Hello all! This is my first time and they say that's the hardest *laughs*. Been enjoying reading all the builds on here and am constantly amazed at how much there is to know about this game! Anyway, here is one I've been working on and would love to hear improvements to it. I wanted a melee and spell type with PM immunities. This is taken slightly off of the Magical Marauder but uses PM instead of CoT and reworks some of the levels. I did a search for this combination and didn't have any focusing on wizard (of course, maybe there's good reason for that). I tested it a bunch in the character maker and it seemed to do well. Please let me know how I can improve this (I don't like the low number of attacks). But please. . . be gentle *grin*. (oh and sorry about no engrossing story to start - maybe I'll work up to that!).

Undead Spellsword (Fighter 12/Wizard 18/PM 10)
Human, TN,
playable 1 - 40 PvM

Str 16 (26)
Dex 12
Con 14
Int 16 (19)
Wis 8
Cha 8

All ability increases to strength

1 – Fighter1 – WF (Greatsword), Toughness, Blindfight
2 – Fighter 2 – Power Attack
3 – Wizard 1 – Still Spell, Spell School: Illusion
4 – Wizard 2
5 – Wizard 3
6 – Wizard 4 – Combat Casting
7 – Fighter 3
8 – Fighter 4 – Weapon Specialization (Greatsword)
9 – Fighter 5 – Cleave
10 – Fighter 6 – Improved Critical (Greatsword)
11 – Fighter 7
12 – Fighter 8 – Lightning Reflexes (or?), Great Cleave
13 – Fighter 9
14 – Pale Master 1
15 – Pale Master 2 – Extend Spell
16 – Pale Master 3
17 – Pale Master 4
18 – Pale Master 5 – Spell Penetration
19 – Pale Master 6
20 – Pale Master 7
21 – Pale Master 8 – EWF (Greatsword)
22 – Fighter 10 – EWS (Greatsword)
23 – Pale Master 9
24 – Pale Master 10 – Armor Skin
25 – Wizard 5 – Great Intelligence I
26 – Wizard 6
27 – Wizard 7 – Epic Prowess
28 – Wizard 8
29 – Wizard 9
30 – Wizard 10 – Overwhelming Critical (Greatsword), Great Int II
31 – Wizard 11
32 – Wizard 12
33 – Wizard 13 – Great Int 3
34 – Wizard 14
35 – Wizard 15 – Auto Still Spell I
36 – Wizard 16 – Auto Still Spell II
37 – Fighter 11
38 – Wizard 17
39 – Wizard 18 – Auto Still Spell III
40 – Fighter 12 – Devastating Critical

Skills
Tumble 20 (Cross class)
Discipline 43
Spellcraft 43
Concentration 43
Heal
Lore

HP 335

AC (naked) 19
AC (plain plate) 27

AB (naked) - 33/28/23
Damage (mundane greatsword) - 2-12+18

Saves start
Reflex 1
Fort 4
Will -1

Saves end
Reflex 19
Fort 24
Will 21


Well, I think that's it. I hope I didn't break any rules and get thrown out of the guild on the first day! Looking forward to hearing all about how I can improve this. Thanks ahead of time!

Edited By Cinnabar Din on 02/25/08 04:42

i'm questioning the need of 18 wizard, when you get no better buffs (as the DCs would be terrible) at level 9, no maxxed IGMS without maximise spell, you could drop 2 (or 3) levels in wizard and get another epic fighter feat or another pale master epic feat ( not sure how good they are though, i dont play PMs too often).

just a thought. Nice build though. see a few of these sorts of builds on the PW i play. Very nice.
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