The Godstricken Archer

MY goal here was to answer a question about the viability of a Cleric AA. I took it with pinch of salt and decided to make this, and I am quite pleased.

I never liked clerics so I decided to make him a Cleric hunting machine, bent on using fire to fight fire. He has an excellent Discipline check (to avoid IKD spam, which clerics are quite proud of), as well as his awesom AB and not terrible AC.

Stats
Str - 8
Dex - 18 (36)
Con - 12
Wis - 14
Int - 10
Cha - 14

Take all Dex at lvls 4 8 12 16 20 24 28 32 36 40
Take in order: Epic Prowess, Armor Skin*, Great Dex (5 times)
AA Feats in order: Epic Focus, Great Dex (3 Times)

This puts us up to 36 dex by lvl 40. Final AB calculations:

BAB - 27
EA* - 14
Fts - 5
DEX - 13 (higher buffed)
------------------------
AB - 59 UNBUFFED
*Enchant Arrow

Add cleric buffs:
Prayer 1
Bless 1
D.P* 3
Aid 1
C.G*
---------
Bonus 6

Buffed AB - 66:evillol:, 63 After 8 rounds, 60 after 8 minutes, 59 after 8 hours.

*Divine Power, Cat's Grace

AC:
10 Base
13 Dexterity
2 Armor SKin
8 Tumble
--
33 Naked unbuffed AC

Buffed AC
10 Base
14 Dexterity
2 Armor Skin
8 Tumble
2 Divine Shield
--
36 Naked Buffed AC

On Antiworld (+5 max on all items exept save rings)
your best AC would be
10 Base
19 Dexterity (+12 items)
2 Armor Skin
4 Divine Shield
8 Tumble
5 Natural AC modifier
5 AC modifier
5 AC Deflection Modifier
---
58 Fully Buffed AC for 4 rounds (Nymph Cloak +4 used, If I added Epic Helm of Persuasion it could go up to +8 enhancement to CHA and thus +6 to AC over 6 rounds, but there would be little change due to loss of my dex helm...)

This is of course requiring feats which I am going to work out or you. You need Focus, P.B.S, Rapid Shot, Toughness, and I Reccomend Extra Turning. You have to sacrifice Called Shot and Improved Critical to gain your Divine Shield feat, which is a small loss of effectiveness, So I reccomend taking feats in this order:
(Bard 4 is first)
P.B.S (point blank)
Focus
Extra Turning
Power Atk
Divine Sheild
Rapid Shot
Toughness

Alternatively you could sacrifice extra turning in favor of improved critical (Depends on ideology - PvP do it, PvM, don't its less resting)

Level up order:

*Pre-Epic*
Bard 4
Cleric 8
AA 8
***Epic***
AA 19
Bard 1

Damage would be
1d8+14 (19-20x3 if you took Imp crit)
For a total of 18.5 phys/hit
Criticals will be 55.5 on 19-20
Total Average Damage per round (including critical frequency) is 22.2*5 (rapid shot) = 111 pts per round

Another note would be that Bless and Prayer add +2 to damage, Bumping us up only slightly.

Final Leveling Progression (For all u lazy ppls)
1. Cleric 1 Power Attack
2. Cleric 2
3. Cleric 3 Divine Shield
4. Cleric 4
5. Cleric 4/Bard 1
6. Cleric 4/Bard 2 Weapon Focus: Longbow
7. Cleric 4/Bard 3
8. Cleric 4/Bard 4
9. Cleric 5/Bard 4 Point Blank Shot
10.Cleric 5/Bard 4/AA 1
11.Cleric 5/Bard 4/AA 2
12.Cleric 5/Bard 4/AA 3 Rapid Shot
13.Cleric 5/Bard 4/AA 4
14.Cleric 5/Bard 4/AA 5
15.Cleric 5/Bard 4/AA 6 Toughness
16.Cleric 5/Bard 4/AA 7
17.Cleric 6/Bard 4/AA 7
18.Cleric 7/Bard 4/AA 7 Extra Turning (Improved Criitcal
if PvP
19.Cleric 8/Bard 4/AA 7
20.Cleric 8/Bard 4/AA 8
***Epic***
21.Cleric 8/Bard 4/AA 9 Epic Prowess
22.Cleric 8/Bard 4/AA 10
23.Cleric 8/Bard 4/AA 11
24.Cleric 8/Bard 4/AA 12 Armor Skin
25.Cleric 8/Bard 4/AA 13
26.Cleric 8/Bard 4/AA 14 Epic Weapon Focus: Longbow
27.Cleric 8/Bard 4/AA 15 Great Dexterity I
28.Cleric 8/Bard 4/AA 16
29.Cleric 8/Bard 4/AA 17
30.Cleric 8/Bard 4/AA 18 Great Dexterity II + III
31.Cleric 8/Bard 4/AA 19
32.Cleric 8/Bard 4/AA 20
33.Cleric 8/Bard 4/AA 21 Great Dexterity IV*
34.Cleric 8/Bard 4/AA 22 Great Dexterity V
35.Cleric 8/Bard 4/AA 23
36.Cleric 8/Bard 4/AA 24 Great Dexterity VI
37.Cleric 8/Bard 4/AA 25
38.Cleric 8/Bard 4/AA 26 Great Dexterity VII
39.Cleric 8/Bard 4/AA 27 Great Dexterity VIII*
40.Cleric 8/Bard 5/AA 27

*If you want to have more power versus mages and clerics, switch lvl 33's general feat for Energy Resistance Fire I, and lvl 39's for Energy Resistance Cold I or Fire II. This will provied extra elemental hardiness for us to enjoy. The Route of Cold and Fire gives us immunity to all but the top 4 Darkfire spells (ones with +6 - +10 or lvl 12-20 cleric) and grants us a moderation of resistance to Ice Storms. The other route makes us 100% immune to most fire-based effects (100% of all Darkfire and alows us to resist most of a maximized flame arrow (24 dmg/missile = 4 dmg / missile), but we can run the risk of damage from cold sources once they realize our specialization in resisting fire spells.

Well, thats the God Stricken Archer. I would like any and all feedback you can give.

Please dont flame the Cleric stuff, but he is on the right side, and I intend him to ruthelessly hunt those freakin powergamers!!!
DEATH TO CLERICS I can tell you didn't actually test this.

Power Attack requires Strength13: You have 8 strength

Divine Shield requires Power Attack and Cleave: You have Power Attack illegally, and you missed completely Cleave.

Extra Turning suddenly becomes a black eye.

Epic Prowess is taken before EWF.

And, while at least the Palemaster version had crit/sneak immuntity to help deal with no Uncanny Dodge, this build has a base 12 AC when caught flat-footed.

Houston, we have a problem.
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Ariel, Ookla, RIDE! Divine Shield doesn't require Cleave. The rest stands though.
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Wave upon wave of demented avengers marched cheerfully out of obscurity into the dream...
Quote: Posted 12/01/05 04:46:25 (GMT) -- Cinnabar Din

Divine Shield doesn't require Cleave. The rest stands though.

That's right(must've been thinkingg of BGs). Doesn't matter, though. He's going to need to come up with 5 points to put into strength. That's really the most glaring issue.
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Got Hommlet? World of Greyhawk Action Server
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Ariel, Ookla, RIDE!