This character was intended to inflict as much damage as possible using a two handed weapon and still be able to hit his enemies. The current Configuration favors all 7 playable races.

Pain
Race: Half-Orc
Alignment: Any non-lawful

Starting Abilities
Strength 18
Dexterity 8
Constiution 16
Wisdom 14
Intelligence 10
Charisma 6
*********************
Final Abilities
Strength 40
Dexterity 8
Constiution 18
Wisdom 14
Intelligence 12
Charisma 8

Skills: Maximize Discipline and Concentration Each level; Maximize Tumble on Bard levels and dump your remaining pts into either preform or spot.

NOTE: -Feats, +Stats, *Favored Enemy, WoC = Weapon of Choice
1. Ranger - Weapon Focus: (Warhammer or Heavy Flail)*Elves or Choice
2. Ranger
3. Ranger - Toughness
4. Ranger +Strength
5. Ranger *Humans or Choice
6. Ranger - Knockdown
7. Ranger
8. Ranger +Strength
9. Ranger - Improved Critical: WoC
10. Ranger *Half-Orcs or Choice
11. Ranger
12. Ranger - Called Shot +Strength
13. Ranger
14. Ranger
15. Ranger - Weapon Focus: Other Wpn *Halflings or Choice
16. Ranger +Strength
17. Ranger
18. Ranger - Improved Crtical: Other Wpn
19. Ranger
20. Ranger +Strength *Dwarves or Choice
21. Ranger -Bane of Enemies
22. Bard
23. RDD
24. RDD -Epic Weapon Focus: WoC +Strength
25. RDD
26. RDD
27. RDD -Epic Prowess
28. RDD +Strength
29. RDD
30. RDD -G.Strength I
31. RDD
32. RDD +Strength
33. Ranger -G.Strength II
34. Ranger *Gnomes or Choice
35. Bard
36. Ranger -G.Strength III +Strength
37. Ranger
38. Ranger *Half Elves or Choice
39. Bard -G.Strength IV
40. Bard +Strength

Final AB (+7 Strength and +5 Enhancement from items)
59 versus all players

Damage Output: Heavy Flail
Final Strength with Items (+7) = 47
1d10+27
+5 Bludgeoning
+7 Physical
+2d6 Physical
---------------
42-61 (17-20x2)

Damage Output: Warhammer
1d8+18
+5 Bludgeoning
+7 Physical
+2d6 Physical
---------------
33-50 (19-20x3)

Average Outputs (Including Criticals)
Heavy Flail- 123.6 per Hit
Warhammer - 99.6 per Hit

Basically this build can use either the Heavy Flail or the Warhammer, but will focus on using one over the other and switch out in the few situations where th need arises. When wielding the Non-WoC weapon, subtract 2 from the AB calculation.

Why am I using bludgeooning Weapons? Two Words: Risen Lord.

Comments and suggestions within reason are accepted. Please feel free to point out any oversights that I may have made.

Edit: Damage Calculations

Edited By Freedom-Fighta on 01/01/06 19:31

How about naked stats? And I don't see the HP and saves listed at all. Class levels would nice, eg.
21. Ranger21 - BoE
22. Bard1
23. RDD1

Decent Str you've got anyway...

EDIT: AC? Anything other than damage? Please?
_________________
Surely, without war there would be no loss - hence, no mourning, no grief, no pain, no misery...

Edited By FinneousPJ on 01/01/06 19:52

As Finn says we need complete naked stats. Also, skill points? It would be nice to know whether you've got enough points to make use of the bard song at least since your bard's spells are tied to CHA increasing items.

naked AB should be 49, 51 vs FE... not bad at all, especially considering that each hit is gonna hurt.
From your choice of FEs it seems you aimed this one for PvP, but given your saves against spellcasters you are done

Cheers,
Kail
_________________
Dilegua notte
Tramontate stelle
Tramontate stelle
All'alba vinceṛ
Vinceṛ
Vinceṛ See this build for reference, perhaps.

Results from pulse cap's build searcher:
Dual Dever /Ranger 29/Bard 1/RDD 10 by darkfire_arrow01
Dragonbane /Ranger 23/Bard 7/RDD 10 by Emrill
Brood Of The Mountain’s /Ranger 28/Bard 2/RDD 10 by grizzled_dwarflord

for all of the Ranger/RDDs.
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Surely, without war there would be no loss - hence, no mourning, no grief, no pain, no misery... I might recommend either using less bard (since it is all saved for epic) or using some in pre-epic to gain some tumble point dumps. but then you become like grizz's build. i have though about this combo before. like i said, the only thing is putting some bard in earlier.

also, are you intending to dual wield at all, or just using a shield. are you in heavy armour? give us a little more info on what you tried to accomplish and why your build stands out from others. then we can give more input.

-c
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"Do not meddle in the affairs of Wizards, for they are subtle and quick to anger." I would post naked stats but right now im lmited to the good 'ol pen n paper cuz my disk is about 30 miles away at my dad's house... Well here goes nothing:

Naked AB: 30 + 15 + 4 + 2 Bane = 51 on the Weapon of Choice, 49 using the other weapon

Armor Class in negligable. I would say it comes to

10 base
4 Natural
10 Tumble
-1 Dex
---------
23 AC

Its 31 if u use medium armor... but i have just noticed an oversight and if you swap another feat out (toughness?) you can get heavy armor... which i think is necessary... Maybe toss out the improved critical on the warhammer because it is negligable as is.

The armor class will be nothing to write home about and is the one downfall of the build, but with the enormous damage you throw it may be overcome... I would like to add that i just wanted to prove that it is possible to stomp a mage despite his epic warding really

At any rate he was primarily designed for mage killing and cleric raping because i utterly loathe those vile casters.

I wanted a fun character and i felt it was time to publically announe my evil creation.

PS- Bard song is used for 1 pt AB and no more, so 5 pts perform is all that is needed (-2 skill check charisma score). I am relying on the boost of intelligence from RDD to give me the necessary skill pts.

I worked it out to having (84 pre-epic + 4 Bard + 14 RDD + 44 Remaiming Bard / Ranger levels=146 pts) way too man pts for my skills (Discipline, Conc and Tumble = 43*3=
129, plenty of room for customization).

No dual wielding ,just high damage. I felt it necessary to prove a point that Devastating critical is a little over-the-top. I wanted to show you what the pain of a true devastating critical is, because the words 'Devastating Critical' ar too out in the open. I feel that this build will have earned its place when the words 'Critical Hit' usher thoughts of devastation without screaming instant death to the person who sees them... though that may stil be the end result

Edited By Freedom-Fighta on 01/02/06 05:06

Your AC is 21 only (10 +8 tumble +4 natural -1 dex)
About skills: taunt, spellcraft, UMD are very useful skills that you are missing. I guess you are putting points into COnc to resist taunts so why not using that weapon yourself?

(quote)
At any rate he was primarily designed for mage killing and cleric raping because i utterly loathe those vile casters.(/b)
That's a big claim. You are just a couple of maxed IGMS/one implosion away from the bridge of death just to make an example and your saves suck.

The build looks like a fine tank, I would probably go dwarf STR 16 CON 16 DEX 10 INT 14 and get myself more skills (+86 skill points, that's two maxed out skills)and +1 AC and the dwarven boni at the cost of -1 AB, -1 DMG. AB 50 is still respectable (to say the least), as it is 38 STR, IMO. Human is viable too, -40 HP, -1 fort saves for +43 skill points and +1 feat preepic...and no xp penalty which both dwarf and half orc do get.

Cheers,
Kail
_________________
Dilegua notte
Tramontate stelle
Tramontate stelle
All'alba vinceṛ
Vinceṛ
Vinceṛ I like Kail's suggestion to go Dwarf. You still have to choose 2 of Taunt, Spellcraft and UMD but you can never have it all

However I'd probably pick enough UMD for the Monk boots, the Harp-thingies and Mord's scrolls. (You're still playing on AW, correct?) 25 should do it. That leaves 18 (assuming you have maxed Taunt) points to Spellcraft, which is 20 ranks modified for +4 saves vs. spells. Every little bit helps, I suppose.

Nice build nevertheless.
_________________
Surely, without war there would be no loss - hence, no mourning, no grief, no pain, no misery...

Edited By FinneousPJ on 01/02/06 14:42

I'm going to calculate some missing statistics since our OP seems so reluctant

Saves
-----
12 +04 +10 = 26 Fortitude
06 -01 +10 = 26 Reflex
06 +02 +10 = 18 Will

Dwarven version gets +4 +2 against saves (with the skill spread I suggested).

HP
--
26d10 Ranger
4d6 Bard
3d6 RDD
2d8 RDD
5d10 RDD
--
368
+4 * 40 Con
+40 Toughness
--
568

AB is 49, +2 vs. FEs as has already been stated.
Dwarven version 48, +2 vs. FEs

Damage with a Flail
-------------------
1d10
+15 * 1.5 Str
+6 constant bonus
+2d6 BoE
--
10 +22 +06 +12 = 50 max
05 +22 +06 +06 = 39 average
01 +22 +06 +01 = 30 min

Critical
--------
2d10
+15 * 1.5 * 2 (45 or 44 depeding on whether or not the game rounds it down after 15 * 1.5 or not. Let's assume it's rounded.)
+6 * 2
+4d6
--
20 +44 +12 +24 = 100
10 +44 +12 +12 = 78 average
02 +44 +06 +04 = 56 min

*~*~*

Dwarven version:
1d10
+14 * 1.5 Str
+6 constant bonus
+2d6 BoE
--
10 +21 +06 +12 = 49 max
05 +21 +06 +06 = 38 average
01 +21 +06 +01 = 29 min

CH
--
2d10
+14 * 1.5 * 2
+6 * 2
+4d6
--
20 +42 +12 +24 = 98 max
10 +42 +12 +12 = 76 average
02 +42 +06 +04 = 54 min

Not much of a difference.

Feel free to correct my calculations if you notice something strange
_________________
Surely, without war there would be no loss - hence, no mourning, no grief, no pain, no misery...

Edited By FinneousPJ on 01/02/06 15:36

Quote: 
...

Saves
-----
12 +04 +10 = 26 Fortitude
06 -01 +10 = 26 Reflex
06 +02 +10 = 18 Will

...

Feel free to correct my calculations if you notice something strange

I do feel free enough

6-1+10=16 not 26 (reflex save)

Save boosting gear is needed
_________________
Dilegua notte
Tramontate stelle
Tramontate stelle
All'alba vinceṛ
Vinceṛ
Vinceṛ

Edited By Kail Pendragon on 01/02/06 16:07

Yeah, my keyboard fails *cough* Thanks for noticing that. It's 15, though, 6 -1 +10
_________________
Surely, without war there would be no loss - hence, no mourning, no grief, no pain, no misery...

Edited By FinneousPJ on 01/02/06 16:21

Yeah, right, me dumb. 6-1+10=15 Doooh
At least it remains true that saves are bad and even more so, eh-eh. *Fixing Problems*

Save Issue:
-Will have rings of will & reflex on reserve and can adjust as needed to each situation; will use cape of protection to free both rings slots. <Outcome: Gains +10 to any low save or +20 to fortitude in the case of death mages or dev critters>
-Can put my remaining 13 points into spellcraft and will have check of 14, for +2 to spell saves. <Outcome: Better fortitude and reflex against mages and clerics; will will always need ironing out>
-Oversight: Constitution boots may be sacrificed for +reflex boots allowing you to better fight Evocation Wizards that dont IGMS spam. <Outcome: More customization for those particular casters>

AC Issue:
-Will sacrifice the improved critical feat for the less-used weapon and take heavy armor proficiencey, effectively picking up 3 points of armor class <Outcome: Small loss of secondary weapon output for 3 points armor class; reccomended sacrificce: Warhammer>

Bard Song Issue:
-Not enough bard levels to effectively use song, use only 4 ranks perform to get +1 AB and damage from the song. <Outcome: Frees up skill points to use elsewhere>

Issues involving will saves:
-The server i play on is a team CTF server, thus t wont be difficult to procure the help of a mage in the form of Portection from alignment. <Outcome: Immune to Phantasmal Killer, Terrifying Rage, and all enchanter spells; dominate and Hold person.>

Issues involving Non-Death Magic Fortitude Save Spells:
-Can use 2x Ring of Fortitude +10 (Added to balance devastating critical) and beef my fortitude save up to 46, which is nothing to shy away from.

Final fixes and information to be added:
-Dump 13 in spellcraft and 4 in bard song at lvl 40.
-Wear Rings of Mind Shielding +5 and carry Rings of Reflex +5 (not as high due to the lack of mage balanceing) and Rings of Fortitude +10 for equipment adjustment as needed.
-Saves can be tailored to any situation and a rod of Death Ward can be used.
-The assistance of a freindly mage in the form of a protection from alignment spell is reccommened.
-Drop the Improved Critical: Warhammer for Heavy Armor Porficiency unless you intend to use the Warhammer more often.

Ideal Equipment:
-Full Plate, Cloak of Protection, WoC (w/ tower sheild if warhammer), and 2x Ring of <Insert Adapted Low-Save for each situation>, Amulet of Natural AC, Helms that Boost Constiution or Strength, and Boots that Boost Constiution or Reflex.

Footnote: On Antiworld IGMS and ILMS both do 1d6, but ILMS is limited to 10 missiles (1 /clvl) and IGMS is limited to 20 (1 /Clvl). The damage from IGSM is still 120/ missile storm.

Footnote 2: Rods of Greater Spell Mantle can be used to stop IGMS spamming mages if only for a round or two.

Footnote 3: Evocation Mages are rare on antiworld, Death Clerics and Enchanters/ Illusionists are much more common.

In conclusion: The character is well suited for any given situation if equipped well, but may still find trouble with will-save mages. On a team-based server, however, when cooperation can help, this build may just be a very fun character to play. I would like to note that this guild is about character builds, not about a good selection of magically enhanced items. This build seems quite fun, yes, but most of your fixes are aimed towards AW and only AW and its items/friendly casters. I hope you realize that these "fixes" aren't final. Not every world has the option of eg. stacking up saving throw boosting items up to +20 or so.
_________________
Surely, without war there would be no loss - hence, no mourning, no grief, no pain, no misery...

Edited By FinneousPJ on 01/02/06 19:21

I second Finn's position. You have a good tank here with a few weaknesses. F.e. a well built barbarian with terrifying rage or a dexer sneaker with ED/SC 5 (just not to take in consideration casters once more) would give you quite a hard time.
Your weaknesses can be fixed with items, sure, but that's not the point. All builds have weaknesses and rightly so. There's no build which is the best in all the fields, and let me say, luckily so.

Also, almost any build with the proper equipment and a friendly and well assorted party can be successful. I still remember my first build on a PW, a badly built cleric which due to good gear (and good tactics) made wonders, despite the flaws in the build.


Your build is quite good at smashing skulls but you pay for it with low saves and poor versatility. Something can be improved with a different choice of starting race/stats, skill points allocation and feat selection: I suggest you try to squeeze out all that is possible from the naked build before committing to gear/outside help to solve your deficiencies.

Cheers,
Kail
_________________
Dilegua notte
Tramontate stelle
Tramontate stelle
All'alba vinceṛ
Vinceṛ
Vinceṛ Done and Done, I feel proud of my creeation and thanks for the varification. It truly is good to know that I have some prowess at the art of making characters.

Thank you for the feedback and I have made the changes to the initial post so that those among us who lack the gumption to follow a build are bettered. Hi
Now you've made changes..How about posting the final version for everyone to see ?
But please.. be sure to include all 13 "posting build points"
Here

thanks
griphook