This is a dwarf build I made for myself on a high magic world I play. Unlike most WM/Fighter/Rogues he's a dwarf and he wields a battleaxe.

Playable from 1-40 PvM build.

Race: Dwarf

Alignment: True Neutral

Starting Stats:

Str: 15
Dex: 14
Con: 18
Wis: 8
Int: 14
Cha: 6


Leveling

1: Fighter(1): Toughness, Weapon
Focus: Battleaxe
2: Fighter(2): Blind Fight
3: Fighter(3): Expertise
4: Fighter(4): STR(16), Weapon
Spec. (Battleaxe)
5: Fighter(5):
6: Fighter(6): Dodge, Mobility
7: Fighter(7):
8: Fighter(8): STR(17), Improved
Crit: Battleaxe
9: Fighter(9): Spring Attack
10: Fighter(10): Whirlwind attack,
4 Intimidate
11: Fighter(11):
12: WM(1): STR(18), Power Attack
13: WM(2):
14: WM(3):
15: WM(4): Cleave
16: WM(5): STR(19)
17: WM(6):
18: WM(7): Great Cleave
19: WM(8):
20: WM(9): STR(20)
21: Rogue(1): Great STR I
22: WM(10):
23: WM(11):
24: WM(12): STR(22), Great STR II
25: WM(13): Epic Weapon Focus:
Battleaxe
26: WM(14):
27: Fighter(12): Weapon Spec
(Battleaxe), Great Strength III
28: WM(15): STR(25)
29: WM(16): Epic Prowess
30: Rogue(2): Great STR IV
31: WM(17):
32: WM(18): STR(27)
33: WM(19): Great STR V, Armour
Skin
34: WM(20):
35: WM(21):
36: WM(22): STR(29) Great STR V1,
Overwhelming Critical (Battleaxe)
37: WM(23):
38: WM(24):
39: WM(25): Great STR VII, Epic
Toughness I
40: Rogue(3): STR (32)


Ending

Str 32
Dex 14
Con 18
Wis 8
Int 14
Cha 6


Skills:

165 to spend

Disc: 42
Lore: 43
Tumble: 43
Spellcraft: 5
Pickpocket: 1
Open Lock: 1



HP: 587

AC with a mundane Full Plate and Tower Shield: 32


AB with a mundane Battleaxe: 51


Ending Saves:

Fort: 24
Reflex: 20
Will: 15

Advantages:

High AB
Alot of damage on a critical hit
16-20 threat range and x4 multiplier with a keen weapon
Good HP
Decent AC
Can use Pickpocket and Open Lock
+8 AC from tumble
Smite Good/Evil can't hurt him

Disadvantages:

Very low Will Save


You could take away Epic Toughness at level 39 and get Devestating Critical. Where I play it's disabled thats why I don't have it. Also you could get UMD and sacrafice Lore. The reason I got Overwhelming Critical is because Great Cleave is usefull where I play, and having a high Strength I had the option of Epic Toughness or Overwhelming Crit. And sure, the build has low Will, but thats what scarrabs of protection are for, and you simply can't have it all in a build.

Edited By Veridious on 12/03/05 23:40

Take rogue levels on numbers ending in 2 or 5 and you'll make it more playable because your tumble will end in 0 or 5 and, therefore, add to your AC.

Solid, a 51 AB under any circumstances is nothing to sneeze at, particularly with NO RDD. And this does a little bit more. So cheers.

Frankly, it's beautiful, in a short, bearded, dwarven sort of way.
Veridious, this is a solid tank build. Nice job. I agree with moving the Rogue levels a bit to get your Tumble maxed asap. Also, you only need 40 ranks in Tumble, not 43. More than 40 is pointless as there's no benefit.
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Wave upon wave of demented avengers marched cheerfully out of obscurity into the dream... Great tank build, but why lore? Put those points in spellcraft and you'll boost your saves vs spells or otherwise get some UMD (always useful). To get some more skillpoints you could start off as a rogue at the cost of 1 AB
Well done

Cheers
Quote: Great tank build, but why lore? Put those points in spellcraft and you'll boost your saves vs spells or otherwise get some UMD (always useful). To get some more skillpoints you could start off as a rogue at the cost of 1 AB
Well done

Cheers

If I was playing anywhere else I would put it into UMD, however Lore is very useful to have where I play.