A variation on my Holy Imploder build, with more caster lvls, zen archery and WS/EWS: club bug exploiting (thanks Finn for reminding me of that)

Nothing really fancy, but a solid cleric build nonetheless. Implosion DC is higher too, which never hurts...not you at least (well, if you are careful enough to aim it well, untill 1.67 patch comes out).

Cat's Grace from War domain will take care of your lowish DEX score. With Divine power, AoV and Bull's STR you'll cap your STR everytime. Tumble is maxed at 21 to minimize AoO while moving in combat.

Enjoy the build and the nuking.


Holy Nuker - Cleric(32), Champion of Torm(6), Fighter(2)
Human, any non-evil alignment
Playable 1-40 PvM, untested PvP

STR: 12
DEX: 9
CON: 14
WIS: 17 (36)
INT: 14
CHA: 8

Hitpoints: 456
Skillpoints: 215
Saving Throws (Fortitude/Will/Reflex): 30/37/20
Saving Throw bonuses: Spells: +9
BAB: 25
AB (max, naked): 30 (melee), 39 (ranged)
AC (naked/mundane armor/shield only): 15/26 ( easily 28 once you cast Cat's Grace)
Spell Casting: Cleric(9)
Spells DC: 23 +spell lvl
Spells DC (evocation): 29 +spell lvl
Spells DC (implosion): 41 (44 w/ lucky empowered owl's wis, 47 w/ capped WIS)


SKILLS

Concentration 43(45), Discipline 42(43), Spellcraft 43(45), Tumble 21(20), 45 points leftover


LVL UP GUIDE

01: Cleric(1): Blind Fight, Spell Focus: Evocation, Domain Trickery, Domain War
02: Fighter(1): Weapon Focus: Club
03: Cleric(2): Extend Spell
04: Cleric(3): WIS+1, (WIS=18)
05: Cleric(4)
06: Cleric(5): Zen Archery
07: Cleric(6)
08: Cleric(7): WIS+1, (WIS=19)
09: Cleric(8): Empower Spell
10: Cleric(9)
11: Cleric(10)
12: Champion of Torm(1): WIS+1, Greater Spell Focus: Evocation, (WIS=20)
13: Cleric(11)
14: Cleric(12)
15: Cleric(13): Improved Critical
16: Cleric(14): WIS+1, (WIS=21)
17: Cleric(15)
18: Cleric(16): Toughness
19: Cleric(17)
20: Cleric(18): WIS+1, (WIS=22)
21: Cleric(19): Epic Weapon Focus: Club
22: Champion of Torm(2): Great Wisdom I, (WIS=23)
23: Cleric(20)
24: Fighter(2): WIS+1, Weapon Specialization: Club, Epic Weapon Specialization: Club, (WIS=24)
25: Cleric(21)
26: Cleric(22)
27: Champion of Torm(3): Epic Spell Focus: Evocation, {Smite Evil}
28: Cleric(23): WIS+1, Great Wisdom II, (WIS=26)
29: Cleric(24)
30: Cleric(25): Epic Prowess
31: Cleric(26): Great Wisdom III, (WIS=27)
32: Champion of Torm(4): WIS+1, Great Wisdom IV, (WIS=29)
33: Cleric(27): Great Wisdom V, (WIS=30)
34: Cleric(28)
35: Cleric(29): Great Wisdom VI, (WIS=31)
36: Cleric(30): WIS+1, Armor Skin, (WIS=32)
37: Cleric(31)
38: Champion of Torm(5)
39: Champion of Torm(6): Great Wisdom VII, Great Wisdom VIII, (WIS=34)
40: Cleric(32): WIS+1, Great Wisdom IX, (WIS=36)


Feedback and constructive criticism is, as usual, gladly appreciated.

Cheers,
Kail
_________________
Dilegua notte
Tramontate stelle
Tramontate stelle
All'alba vincerò
Vincerò
Vincerò

Edited By Kail Pendragon on 03/12/06 14:53

I think you could get WS in pre-epic and EWS on a CoT bonus feat in epic.
_________________
The world is grey, the mountain's old
The forge's fire is ashen and cold
No harp is wrung, no hammer falls
The darkness dwells in Druin's halls...

~ Summoning - Khazad-Dúm Indeed Finn, it costs -1 will/ref saves or -1 fort/ -2 ref if moving the single CoT lvl in epic. Here we go:

Cleric(32), Champion of Torm(6), Fighter(2), Human

STR: 12
DEX: 9
CON: 14
WIS: 17 (36)
INT: 14
CHA: 8

Hitpoints: 456
Skillpoints: 215
Saving Throws (Fortitude/Will/Reflex): 30/36/19
Saving Throw bonuses: Spells: +9
BAB: 25
AB (max, naked): 30 (melee), 39 (ranged)
AC (naked/mundane armor/shield only): 15/26
Spell Casting: Cleric(9)


Concentration 43(45), Discipline 42(43), Spellcraft 43(45), Tumble 21(20), 45 points leftover

01: Cleric(1): Blind Fight, Spell Focus: Evocation, Domain Trickery, Domain War
02: Fighter(1): Weapon Focus: Club
03: Cleric(2): Extend Spell
04: Cleric(3): WIS+1, (WIS=18)
05: Cleric(4)
06: Cleric(5): Zen Archery
07: Fighter(2): Weapon Specialization: Club
08: Cleric(6): WIS+1, (WIS=19)
09: Cleric(7): Empower Spell
10: Cleric(8)
11: Cleric(9)
12: Champion of Torm(1): WIS+1, Greater Spell Focus: Evocation, (WIS=20)
13: Cleric(10)
14: Cleric(11)
15: Cleric(12): Improved Critical
16: Cleric(13): WIS+1, (WIS=21)
17: Cleric(14)
18: Cleric(15): Toughness
19: Cleric(16)
20: Cleric(17): WIS+1, (WIS=22)
21: Cleric(18): Epic Weapon Focus: Club
22: Champion of Torm(2): Epic Weapon Specialization: Club
23: Cleric(19)
24: Cleric(20): WIS+1, Great Wisdom I, (WIS=24)
25: Cleric(21)
26: Cleric(22)
27: Champion of Torm(3): Epic Spell Focus: Evocation, {Smite Evil}
28: Cleric(23): WIS+1, Great Wisdom II, (WIS=26)
29: Cleric(24)
30: Cleric(25): Epic Prowess
31: Cleric(26): Great Wisdom III, (WIS=27)
32: Champion of Torm(4): WIS+1, Great Wisdom IV, (WIS=29)
33: Cleric(27): Great Wisdom V, (WIS=30)
34: Cleric(28)
35: Cleric(29): Great Wisdom VI, (WIS=31)
36: Cleric(30): WIS+1, Armor Skin, (WIS=32)
37: Cleric(31)
38: Champion of Torm(5)
39: Champion of Torm(6): Great Wisdom VII, Great Wisdom VIII, (WIS=34)
40: Cleric(32): WIS+1, Great Wisdom IX, (WIS=36)


Thanx for the tip Finn. I somehow overlooked it.

Cheers,
Kail
_________________
Stand and fight, live by your heart
Always one more try, I'm not afraid to die
Stand and fight, say what you feel
Born with a Heart of Steel! Good to see life here again, even if it is a bringer of death. Well, Kail, this is the forum for exploiting, and this is it, this is really it. I knew about it, but never actually tested it. EWS with 2 fighter Levs. Cool.
Keep this guy away from me until he learns to aim. Aside from that, good goings again.
_________________
I see the fear you have inside, you can run but never hide.
I will hunt you down and tear you limb from limb.

I run the Pre-Epic Builders guild. Join and share your experience. Why does that happens? when I've made fighters I need 4 levels for WS...... the CoT levels replace the BAB count on the fighter for WS or what?

EDIT: Forget about me asking, I just read the club exploit somewhere else.

Cool trick.

Edited By Thaxll'ssyllia on 03/12/06 23:47

nm cleaned my glasses and READ!!

Good build. Will have to try the exploit! Does anyone know why it works?

Edited By avado on 03/13/06 01:41

The feats.2da supplied with the game doesn't have a level requirement for WS: Club.
_________________
The world is grey, the mountain's old
The forge's fire is ashen and cold
No harp is wrung, no hammer falls
The darkness dwells in Druin's halls...

~ Summoning - Khazad-Dúm One question - you have:
Quote: 
Spells DC: 23 +spell lvl
Spells DC (evocation): 29 +spell lvl
Spells DC (implosion): 41 (44 w/ lucky empowered owl's wis, 47 w/ capped WIS)

Shouldn't the Implosion DC be 29 + 9 = 38? The 41 woud be with Empowered Owls, and the max should be 44.

And the club trick is fun, but given both the low melee DC and all the bonus damage he can get from buffs, maybe he would be better served by a helping of Monk cheese instead of the fighter level, and putting some WF on a ranged weapon to help the Zen Archery.

TM

Edited By Tattoed Monk on 03/13/06 15:10

AFAIK Implosion has an extra +3 on DC.
_________________
The world is grey, the mountain's old
The forge's fire is ashen and cold
No harp is wrung, no hammer falls
The darkness dwells in Druin's halls...

~ Summoning - Khazad-Dúm
Quote: Posted 03/13/06 15:18:27 (GMT) -- FinneousPJ

AFAIK Implosion has an extra +3 on DC.
Ah, that's what I was missing. It's not mentioned in the Grimoire.

TM I pick monk cheese over fighter...wondering what the club bug is...and sp?

Edited By Athena-light on 03/13/06 17:37

The "club bug" is the possibility to take WS: club with only 1 FTR lvl and +4 BAB. The requirement for lvl 4 FTR has been left out by mystake, presumably.

SP is not really needed with 32 caster lvls. If one wants it he can try to squeeze it in, but it has a cost (three feats have to be given up).

Implosion has indeed a nice +3 DC on it, as Finn pointed out. And with the next patch it won't affect the caster any longer

What is a low melee DC, Tattoed Monk? If you mean AB, you easily cap at 56 AB with all buffs on, it ain't bad IMO. And WS/EWS damage bonus is undispellable even by Mords, meaning I like to have it and anymore it's always a +6 dmg per hit. I thought about WF/EWF on a ranged weapon to help Zen Archery, but I felt that that way the melee AB would have been too low. And anyhow, there's some coolness factor in smashing infidel skulls with a big club
On a slightly more serious note, this build is a modification of a similar one, as noted above, so that's why I stayed with the classes.

This said, the idea of monk cheese is a good one. Just take monk in epic only, not to hurt AB. I'd say 22nd and 37th lvl. I'll see how it turns out to be.

Thanks all for the feedback guys.

Cheers,
Kail
_________________
To hear the sound of Freedom, many gave their lives
They fought for you and me
Those memories will always live inside us, and now it's our time to be free