This is really just a modified version of Machiavelli_IUB's Doom Knight
I thought the Doom Knight was brilliant but I decided to modify it for use on the pw story server Athas Reborn
which is where I play most often.
The Blackguard class on athas is seen as being a warrior champion dedicated to one of the many sorcerer kings that rule athas and the idea of a terrifying warrior with some ability to use magic (derived from the rogues umd ability) really appealed to me.
I havnt seen many builds like this at all on athas reborn which is quite surprising considering some of the neat gear available for both the barbarian and the blackguard.

The Doom Knight by Machiavelli_IUB Click Here


Champion of the Sorcer King
Race Human
Alignment Neutral Evil or Chaotic Evil

Starting

Str 16
Dex 10
Con 14
Wis 8
Int 14
Cha 14


Leveling

1Barbarian1 power attack, weapon focus
+4 discipline, heal, listen, intimidate, taunt

2Barbarian2 +1 discipline, heal, listen, intimidate, taunt

3Barbarian3 cleave +1 discipline, heal, listen, intimidate, taunt

4Barbarian4 +1 str +1 discipline, heal, listen, intimidate, taunt

5Barbarian5 +1 discipline, heal, listen intimidate, taunt

6Barbarian6 knockdown
+1 discipline, heal, listen, intimidate, taunt

7Barbarian7 +5 hide(cc) , +1 discipline. heal, listen, intimidate, taunt

8Blackguard1 barbarian7 +1 str
+1 discipline heal intimidate taunt

9Blackguard2 barbarian7 Improved Knockdown +1 discipline heal intimidate taunt

10Blackguard3 barbarian7
+1 discipline heal intimidate taunt

11Blackguard4 barbarian7 +1 discipline heal intimidate taunt

12Blackguard5 barbarian7 +1 str Improved Critical +1 discipline heal intimidate taunt

13Blackguard6 barbarian7 +1 discipline heal intimidate taunt

14Blackguard7 barbarian7
+1 discipline heal intimidate taunt

15Blackguard8 barbarian7 Blindfight +1 discipline heal intimidate taunt

16Blackguard9 barbarian7 +1 str
+1 discipline heal intimidate taunt

17Barbarian8 blackguard9 +10 listen +1 discipline heal intimidate taunt

18Barbarian9 blackguard9 Great cleave +1 discipline listen intimidate

19Barbarian10 blackguard9 +1 discipline listen intimidate

20Barbarian11 blackguard9 +1 str +1 discipline listen intimidate

21Blackguard10 barbarian11 grt str1 +1 discipline intimidate

22Blackguard11 barbarian11
+1 discipline intimidate

23Blackguard12 barbarian11 +1 discipline intimidate

24Blackguard13 barbarian11 +1 str grt str2
+1 discipline intimidate
Bonus feat blackguard Overwhelming critical


25Rogue1 blackguard13 barbarian11 +25 tumble +22 umd

26Blackguard14 barbarian11 rog1 +2 discipline intimidate

27Blackguard15 barbarian11 rog1 grt str3 +1 discipline intimidate

28Blackguard16 barbarian11 rog1 +1str +1 discipline intimidate
Bonus Feat Blackguard devastating critical


29Blackguard17 barbarian11 rog1
+1 discipline intimidate

30Barbarian12 blackguard17 rog1 grt str 4
+10 listen +1 discipline intimidate

31Barbarian13 blackguard17 rog1 +1 discipline listen intimidate

32Barbarian14 blackguard17 rog1 +1 str +1 discipline listen intimidate

33Barbarian15 blackguard17 rog1 terrifying rage +1 discipline listen intimidate

34Blackguard18 barbarian15 rog1 +1 discipline intimidate

35Blackguard19 barbarian15 rog1 +1 discipline intimidate bonus feat blackguard epic weapon focus



36Blackguard20 barbarian15 rog1 +1 str epic skill focus intimidate +1 discipline intimidate

37Blackguard21 barbarian15 rog1 +1 discipline intimidate

38Rogue2 blackguard21 barbarian15 +15 tumble +11 umd

39Barbarian16 blackguard21 rog2 Thundering rage +6 listen +2 discipline intimidate

40Blackguard22 barbarian16 rog2 +1 str +1 discipline intimidate 14 points to distribute as you wish
Bonus feat Blackguard22 Armor skin

Ending

Str 30 raging 36
Dex 10
Con 14 raging 20
Wis 8
Int 14
Cha 14


Skills
discipline 40(53) heal 34(33) listen42(41) intimidate43(55) taunt20(22) tumble40 umd33(35)
I dropped the spare 14 points into heal.
Intimidate is important for your terrifying rage, Taunt helps lower opponents ac if successful, tumble for more ac.
I included listen because I usually incorporate it into any build I make along with gear and items to buff listen to try and detect those pesky sneakers.

HP 504 maxxed 547 raging


AC naked20 raging18


AB unarmed 40/35/30/25
with mundane focus'd weapon 43/38/33/28 with mundane focus'd weapon and raging 46/41/36/31


Saves ..start/end/ end raging

Fort 2 27 30
Reflex 0 18 18
Will -1 17 20

Playable from levels 1 through to 40 and Ideal for both pvp and pvm
Choice of weapon is entirely upto you I went with Longsword and shield when I initially levelled this build but if I were to do it again I'd probably choose scimitar and shield instead. If I was going to use a two handed weapon I'd probably go for a greatsword.

For equipment I took enough gear to get +6 to strength and constituition as when you rage the greater rage gives you the extra +6 to max those stats which leaves gear slots open for other equipment usually gear that adds to charisma and the intimidate skill which is what opponents check against for the dc of your terrifying rage.

The Champion is obviously at his most powerful when raging and can do so upto 5 times a day this increases your stats and adds a bonus to will save however it drops your ac by 2, terrifying rage means opponents must make a will save vs 55(higher if you have charisma gear or gear that gives bonus to intimidate) or suffer from the effects of the terrifying rage -2 to saves and attacks and weaker opponents will be feared for 1d6 rounds, thundering rage adds 2d6 damage on crits when raging with a chance of deafening the opponent.

A total of 8d6 sneakattacks 7 from blackguard and 1 from rogue adds alot of extra damage if an opponent is feared or you have made a succesful knockdown.
Dark blessing adds your charisma to saves so not only is charisma gear handy for the Terrifying rage it also helps boost your saving throws.
Evasion Use magic device and tumble gained from the rogue levels and Uncanny dodge Barbarian fast movement and a couple of points of damage reduction from the barbarian levels all add even more survivability

Edited By Galom Daeus on 02/21/06 02:45

Click Here, Please
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pines vi av guds godhet
ingen flammer, intet hat
de hadde rett vi kom til Helvete...

~ Burzum - Hvis Lyset Tar Oss qua?
Quote: Posted 02/21/06 17:18:07 (GMT) -- Galom Daeus

qua?

He's referring to your format. Just a bit difficult to read. Clean it up a bit and ask Griphook to insert a revised version.
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Race Human
Alignment Neutral Evil or Chaotic Evil

Starting

Str 16 (30 raging 36)
Dex 10
Con 14 (raging 20)
Wis 8
Int 14
Cha 14


Leveling

1 Barbarian - power attack, weapon focus
2 Barbarian
3 Barbarian - cleave
4 Barbarian - +1(STR)
5 Barbarian
6 Barbarian - Knockdown
7 Barbarian - (ADD 5 TO HIDE)
8 Blackguard - +1(STR)
9 Blackguard - Improved Knockdown
10 Blackguard
11 Blackguard
12 Blackguard - Improved Critical, +1(STR)
13 Blackguard
14 Blackguard
15 Blackguard - Blindfight
16 Blackguard - +1(STR)
17 Barbarian
18 Barbarian - Great cleave
19 Barbarian
20 Barbarian - +1(STR)
21 Blackguard - Great Strength I
22 Blackguard
23 Blackguard
24 Blackguard - Great Strength II, Overwhelming Critical (bonus), +1(STR)
25 Rogue - SKILL DUMP
26 Blackguard
27 Blackguard - Great Strength III
28 Blackguard - Devastating Critical (bonus), 1+(STR)
29 Blackguard
30 Barbarian - Great Strength 4
31 Barbarian
32 Barbarian - +1(STR)
33 Barbarian - Terrifying Rage (ROAR)
34 Blackguard
35 Blackguard - Epic Weapon Focus (bonus)
36 Blackguard - Epic Skill Focus (Intimidate), +1(STR)
37 Blackguard
38 Rogue - SKILL DUMP
39 Barbarian - Thundering Rage
40 Blackguard - Armor Skin (bonus), +1(STR)


Ending

Str 30 (36 RAGING)
Dex 10
Con 14 (20 RAGING)
Wis 8
Int 14
Cha 14


Skills
discipline 40(53) heal 34(33) listen42(41) intimidate43(55) taunt20(22) tumble40 umd33(35)
I dropped the spare 14 points into heal.
Intimidate is important for your terrifying rage, Taunt helps lower opponents ac if successful, tumble for more ac.
I included listen because I usually incorporate it into any build I make along with gear and items to buff listen to try and detect those pesky sneakers.





HP
504 maxxed 547 raging


AC
naked20 raging18

AB
unarmed 40/35/30/25
with mundane focus'd weapon 43/38/33/28 with mundane focus'd weapon and raging 46/41/36/31

Saves ..start/end(RAGING)

Fort 2/27(30)
Reflex 0/18(18)
Will -1/17(20) ah thanks alot darkinferno looks good
the bonus from rage on the start stats would only be +4 to str and con as you don't get the +6 till about lvl 33 which is when you get the greater rage with that build.
first time I've posted a build, sorry bout the messy format.

Edited By Galom Daeus on 02/21/06 23:26

Good build. Galom is one of 2 people who can consistantly smack me around in Athas Reborn. Good thing he's on my side. Actually I think I put the second rogue level in this build at 37th when I originally levelled it. who is this guy delt?

it seems like someone i should know huh. The str is too low for Dev crit. I don't know how it is on other PWs but for Athas Reborn the lowest unmodified str you should have is 32 and 36 is best. then add your +12 str mod for 48 str.

The fortitude saves you have to deal with is going to make a critical miss the only way to get dev off. Even in PvP your the Fort saves for many are 50 or better.

And what Machine said, who is this guy?

Edited By treefq on 02/27/06 15:48

seems fine to me, with gear and raging its a dc46 devcrit, there isnt alot more you can do to get it better if you still want a well rounded character.
The terrifying rage will drop saves by2 for a shortperiod
so that'll help I think the dc on that with gear ended up being somewhere in the mid 60s.
The coolest part of it is the damage if you manage to kd or flank someone I was getting damage in the 100s on crits in those scenarios ... with a longsword.
The devcrit is just a nice little bonus for those opponents with low fortsaves and those fort 50s who are unfortunate enough to roll a 1.
The majority of my devcrit builds have the same str as this one altho I do have one that has str 52 with gear.
anyway hows 48str going to make any difference in the case of fort 50? they still only fail on a 1.

Edited By Galom Daeus on 03/01/06 01:12

True. Overall the saves on epic mobs are too high anyway what you really need is the highest AB possible and a scimmy for amount of crits.