Playable from level 1 - 40 ..PvM

Aim of this character was a PvM specific build, focusing on a strong AB coupled with all the benefits of the rogue skills.
I'm aware that this flies close to the wind with other builds (there's so many FTR/RGE/WM builds it's hard not to), but none were sufficiently similar to thwart my plans for guild domination. (lol)
I personally enjoyed playing this one.


TwinBlade: Fighter(12), Rogue(3), Weapon Master(25)

Race: Human
Alignment: Any

STR: 15 (26)
DEX: 15
CON: 15 (20)
WIS: 8
INT: 14
CHA: 8

01: Fighter(1): Dodge, Power Attack, Weapon Focus: Rapier
02: Fighter(2): Expertise
03: Fighter(3): Mobility
04: Fighter(4): STR+1, Spring Attack, (STR=16)
05: Fighter(5)
06: Fighter(6): Whirlwind Attack, Weapon Specialization: Rapier
07: Fighter(7)
08: Fighter(8): STR+1, Improved Critical: Rapier, (STR=17)
09: Rogue(1): Cleave
10: Rogue(2): Ro: (Evasion)
11: Weapon Master(1): Weapon of Choice: Rapier, WM: (KI Damage)
12: Weapon Master(2): STR+1, Ambidexterity, (STR=18)
13: Weapon Master(3)
14: Weapon Master(4)
15: Weapon Master(5): Two-Weapon Fighting, WM: (Increased Multiplier, Superior Weapon Focus)
16: Weapon Master(6): STR+1, (STR=19)
17: Weapon Master(7): WM: (KI Critical)
18: Weapon Master(8): Improved Two-Weapon Fighting
19: Weapon Master(9)
20: Weapon Master(10): STR+1, (STR=20)
21: Weapon Master(11): Great Strength I, (STR=21)
22: Weapon Master(12)
23: Weapon Master(13): Epic Weapon Focus: Rapier, WM: (Epic Superior Weapon Focus)
24: Fighter(9): STR+1, Great Strength II, (STR=23)
25: Fighter(10): Epic Weapon Specialization: Rapier
26: Fighter(11)
27: Fighter(12): Great Strength III, Great Cleave, (STR=24)
28: Weapon Master(14): STR+1, (STR=25)
29: Weapon Master(15)
30: Weapon Master(16): Great Strength IV, Overwhelming Critical: Rapier, (STR=26)
31: Weapon Master(17)
32: Weapon Master(18): CON+1, (CON=16)
33: Rogue(3): Great Constitution I, Ro: (Uncanny Dodge I), (CON=17)
34: Weapon Master(19): Devastating Critical: Rapier
35: Weapon Master(20)
36: Weapon Master(21): CON+1, Great Constitution II, (CON=19)
37: Weapon Master(22): Epic Prowess
38: Weapon Master(23)
39: Weapon Master(24): Toughness
40: Weapon Master(25): CON+1, Armor Skin, (CON=20)


09: Disable Trap(12), Intimidate(4), Open Lock(8), Search(9), Set Trap(9), Tumble(12), UMD(12)
10: Ro(2): Disable Trap(1), Open Lock(5), Search(1), Set Trap(1), Tumble(1), UMD(1)
33: Disable Trap(15), Open Lock(22), Search(21), Set Trap(11), Tumble(22), UMD(23)
34: Discipline(13)
35: Discipline(5)
36: Discipline(5)
37: Discipline(5)
38: Discipline(5)
39: Discipline(5)
40: Discipline(5)


Skills:
Disable Trap 28(32),
Discipline 43(51),
Intimidate 4(3),
Open Lock 35(37),
Search 31(33),
Set Trap 21(25),
Tumble 35(37),
UMD 36(35)



Stats:
Hitpoints: 628
Skillpoints: 233
Saving Throws (Fortitude/Will/Reflex): 24/14/24
BAB: 29
AB (max, naked): 47 (melee), 32 (ranged)
AC (naked/mundane armor/shield only): 21/31
Attack using normal rapiers: 43/38/33/28 & 43/38
(Kamiryn - It'd be wonderful if you included the attacks/flurries in the output to save poor, tired, late night builders the stress of working it out, thereby making them even more lazy )

Advantages:
Disadvantages:

Comments:
Please, no discussions about the weapon type - if you want dual kukris go for it ><
Armour skin possibly redundant, could swap for Epic Toughness, or Epic Dmg Reduction if replace one Grt Str with Grt Con.
3rd Rogue level is quite late, but it has no bearing on feat selection, only skills. i.e. take it earlier if you want to, but losing the 25th WM level is not advised.
Discipline taken late as the PW this was designed for had Imm:Knock easily available. Change as necessary.
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Edited By griphook on 12/06/05 20:28

I'm sorry to say you forgot to include base and ending abilities.

Otherwise seems like a pretty hard-hitting build. I like how it contradicts your other one, The Survivor What's the race (human) and starting/end stats?

Also, since you're taking Rogue levels pre-epic, I suggest that you do take Rogue at Level 1, then start on Fighter levels. This will net you 24 more skillpoints than taking Fighter at level 1. It will allow you to get Tumble 40 if that was cut out from skill point starvation. Also, do you really need so many WM levels? Increasing Rogue levels to 5 or 8 will allow you many more levels for skill dumps.
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.."..".. In a quick glance I can figure out this guy's human with starting STR 15 CON 15 and at least DEX 13 and INT 13 for WM requirements.
Why last rogue on 33rd lvl? you fail to maximise tumble and UMD that way.
If you want to dualwield, rapiers are a poor choice IMO, get yourself shortswords or kukris instead...or anything small sized for the matter. BTW a huge crit rage does not mean you are gonna crit often, cause you still have to be able to hit to score a crit. And the ones you need to crit on usually have high ACs, therefore...
About taking so many WM lvls, I think WM truly shines when you take at least 19 lvls. Besides, taking less WM means loosing at least one feat and since he goes for dev crit he has little to spare.
Quote: Posted 12/05/05 05:41:02 (GMT) -- Saosin777
I'm sorry to say you...

So Am I, what can I say? Don't post when tired
Have pm'd a mod, hopefully they'll cut and paste later.

Race:Human
STR: 15 (26)
DEX: 15
CON: 15 (20)
WIS: 8
INT: 14
CHA: 8


Quote: Otherwise seems like a pretty hard-hitting build. I like how it contradicts your other one, The Survivor

Thankyou One heals and res's the other kills lol?



Quote: Posted 12/06/05 09:12:35 (GMT) -- Jennalee
Also, since you're taking Rogue levels pre-epic, I suggest that you do take Rogue at Level 1, then start on Fighter levels. This will net you 24 more skillpoints than taking Fighter at level 1.

I often forget this, thankyou.
It would be an improvement to start with a Rogue level.




Quote: Posted 12/06/05 09:36:00 (GMT) -- Kail Pendragon
Why last rogue on 33rd lvl? you fail to maximise tumble and UMD that way.

I thought I implied coverage of this when I said:
Quote:  Me:
Aim of this character was a PvM specific build
and
3rd Rogue level is quite late, but it has no bearing on feat selection, only skills. i.e. take it earlier if you want to

What I'm saying that a level 40 with maxed skills etc may be great, but in a PvM world the wait sucks. By level 40 the game is quite often over.
Seriously - take the 3rd level whenever you want, I chose level 33 to allow for a UMD score of 35 overall.



Quote:  Posted 12/06/05 09:36:00 (GMT) -- Kail Pendragon
If you want to dualwield, rapiers are a poor choice IMO, get yourself shortswords or kukris instead...or anything small sized for the matter. yadayada crit range basic info ...snipsnip... yadayada

Skim reading is an vile proclivity with a propensity for back-firing on oneself.



Quote:  Posted 12/06/05 09:12:35 (GMT) -- Jennalee
Also, do you really need so many WM levels? Increasing Rogue levels to 5 or 8 will allow you many more levels for skill dumps.

I couldn't agree more with Kail (ty) below, either go 7 WM or maximise it.

Quote:  Posted 12/06/05 09:36:00 (GMT) -- Kail Pendragon
About taking so many WM lvls, I think WM truly shines when you take at least 19 lvls. Besides, taking less WM means loosing at least one feat and since he goes for dev crit he has little to spare.

That 25th level gives a bonus feat and +1 AB, not to be sniffed at.
Also the point is to be a FTR with Rogue skills, not the other way around, fighters need high AB, WM levels giveth.


Thankyou all for the feedback, maybe when a certain mod gets back from tending lost snowbound sheep *pocketbeetle dodges flaming asteroid-like projectiles* this thread will look prettier.
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The above statement is false.

Edited By Kail Pendragon on 06/07/08 20:04