The Blade Beatus (Level 40 build, but can be effectively played from level 18 on, PvM/PvP)

-----

I'm almost embarrassed to post this build. Actually, scratch that. I AM embarrassed to post this build. It's a Divine Power-spamming, dual-wielding, monkey kama-master to make brave men weep, but shockingly, it also seems to be the only one of its kind to have been posted. Therefore, in the interest of power-gaming and cheese, I give you the Blade Beatus.

-----

Race: Human

Alignment: Any Lawful

Starting Stats:
Str: 10
Dex: 16
Con: 14
Wis: 14
Int: 14
Cha: 8

-----

1 - Cleric 1 - Dodge, Expertise
2 - Monk 1 / Cleric 1
3 - Cleric 2 / Monk 1 - Weapon Focus (kama)
4 - Cleric 3 / Monk 1 - Wis 15
5 - Cleric 4 / Monk 1
6 - Cleric 5 / Monk 1 - Improved Expertise
7 - Cleric 6 / Monk 1
8 - Cleric 7 / Monk 1 - Wis 16
9 - Cleric 8 / Monk 1 - Mobility
10 - Cleric 9 / Monk 1
11 - Cleric 10 / Monk 1
12 - Cleric 11 / Monk 1 - Spring Attack, Wis 17
13 - Cleric 12 / Monk 1
14 - Cleric 13 / Monk 1
15 - Cleric 14 / Monk 1 - Whirlwind Attack
16 - Cleric 15 / Monk 1 - Wis 18
17 - WM 1 / Cleric 15 / Monk 1
18 - WM 2 / Cleric 15 / Monk 1 - Weapon Finnesse
19 - WM 3 / Cleric 15 / Monk 1
20 - WM 4 / Cleric 15 / Monk 1 - Dex 17

21 - WM 5 / Cleric 15 / Monk 1 - Two-Weapon Fighting
22 - WM 6 / Cleric 15 / Monk 1
23 - WM 7 / Cleric 15 / Monk 1
24 - WM 8 / Cleric 15 / Monk 1 - Ambidexterity, Dex 18
25 - WM 9 / Cleric 15 / Monk 1
26 - WM 10 / Cleric 15 / Monk 1
27 - WM 11 / Cleric 15 / Monk 1 - Improved Two-Weapon Fighting
28 - WM 12 / Cleric 15 / Monk 1 - Dex 19
29 - WM 13 / Cleric 15 / Monk 1 - Epic Weapon Focus (kama)*
30 - WM 14 / Cleric 15 / Monk 1 - Great Dex 20
31 - WM 15 / Cleric 15 / Monk 1
32 - WM 16 / Cleric 15 / Monk 1 - Armor Skin*, Dex 21
33 - WM 17 / Cleric 15 / Monk 1 - Great Dex 22
34 - WM 18 / Cleric 15 / Monk 1
35 - WM 19 / Cleric 15 / Monk 1 - Epic Prowess*
36 - WM 20 / Cleric 15 / Monk 1 - Great Dex 23, Dex 24
37 - WM 21 / Cleric 15 / Monk 1
38 - WM 22 / Cleric 15 / Monk 1 - Epic Toughness I*
39 - Monk 2 / WM 22 / Cleric 15 - Great Dex 25
40 - Cleric 16 / WM 22 / Monk 2 - Dex 26

-----

Skills: Concentration 43(45), Discipline 42(42), Heal 1(5), Intimidate 4(3), Listen 42(46), Spellcraft 43(45), Tumble 40(48)

Ending Stats:
Str: 10
Dex: 26
Con: 14
Wis: 18
Int: 14
Cha: 8

-----

AB (dual kamas): +40/+40/+37/+37/+34/+31/+28
+5 from Greater Magic Weapon
+1 from Bless
+1 from Aid
+1 from Prayer
+9 and extra attacks from Divine Power
+2 from Battletide
+5 from Divine Favor
Buffed AB: +64/+64/+64/+61/+61/+58/+55/+52/+64/+64 (in theory, could be incorrect)

Damage (dual kamas): 1d6 (Critical: 18-20/x3)
+1d6+8 from Darkfire
+5 from Greater Magic Weapon
+1 from Prayer
+4/+2 (main/off hand) from Divine Power
+2 from Battletide
+5 from Divine Favor
Main hand buffed damage: 2d6+25 (Critical: 18-20/x3)
Off hand buffed damage: 2d6+23 (Critical: 18-20/x3)

AC: 32
+1 (at least) from Owl’s Wisdom
+5 from Magic Vestment
+4 from Shield of Faith
+1 (effective) from Prayer
+2 (effective) from Battletide
+4 from Haste
Buffed AC: 46 (effective 49)

Max HP: 464
+1d8 from Aid
+40 (at least) from Endurance
+16 from Divine Power
Max buffed HP: 1d8+520

Saves:
Fortitude: 24 (+9 vs. spells)
Reflex: 29 (+9 vs. spells, Evasion)
Will: 25 (+9 vs. spells)
+1 (at least) to will from Owl’s Wisdom
+1 (at least) to fortitude from Endurance
+1 vs. fear from Bless
+1 vs. fear from Aid
+1 from Prayer
+2 from Battletide
+1 from Resistance
Buffed Saves:
Fortitude: 29 (+9 vs. spells)
Reflex: 33 (+9 vs. spells, Evasion)
Will: 30 (+9 vs. spells, +2 vs. fear)

-----

Domains: Trickery, Travel

Spells:
Level 0: Resistance x6
Level 1: Shield of Faith x1, Protection from Alignment x1, Entropic Shield x1, Bless x1, Divine Favor x3
Level 2: Aid x1, Ultravision x1, Endurance x1, Bull’s Strength x2, Owl’s Wisdom x2
Level 3: Prayer x1, Magic Vestment x1, Darkfire x2, Searing Light x3
Level 4: Greater Magic Weapon x2, Divine Power x4
Level 5: Improved Invisibility x1, Haste x1, Battletide x1, True Seeing x1, Spell Resistance x1
Level 6: Heal x2, Harm x2
Level 7: Regenerate x1, Greater Restoration x1, Word of Faith x2
Level 8: Mass Heal x3

-----

Strengths:
-High AB for a dual-wielding monk
-Pretty good AC
-Good saves
-Decent HP
-It's an unstoppable juggernaut of destruction when buffed

Weaknesses:
-Pitiful damage when unbuffed
-Doesn't get Weapon Finnesse until level 18
-Doesn't get dual-wielding feats until epic levels
-The shame...the horrible, horrible shame

-----

Comments? Questions? Death threats? Bring it on!

Edited By Cinnabar Din on 02/25/08 04:49

Quote: Posted 11/08/05 13:13:49 (GMT) -- Kaliban99

1 Rogue 1 - Dodge, Mobility
2 Fighter 1 - Weapon Finesse
3 Fighter 2 - Weapon Focus: Twig, Expertise
4 Rogue 2
....
How nice it would be if everyone just could use the good ol' Level/Class/Classlevel format... (what I'm saying is there's no need to say Monk X/Cleric Y/WM Z, it only makes it harder to read)
_________________
Fanget av begravelsen
pines vi av guds godhet
ingen flammer, intet hat
de hadde rett vi kom til Helvete...

~ Burzum - Hvis Lyset Tar Oss

Edited By FinneousPJ on 02/21/06 08:51

This class mix has been done before. Not necessarily in those quantities. But I will admit it does have a distinct waft of fromage in the air.

Once upon a time, and I forget who it was, put together a Cleric, Monk, WM build that allowed you to gain 12 attacks per round, through dual-wielding Kamas. It might come to me in time... Anyone else remember? I remember testing it out, frankly it was frightening.

It may have been cdaulepp, sbully or one of their ilk. Ah... found it.

Click here...

SBully's Exploit Eddie

Click Here

This is a 15 cleric/ 19 weapon master/ 6 monk who gets 12 attacks per round. He has the potential to be doing over 360 damage per round if all of his attacks land. A very nice build that properly exploits the dual wielding kama feature in NWN.

Cheesetastic to be fair, but inspired all the same.

Edited By I...Samphus on 02/21/06 10:50

Sorry to disappoint you guys, no way to get more than 10/round now, since those bugs he exploited has been fixed.

Drop Imp Expertise, or at least switch places with Weapon finess, or even take finesse at lvl 3 and you can actually try to play this at low levels. It will still be a drag, though, with little or no damage output until Cleric levels help. But no need at all in this build to take finesse so late.
_________________
I see the fear you have inside, you can run but never hide.
I will hunt you down and tear you limb from limb.

I run the Pre-Epic Builders guild. Join and share your experience. Shame about that Grim. Hadn't realised that had been fixed.

Pity really. Even so, with only 10 attacks per round, I'm sure it would still rip you to shreds.
Quote: Posted 02/21/06 08:50:47 (GMT) -- FinneousPJ

Quote: Posted 11/08/05 13:13:49 (GMT) -- Kaliban99

1 Rogue 1 - Dodge, Mobility
2 Fighter 1 - Weapon Finesse
3 Fighter 2 - Weapon Focus: Twig, Expertise
4 Rogue 2
....
How nice it would be if everyone just could use the good ol' Level/Class/Classlevel format... (what I'm saying is there's no need to say Monk X/Cleric Y/WM Z, it only makes it harder to read)
Hmmm...I find that format harder to read. This one helps me keep track of the relative proportions of various classes at different points in the build. To eachhis own.

Quote: Posted 02/21/06 10:08:07 (GMT) -- I...Samphus

This class mix has been done before. Not necessarily in those quantities. But I will admit it does have a distinct waft of fromage in the air.
The search engine came up with three builds using these classes, but none that used kamas.

Anyway, with Flurry of Blows and Haste (which this build can cast), unless there's some sort of cap, this should indeed get 12 attack/round...but not 12 attacks base.

Quote: Posted 02/21/06 13:08:51 (GMT) -- Grimnir77

Sorry to disappoint you guys, no way to get more than 10/round now, since those bugs he exploited has been fixed.

Drop Imp Expertise, or at least switch places with Weapon finess, or even take finesse at lvl 3 and you can actually try to play this at low levels. It will still be a drag, though, with little or no damage output until Cleric levels help. But no need at all in this build to take finesse so late.
I guess there is a cap, then. As to Imp. Expertise...whoops...I forgot that you don't need it for Whirlwind...that helps a lot with playability, and frees up a feat.

Thanks, all. A better level distribution is Cleric 15 / Monk 6 / Weapon Master 19. This gives +1 AC, +20% Speed Bonus & IKD, at the cost of 1 AB & 20 HP. Also the lack of Uncanny Dodge II in a Dex. build is alarming especially as you have opted for Listen instead of Spot

You use an awful lot of Epic feats to get all your Two-Weapon Fighting feats. Also I see no need for Improved Expertise, you would be much better off to take improved critical instead. If you could stand to only use one weapon, you could boost your AB & AC by 2 by taking more Great Dexterity feats...

...& btw you stated a +9 from Divine Power which in this case is incorrect:

BAB = 24 (0 from 1 monk pre-epic, 11 from 15 cleric pre-epic, 4 from 4 Weapon Master pre-epic, 10 in epic levels)

this translates to a +6 from divine power.

However it is easy to make it so that you have BAB=16 at lvl 20 giving the full 6 attacks...a much more powerful version of the build is as follows:

1-4 monk: dodge, mobility, weapon focus
5-15 cleric: expertise, spring attack whirlwind attack, weapon finesse
16-20 weapon master: improved critical
21-23 cleric: great dex I
24 monk
25-36 weapon master: great dex I-VI, epic weapon focus, epic prowess
37 monk
38 cleric
39-40 weapon master: great dex VII, armor skin

(i hope that is not too unreadable!)

change the starting stats a little:

str-8
dex-17 (32) <---great dex 1-7, 8 ability increases
con-11
int-12
wis-16 (18) <---put 2 ablitlity increases here.
cha-8

you end up losing a few skill points so you would have to drop concentration to 27 & spellcraft to 29, taking spot instead of listen... the only other loss is a few HP...oh and the dualwhielding!

ATTACKS:

64/61/58/55/52/49

26 BAB + 11 dex bonus + 19 buffs (4 divine power, 5 GMW, 1 prayer, 1 aid, 1 bless, 2 battletide, 5 divine favor) +4 wf/ewf/ep +4 weapon master levels)

with +6 to add to this assuming you can buff dexterity by +12 --->70 for the first attack
_________________
Grrr...hear my roar!!! (quote)Posted 02/21/06 01:50:26 (GMT) -- Nimueh_Leafbow
-It's an unstoppable juggernaut of destruction when buffed
quote]

Two Words:

Sneak, Knockdown

-----

Discipline is rather low & combined with a move silently score of over 63 (easily obtainable in ranger builds) you will hit the floor with little chance of getting up!
_________________
Grrr...hear my roar!!!
Quote: 
AB (dual kamas): +40/+40/+37/+37/+34/+31/+28
+5 from Greater Magic Weapon
+1 from Bless
+1 from Aid
+1 from Prayer
+9 and extra attacks from Divine Power
+2 from Battletide
+5 from Divine Favor
Buffed AB: +64/+64/+64/+61/+61/+58/+55/+52/+64/+64 (in theory, could be incorrect)

Buffing AB is capped at +20 and, as has been said, Divine power grants you +6 only in your case.

Which domains are you choosing? War domain would grant you aura of vitality and cat's grace to buff your dex, up to +11, so quite close to the cap. You'd reach the cap with the domain's power for a short time.

Cheers,
Kail
_________________
Stand and fight, live by your heart
Always one more try, I'm not afraid to die
Stand and fight, say what you feel
Born with a Heart of Steel!
Quote: 
Anyway, with Flurry of Blows and Haste (which this build can cast), unless there's some sort of cap, this should indeed get 12 attack/round...but not 12 attacks base.

You can get a max of 6 attacks per round base, + 2 with ITWF, +1 for flurry, +1 for Haste, for a max total of 10. Cleave can generate an 11th, and Great Cleave or an AoO could generate a 12th. There is a hard cap of 12 per round built in to the engine.

TM Someone mentioned getting the better base AB up for the extra attack but if he is building a "Divine Power Spamming" build he is better off with the base 3 attacks per round as Divine Power will then add the extra attacks at his Full Base Attack bonus.

Does Divine Power if cast twice still add another attack? I think there used to be a bug that caused this. DP does not add another attack if you cast it a second time in the current patch - not sure if it did in older ones.

Although dropping his BAB down to 12 will let him get 2 attacks at full BAB from DP, this build has enogh buffs that he will likely reach the +20 cap, so it will cost him 3 off his final buffed AB. Not worth it IMHO.

TM Four more monk levels would probably be a good idea. Dual-wielding is up for personal choice, but remember that without the need for Improved Expertise, I'll be taking one less of them in epic levels. Still, you could drop them for Blind Fight, or maybe Extend Spell, and a pair of Great Dex feats, which might be better.

Whoops! I was factoring the strength bonus increase into the AB buff from Divine Power, even though the build has Weapon Finnesse. Okay, drop +9 to +5.

As stated, when spamming Divine Power, it's better to have less attacks than more, because the ones you get from the spell are made at the highest AB, rather than being added at -3 (or -5 for non-monks) at the bottom of the attack schedule. And, as far as I know, it only works once, but this build still gains two attacks from it (from +15 to +20, a monk gains attacks at +16 and +19).

You're right, krsboss, it's not truly unstoppable. There are four more words which might apply just as much as yours: Isaac's Greater Missile Storm. It's still pretty uber, though.