Two straight and very similar builds to slice through your enemies like there's no tomorrow. High AB, KD/IKD, called shot, blind fight, high damage output, decent saves (will apart), DR 9/- this guy is a melee master. My only regret is dwarves incredibly do not get weap prof: dwarven waraxe for free and therefore I had no room for it at all in the first build. In the second one could move FTR 7-8 preepic to make room for WP: exotic, foregoing 1 epic feat, which ends up to be epic thoughness after you rearrange feat selection (get EWS with CoT), so it's dwarven waraxe at the cost of 20 HP.
First build gets +1 AB, second build +1 ST and +20 HP or +1 ST and WP:exotic (for dwarven waraxe). Just pick yours.


Fighter(6), Champion of Torm(8), Weapon Master(26)
Dwarf, any non evil
PvM playable 1-40, untested PvP (should fare well)



STR: 16 (28)
DEX: 14
CON: 17 (22)
WIS: 8
INT: 14
CHA: 6

Hitpoints: 680
Skillpoints: 172
Saving Throws (Fortitude/Will/Reflex): 32/19/29 (+6 vs spells)
BAB: 30
AB (max, naked): 49 (melee), 33 (ranged)
AC (naked/mundane armor/shield only): 18/28
DR 9/-


SKILLS
Discipline 43(52), Heal 43(42), Intimidate 4(2), Spellcraft 18(20), Tumble 20(22), 2 points leftover


01: Fighter(1): Dodge, Weapon Focus (Battle Axe or Great Axe)
02: Fighter(2): Mobility
03: Fighter(3): Expertise
04: Fighter(4): CON+1, Weapon Specialization, (CON=18)
05: Fighter(5)
06: Fighter(6): Spring Attack, Whirlwind Attack
07: Weapon Master(1): Weapon of Choice
08: Weapon Master(2): STR+1, (STR=17)
09: Weapon Master(3): Improved Critical
10: Weapon Master(4)
11: Weapon Master(5)
12: Weapon Master(6): STR+1, Toughness, (STR=18)
13: Weapon Master(7)
14: Champion of Torm(1)
15: Champion of Torm(2): Knockdown, Improved Knockdown
16: Champion of Torm(3): STR+1, CT: (Smite Evil), (STR=19)
17: Champion of Torm(4): Blind Fight
18: Weapon Master(8): Called Shot
19: Weapon Master(9)
20: Weapon Master(10): STR+1, (STR=20)
21: Champion of Torm(5): Great Strength I, (STR=21)
22: Champion of Torm(6): Epic Weapon Focus
23: Weapon Master(11)
24: Weapon Master(12): CON+1, Great Strength II, (STR=22), (CON=19)
25: Weapon Master(13): Epic Prowess
26: Weapon Master(14)
27: Weapon Master(15): Great Strength III, (STR=23)
28: Weapon Master(16): CON+1, Armor Skin, (CON=20)
29: Champion of Torm(7)
30: Champion of Torm(8): Great Strength IV, Epic Weapon Specialization, (STR=24)
31: Weapon Master(17)
32: Weapon Master(18): CON+1, (CON=21)
33: Weapon Master(19): Great Strength V, Epic Damage Reduction I, (STR=25)
34: Weapon Master(20)
35: Weapon Master(21)
36: Weapon Master(22): STR+1, Great Constitution I, Epic Damage Reduction II, (STR=26), (CON=22)
37: Weapon Master(23)
38: Weapon Master(24)
39: Weapon Master(25): Great Strength VI, Epic Damage Reduction III, (STR=27)
40: Weapon Master(26): STR+1, (STR=28)



01: Discipline(4), Heal(4), Save(8),
02: Discipline(1), Heal(1), Save(2),
03: Discipline(1), Heal(1), Spellcraft(3),
04: Discipline(1), Heal(1), Save(2),
05: Discipline(1), Heal(1), Save(2),
06: Discipline(1), Heal(1), Intimidate(4),
07: Discipline(1), Save(3),
08: Discipline(1), Save(3),
09: Discipline(1), Heal(1), Tumble(5),
10: Discipline(1), Heal(1), Save(2),
11: Discipline(1), Heal(1), Save(2),
12: Discipline(1), Heal(1), Save(2),
13: Discipline(1), Heal(1), Spellcraft(5),
14: Discipline(1), Heal(1), Save(2),
15: Discipline(1), Save(3),
16: Discipline(1), Save(3),
17: Discipline(1), Heal(1), Tumble(5),
18: Discipline(1), Heal(1), Save(2),
19: Discipline(1), Heal(1), Save(2),
20: Discipline(1), Heal(1), Save(2),
21: Discipline(1), Heal(1), Save(2),
22: Discipline(1), Heal(1), Save(2),
23: Discipline(1), Heal(1), Spellcraft(5),
24: Discipline(1), Heal(1), Save(2),
25: Discipline(1), Heal(1), Save(2),
26: Discipline(1), Heal(1), Save(2),
27: Discipline(1), Heal(1), Tumble(5),
28: Discipline(1), Heal(1), Save(2),
29: Discipline(1), Heal(1), Save(2),
30: Discipline(1), Heal(1), Save(2),
31: Discipline(1), Heal(1), Save(2),
32: Discipline(1), Heal(1), Save(2),
33: Discipline(1), Heal(1), Spellcraft(5),
34: Discipline(1), Heal(1), Save(2),
35: Discipline(1), Heal(1), Save(2),
36: Discipline(1), Heal(1), Save(2),
37: Discipline(1), Heal(1), Tumble(5),
38: Discipline(1), Heal(1), Save(2),
39: Discipline(1), Heal(1), Save(2),
40: Discipline(1), Heal(5)


Fighter(8), Champion of Torm(10), Weapon Master(22)
Dwarf, any non evil
PvM, playable 1-40, untested PvP (should fare well)

STR: 16 (28)
DEX: 14
CON: 17 (22)
WIS: 8
INT: 14
CHA: 6

Hitpoints: 700
Skillpoints: 172
Saving Throws (Fortitude/Will/Reflex): 33/20/30 (+6 vs spells)
BAB: 30
AB (max, naked): 48 (melee), 33 (ranged)
AC (naked/mundane armor/shield only): 18/28
DR 9/-

SKILLS
Discipline 43(52), Heal 43(42), Intimidate 4(2), Spellcraft 18(20), Tumble 20(22), 2 points leftover


01: Fighter(1): Dodge, Weapon Focus
02: Fighter(2): Mobility
03: Fighter(3): Expertise
04: Fighter(4): CON+1, Weapon Specialization, (CON=18)
05: Fighter(5)
06: Fighter(6): Spring Attack, Whirlwind Attack
07: Weapon Master(1): Weapon of Choice
08: Weapon Master(2): STR+1, (STR=17)
09: Weapon Master(3): Improved Critical
10: Weapon Master(4)
11: Weapon Master(5)
12: Weapon Master(6): STR+1, Toughness, (STR=18)
13: Weapon Master(7)
14: Champion of Torm(1)
15: Champion of Torm(2): Knockdown, Improved Knockdown
16: Champion of Torm(3): STR+1, CT: (Smite Evil), (STR=19)
17: Champion of Torm(4): Blind Fight
18: Weapon Master(8): Called Shot
19: Weapon Master(9)
20: Weapon Master(10): STR+1, (STR=20)
21: Champion of Torm(5): Great Strength I, (STR=21)
22: Champion of Torm(6): Epic Weapon Focus
23: Fighter(7)
24: Fighter(8): CON+1, Great Strength II, Epic Weapon Specialization, (STR=22), (CON=19)
25: Weapon Master(11)
26: Weapon Master(12)
27: Weapon Master(13): Great Strength III, Armor Skin, (STR=23)
28: Champion of Torm(7): CON+1, (CON=20)
29: Champion of Torm(8): Epic Prowess
30: Weapon Master(14): Great Strength IV, (STR=24)
31: Weapon Master(15)
32: Weapon Master(16): CON+1, Epic Damage Reduction I, (CON=21)
33: Champion of Torm(9): Great Strength V, (STR=25)
34: Champion of Torm(10): Epic Damage Reduction II
35: Weapon Master(17)
36: Weapon Master(18): STR+1, Great Constitution I, (STR=26), (CON=22)
37: Weapon Master(19): Epic Damage Reduction III
38: Weapon Master(20)
39: Weapon Master(21): Great Strength VI, (STR=27)
40: Weapon Master(22): STR+1, Epic Toughness I, (STR=28)




01: Discipline(4), Heal(4), Save(8),
02: Discipline(1), Heal(1), Save(2),
03: Discipline(1), Heal(1), Spellcraft(3),
04: Discipline(1), Heal(1), Save(2),
05: Discipline(1), Heal(1), Save(2),
06: Discipline(1), Heal(1), Intimidate(4),
07: Discipline(1), Save(3),
08: Discipline(1), Save(3),
09: Discipline(1), Heal(1), Tumble(5),
10: Discipline(1), Heal(1), Save(2),
11: Discipline(1), Heal(1), Save(2),
12: Discipline(1), Heal(1), Save(2),
13: Discipline(1), Heal(1), Spellcraft(5),
14: Discipline(1), Heal(1), Save(2),
15: Discipline(1), Save(3),
16: Discipline(1), Save(3),
17: Discipline(1), Heal(1), Tumble(5),
18: Discipline(1), Heal(1), Save(2),
19: Discipline(1), Heal(1), Save(2),
20: Discipline(1), Heal(1), Save(2),
21: Discipline(1), Heal(1), Save(2),
22: Discipline(1), Heal(1), Save(2),
23: Discipline(1), Heal(1), Spellcraft(5),
24: Discipline(1), Heal(1), Save(2),
25: Discipline(1), Heal(1), Save(2),
26: Discipline(1), Heal(1), Save(2),
27: Discipline(1), Heal(1), Tumble(5),
28: Discipline(1), Heal(1), Save(2),
29: Discipline(1), Heal(1), Save(2),
30: Discipline(1), Heal(1), Save(2),
31: Discipline(1), Heal(1), Save(2),
32: Discipline(1), Heal(1), Save(2),
33: Discipline(1), Heal(1), Spellcraft(5),
34: Discipline(1), Heal(1), Save(2),
35: Discipline(1), Heal(1), Save(2),
36: Discipline(1), Heal(1), Save(2),
37: Discipline(1), Heal(1), Tumble(5),
38: Discipline(1), Heal(1), Save(2),
39: Discipline(1), Heal(1), Save(2),
40: Discipline(1), Heal(5)


CoT really helps with the saves which would be abysmal otherwise. If you wanna get Ov.Crit/Dev.Crit it's easily done but I'll let you figure it out yourselves

Cheers,
Kail
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Edited By griphook on 12/21/05 23:49

Great tank build literally overflowing with melee feat goodness.

Edited By Talamier on 12/21/05 22:17

Thanks, I would have liked to get also disarm/impr.disarm but there was no room for it...you can't get everything

For griphook: I indicated twice any alignment when instead it is obvious the build has to be any non-evil. Wyvern eggs and mushrooms are getting ready...


griphook ..Mmm (drools)
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Edited By griphook on 12/21/05 23:56

Just a pity that CHA is so low making Divine Wrath useless.

On the other hand in an unbuffed straight fight, these would both be fearsome beasts.
Quote: Posted 12/22/05 10:37:03 (GMT) -- I...Samphus

Just a pity that CHA is so low making Divine Wrath useless.

On the other hand in an unbuffed straight fight, these would both be fearsome beasts.

The only way to pump up CHA was to either nerf STR (and therefore AB and damage) either CON (HP, ref save and access to EDR), so no way to go for this meleer. A real pity, I agree. We'll have to put CHA gear in the build's wishlist to make smite evil and divine wrath usable and give you (another) edge in tough fights. Another thing in the wish list is a cleric friend

Cheers,
Kail
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Tramontate stelle
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All'alba vinceṛ
Vinceṛ
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