Heart of Evil (Fighter 4 / Sorcerer 10 / Blackguard 26)

Human
Playable 1-40, PvM

Str 16 (31)
Dex 12
Con 14
Wis 8
Int 12
Cha 14 (15)

1 Fighter (1) - Knockdown, Power Attack, Cleave
2 Fighter (2) - Toughness
3 Sorc (1) - Weapon Focus: Greatsword
4 Sorc (2) - STR 17
5 Sorc (3)
6 Sorc (4) - Still Spell
7 Sorc (5)
8 Sorc (6) - STR 18
9 Sorc (7) - Empower Spell
10 Sorc (8)
11 BG (1)
12 BG (2) - Blind Fight, STR 19
13 BG (3)
14 BG (4)
15 BG (5) - Divine Shield
16 BG (6) - STR 20
17 BG (7)
18 BG (8) - Divine Might
19 BG (9)
20 BG (10) - CHA 15

21 Sorc (9) - Great Strength I
22 Sorc (10)
23 BG (11)
24 BG (12) - Great Strength II, STR 23
25 BG (13) - Epic Weapon Focus: Greatsword*
26 Fighter (3)
27 Fighter (4) - Weapon Specialization: GS, Epic Weapon Specialization: GS
28 BG (14) - STR 24
29 BG (15)
30 BG (16) - Great Strength IV, Epic Prowess*
31 BG (17)
32 BG (18) - STR 26
33 BG (19) - Great Strength V, Epic Fiend*
34 BG (20)
35 BG (21)
36 BG (22) - Great Strength VI, Armor Skin*, STR 29
37 BG (23)
38 BG (24)
39 BG (25) - Great Strength VII, Improved Sneak Attack I*
40 BG (26) - STR 31

Naked
AB 40 - (BAB 26 + Str 10 + WF 1 + EWF 2 + EP +1)
AC 25 - (Base 10 + Plate 8 + Dex 1 + Armor Skin 2 + Tumble 4)

Buffed
AB 48 - (40 + Empowered Bulls Str 3 + BG Bulls 2 + Greater Magic Weapon 3)
AC 34 - (25 + Mage Armor 4 + Divine Might (buffed) 5)

Fortitude 26
Reflex 18
Wisdom 20
(+2 versus spells if spellcraft at 10)
(Eagles splendor helps saves as well)

Damage (buffed) 48
[Greatsword 2d6 (7) + Str 15 + flameweapon 1d4+10 (12) + Divine Might 5 + WS 6 + GMW 3]

Sneak Die: 9d6

Skills to Consider: Taunt, Discipline, Spellcraft (10), Tumble (cc20) Concentration (13), Bluff or Intimidate.
(Tailor for individual tastes and Mods)
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This is my attempt at a Blackguard build.
I was looking for something that was Blackguard-heavy; getting 10 levels pre-epic. I also wanted some spell-casting abilities and considered Bard and Cleric. In the end, I went with Sorcerer because it gave good synergy with Charisma and 5th level spell with only 10 caster levels (as opposed to Bard). And Cleric would have spread my stats too thin.

- Your buffs will easily be dispelled (except for Flame Weapon), so be aware if it.
- Even with weak-to-mediocre sneak damage, use Knockdown to hasten your enemies trip to the icy embrace of death.
- As always, keep a sword and board for emergencies.
- You could take a point out of strength at put in charisma if you don't like odd stat scores, but since you will be casting stat buffs, I wasn't too concerned about it.
- A good alternate to the Greatsword would be a longsword for the extra Shield AC.

Suggested spell castings
Lvl 1: Identify, Summon Creature I (early on), Mage Armor, Protection from Alignment
Lvl 2: Flame Weapon, (stilled) True Strike
Lvl 3: Greater Magic Weapon
Lvl 4: (empowered) Bulls Strength, (empowered) Eagles Splendor, (stilled Haste)
Lvl 5: (stilled) Improved Invisibility

Cons:
- Fragile early on; gets easier after you can cast Flame Weapon
- Weaker than average AB - buffs help a little
- Weaker than average AC - buffs help a little here as well
- not many skill points to spread around
- some buffs need to be cast naked due to spell failure

Anyway, as always, all comments and suggestions welcome.

Cheers

Edited By dmuzzy on 03/17/06 13:56

Nice, first of its kind according to the search engine, this class mix!

What's the story behind 31 STR? Change the last GSTR to ESF: Taunt, that's always a good feat to have (if not, a saving throw booster wouldn't hurt either)! Or GCHA to get an even Charisma score (as you said), though I don't find that too important... Nay, I'd pick the ESF. Other than that, I have no complaints whatsoever.

I like overall. I'd hardly call your AB weaker than average. AC isn't too great, but not the worst either. One could change the WoC to a one-hander too, and use a shield (like you said... )

You forgot a few things. HP: 460 and SP: 166 (quickly calculated). The Skill Points are dreadfully low :<

Good job anyhow.
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The world is grey, the mountain's old
The forge's fire is ashen and cold
No harp is wrung, no hammer falls
The darkness dwells in Druin's halls...

~ Summoning - Khazad-Dúm Depending on what world you play on, Summons might have their spell duration cut. When it comes to a 1st level Summon Creature spell, I think I preffer the Shelgarn's Persistant Blade better. You can Flame + Keen it. Thanks for the catch on the HP and skills; I must have went over it 3 or 4 times trying to see if I missed anything before posting...must be old age

Yes, the lack of skill points is frustrating. With cross-classing Tumble and keeping Discipline up, Taunt doesn't catch up till mid-epic. I also wanted to put points in Intimidate and/or Persuade, but I guess you can't have everything. (or much of anything in this build )

About the 31 Strength... I went back and forth on that one for quite a while trying to decide which way would be best to end it. My thinking was this: There is a 50% chance that my Bull's strength will come up odd. eg, If rolled a 5, then I would have a Strength of 36. Of course, I could just as easily roll a 4 and end up with a Strength of 35. In the end, I figured I'd just leave it odd for times that I rolled an odd Bulls Strength.

After letting it mull around in my brain for a while, I think that it might be best to put Strength at 30 and Charisma at 16 as this will net you another 3rd level spell casting. But your other suggestions would be good as well, depending on style of play and available items.

Thanks for the input. 30 and 16 is the way to go. Your extra CHA will also benefit your BG abilities too. It's easy enought to max out your STR buffs with Items and Spells. That one STR point will not aid you as much as the extra CHA point would. Also with stackable Bulls', the point is moot. You'll be casting two, and thus, should you get 2 * 5 = 10 you'd want to have an even base score
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The world is grey, the mountain's old
The forge's fire is ashen and cold
No harp is wrung, no hammer falls
The darkness dwells in Druin's halls...

~ Summoning - Khazad-Dúm True strike is a lvl 1 spell.
If i recall correctly you don't have to still it because it has no somatic component.
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I generally avoid temptation, unless I can't resist it...
Quote: Posted 03/22/06 20:54:54 (GMT) -- Mick Dagger

True strike is a lvl 1 spell.
If i recall correctly you don't have to still it because it has no somatic component.

You are correct. Thanks for the correction; sorry about that.
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Oh, and here is the revised build with the new stat allocations.

Str 16 (30)
Dex 12
Con 14
Wis 8
Int 12
Cha 14 (16)

1 Fighter (1) - Knockdown, Power Attack, Cleave
2 Fighter (2) - Toughness
3 Sorc (1) - Weapon Focus: Greatsword
4 Sorc (2) - STR 17
5 Sorc (3)
6 Sorc (4) - Still Spell
7 Sorc (5)
8 Sorc (6) - STR 18
9 Sorc (7) - Empower Spell
10 Sorc (8)
11 BG (1)
12 BG (2) - Blind Fight, STR 19
13 BG (3)
14 BG (4)
15 BG (5) - Divine Shield
16 BG (6) - STR 20
17 BG (7)
18 BG (8) - Divine Might
19 BG (9)
20 BG (10) - CHA 15

21 Sorc (9) - Great Charisma I
22 Sorc (10)
23 BG (11)
24 BG (12) - Great Strength I, STR 22
25 BG (13) - Epic Weapon Focus: Greatsword*
26 Fighter (3)
27 Fighter (4) - Weapon Specialization: GS, Epic Weapon Specialization: GS
28 BG (14) - STR 23
29 BG (15)
30 BG (16) - Great Strength II, Epic Prowess*
31 BG (17)
32 BG (18) - STR 25
33 BG (19) - Great Strength III, Epic Fiend*
34 BG (20)
35 BG (21)
36 BG (22) - Great Strength IV, Armor Skin*, STR 28
37 BG (23)
38 BG (24)
39 BG (25) - Great Strength V, Improved Sneak Attack I*
40 BG (26) - STR 30
Quote: Posted 03/22/06 20:54:54 (GMT) -- Mick Dagger

True strike is a lvl 1 spell.
If i recall correctly you don't have to still it because it has no somatic component.

True...however by having still/silent spell you can use all your 1st & 2nd level spell slots available for TSing!
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Grrr...hear my roar!!! True strike can be Silenced and Quickened.

It can not be Stilled, Extended, Empowered or Maximized.

So if you have the feats, you can fill your lvl 1, 2 and 5 slots with TS.
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I generally avoid temptation, unless I can't resist it...