Her name is Shay. She's an Ongoing RP build I have for a server I play at. Theres some minor Changes. In the RP version I went Charisma: 12, Constitution: 12, Intelligence: 10. I also went to Level 9 Druid, even though I don't get spells for that level, the Immunity to Poison was well worth it. Then I went straight to Black Gaurd. Getting two of them in before my level 12 Rogue, which gives me 3 AC Points and a Higher Crit Range. Though, I can bump my strength by 10, which is a useful RP tool. Playable 1-40 PvM Race: Human Alignment: Neutral Evil
Starting: Druid
Str: 16 Dex: 12 Con: 14 Wis: 14 Int:12 Cha: 8
Leveling
1 Druid: Power Attack, Cleave 2 Druid 3 Druid: Weapon Focus: Scimitar 4 Druid: Strength (+1) 5 Druid 6 Druid: Knockdown 7 Druid 8 Rogue: Strength (+1) 9 Rogue: Toughness 10 Rogue: Hide (+5) 11 Black Gaurd (Here you'll Switch to Full Plate) 12 Black Gaurd: Strength (+1), Improved Critical: Scimitar. (Or, you can go Rogue here, depending if you want a stackable Bulls, or 1 more AC.) 13 Rogue (Or Black Gaurd, depending on what you thought was more important.) 14 Black Gaurd 15 Black Gaurd: Great Fortitude. 16 Black Gaurd: Strength (+1) 17 Rogue 18 Black Gaurd: Iron Will. 19 Black Gaurd 20 Black Gaurd: Strength (+1) 21 Rogue: Epic Weapon Focuse: Scimitar 22 Rogue 23 Black Gaurd 24 Black Gaurd: Strength (+1), Great Cleave. 25 Black Gaurd 26 Rogue 27 Rogue: Armor Skin 28 Black Gaurd: Strength (+1) 29 Black Gaurd: Overwhelming Critical 30 Black Gaurd: Epic Prowess. 31 Rogue: Crippling Strike 32 Rogue: Strength (+1) 33 Black Gaurd: Great Strength 34 Black Gaurd: Devestating Critical 35 Black Gaurd 36 Rogue: Strength (+1) Great Strength 37 Rogue: Improved Evasion 38 Black Gaurd 39 Black Gaurd: Epic Fiendish Serveant, Epic Fortitude 40 Black Gaurd: Strength (+1)
Ending
Str: 28 Dex: 12 Con: 14 Wis: 14 Int: 12 Cha: 8
Skills: Appraise-40, Disable Trap-5, Discipline-43, Heal-43, Hide-5, Open Lock-23, Set Trap- 40, Spot-25, Taut-6, Tumble-40
AC(Naked): 21 AC(Mundane Full Plate+Shield): 32 AC(Mundane Full Plate+Shield+Max Buffs): 36
Tactics: Summons and Minory Buff a companion, then let it run into battle. Sneak Attack and Crit your opponent to death while letting it wromp on your summons.
With sneaks you get a good 50-60 points of damage, and you also have your 15-20, Crit Range which is nice. _________________ ~Blake~
not too bad, but i think that using a higher charisma would be a good idea here. the advantage would be negating the -1 to saves from your charisma. if it was put up to 12 as in your original build, you would gain +2 to saves. of course you would lose some skills and hitpoints, so i dunno if that is worth it. just something to keep in mind.
otherwise that is a pretty interesting build.
-c
I think it's a good build, although I don't really like scimitars... but it's your call.
Exactly how high is your sneak attack?
Don't rely on those companions, a level 7 bear is dead meat, since bears always have a low AC, level 9 Summoned Doom Knight doesn't work on high levels, the epic fiendish servant might end up strong, but not something that would be very surprising, I think Epic Summons (like mummy dust) are stronger, although those are out of your classes.
....you forgot to tell the HP.
Edited By Thaxll'ssyllia on 02/07/06 23:56
Well, You'll have a sneak of 7d6.
And, you don't need your companion for long. Just long enough to hold down your enemy until you can get some sneak and criticals in. Get that flanking 2 ab.
This technique of course won't work with PC's, just NPC's.
And, I actually don't know how to Calculate HP. Call me a greenhorn, but I've never read where all the DC's where.
Though, She has a good 300 I believe. I don't know what Max is. *Shrugs* _________________ ~Blake~
Max HPs = 454