Edited By treefq on 02/16/06 19:53
I would drop Opportunist and Defensive Roll. Maybe take some improved Sneak Attacks instead, or Skill Mastery (and put some of those left over skill points into Set and Disarm Traps).Quote: Posted 02/16/06 21:07:35 (GMT) -- treefq
I never played rogue high enough beyond imp evasion and crip. Epic dodge is definitely out of the question here. I like the idea that Opportunist adds +4 to your attack roll though. considering either feared or KD'd that +4 is huge. Defensive roll was just picked for RP factor. I was considering the added sneak attack feats though. perhaps dropping the 2 Great Strengths for them as well.
Edited By coreyb on 02/16/06 23:34
Hmm, the Grimoire claims it's limited to 1 attempt per day but I have seen it work three times in a row at least. CuriousQuote: Posted 02/16/06 21:29:28 (GMT) -- Tattoed Monk
Defensive roll is only useful as a pre-req for Epic Dodge, and since you aren't going for that, I would skip it. It only lets you live 1 hit longer, the only time it's really useful is if that hit comes during the pause before you swallow a potion of Heal.
Quote: Posted 02/17/06 13:36:23 (GMT) -- FinneousPJHmm, the Grimoire claims it's limited to 1 attempt per day but I have seen it work three times in a row at least. CuriousQuote: Posted 02/16/06 21:29:28 (GMT) -- Tattoed Monk
Defensive roll is only useful as a pre-req for Epic Dodge, and since you aren't going for that, I would skip it. It only lets you live 1 hit longer, the only time it's really useful is if that hit comes during the pause before you swallow a potion of Heal.