At first look this build is nothing special. Low armor class, low hitpoints, medicore AB
and saves. Hoever, when buffed he can kill any enemy with few hits (he needs max two/three rounds when enemy hitpoints are very high). Great PvP build at high level, you don't need to worry about your low AC or HP when you can kill everyone within few seconds.

Playable 1-40 PvM, PvP

Bane Scythe (Ranger21/Cleric12/WeaponMaster7)

Race: Human

Alignment: Any

Base Attributes
STR 15
DEX 13
CON 8
WIS 14
INT 13
CHA 14

Leveling Guide
Levels 1-16 Ranger
Levels 17-23 Weapon Master
Levels 24-30 Cleric
Levels 31-34 Ranger
Levels 35-38 Cleric
Level 39 Ranger
Level 40 Cleric

Final Level Distribution
Ranger 21
Weapon Master 7
Cleric 12

Feats
01: Ranger(1): Dodge, Weapon Proficiency Exotic, Favored Enemy: Humans
03: Ranger(3): Weapon Focus: Scythe
04: Ranger(4): STR+1, (STR=16)
05: Ranger(5): Favored Enemy: Elves
06: Ranger(6): Mobility
08: Ranger(8): STR+1, (STR=17)
09: Ranger(9): Expertise
10: Ranger(10): Favored Enemy: Dwarves
12: Ranger(12): STR+1, Spring Attack, (STR=18)
15: Ranger(15): Whirlwind Attack, Favored Enemy: Halflings
16: Ranger(16): STR+1, (STR=19)
17: Weapon Master(1): Weapon of Choice: Scythe
18: Weapon Master(2): Improved Critical: Scythe
20: Weapon Master(4): STR+1, (STR=20)
21: Weapon Master(5): Power Attack
24: Cleric(1): WIS+1, Cleave, Domain War, Domain Strength, (WIS=15)
27: Cleric(4): Divine Might
28: Cleric(5): STR+1, (STR=21)
30: Cleric(7): Great Cleave
32: Ranger(18): STR+1, (STR=22)
33: Ranger(19): Improved Power Attack
34: Ranger(20): Favored Enemy: Gnomes
36: Cleric(9): STR+1, Overwhelming Critical: Scythe, (STR=23)
39: Ranger(21): Bane of Enemies
40: Cleric(12): WIS+1, (WIS=16)

Overwhelming Critical is not priority so you can drop STR to 22 and get two additional feats (maybe Extend Spell/Divine shield or Combat casting/ICC)

Final Attributes
STR 23
DEX 13
CON 8
WIS 16
INT 13
CHA 14

Hitpoints: 336 (Maxed every level)

Final Saves
Fortitude 20
Will 19
Reflex 20
all +8 vs spells

AB (Scythe, no buffs):
38/33/28/23
Max AB (Scythe, buffs):
60/55/50/45
50/45/40/35 (with Improved Power Attack)

Damage (Scythe, no buffs):
2D4+9 (17-20 x5)
+2D6 Bane of Enemies
+5 Favored Enemy

Damage (Scythe, buffs)
2d4+18 (+11STR)
+4 Greater Magic Weapon
+4 Divine Favor
+2 Battletide
+3 War Domain
+4 Divine Might
+1 Aid
+2D6 Bane of Enemies
+5 Favored Enemy
+10 Improved Power Attack
_________________________________
55-71 (16-20 x5) with keen Scythe
_________________________________
+1d6+6 Darkfire
+4D6 Overwhelming Critical


Min-Max Damage (without critical hit)
62-83
Min-Max Damage (with critical hit)
286-391

Min-Max Damage (against non favored enemies)
55-66
Min-Max Damage (against non favored enemies /with critical hit)
246-306

That's AB and damage only with normal scythe and no equipment (after casting few buffing spells of course). Find good scythe (you got +4 from GMW) and some CHA bonus items (Divine Might) for more destruction.
He has no combat casting feats, so better cast Greater Sanctuary (and then buff yourself) before any serious fight.


AC (naked) 15

Max AC
15
+8 Plate
+4 Shield of Faith
+4 Magic Vestment
+4 Haste
___________________________________
35


Spell Casting: Ranger(4),Cleric(6)


Skillpoints: 220
Animal Empathy 42(44)
Concentration 43(42)
Discipline 42(48)
Heal 2(5)
Intimidate 4(6)
Spellcraft 43(44)
Tumble 20(21)


Skillpoint Distribution
01: Animal Empathy(4), Concentration(4), Discipline(4), Intimidate(2), Tumble(2), Save(4),
02: Animal Empathy(1), Concentration(1), Discipline(1), Save(3),
03: Animal Empathy(1), Concentration(1), Discipline(1), Intimidate(1), Tumble(1),
04: Animal Empathy(1), Concentration(1), Discipline(1), Save(3),
05: Animal Empathy(1), Concentration(1), Discipline(1), Intimidate(1), Tumble(1),
06: Animal Empathy(1), Concentration(1), Discipline(1), Save(3),
07: Animal Empathy(1), Concentration(1), Discipline(1), Tumble(1), Save(1),
08: Animal Empathy(1), Concentration(1), Discipline(1), Save(3),
09: Animal Empathy(1), Concentration(1), Discipline(1), Tumble(1), Save(1),
10: Animal Empathy(1), Concentration(1), Discipline(1), Save(3),
11: Animal Empathy(1), Concentration(1), Discipline(1), Tumble(1), Save(1),
12: Animal Empathy(1), Concentration(1), Discipline(1), Save(3),
13: Animal Empathy(1), Concentration(1), Discipline(1), Tumble(1), Save(1),
14: Animal Empathy(1), Concentration(1), Discipline(1), Save(3),
15: Animal Empathy(1), Concentration(1), Discipline(1), Tumble(1), Save(1),
16: Animal Empathy(1), Concentration(1), Discipline(1), Save(3),
17: Discipline(1), Tumble(1), Save(1),
18: Discipline(1), Save(3),
19: Discipline(1), Tumble(1), Save(1),
20: Discipline(1), Save(3),
21: Discipline(1), Tumble(1), Save(1),
22: Discipline(1), Save(3),
23: Discipline(1), Tumble(1), Save(1),
24: Concentration(8), Spellcraft(27),
25: Concentration(1), Spellcraft(1), Tumble(1),
26: Concentration(1), Spellcraft(1), Save(2),
27: Concentration(1), Spellcraft(1), Tumble(1),
28: Concentration(1), Spellcraft(1), Save(2),
29: Concentration(1), Spellcraft(1), Tumble(1),
30: Concentration(1), Spellcraft(1), Save(2),
31: Animal Empathy(15), Discipline(8), Tumble(1),
32: Animal Empathy(1), Concentration(2), Discipline(1), Save(2),
33: Animal Empathy(1), Concentration(1), Discipline(1), Tumble(1), Save(1),
34: Animal Empathy(1), Concentration(1), Discipline(1), Save(3),
35: Concentration(1), Spellcraft(5), Tumble(1),
36: Concentration(1), Spellcraft(1), Save(2),
37: Concentration(1), Spellcraft(1), Tumble(1),
38: Concentration(1), Spellcraft(1), Save(2),
39: Animal Empathy(5), Concentration(1), Discipline(5),
40: Concentration(1), Heal(2), Spellcraft(2),

Edited By griphook on 01/28/06 23:35

Nice damage, but as with my most recent mastepiece the AC wont be too good... Hmmm... I would have to say that it is viable in a low magic world, but watch yourself if things start to get too mage-like. I can tell you from expericence that nearly all clerics excelling in melee combat will likely end up being a dispel from death at any gicven time. You are making a good AB on paper, but in practice it is actually not that good.

On most servers, there is some form of dispel item... be it a rod or wand... but with only 12 levels as a cleric you are easy prey even to lesser dispel magic...

On the plus side I wont deny the damage that well-written clerics can deal.

Also your AB is off, magical bonuses are restricted to +20 despite listings on the character sheet. Presuming you used a mundane scythe in your calculations your maximized ab would be 58, 60 versus favored or was that already included?

As in the above situation, adding a magical +5 scythe would only add to your un-buffed AB. Your cahracter sheet would say higher, but it wouldnt budge off of 58.

That is the downfall of good clerics unfortunately. Nice guide and congrats.

Edit: I noticed that you took strength and War domains. This is a bad desicion in my honest opinion. Keep it as is for PvM but if you go PvP by all means drop strength and take Trickery. 50% concealment goes a LONG way on a low AC like that. Why not do that for PvM? Simply put in almost all situations hordes of enemies will usually have mundane or worse equipment, and in thos case stoneskin will be a godsend, but definately not when ypour enemies enhancement exceeds it and in PvP you can count on them having +5 or better weapons.

Edited By Freedom-Fighta on 01/02/06 19:14

Quote: Freedom-Fighta
Also your AB is off, magical bonuses are restricted to +20 despite listings on the character sheet. Presuming you used a mundane scythe in your calculations your maximized ab would be 58, 60 versus favored

You're mostly correct (yes, magical AB enhancements are capped at +20). However, considering Strength-boosting items and spells you can effectively raise your AB another 6 points. Ergo, this build's maximum AB is 64 (66 vs. FEs), not 58 (60).
_________________
Surely, without war there would be no loss - hence, no mourning, no grief, no pain, no misery...
Quote: Posted 01/02/06 19:09:49 (GMT) -- Freedom-Fighta

On most servers, there is some form of dispel item... be it a rod or wand... but with only 12 levels as a cleric you are easy prey even to lesser dispel magic...

Yes, but only enemies with True Sight (to see through Greater Sanctuary)and AOE Dispell.

Edited By Dralik Galley on 01/03/06 18:58