Ok, this is my first build.

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PvM/Playable 1-40

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Race: Elf (Drow)
Alingment: LE

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Starting/Ending

str 8
dex 18/30
con 12
wis 16/20
int 12
char 8

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01. MONK | Dodge
02. CLERIC| Domains: animal/war
03. CLERIC| weapon finn.
04. CLERIC| (WIS +1)
05. CLERIC|
06. CLERIC| FW: kama
07. CLERIC|
08. MONK| (WIS+1)
09. FIGHTER| Ambidexterity, Mobility
10. CLERIC|
11. CLERIC|
12. FIGHTER| (DEX +1); Improved tk. kama, TWF
13. CLERIC|
14. CLERIC|
15. CLERIC| ITWF
16. CLERIC| (DEX +1)
17. CLERIC|
18. MONK| Extended spell
19. CLERIC|
20. MONK| (DEX +1)
21. CLERIC| EFW: kama
22. MONK|
23. CLERIC|
24. CLERIC| (DEX +1); Armour skin
25. CLERIC|
26. CLERIC|
27. MONK| Epic Prowess
28. MONK| (DEX +1)
29. MONK|
30. CLERIC| Great Dex I
31. CLERIC|
32. CLERIC| (DEX +1) Great wis I (bonus)
33. CLERIC| Great dex II
34. MONK|
35. MONK|
36. MONK| (DEX +1); Great dex III
37. CLERIC|
38. CLERIC| Great Wisdom II (bonus)
39. MONK| Great dex IV
40. MONK| (DEX +1)
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HP - 364
AC - 37
AB - (2 normal kama +0):

1 hand: +37/+34/+21/+28/+25
2 hand: +37/+34
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Spellcraft: 42
Discipline: 36
Concentration: 42
Tumble: 50
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Saves: Fort 27/Reflex 28/Will 28 Why so many monk levels in Epic? At 6 you get IKD, at 9 you get Imp. Evasion, but after that you don't gain much (the monk SR is low, less than you would get from the cleric spell, so fairly worthless).

I would drop at least 2 monk levels for Fighter in Epic, and pick up WS/EWS. That will help your damage output, since the str is so low. I might consider dropping another 2 monk levels for fighter (another bonus feat) or 3 monk levels for Cleric (3 will let you take another Cleric Epic bonus feat). Space out the remaining monk levels for Tumble dumps (end at either 7 monk or 9 monk). So either Cleric 26/Monk 8/Fighter 6, or Cleric 29/Monk 7/Fighter 4.

I would also drop Dodge - it's not worth much, and you don't need it as a pre-req for anything. Take Extend spell earlier, and add Empower spell - that one is worth it for the ability buffs alone, and is useful on a number of offensive spells as well.

Otherwise, nice kama buffer build.

TM

P.S. You might want to post the Buffed AB and Damage - Divine Power (+5), Divine Favor (+5), Battletide (+2), Bless (+1), Aid (+1), GMW (+5), Darkfire, etc.

Edited By Tattoed Monk on 02/21/06 15:45

A question, more than a suggestion really. I really don't play clerics much so I'm not sure. But why take animal domain? Won't you benefit more from taking some other domain?

Chiibo
Quote: Posted 02/21/06 15:37:30 (GMT) -- Tattoed Monk

P.S. You might want to post the Buffed AB and Damage - Divine Power (+5), Divine Favor (+5), Battletide (+2), Bless (+1), Aid (+1), GMW (+5), Darkfire, etc.

Yeah, but really - this guy might have a bright future, he's one of the few who actually seem to have posted the unbuffed stats (on their first build) Though I have to point out that class levels are nice.

Quote: Posted 11/08/05 13:13:49 (GMT) -- Kaliban99

My two cents for posting clarity is that posters indicate the class level in the leveling guide. This helps with the readability (ie. what class bonuses are provided at that level). For example

1 Rogue 1 - Dodge, Mobility
2 Fighter 1 - Weapon Finesse
3 Fighter 2 - Weapon Focus: Twig, Expertise
4 Rogue 2
....



Oh and it's often customary to have a brief introduction where you tell us what were you trying to achieve with a build, so as to it's easier for us to give suggestions if we know what are your goals.

Welcome to the guild, mate.

For reference, as your build isn't the only Monk/Clc/Ftr around here, have a look at Results from pulse cap's build searcher:
Divine Archer (Monk 4/Fighter 4/Cleric 32) by Kreiger
Fiery Ginsu Of The Gods /Cleric 20/Monk 10/Fighter 10 by Lego_90
The Cuisinart (Fighter 24/Cleric15 /Monk 1) by Mithdradates
Elven Cleric 23/Fighter 4/Monk 13 by Werithe
_________________
Fanget av begravelsen
pines vi av guds godhet
ingen flammer, intet hat
de hadde rett vi kom til Helvete...

~ Burzum - Hvis Lyset Tar Oss

Edited By FinneousPJ on 02/21/06 16:17

Quote: Posted 02/21/06 16:10:38 (GMT) -- FinneousPJ
Yeah, but really - this guy might have a bright future, he's one of the few who actually seem to have posted the unbuffed stats (on their first build) Though I have to point out that class levels are nice.

Wasn't trying to be critical, so much as helpful. As a buffing build, the buffs make a HUGE difference in his AB. Someone who's not familiar with cleric builds might take one look at the 37 AB and go "Meh...". But when fully buffed, it will be in the high 50's, even with a mundane weapon (and he will easily reach the +20 cap with magic weapons, so he can pick based on other properties like resistances, elemental damage, etc., while pretty much ignoring the +x enhancement, as long as it's more than 2 or so....).

TM Animal domain:

In the early levels its nice because your summoned creature is one step better. Animal Summoning I summons the II creature all the way up the scale. I do not know where this leave animal summon IX though. Is there a hidden X creature?

But the best reason to have it is Cat's Grace. It is the only way to get the dex buff without taking sorc/wiz, it think. War Domain or Bard works for Cat's Grace, too As does Harper Scout with its spell-like ability.
_________________
Fanget av begravelsen
pines vi av guds godhet
ingen flammer, intet hat
de hadde rett vi kom til Helvete...

~ Burzum - Hvis Lyset Tar Oss
Quote: Posted 02/21/06 16:36:35 (GMT) -- FinneousPJ

War Domain or Bard works for Cat's Grace, too As does Harper Scout with its spell-like ability.

Actually, HS is best since it stacks with normal Cat's Grace spells/potions, so you can get 4-10 (or 5-12 if you can cast it empowered). No room for it in this build, though.

TM
Quote: Posted 02/21/06 16:35:12 (GMT) -- treefq

Animal domain:

In the early levels its nice because your summoned creature is one step better. Animal Summoning I summons the II creature all the way up the scale. I do not know where this leave animal summon IX though. Is there a hidden X creature?

But the best reason to have it is Cat's Grace. It is the only way to get the dex buff without taking sorc/wiz, it think.

Just checked with NWN wiki,enhanced summons only work on Summon creature I to VIII. Also you already recieve Cat's Grace with War domain. Travel domain seems nice with Haste at lvl 5.

Chiibo
Quote: Welcome to the guild, mate.

Hi !

Quote: For reference, as your build isn't the only Monk/Clc/Ftr around here, have a look at Results from pulse cap's build searcher:
Divine Archer (Monk 4/Fighter 4/Cleric 32) by Kreiger
Fiery Ginsu Of The Gods /Cleric 20/Monk 10/Fighter 10 by Lego_90
The Cuisinart (Fighter 24/Cleric15 /Monk 1) by Mithdradates
Elven Cleric 23/Fighter 4/Monk 13 by Werithe

I have seen all those builds, but there is allways something I dont like. Fore example - I dont like to play as a human, fightng only with distance weapon, I dont like characters with non-evil alingment (so all CoT builds), I hate to use tower shield when playing elf (its just doesnt look right), etc... You can say I'm very complicated person . So there wasn't other way, but to create my own monk/cleric/... build. In short, my goal was to make some good fighting cleric, that can not only buff himself up, but also can use some offensive spells.

Quote: But why take animal domain?

I knew that somebody will ask about it... Because I like elementals ... and it is very usefull on server I play to have some "backup creature" with you especially, when U often play alone without any team, or when U are going to fight some nasty monster that You dont know what can do (for example cast Implosion).

Quote: I would also drop Dodge - it's not worth much

If I drop dodge I also loose mobility, hmmm...

Quote: You might want to post the Buffed AB and Damage

When fully buffed (all on extended spell): screen - sorry for the language, I dont have eng. version installed.

Quote: So either Cleric 26/Monk 8/Fighter 6, or Cleric 29/Monk 7/Fighter 4

Thx, for advice. I'm thinking about first option.


P.S. My english may suck a little .
Quote: Nekroskop_
...
I hate to use tower shield when playing elf (its just doesnt look right)
...
I feel your pain! That's why I started FOUFPP (Figure Out a Use For Parry Project) and came up with the SWS (Single-Weapon Style) script, which adds Base Parry Skill / 5 shield AC when fighting with a single, one-handed weapon. It's fairly balanced in a Low/Mid magic environment, as a level 40 character can add 40 / 5 = 8 AC ie. the same as a +5 Tower Shield

Quote: 
If I drop dodge I also loose mobility, hmmm...
Mobility isn't worth much either.

Quote: 
P.S. My english may suck a little .
Mine may suck too Was the language in the picture Polish or something?
_________________
Fanget av begravelsen
pines vi av guds godhet
ingen flammer, intet hat
de hadde rett vi kom til Helvete...

~ Burzum - Hvis Lyset Tar Oss

Edited By FinneousPJ on 02/21/06 18:23

Quote: Mobility isn't worth much either.

So if I drop dodge and mobility it gives me 2 more feats, that sounds interesting. But why it isn't worth ?

Quote: Was the language in the picture Polish or something?

Yep, its Polish (dont even try do read ).

Quote: I feel your pain!

In my country ppl used to say: "it suits like saddle to pig" "So if I drop dodge and mobility it gives me 2 more feats, that sounds interesting. But why it isn't worth ?"
Dodge adds +1 AC against current target/last attacker, not much. Mobility adds +4 AC against AoOs. If you're worried about people getting AoOs when you're casting in battle, ICC, not Mobility, is the solution. If you want the AC, get (Improved) Expertise. IE brings me to the point of 18 starting DEX, which I'd change to 17 and pump up INT to 14 anyway. There's also Toughness to boost your poor HP to consider.

Polish is cool, I once knew a Polish guy online

Your sig, Bathory - A Fine Day to Die, eh? Great, I already love you
_________________
Fanget av begravelsen
pines vi av guds godhet
ingen flammer, intet hat
de hadde rett vi kom til Helvete...

~ Burzum - Hvis Lyset Tar Oss
Quote: Posted 02/21/06 18:35:36 (GMT) -- Nekroskop_


So if I drop dodge and mobility it gives me 2 more feats, that sounds interesting. But why it isn't worth ?

The main reason is because you have Tumble. Dodge is just +1 to AC vs. 1 opponent, mobility only helps against AoO's while moving, but with Tumble at 17+, you will avoid them with a tumble check anyway. So Mobilty isn't gaining you anything.

Neither Mobility nor Tumble help against AoO's due to casting in combat, for that either use Defensive Casting mode or take ICC. But this build shouldn't be casting a lot of spells in combat, it should buff up and start hacking away.

TM