! Ah... a fresh perspective! I knew it would work.

Dodge and Mobility... thanks Grimnir, so obvious after a night's sleep!

Point taken Kaliban - here it is again with parentheses and KD/ IKD swapped round

1. Ranger 1 - Luck of Heros, {Dual Wield}, {Favored Enemy I}
2. Ranger 2
3. Ranger 3 - Weapon Focus: Handaxe
4. Ranger 4 - STR+1 (STR=15)
5. Ranger 5 - {Favored Enemy II}
6. Ranger 6 - Knockdown, {Animal Companion - Panther}
7. Ranger 7
8. Ranger 8 - STR+1 (STR=16)
9. Ranger 9 - Improved Critical: Handaxe, {ITWF}
10. Ranger 10 - {Favored Enemy III}
11. Ranger 11
12. Ranger 12 - STR+1 (STR=17), Improved Knockdown
13. Ranger 13
14. Ranger 14
15. Ranger 15 - Toughness, {Favored Enemy IV}
16. Champion of Torm 1 - STR+1 (STR=18)
17. Champion of Torm 2 - Blind Fight
18. Champion of Torm 3 - Dodge
19. Champion of Torm 4 - Mobility
20. Champion of Torm 5 - STR+1 (STR=19)
21. Shadowdancer 1 - Great Strength I (STR=20), {HIPS}
22. Ranger 16
23. Ranger 17
24. Ranger 18 - STR+1, Great Strength II (STR=22)
25. Ranger 19
26. Ranger 20 - {Favored Enemy V}
27. Ranger 21 - Bane of Enemies
28. Shadowdancer 2 - STR+1 (STR=23), {Evasion}, {Uncanny Dodge I}
29. Champion of Torm 6 - Epic Weapon Focus: Handaxe
30. Champion of Torm 7 - Great Strength III (STR=24)
31. Champion of Torm 8 - Armor Skin
32. Champion of Torm 9 - STR+1 (STR=25)
33. Champion of Torm 10 - Great Strength IV (STR+26), Epic Prowess
34. Shadowdancer 3
35. Ranger 22
36. Ranger 23 - STR+1, Great Strength V (STR=28), {Favored Enemy VI}
37. Ranger 24
38. Ranger 25 - {Favored Enemy VII}
39. Shadowdancer 4 - Great Strength VI (STR=29)
40. Ranger 26 - STR+1 (STR=30), {Favored Enemy VIII}

Quote: Posted 11/20/05 13:29:29 (GMT) -- grizzled_dwarflord

Nice Ranger. I like it.

*tips his forelock to the dwarflord* my thanks for the kind comment.

Quote: Posted 11/20/05 10:29:15 (GMT) -- Jennalee

Well, if he got the max dex bonus for his character from items, padded would be good.

my bad... should have made clear why I had selected padded. thanks Jennalee for clearing that up.

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As far as Fighter goes... I'm really not sold on that one. Ok you get another feat, but then I have to take Wpn Spec and also fit Epic Wpn Spec in somewhere as well.... not to mention the loss to saves from Sacred Defense, and Reflex would be reduced further as CoT has Fort and Reflex as primaries.

Larger weapon? You could... but then Full Plate is a must and your Hide check would be harder as a result. From an aesthetics viewpoint it doesn't really fit the mould of a forest dweller.. down to the user I suppose. The build was put together to use Two Weapons in the main, whilst allowing a decent damage output when using single handed in those more pressing encounters, despite its small size.

Defensive Roll... again not sure, but you could certainly take it without affecting the build greatly. You would lose one FE type, but the damage output is unaffected thanks to 25 levels of Ranger taken.

Edited By I...Samphus on 11/20/05 15:17

ranger amd dwarves and rangers, oh my!

i like this build. again showing the power that ranger builds can have. the shadowdancer is nice, although a few more levels would really boost the power of the build. dropping ranger to 23 and SD up to 7, for example. but one uses what works best.

nicely done.

-c
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"Perception is strong and sight weak. In strategy it is important to see distant things as if they were close and to take a distanced view of close things." - Miyamoto Musashi