Lo all, here comes (probaly) my first ECB here on the forums, altho, iv made alot of em but posted none. Its called "Natues Blade" and is ment to be a "wise weaponmaster". cleric would rpobaly be way better for the build over all but i like the idea of having a druid weaponmaster pretty much So here it is then:

The Natures Blade

The Natures Blade is a guardian of the woods, he has mastered a druid weapon and knows the most advanced druid spells. He is also a gifted fighter with fists and has mastered his senses through meditation and tough training. The Natures Blade do rarely equip anything els than just simple clothing, as something thicker would most likely reduce his flexability and skills in combat. Most of the Natures Blade warriors prefers to focus their training on using a scimitar, kama, quarterstaff or a spear and use unarmed combat as a last way out. Their combination of weapon master skills, heals, buffs and deadly spells makes them the ideal teammate for a party. Altho, their HP is not too high so they will need to heal often to keep themselfs alive. The Natures Blade warriors are always humans and are of the lawful neutral faction.

Race: Human
Gender: Any
Starting Class: Druid or Monk
Starting Stats:

Str:15
Dex:13
Con:10
Int:13
Wis:16
Cha:8

Skills to Focus in:

Animal Emphaty (AE)
Concentration (C)
Heal (H)
Intimidate (only 4 ranks) (I)
Spellcraft (SC)
Tumble (T)

Use the rest of the points for skills of free choice.

LVL|Class|Feats|Stats Increase|Skills Increase

1. Druid, Dodge and Mobility, 4 (AE) 4 (C) 4 (H) 2 (I) 4 (SC)
2. Monk, 1 (C) 1 (H) 5 (T)
3. Druid, Weaponfocus Scimitar, 2 (AE) 1 (C) 1 (H) 1 (I) 1 (SC)
4. Druid, +1 Str, 1 (AE) 1 (C) 1 (H) 1 (SC)
5. Druid, 1 (AE) 1 (C) 1 (H) 1 (I) 1 (SC)
6. Druid, Expertise, 1 (AE) 1 (C) 1 (H) 1 (SC)
7. Druid, 1 (AE) 1 (C) 1 (H) 1 (SC)
8. Druid, +1 Wis, 1 (AE) 1 (C) 1 (H) 1 (SC)
9. Druid, Spring Attack, 1 (AE) 1 (C) 1 (H) 1 (SC)
10.Druid, 1 (AE) 1 (C) 1 (H) 1 (SC)
11.Druid, 1 (AE) 1 (C) 1 (H) 1 (SC)
12.Druid, Wirlwind Attack, 1 (AE) 1 (C) 1 (H) 1 (SC)
13. WM, Weapon of Choice Scimitar, 1 (H)
14. WM, 1 (H)
15. WM, Improved Critical Scimitar, 1 (H)
16. WM, +1 Wis, 1 (H)
17. WM, 1 (H)
18. WM, Toughness, 1 (H)
19. WM, 1 (H)
20. Monk, +1 Str, 8 (C) 1 (H) 15 (T)
_____________________________________

21.Druid, Great Wis I, 9 (AE) 1 (C) 1 (H) 9 (SC)
22.Druid, 1 (AE) 1 (C) 1 (H) 1 (SC)
23.Druid, 1 (AE) 1 (C) 1 (H) 1 (SC)
24.Druid, Great Wis II, +1 Wis, 1 (AE) 1 (C) 1 (H) 1 (SC)
25.Druid, 1 (AE) 1 (C) 1 (H) 1 (SC)
26.Druid, 1 (AE) 1 (C) 1 (H) 1 (SC)
27. WM, Great Str I, 1 (H)
28. Wm, +1 Str, 1 (H)
29. WM, 1 (H)
30. WM, Great Str II, 1 (H)
31. WM, 1 (H)
32. WM, Epic Weapon Focus Scimitar* Great Str II, +1 Str, 1 (H)
33. WM, Great Str III, 1 (H)
34. WM, 1 (H)
35. WM, Armor Skin*, 1 (H)
36. Monk, Great Wis III, +1 Wis, 9 (C) 1 (H) 16 (T)
37. Monk, 1 (C) 1 (H) 1 (T)
38. Monk, 1 (C) 1 (H) 1 (T)
39. Monk, Great Wis IV, 1 (C) 1 (H) 1 (T)
40.Druid, +1 Wis, 14 (AE) 1 (C) 1 (H) 14 (SC)

* = Weaponmaster Bonus Feat
This build could probaly be made with Dev crit, but you would have to sacrifice too many feats so i dont see it necceserry to write it down a Dev Crit version.

Ending Stats:

Str:22
Dex:13
Con:10
Int:13
Wis:26
Cha:8

43 Animal Emphaty
43 Concentration
43 Heal
4 Intimidate
43 Spellcraft
42 Tumble

¤Advantages¤

30 Natural AC

9th Level Druid Spells

1d6+6 Dmg 15-20x3 Crit Theat Range with Scimitar

1d6+6 Dmg 20-20x2 Crit Theat Range while Unarmed

Enjoy, feel free to chose another weapon to focus in but the build is mainly ment for a scimitar (or another sword). Ill try to be abit more active and post my other successful builds here soon (darn, they arent a few ) Here comes a minor fix for the build as i seems to have typed Great Str II two times in a row:

No Great Str II on lvl 32, written by mistake.
------------------------------

As i forgot to check the AB, Dmg and Saving Throws while testing the build, then ill post it here instead;

While Unarmed with no gear or buffs: +32/+29/+26/+23/+20/+17 1d8+6(20-20/x2)
(while buffed, +37/+34/+31/+28/+25/+22 1d8+11(20-20/x2))

While using a Scimitar with no gear or buffs: +36/+31/+26/+21 1d6+6(12-20/x3)
(while buffed, +41/+36/+31/+26 1d6+11(12-20/x3))

Base Attack Bonus: 26

Saves:

Fort:22
Refl:22
Will:30

Saves With all buffs:

Fort:25
Refl:24
Will:31

Ac can be boosted to 40 from buffs and is as i wrote above, 30 without buffs.

The HP will be 392 as highest and 512 with buffs. Altho, it could go much higher with capped Constitution as the buffs only give 6 con total.

And btw, as u probaly have guessed, this build works only if you start as a Lawful Neutral char. Comments and constructive critism are always wellcome

Edited By arvut on 02/16/06 11:45

Well, the scimitar does a cool critical, but if you want to change the weapon I would obviously use a kama, much better than any other since you get much more attacks per round, but you wouldn't be able to use heavy armor, but that factor would apply anyway if you're not using a kama, if you use a normal armor your natural AC will lose the monk WIS AC bonus, and with that WIS AC bonus I don't think you'll be using heavy armor.

For dev crit, it's easier to use CoT or fighter for the extra feats.

It's good in general but I find the AB to be low..... Your AB is pretty low for a weapon master. I'd say switch your Wis and Str stats, so that you end with +2AB and +2Dmg at the cost of 2AC and 2 spell DC. Yea kama would improve the char abit with the ammount of APR, but i wanted a "blade" as main weapon in this build, and its pretty nice when u get the 12-20x3 crits with it and even better 10-20x3 with keen on it. And afterall, when u face an undead then u probaly wants to switch to unarmed strike, whitch can be used whenever u feel u need it and that gives u as many APR as kama would.

The wisdom is higher than the str cuz the build needs the extra spellslots from it, altho, 24 24 would maybe be good aswell, but the ac is better as u need it when standing in the middle of a battle casting AoE spells (all enemies will get AOO on you anyway) and the dc will as u said, be higher with more str, but i guess he will do pretty well in battle anyway.

PS: he will use robe, not heavy armor, as the monk ac bonus from the high wisdom will boost the ac alot.

Edited By arvut on 02/18/06 00:10

I still wonder why people love so much wide crit ranges. I find 17-20 to be enough and 15-20 to be plenty. The tough enemies tend to have high AC and therefore practically reduce your crit range (since you need to hit their AC in the first place), while those you easily crit against are easily dispatchable anyhow.
A 10-20 crit range just looks impressive, but is actually of little practical use.

Cheers,
Kail
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We must die to be reborn! That critical range would be cool on, let's say, a STR based Weapon Master, but you're right, that critical range is of no use if your AB doesn't hits anyway, only the roll of 20 has an automatic hit.......
Quote: Posted 02/18/06 05:00:18 (GMT) -- Thaxll'ssyllia

That critical range would be cool on, let's say, a STR based Weapon Master, but you're right, that critical range is of no use if your AB doesn't hits anyway, only the roll of 20 has an automatic hit.......
...and 20 isn't an automatic hit in the confirmation roll, IIRC. So, if you can't hit your opponent, you can't critical hit him either
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Quote: Posted 02/18/06 05:00:18 (GMT) -- Thaxll'ssyllia

That critical range would be cool on, let's say, a STR based Weapon Master, but you're right, that critical range is of no use if your AB doesn't hits anyway, only the roll of 20 has an automatic hit.......

... and if it is enough? then its simply just wonderful as u'd probaly crit alot. especialy if u are in a party and flanks your opponent. Yeah, if your AB is high you crit a lot, but I would prefer a greatsword, a keen greatsword has a cool critical range, 15-20 if I'm correct, and with the extra damage per STR modifier it gets for being a two handed weapon, you get several strong crits, a scimitrar is not a very strong weapon.

Now, if you're fighting against a Pale Master in PvP, or an undead in PvM, say goodbye to your criticals man.

Edited By Thaxll'ssyllia on 02/19/06 05:59

Do not look at crit range alone but at your AB and at the AC of what you are going to meet. If you hit on a range, let's say, of 15-20, a crit range of 10-20 is totally useless. Those you are gonna hit on a wider range aren't probably worth the crit in the first place cause you are gonna get rid of them easily anyhow.

Besides your AB is way low, do you really think you are gonna crit on a 10-20 range? Go with kama which will give you a better attack progression

Cheers,
Kail
Quote: Yeah, if your AB is high you crit a lot, but I would prefer a greatsword, a keen greatsword has a cool critical range, 15-20 if I'm correct, and with the extra damage per STR modifier it gets for being a two handed weapon, you get several strong crits, a scimitrar is not a very strong weapon.

Scimitar is probaly the best choice apart from kama for this build as u cant afford taking a new weapon proficiency to get access to better weapons.

Quote: Now, if you're fighting against a Pale Master in PvP, or an undead in PvM, say goodbye to your criticals man.

And in that case u probaly use unarmed combat as you got atleast 6 APR with fists...

However, if you do want a better dmg and better crits, then chose spear or quarterstaff instead of scimmy as those will give u both good dmg and good crits.
Quote: Posted 02/19/06 10:16:45 (GMT) -- Kail Pendragon

Do not look at crit range alone but at your AB and at the AC of what you are going to meet. If you hit on a range, let's say, of 15-20, a crit range of 10-20 is totally useless. Those you are gonna hit on a wider range aren't probably worth the crit in the first place cause you are gonna get rid of them easily anyhow.

Besides your AB is way low, do you really think you are gonna crit on a 10-20 range? Go with kama which will give you a better attack progression

Cheers,
Kail

I bet it will be useful on the server i play on, altho it might be useless on other servers. it has started to become very strong, as the offensive spellcasting at lower lvls really aided me in combat, the melee combat has started to improve abit even if i use fists more than scimitar atm. And yes, he do crit alot when i use the scimmy If it's useful where you play then there's no reason to drop it for you. You probably have low AC critters there, or high AB booster gear.

In a more general sense, a huge crit range is less useful than it might seem. I wonder how would your damage output (on your server) with kamas compare to that with scimitars, considering the higher number of attacks for kama and the higher crit range for scimmy, they might end up being the same on average. If so, kama would have an edge vs crit immunes.

Cheers,
Kail
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Vincerņ
Vincerņ it isnt always about making the best build, but also making a fun build or a build that is made for one thing. in this case, i chosed to make a druid wm with scimitar and name it "Natures Blade", it would had been better to go for 18 cleric instead and with kama(s), but the whole concept about making a Natures Blade build was to get a druid wm with scimitar. But still, feel free to change it as much as u like.