The hope of this little dwarf was to be able to last a while in combat. One thing this build is assuming is that there is no Dev. Critical.

Ranger 10/DwD 14/ SD 16
Playable 1-40 PvM

Race Dwarf
Alignment Any Lawful

Starting

Str 12
Dex 16
Con 18
Wis 12
Int 10
Cha 6

CON at Levels 4,8,12
DEX at Levels 16,20,24,28,32,36,40
Leveling

1 Ranger 1-Weapon Finesse, FE: Undead*
2 Ranger 2
3 Ranger 3-Dodge
4 Ranger 4
5 Ranger 5 FE: COnstructs*
6 Ranger 6-Mobility
7 Ranger 7
8 Ranger 8
9 Shadowdancer 1-Weapon Focus: Short sword
10 Shadowdancer 2
11 Shadowdancer 3
12 Shadowdancer 4-Toughness
13 Dwavern Defender 1
14 Dwavern Defender 2
15 Dwavern Defender 3-Improved Critical: Short sword
16 Dwavern Defender 4
17 Dwavern Defender 5
18 Dwavern Defender 6-Blind Fight
19 Dwavern Defender 7
20 Dwavern Defender 8
21 Dwavern Defender 9-Epic Damage Reduction 1
22 Dwavern Defender 10
23 Ranger 9
24 Ranger 10- Epic Weapon Focus: short sword, EDR 2
25 Dwavern Defender 11
26 Dwavern Defender 12
27 Dwavern Defender 13-Great DEX 1
28 Shadowdancer 5
29 Shadowdancer 6
30 Shadowdancer 7-Great DEX 2
31 Shadowdancer 8
32 Shadowdancer 9
33 Shadowdancer 10-Great DEX 3
34 Shadowdancer 11
35 Shadowdancer 12
36 Shadowdancer 13-EDR 3, Epic Dodge
37 Shadowdancer 14
38 Shadowdancer 15
39 Dwarven Defender 14-Great CON 1, Epic Prowess
40 Shadowdancer 16-Epic Shadow Lord**

*Recieve two favored enemies, I chose undead and Constructs, but the choice is certainly felxible

**could exchange Epic Shadow Lord for Blinding Speed, on the PW I play the shadow lord is based off entire levels instead of just shadowdancer levels



Ending

Str 12
Dex 26
Con 22
Wis 12
Int 10
Cha 6


Skills
Hide 43(51)
Move Silently 43 (51)
Tumble 40 (48)
Discipline 42 (43)


HP 676


AC 26 with mundane robes


AB
39/34/29/24 1-6 +1 (17-20)x2
39/34 1-6 (17-20)x2

Saves ..start/end

Fort 6/29
Reflex 3/26
Will 1/20


I would really appreciate some feedback as this is my first post for an epic build. Thanks for all the help in advance.

Edited By griphook on 01/29/06 00:12

Hail, and well met! Welcome to these old halls of stone, whose pages are lined like so many catacombs, filled with heathen kings and heroes, proud villains and seditionists, witches, warlocks, and those foul things that go bump! in the night.

____

Epic Dodge plus high hit points plus decent damage reduction are all good things to see in a build. This gives him the potential to last a while in combat. Unfortunately, I'm not sure if it's worth it. One can't last that long if one isn't doing reciprocal damage. One can build a similar build using Fighter instead of Ranger, and Rogue instead of SD, and then have the same DR, Epic Dodge, and have sneak attack/WS/EWS and UMD on top of it. And still dualwield. There would be no loss in skill points because the Rogue's 8 points would counter the loss o ftwo betweeen Fighter and Ranger.
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Ariel, Ookla, RIDE! Epic Shadowlord would also not be worth it for a level 16 shadowdancer.

Level 16 summon without = 30/+2 DR monster as a pet with 50 % concealment and 70 HP
Level 16 summon with Epic shadowlord =30/+2 monster as a pet with no concealment and 176 hp

The 50% concealment gives the first one an effective melee 140 hp. So you use a feat to give a weak pet 36 hp.

Syrath
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It's SHADOWDANCER, dammit, shadowdancer!!!
Quote: Posted 01/24/06 16:58:27 (GMT) -- syrath1001

The 50% concealment gives the first one an effective melee 140 hp. So you use a feat to give a weak pet 36 hp.

You're making the matter a little bit too simple but I'll just let it pass...
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Too long I have suffered the desert sands of time~
But as I drown in darkness it will release the sign~
My soul will leave this mortal coil of flesh and earthly life~
to fly into the mist of night, into the nightside eclipse~
- by Emperor Not really , neither the epic shadowlord or the non epic shadowlord summoned at level 16 (when you are level 40) are effective as offense. Only as defense/meat shield. It excels at that since it has 30/+2 DR.

Against anything with a +3 weapon they are both toast very quickly. Against spell casters they are either immune or not. If they are not you might get an extra round out your pet if the mage was stupid enough to target it, since its not even going to hit a mage at that level. So its only use is PvE against melee types or against magic/effect using monsters to which it is immune. If its immune it doesnt matter which you use against melee one has 70 hp and avoids half the attacks the other has 176 hp and gets hit by just about every attack (except on a roll of 1 most likely).

Ultimately it means that a level 40 character with a level 16 shadowlord pet of either variety is going to be just as effective as the other except for those extra 36 hit points. If they ever fix the bug (and it is a bug) that the Epic shadowlord has no concealment then I would change my stance on this, but I would say that about level 21 would be the earliest I would consider putting a feat into Epic Shadowlord. With the AI mod its slightly little more complex, but not overly so.

Syrath
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It's SHADOWDANCER, dammit, shadowdancer!!! Indeed, I meant that you oversimplify by saying that 50% concealment equals having twice the HP. It definitely does not. For example there's a 0.5^5 chance of missing five times a row. You could miss 100 times in a row, the game doesn't make every other attack miss and every other hit, it rolls the 50% chance every time (if the attack roll is successful). Then you have to consider Blind-Fight... there are just too many variables.


_________________
Too long I have suffered the desert sands of time~
But as I drown in darkness it will release the sign~
My soul will leave this mortal coil of flesh and earthly life~
to fly into the mist of night, into the nightside eclipse~
- by Emperor

Edited By FinneousPJ on 01/25/06 12:40

Firstly blind fight is mainly found on PC/NPC. At level 40 I would doubt if you would even summon a shadowlord to fight a PC. Its good against monsters. How many classed characters run around without a +3 weapon at level 40.

As to the miss/hit ratio, lets face it over a period of time 50% of the hits miss and 50% of the hits hit. 5 hits in a row missing.

Chances of the epic shadowlord being missed 5 times in a row

1 in 3200000

Chances of the non epic shadowlord being missed 5 times in a row.

1 in 127628

As you can see the non epic shadowlord gets missed far more often than the epic shadowlord (due to the concealment, it turns a 1 in 20 chance of being missed into a 10.5 in 20 chance of being missed).

Syrath
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It's SHADOWDANCER, dammit, shadowdancer!!!
Quote: Posted 01/25/06 14:49:51 (GMT) -- syrath1001

Firstly blind fight is mainly found on PC/NPC. At level 40 I would doubt if you would even summon a shadowlord to fight a PC. Its good against monsters. How many classed characters run around without a +3 weapon at level 40.

As to the miss/hit ratio, lets face it over a period of time 50% of the hits miss and 50% of the hits hit. 5 hits in a row missing.

Chances of the epic shadowlord being missed 5 times in a row

1 in 3200000

Chances of the non epic shadowlord being missed 5 times in a row.

1 in 127628

As you can see the non epic shadowlord gets missed far more often than the epic shadowlord (due to the concealment, it turns a 1 in 20 chance of being missed into a 10.5 in 20 chance of being missed).

Syrath

Nitpick - (10.5/20)^5 = 1/25, not 1/127628.

The first one is correct, though - (1/20)^5 is 1/3200000, not very likely....

TM
Quote: Posted 01/25/06 15:26:21 (GMT) -- Tattoed Monk
Nitpick - (10.5/20)^5 = 1/25, not 1/127628.

The first one is correct, though - (1/20)^5 is 1/3200000, not very likely....

TM

Oops my bad, but just goes to show how much more effective the non-epic shadowlord is.

Syrath
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It's SHADOWDANCER, dammit, shadowdancer!!! another thing, you don't even need +3 to pierce his reduction, 30/+2 means you pierce it with +2 weapons, which won't help at all even in a low magic world. yeah yeah, knitpicking....
Quote: Posted 01/26/06 17:29:56 (GMT) -- Grimnir77

another thing, you don't even need +3 to pierce his reduction, 30/+2 means you pierce it with +2 weapons, which won't help at all even in a low magic world. yeah yeah, knitpicking....

Yes it does. All monsters attacking are generally treated as non magical weapons. When you combine with the fact that the both the epic and non epic shadows are immune to

Critical Hits
Death Magic
Disease
Negative level
Abilitiy Decrease
Mind Spells
Paralysis
Poison
Sneak Attack
Knockdown
Fire Damage
Electrial Damage
Cold Damage

That makes it mighty hard for most monsters to even damage him even in high magic worlds.

Syrath
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It's SHADOWDANCER, dammit, shadowdancer!!! Guys, read.

He said ESL is bound to HitDice on the PW he plays on (oddly enough our PW does too, maybe he is there) so its likely it got beefed up a bit too.
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Inactive for a while Thats twice im going to say oops my bad.

Syrath
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It's SHADOWDANCER, dammit, shadowdancer!!!
Quote: Posted 01/26/06 22:41:26 (GMT) -- GhostNWN

Guys, read.

He said ESL is bound to HitDice on the PW he plays on (oddly enough our PW does too, maybe he is there) so its likely it got beefed up a bit too.

We comment for generic. Not for specific's. Well, in my PW, most encounters, undead and all, carry weapons. I thought +2 DR was pretty useless in most settings, including the OC's, my mistake.

Edit: Another thing, like Grizz points out, you survive, but won't your opponents to? 1d6+1 with no alternative isn't exactly frightening., yeah, you might get STR items and magical weapons, but still.......

Edited By Grimnir77 on 01/28/06 15:31