Introduction:
Whisper of the Forest

Ranger/Bard/HS -- a theme/RP build (yes ). Decent Bard Song, Hide/MS in 60s when buffed, decent AB, AC is fairly weak but decent when DEX is buffed. Damage output is respectable, in testing I killed a 15/- DR opponent without much trouble. Great selection of skills, too few skill points. But hey, it's always like that, isn't it?

Playable 1 to 40, PvM

Race: Human

Alignment: Chaotic Neutral (any non-evil, non-lawful)

Attributes:

Starting
--------
14 Strength
12 Dexterity
12 Constitution
12 Intelligence
14 Wisdom
14 Charisma

Ending
------
26 Strength
12 Dexterity
12 Constitution
12 Intelligence
14 Wisdom
14 Charisma

Levels:

Guide
-----

1. Ranger1 - Knockdown/Weapon Focus * FE
2. Bard1
3. Ranger2 - Iron Will
4. Ranger3
5. Ranger4
6. Bard2 - Lingering Song
7. Ranger5 * FE
8. Bard3
9. Bard4 - Alertness
10. HS1 * Curse Song
11. Ranger6
12. HS2 - Metamagic
13. Ranger7
14. Ranger8
15. Ranger9 - Blind-Fight
16. Ranger10 * FE
17. HS3
18. Ranger11 - Toughness
19. Ranger12
20. HS4
21. Bard5 - Epic Weapon Focus
22. Bard6
23. Bard7
24. Bard8 - Armor Skin
25. Bard9
26. Bard10
27. Bard11 - Great Strength I
28. Ranger13
29. Ranger14
30. Ranger15 - Epic Fortitude * FE
31. Ranger16
32. Ranger17
33. Ranger18 - Great Strength II
34. Ranger19
35. Ranger20 * FE
36. Ranger21 - Bane of Enemies
37. Bard12
38. Bard13
39. Bard14 - Epic Prowess
40. HS5 * Epic Skill Focus: Move Silently

NOTE: for the Metamagic feat Empower Spell is recommended.

Designed to be dual-wielding in Studded Leather (+2/+6); Empowered Cat's from Ranger and Cat's Grace from HS will buff your DEX to be good enough. Dual-wielding light weapons allows you the chance to switch to a shield when needed. Two-Handed Weapon with Full Plate is possible, though not recommended.

Here's a chart for different pre-epic level spreads.

Bard 8/Ranger 11/HS 1:
Curse Song, 17 BAB, stronger Bard Song

base saves:
11
9
11

Ranger 12/Bard 8:
no Curse Song, 18 BAB, stronger Bard Song

base saves:
10
10
10

Ranger 12/Bard 4/HS 4:
Curse Song, 28 BAB, weaker Bard Song

base saves:
12
10
12

base saves are saves without ability/feat/epic bonuses.

Distribution
------------
Ranger 21/Bard 14/Harper Scout 5

Statistics:

AB
--
28 Base
+8 Strength
+3 Epic Weapon Focus
+1 Epic Prowess
--
40
+4 Greater Magic Weapon
+2 Bard Song
+2 War Cry
+2 Bull's Strength
+1 Aid
--
51

+2 vs. FEs

Damage
------
1-6 (Short Sword)
+8 Strength
--
9-14 main hand
+2 Bull's Strength
--
11-16

1-6 (Short Sword)
+4 Strength /2
--
5-10
+1 Bull's Strength
--
6-11

+5 +2d6 vs. FEs
+4 GMW
+3 Bard Song
+2 War Cry
--
+14 +2d6
--
+16-26

AC
--
10 Base
+1 Dexterity
+8 Tumble
+2 Armor Skin
+2 Leather Armor
(+3 Tower Shield)
--
23 (26)
+5 Empowered Cat's Grace + the HS one on decent rolls
+4 Mage Armor
+4 Bard Song
+4 Haste
--
40 (43)

HP
--
21d10 Ranger
14d6 Bard
5d6 Harper Scout
--
324
+40 Constitution
+40 Toughness
--
404

Saves
-----
25 Fortitude
23 Reflex
26 Will

Skills (246 points)
------
01 (02) Disable Trap (2 points CC)
43 (51) Discipline
33 (34) Hide
06 (27?) Lore
43 (44) Move Silently
01 (02) Open Lock (2 points CC)
08 (10) Persuade
04 (06) Search
19 (20) Set Trap
39 (40) Spellcraft
40 Tumble

7 points left over.

Edited by Kail Pendragon: added class split to title
_________________
The world is grey, the mountain's old
The forge's fire is ashen and cold
No harp is wrung, no hammer falls
The darkness dwells in Druin's halls...

~ Summoning - Khazad-Dúm

Edited By Kail Pendragon on 04/10/06 00:42

Nice goings, Finn. you forgot to include the class/lvl distribution in the topic, but Grip will fix.

A bit late BoE, but with his other availible powers it doesn't really matter. Gets okay saves, the choice between nice damage from 2 weapons or okay AC from shield. I liked the added bonus of Empowering the rangers Cats Grace. Nice.

All in all, buddy, a good, well-balanced character, which seems versatile and fun. Efficient stat-spread.
_________________
I see the fear you have inside, you can run but never hide.
I will hunt you down and tear you limb from limb.

I run the Pre-Epic Builders guild. Join and share your experience. I had the honour to see the build before it got posted, and to discuss it with Finn in the middle of the night. Thumbs up on this one Finn. A pride for the Harper Scouts secret society.

A note for those who want to go plate, weapon and shield, drop starting DEX to 8 and pump CON and INT to 14. Also, just a few ranks in UMD gives the possibility to use any scroll in game IIRC.

Kudos to ya buddy!

Cheers,
Kail
Quote: Posted 03/04/06 21:10:29 (GMT) -- FinneousPJ
... Great selection of skills, too few skill points. But hey, it's always like that, isn't it?

...

Starting
--------
14 Strength
12 Dexterity
12 Constitution
12 Intelligence
14 Wisdom
14 Charisma

Ending
------
26 Strength
12 Dexterity
12 Constitution
12 Intelligence
14 Wisdom
14 Charisma

Levels:

Guide
-----

1. Ranger1 - Knockdown/Weapon Focus * FE
2. Bard1
3. Ranger2 - Iron Will
4. Ranger3
5. Ranger4
6. Bard2 - Lingering Song
7. Ranger5 * FE
8. Bard3
9. Bard4 - Alertness
10. HS1 * Curse Song
11. Ranger6
12. HS2 - Metamagic
13. Ranger7
14. Ranger8
15. Ranger9 - Blind-Fight
16. Ranger10 * FE
17. HS3
18. Ranger11 - Toughness
19. Ranger12
20. HS4
21. Bard5 - Epic Weapon Focus
22. Bard6
23. Bard7
24. Bard8 - Armor Skin
25. Bard9
26. Bard10
27. Bard11 - Great Strength I
28. Ranger13
29. Ranger14
30. Ranger15 - Epic Fortitude * FE
31. Ranger16
32. Ranger17
33. Ranger18 - Great Strength II
34. Ranger19
35. Ranger20 * FE
36. Ranger21 - Bane of Enemies
37. Bard12
38. Bard13
39. Bard14 - Epic Prowess
40. HS5 * Epic Skill Focus: Move Silently

NOTE: for the Metamagic feat Empower Spell is recommended.

Designed to be dual-wielding in Studded Leather (+2/+6); Empowered Cat's from Ranger and Cat's Grace from HS will buff your DEX to be good enough. Dual-wielding light weapons allows you the chance to switch to a shield when needed. Two-Handed Weapon with Full Plate is possible, though not recommended.

...

Skills (246 points)
------
01 (02) Disable Trap (2 points CC)
43 (51) Discipline
33 (34) Hide
06 (27?) Lore
43 (44) Move Silently
01 (02) Open Lock (2 points CC)
08 (10) Persuade
04 (06) Search
19 (20) Set Trap
39 (40) Spellcraft
40 Tumble

7 points left over.
very nicely done. i am a fan of rangers, and harper scouts. this was very nicely put together. the addition of bard, HS and ranger together comes out with a strong melee presence.

the only points i wish to make are as follows. they are minor, and purely technical.

you don't have heavy armour, so you need to drop a feat in exchange for picking this up. i would have to say knockdown or epic fort would be the ones to go. i was tempted to say empower spell, but the usefulness of empowering bulls is kinda important. even and empowered cats is still useful, although with the HS cats its not as necessary in heavy armour (between the two, empowered cats loses its importance).
also, if going this route, dropping dex to 8. two cats will get you to 12 at least (enough for plate) and then put the extra points into con and int. this also nets you more HP and skillpoints. you can then max taunt, which would give you another advantage. i would stick with the single weapon and shield, even in heavy amour, to give you a really strong tank. a taunting, singing, tank striking from the shadows, with extra strength and 50% concealment, only retreating to let the enemy fall into traps and allow the panther companion (buffed with bulls, cats, mage armour, improv vis, greater magic fang, haste and aid) to rack up some crazy sneak damage. now that is a fight is just brutal.

i do like the two weapon aspect, but when you need a good tank this one good put up a good fight for quite some time. very impressive. also, i thought this combo was done before, but i cannot find it. with that being the case, the congrats must be piled a little higher.

well done.

-c

ps: a bard can cast all arcane spells from scrolls without any UMD, for those who didn't know. this makes this chars job even easier, and can even lead to being a sort of simple group buffer using many scrolls of bulls, cats, endurance, impr invis, gmw, flame weapon, etc. adding a little flame damage to your pet isn't a bad idea either. the possibilities just keep adding up with this build. buffing a bear with stoneskin woudl make a nice meat shield for the dual-wielding version of this build. the more i think about this, the more i like it. -cs
_________________
“If you bring a Ranger with you, it is well to pay attention to him...”

Edited By christian.schnabel on 03/05/06 05:54

O'Griphook, mighty Lord of the Night, forever wilt I praise thy dreaded name~

Edit the class levels in, please

Grim is right about a late BoE, but I wanted some early Bard/HS levels, so it couldn't be help really.

Thanks.

Thanks to Kail, too. Yeah, dropping DEX to 8 is a good idea if you want to tank with a plate. I just enjoy dual-wielding because the

Quote: 
+5 +2d6 vs. FEs
+4 GMW
+3 Bard Song
+2 War Cry
--
+14 +2d6
--
+16-26

is added to both weapons and it piles up fairly quickly Full Plate/Shield tank, I'll try that...

I couldn't find any Ranger/Bard/HSs on the search engine, though it wouldn't be the first time a build didn't turn up.

Thanks for all the praises Christian. You're right about Bards casting from scrolls, however in order to use Cleric spells you need to have enough UMD to bypass the Usable By: Cleric restriction. I don't think you need much, though.

Thank you all!
_________________
The world is grey, the mountain's old
The forge's fire is ashen and cold
No harp is wrung, no hammer falls
The darkness dwells in Druin's halls...

~ Summoning - Khazad-Dúm It's cool, but you wouldn't be happy if you faced a nasty Dwarven Defender with Damage Reduction of 30 or 27

Edited By Thaxll'ssyllia on 03/05/06 17:52

According to the Grimoire Rangers do not get Heavy Armor Profiency for free. This is true for Druids, Barbarians, Bards and Rogues too, as well as Monks & Sorcerers/Wizards.

Quote: meself
Damage
------
1-6 (Short Sword)
+8 Strength
--
9-14 main hand
+2 Bull's Strength
--
11-16

1-6 (Short Sword)
+4 Strength /2
--
5-10
+1 Bull's Strength
--
6-11

+5 +2d6 vs. FEs
+4 GMW
+3 Bard Song
+2 War Cry
--
+14 +2d6
--
+16-26

FYI, that makes 27-42 damage on main hand and 22-37 on off hand. As good as any Fighter in the realms If you're still not convinced, go for the 2-handed weapon.

2-12 Greatsword
+12 Strength
--
14-24
+3 Bull's Strength
--
17-27
+5 +2d6 vs. FEs
+4 GMW
+3 Bard Song
+2 War Cry
--
+16-26
--
33-53

Suddenly 30/- DR doesn't seem all that scary.

Thanks for the comments.

EDIT: ch33t, you edited your Heavy Armor comment away!
_________________
The world is grey, the mountain's old
The forge's fire is ashen and cold
No harp is wrung, no hammer falls
The darkness dwells in Druin's halls...

~ Summoning - Khazad-Dúm

Edited By FinneousPJ on 03/05/06 17:58

Quote: Posted 03/04/06 21:10:29 (GMT) -- FinneousPJ

...

6. Bard2 - Lingering Song

...

10. HS1 * Curse Song

...

Skills (246 points)
------
01 (02) Disable Trap (2 points CC)
43 (51) Discipline
33 (34) Hide
06 (27?) Lore
43 (44) Move Silently
01 (02) Open Lock (2 points CC)
08 (10) Persuade
04 (06) Search
19 (20) Set Trap
39 (40) Spellcraft
40 Tumble

7 points left over.
one problem i just noticed - when all is said and done, where are the skill points allocated to perform?

-c
_________________
Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup.
Quote: Posted 03/06/06 04:12:53 (GMT) -- christian.schnabel

Quote: Posted 03/04/06 21:10:29 (GMT) -- FinneousPJ

...

6. Bard2 - Lingering Song

...

10. HS1 * Curse Song

...

Skills (246 points)
------
01 (02) Disable Trap (2 points CC)
43 (51) Discipline
33 (34) Hide
06 (27?) Lore
43 (44) Move Silently
01 (02) Open Lock (2 points CC)
08 (10) Persuade
04 (06) Search
19 (20) Set Trap
39 (40) Spellcraft
40 Tumble

7 points left over.
one problem i just noticed - when all is said and done, where are the skill points allocated to perform?

-c


Good point. They aren't there Well, that's a skill spread you can use if you don't want Bard Song I'll let just let people make their own skill spreads, damn. Thanks.
_________________
The world is grey, the mountain's old
The forge's fire is ashen and cold
No harp is wrung, no hammer falls
The darkness dwells in Druin's halls...

~ Summoning - Khazad-Dúm