Deathless Rogue (Rogue 21/Wizard 3/Palemaster 16)
PvP and PvM, Playable 1-40
(Elf (Any Non-Good))

I have built this Elf and Human (below). The elf version has a higher Strength and Constitution than the Human version but loses a metamagic feat, Still or Extend Spell. Those ability increases are the equivalent of the feats Toughness (adds 40 hit points, plus +1 to fortitude as an additional bonus) and Weapon Specialization (adds +1 to all damage rolls and additional carrying capacity as an additional bonus).

Similar to but different level split as Aldaelyn's Death Rogue: Click Here

Compare to my Death's Monk (DEX): Click Here


STR 8 + 4 = 12
DEX 10 + 6 = 16 + 4/2 = 18 ending at 32
CON 6 + 6 = 12
INT 8 + 6 + 4/2 = 16
WIS 8
CHA 8


1 ) Rogue 1 Shield Proficiency
2 ) Rogue 2
3 ) Rogue 3 Weapon Finesse
4 ) Rogue 4 (DEX 19)
5 ) Rogue 5
6 ) Rogue 6 WF: Rapier
7 ) Rogue 7
8 ) Rogue 8 (DEX 20)
9 ) Wiz 1 Knockdown
10) Rogue 9
11) Rogue 10 RFeat: Imp. Evasion
12) Rogue 11 Dodge (DEX 21)
13) Rogue 12
14) Rogue 13 RFeat: Defensive Roll
15) Rogue 14 IKD
16) Rogue 15 (DEX 22)
17) Rogue 16 RFeat: Crippling Strike
18) Wiz 2 Still/Extend Spell*
19) Rogue 17
20) Rogue 18 (DEX 23)
21) Wiz 3 GrDex 24
22) PM 1
23) PM 2
24) PM 3 GR DEX (25) (DEX 26)
25) PM 4
26) PM 5
27) Rogue 19 RFeat: Epic Dodge GR DEX (27)
28) PM 6 (DEX 28)
29) PM 7
30) PM 8 Armor Skin
31) PM 9
32) PM 10 (DEX 29)
33) Rogue 20 GR DEX 30
34) PM 11
35) PM 12
36) PM 13 Epic Prowess; ER: Acid (DEX 31)
37) PM 14
38) PM 15
39) PM 16 ES: Epic Mage Armor; ES: Epic Warding
40) Rogue 21 (DEX 32)

*Still Spell will permit you to cast True Strike and Darkness while wearing your shield. Extend Spell will permit you to extend your very short buffs. Your most important buffs will be Prot. From Evil, Invis. and Imp. Invis., Stoneskin, and Mestil's Acid Sheath. A hard choice, really. I'd take Still.


AB: 24 base + 11 dex + 3 Epic WF +1 EP = 39 (3/round)

Damage (unarmed): 1d6 + 1 (15-20 crit x2)
Sneak Attack 11d6

AC: 10 + 8 Tumble + 2 armor skin + 11 dex + 3 shield + 10 palemaster = 44
Maxed out Dex Bufff (+6) = 50
Maxed out Gear (+5 = +25) = 75
Plus Epic Mage Armor and Warding

Saves (v. Spells): Fort: 17 (26); Ref: 33 (42); Will: 18 (27)

Skills (358):
Spellcraft 42
Tumble 40
Heal 31
Concentration 40
open lock: 1
disable trap 1
set trap. 20
craft trap: 20
PP: 1
Listen : 40
Hide: 40
M/S: 40

Other than Reflex, the Saves are sad, frankly, BUT you are immune to many things that you'd be saving against. You will need to make sure you have P from E up more or less at all times.

Casts Level 6 arcane spells as a Level 3 caster.

Use Knockdown, Darkness, and Wizard/Palemaster Summons to generate Sneak Attacks.

HP: 242 (Max)
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Human Version of Deathless Rogue (Rogue 21/Wizard 3/Palemaster 16)
PvP and PvM, Playable 1-40
(Human (Any Non-Good))

STR 10
DEX 18 ending at 32
CON 10
INT 16
WIS 8
CHA 8

1 ) Rogue 1 Dodge, Shield Prof.
2 ) Rogue 2
3 ) Rogue 3 Weapon Finesse
4 ) Rogue 4 (DEX 19)
5 ) Wiz 1
6 ) Rogue 5 WF: Rapier
7 ) Rogue 6
8 ) Rogue 7 (DEX 20)
9 ) Rogue 8 Knockdown
10) Rogue 9
11) Rogue 10 RFeat: Imp. Evasion
12) Rogue 11 IKD (DEX 21)
13) Rogue 12
14) Rogue 13 RFeat: Defensive Roll
15) Rogue 14 Still Spell
16) Rogue 15 (DEX 22)
17) Rogue 16 RFeat: Crippling Strike
18) Wiz 2 Extend Spell
19) Rogue 17
20) Rogue 18 (DEX 23)
21) Wiz 3 GrDex 24
22) PM 1
23) PM 2
24) PM 3 GR DEX (25) (DEX 26)
25) PM 4
26) PM 5
27) Rogue 19 RFeat: Epic Dodge GR DEX (27)
28) PM 6 (DEX 28)
29) PM 7
30) PM 8 Armor Skin
31) PM 9
32) PM 10 (DEX 29)
33) Rogue 20 GR DEX 30
34) PM 11
35) PM 12
36) PM 13 Epic Prowess; ER: Acid (DEX 31)
37) PM 14
38) PM 15
39) PM 16 ES: Epic Mage Armor; ES: Epic Warding
40) Rogue 21 (DEX 32)

Still Spell will permit you to cast True Strike and Darkness while wearing your shield. Extend Spell will permit you to extend your very short buffs. Your most important buffs will be Prot. From Evil, Ultravision, Invis. and Imp. Invis., Stoneskin, and Mestil's Acid Sheath.


AB: 24 base + 11 dex + 3 Epic WF +1 EP = 39

Damage (unarmed): 1d6 (18-20 crit x2)
Sneak Attack 11d6

AC: 10 + 8 Tumble + 2 armor skin + 11 dex + 3 shield + 10 palemaster = 44
Maxed out Dex Bufff (+6)= 50
Maxed out Gear (+5 = +25) = 75
Plus Epic Mage Armor and Warding

Saves (v. Spells): Fort: 16 (25); Ref: 33 (42); Will: 18 (27)

Skills (358):
Spellcraft 42
Tumble 40
Heal 31
Concentration 40
open lock: 1
disable trap 1
set trap. 20
craft trap 20
PP: 1
Listen : 40
Hide: 40
M/S: 40

HP: 202 (Max)

Palemaster Special Abilities & Feats
Level 1 Bone Skin
Level 2 Animate Dead
Level 3 Darkvision
Level 4 Summon Undead
Level 5 Deathless Vigor
Level 6 Undead Graft I
Level 7 Tough as Bone
Level 8 Undead Graft II
Level 9 Summon Greater Undead
Level 10 Deathless Master Touch
Deathless Mastery

Edited By griphook on 12/11/05 22:21

Why knockdown... Without any disciplen how can you knock anyone down?
Quote: Posted 12/09/05 21:18:03 (GMT) -- Airborn1974

Why knockdown... Without any disciplen how can you knock anyone down?

A discipline check is for resisting knockdown, not knocking people down. If you hit with a knockdown, they have a discipline check to resist it. So you have knockdown to generate sneak attacks. You resist knockdown by having a real high AC. Not that I'd recommend this (you give up a lot of AC), but you can build the human version as a dual-wielder:

1 ) Rogue 1 Ambidexterity, 2WF
2 ) Rogue 2
3 ) Rogue 3 Weapon Finesse
4 ) Rogue 4 (DEX 19)
5 ) Wiz 1
6 ) Rogue 5 WF: Rapier
7 ) Rogue 6
8 ) Rogue 7 (DEX 20)
9 ) Rogue 8
10) Rogue 9 Dodge
11) Rogue 10 RFeat: Imp. Evasion
12) Rogue 11 Knockdown (DEX 21)
13) Rogue 12
14) Rogue 13 RFeat: Defensive Roll
15) Rogue 14 Improved 2WF
16) Rogue 15 (DEX 22)
17) Rogue 16 RFeat: Crippling Strike
18) Wiz 2 IKD
19) Rogue 17
20) Rogue 18 (DEX 23)

You give up Extend Spell and Still Spell, too, but you no longer need Still Spell since you can't wear a shield and won't be wearing armor. It's only +3 to your AC in a non-magic setting but +8 if you can have +5 gear.

Edited By Ithacan on 12/09/05 22:56

In my experience both True Strke and Darkness cast perfectly in armor..

-DaMouse
Quote: Posted 12/10/05 01:52:49 (GMT) -- DaMouse404

In my experience both True Strke and Darkness cast perfectly in armor..

-DaMouse

which would make choosing between the two quite easy. verbal and no somatic, huh? useful information, thanks.
Quote: Posted 12/10/05 02:11:29 (GMT) -- Ithacan

Quote: Posted 12/10/05 01:52:49 (GMT) -- DaMouse404

In my experience both True Strke and Darkness cast perfectly in armor..

-DaMouse

which would make choosing between the two quite easy. verbal and no somatic, huh? useful information, thanks.

well, the spell says that it is verbal and somatic in its components, but I cast it four or five times to test it and didn't fail once with a 45% of failure. so da mouse may have a point. The Grimoire indicates that both true strike and darkness are only verbal Err, where's Epic Weapon Focus?

EDIT:
Also, I'd replace Dodge with Toughness. Contrary to popular belief, you do not need Dodge to attain Epic Dodge.
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Edited By Talamier on 12/12/05 04:52

Quote: Posted 12/12/05 04:27:53 (GMT) -- Talamier

Err, where's Epic Weapon Focus?

EDIT:
Also, I'd replace Dodge with Toughness. Contrary to popular belief, you do not need Dodge to attain Epic Dodge.

True, as I learnt and verified ED requirements are bugged both about dodge and tumble ranks
Quote: Posted 12/12/05 10:50:15 (GMT) -- Kail Pendragon

Quote: Posted 12/12/05 04:27:53 (GMT) -- Talamier

Err, where's Epic Weapon Focus?

EDIT:
Also, I'd replace Dodge with Toughness. Contrary to popular belief, you do not need Dodge to attain Epic Dodge.

True, as I learnt and verified ED requirements are bugged both about dodge and tumble ranks

If I had known that, I would take that 19th level of Rogue earlier. I don't know where EWF went, but it is clearly more important than Epic Prowess. It may even be worth dropping two Gr Dex feats to pick up EWF and an epic feat of your choice.

On the Dodge feat, I agree. I didn't even include the dodge AC bonus in my calculations. Toughness or Blind Fight, depending on what you think will be most helpful. This guy's schtick does not involve getting hit much.