A solid Ranger/Assassin build with few useful wizard spells, good Death Attack DC and great amount of skillpoints.


Playable 1-40 PvM

MistBlade (Ranger10/Illusionist3/Assassin27)

Advantages:
-14D6 Death Attack DC44
-Assassin spells
-Ranger spells (including Ultravision, Camouflage, One with the Land)
-Wizard spells (including True Strike, Cat's Grace, Fox's Cunning, Bull's Strenght, Flame Weapon, Mage Armor, Shield)
-Great amount of skillpoints
-Good AC
-UMD

Disadvantages:
-Weak against enemies immune to sneak attack (but you have favored enemy, bull's strenght, IKD and Flame weapon whitch are a little help against them)
-Low Hit Points

Race: Human

Alignment: Any Evil

Base Attributes
STR 10
DEX 16
CON 12
WIS 12
INT 16
CHA 8

Leveling Guide
Levels 1-4 Ranger
Level 5 Illusionist
Level 6 Ranger
Levels 7-16 Assassin
Levels 17-19 Ranger
Level 20 Illusionist
Level 21 Ranger
Level 22-37 Assassin
Level 38 Illusionist
Level 39 Assassin
Level 40 Ranger

Final Level Distribution
Ranger 10
Assassin 27
Illusionist 3

Feats
01: Ranger(1): Weapon Finesse, Weapon Focus: Shortsword, Favored Enemy: Undeads
03: Ranger(3): Blind Fight
04: Ranger(4): INT+1, (INT=17)
06: Ranger(5): Knockdown, Favored Enemy: Constructs
08: Assassin(2): INT+1, (INT=18)
09: Assassin(3): Combat Casting
12: Assassin(6): INT+1, Improved Critical: Shortsword, (INT=19)
15: Assassin(9): Improved Knockdown
16: Assassin(10): INT+1, (INT=20)
18: Ranger(7): Called Shot
20: Illusionist(2): DEX+1, (DEX=17)
21: Ranger(9): Epic Weapon Focus: Shortsword
24: Assassin(13): DEX+1, Great Intelligence I, (DEX=18), (INT=21)
25: Assassin(14): Great Dexterity I, (DEX=19)
27: Assassin(16): Great Dexterity II, (DEX=20)
28: Assassin(17): INT+1, (INT=22)
29: Assassin(18): Great Dexterity III, (DEX=21)
30: Assassin(19): Great Intelligence II, (INT=23)
32: Assassin(21): DEX+1, (DEX=22)
33: Assassin(22): Great Intelligence III, Great Dexterity IV, (DEX=23), (INT=24)
36: Assassin(25): DEX+1, Great Dexterity V, (DEX=25)
37: Assassin(26): Great Dexterity VI, (DEX=26)
39: Assassin(27): Great Dexterity VII, (DEX=27)
40: Ranger(10): DEX+1, Epic Prowess, (DEX=28)


Final Attributes
STR 10
DEX 28
CON 12
WIS 12
INT 24
CHA 8

Final Saving Throws
Fortitude 20
Will 19
Reflex 28
all +9 vs spells

Hitpoints: 314

AC(naked, no buffs) 27

BAB: 26
AB (Shortsword, no buffs)
39/34/29/24

Spell Casting: Ranger(2),Wizard(2)
Ranger lv1 spells - 2 slots
Ranger lv2 spells - 1 slot

Wizard lv1 spells - 5 slots
Wizard lv2 spells - 4 slots

And you can always scribe scrolls (for more True Strikes )


Death Attack DC - 44 (46 with Fox's Cunning)
Max Death Attack DC - 50(+12INT)

Skillpoints 416
Animal Empathy 43(42)
Concentration 43(44)
Discipline 43(43)
Heal 10(11)
Hide 43(52)
Intimidate 41(40)
Move Silently 43(52)
Spellcraft 41(48)
Spot 43(44)
Tumble 40(49)
UMD 26(25)

Intimidate is RP choice so switch it for something more useful if you want (maybe set/disarm traps)

Skillpoints Distribution:
01: Animal Empathy(4), Concentration(4), Discipline(4), Hide(4), Move Silently(4), Spot(4), Save(8),
02: Animal Empathy(1), Concentration(1), Discipline(1), Hide(1), Move Silently(1), Spot(1), Save(2),
03: Animal Empathy(1), Concentration(1), Discipline(1), Hide(1), Move Silently(1), Spot(1), Save(2),
04: Animal Empathy(1), Concentration(1), Discipline(1), Hide(1), Move Silently(1), Spot(1), Save(2),
05: Concentration(1), Spellcraft(6),
06: Animal Empathy(2), Concentration(1), Discipline(2), Hide(2), Move Silently(2), Spot(2),
07: Hide(1), Intimidate(5), Move Silently(1), Spot(1), Tumble(5), UMD(5),
08: Hide(1), Intimidate(2), Move Silently(1), Spot(1), Tumble(2), UMD(2),
09: Hide(1), Intimidate(2), Move Silently(1), Spot(1), Tumble(2), UMD(2),
10: Hide(1), Intimidate(2), Move Silently(1), Spot(1), Tumble(2), UMD(2),
11: Hide(1), Intimidate(2), Move Silently(1), Spot(1), Tumble(2), UMD(2),
12: Hide(1), Intimidate(2), Move Silently(1), Spot(1), Tumble(2), UMD(2),
13: Hide(1), Intimidate(1), Move Silently(1), Spot(1), Tumble(1), UMD(1), Save(3),
14: Hide(1), Intimidate(1), Move Silently(1), Spot(1), Tumble(1), UMD(1), Save(3),
15: Hide(1), Intimidate(1), Move Silently(1), Spot(1), Tumble(1), UMD(1), Save(3),
16: Hide(1), Intimidate(1), Move Silently(1), Spot(1), Tumble(1), UMD(1), Save(4),
17: Animal Empathy(7), Concentration(6), Discipline(7), Hide(1), Move Silently(1), Spot(1),
18: Animal Empathy(2), Concentration(2), Discipline(3), Hide(1), Move Silently(1), Spot(1),
19: Animal Empathy(3), Concentration(2), Discipline(2), Save(3),
20: Concentration(2), Spellcraft(9),
21: Animal Empathy(2), Concentration(3), Discipline(3), Hide(1), Move Silently(1),
22: Hide(2), Intimidate(2), Move Silently(2), Spot(1), Tumble(1), UMD(2),
23: Hide(2), Intimidate(2), Move Silently(2), Spot(1), Tumble(2), UMD(1),
24: Hide(1), Intimidate(2), Move Silently(1), Spot(2), Tumble(2), UMD(2),
25: Hide(1), Intimidate(2), Move Silently(1), Spot(2), Tumble(2), UMD(2),
26: Hide(1), Intimidate(2), Move Silently(1), Spot(2), Tumble(3), Save(1),
27: Hide(1), Intimidate(1), Move Silently(1), Spot(1), Tumble(1), Save(5),
28: Hide(1), Intimidate(1), Move Silently(1), Spot(1), Tumble(1), Save(6),
29: Hide(1), Intimidate(1), Move Silently(1), Spot(1), Tumble(1), Save(6),
30: Hide(1), Intimidate(1), Move Silently(1), Spot(1), Tumble(1), Save(6),
31: Heal(1), Hide(1), Intimidate(1), Move Silently(1), Spot(1), Tumble(1), Save(5),
32: Heal(1), Hide(1), Intimidate(1), Move Silently(1), Spot(1), Tumble(1), Save(5),
33: Heal(1), Hide(1), Intimidate(1), Move Silently(1), Spot(1), Tumble(1), Save(5),
34: Heal(1), Hide(1), Intimidate(1), Move Silently(1), Spot(1), Tumble(1), Save(6),
35: Heal(1), Hide(1), Intimidate(1), Move Silently(1), Spot(1), Tumble(1), Save(6),
36: Heal(1), Hide(1), Intimidate(1), Move Silently(1), Spot(1), Tumble(1), Save(6),
37: Heal(1), Hide(1), Intimidate(1), Move Silently(1), Spot(1), Tumble(1), Save(6),
38: Concentration(17), Heal(1), Spellcraft(26),
39: Heal(1), Hide(2), Intimidate(1), Move Silently(2), Spot(2), Save(4),
40: Animal Empathy(20), Concentration(2), Discipline(19), Heal(1), Hide(1), Move Silently(1), Spot(1),

Edited By griphook on 01/28/06 23:36

Impressive DA DC! Strange build, though... Don't you think Fighter over Ranger would be more beneficial? Yes, the loss of spells is lamentable but you get the bonus feats. You can also free up points from WIS.

And can you not use the standard, level-by-level format? It's faster and easier to read. In my opinion, at least.
_________________
Surely, without war there would be no loss - hence, no mourning, no grief, no pain, no misery... Besides you'd have access to WS/EWS which would help more vs sneak immunes than FE does. Go fighter, STR 14 WIS 8 starting.

Uh, now that I think about it a dexer without ED? Ouch! I'm guessing that Ranger was chosen to make it easier to meet the Hide/Move Silently requirements. Otherwise you wouldn't be able to take any Assassin levels until level 14.

Also an added bonus to using Ranger is the 1st level spell Ultravision. This lets you bulk up on your Darkness from your Wizard spell list and also your Darkness as an Assassin ability. Is an Illusionist a specialized Wizard?

Asking because I dont play mages.
Quote: Posted 01/03/06 21:20:30 (GMT) -- Airborn1974

Is an Illusionist a specialized Wizard?

Asking because I dont play mages.
+

It is
Quote: Posted 01/03/06 21:15:40 (GMT) -- dmuzzy

I'm guessing that Ranger was chosen to make it easier to meet the Hide/Move Silently requirements. Otherwise you wouldn't be able to take any Assassin levels until level 14.

Also an added bonus to using Ranger is the 1st level spell Ultravision. This lets you bulk up on your Darkness from your Wizard spell list and also your Darkness as an Assassin ability.

That is exactly what it's all about.