Divine Archer (Paladin 1 / Cleric 29 /Champion of Torm 10)

Playable from level 1-40
PvM: Yes
PvP: Untested

Race: Human
Alignment: Lawful Good
Domains: Healing, War

Starting (Ending)

Str 14
Dex 8
Con 14
Int 12
Wis 15 (26)
Cha 14 (26)


Feats and Abilities

1 Pal 1 Point Blank Shot, Weapon Focus (Longbow)
2 Clr 1
3 Clr 2 Toughness
4 Clr 3 Wis = 16
5 Clr 4
6 Clr 5 Zen Archery
7 Clr 6
8 Clr 7 Wis = 17
9 Clr 8 Weapon Focus (any melee wpn)
10 CoT 1
11 CoT 2 Power Attack
12 Clr 9 Divine Might, Wis = 18
13 Clr 10
14 Clr 11
15 Clr 12 Improved Critical (Longbow)
16 Clr 13 Wis = 19
17 Clr 14
18 Clr 15 Divine Shield
19 Clr 16
20 CoT 3 Cha = 15
21 CoT 4 Great Cha I, Great Wis I, Wis = 20, Cha = 16
22 CoT 5
23 CoT 6 Great Wis II, Wis = 21
24 CoT 7 Great Cha II, Cha = 18
25 CoT 8 Great Wis III, Wis = 22
26 Clr 17
27 Clr 18 Great Cha III, Cha = 19
28 Clr 19 Cha = 20
29 Clr 20
30 Clr 21 Great Cha IV, Cha = 21
31 Clr 22
32 Clr 23 Great Wis IV, Wis = 23, Cha = 22
33 CoT 9 Epic Weapon Focus (Longbow)
34 Clr 24
35 Clr 25
36 Clr 26 Great Cha V, Great Wis V, Wis = 24, Cha = 24
37 Clr 27
38 Clr 28
39 CoT 10 Great Cha VI, Great Wis VI, Wis = 25, Cha = 25
40 Clr 29 Great Wis VII, Wis = 26, Cha = 26


Skills

1 Pal 1 Concentration = 4, Discipline = 4, Persuade = 4, Tumble = 2
9 Clr 8 Conc = 12, Disc = 4, Pers = 4, Spellcraft = 12, Tumb = 6, Save 4
11 CoT 2 Conc = 12, Disc = 14, Pers = 4, Spellcraft = 12, Tumb = 7
19 Clr 16 Conc = 22, Disc = 14, Pers = 4, Spellcraft = 22, Tumb = 11, Save 4
25 CoT 8 Conc = 22, Disc = 28, Pers = 4, Spellcraft = 22, Tumb = 14, Save 8
32 Clr 23 Conc = 35, Disc = 28, Pers = 4, Spellcraft = 35, Tumb = 17, Save 4
33 CoT 9 Conc = 35, Disc = 36, Pers = 4, Spellcraft = 35, Tumb = 17
38 Clr 28 Conc = 41, Disc = 36, Pers = 4, Spellcraft = 41, Tumb = 20, Save 2
39 CoT 10 Conc = 41, Disc = 42, Pers = 4, Spellcraft = 41, Tumb = 20
40 ClR 29 Conc = 43, Disc = 42, Pers = 4, Spellcraft = 43, Tumb = 20


HP (Max-Rolled) = 462

AC (Full Plate) = 21

AB (Longbow) = +37/32/27/22

Damage = 1d8 Piercing Damage (Critical: 19-20 /x3)

Saves (Fort / Refl / Will) = 43 / 33 / 42

When using Divine Might:
+8 Divine Damage

When using Divine Shield:
AC = 29

When Using Divine Wrath:
AB = +42/37/32/27
+5 Divine Damage
Saves (Fort / Refl / Will) = 45 / 35 / 47

When using Battle Master (War Domain Powers):
HP = 582
AC = 23
AB = +43/38/33/28
+6 Bludgeoning Damage
Saves (Fort / Refl / Will) = 43 / 33 / 42

When using all these feats:
HP = 582
AC = 31
AB = +48/43/38/33
Damage = 1d8 Piercing +6 Bludgeoning +13 Divine
Saves (Fort / Refl / Will) = 48 / 38 / 47

I can't garantee that those numbers are correct but this is what the character sheet tells me. If anyone knows better please enlighten me.

There are also alot of Cleric spells like Divine Power and Eagles Splendor that will buff you even more, but i don't have the time to get into details of all the different spells you can use. Well, the possibility of Monk cheese over Paladin cheese should be noted here... These builds are nice with Monk AC because you get both AB & AC from Wisdom. You'd also get +4 additional AC from Tumble. Saves take a hit, of course.

One thing I'd definitely change is drop two Great WIS for Epic Prowess and Armor Skin. You gain +2 AC for no loss (other than the -1 on spell DCs but you never stated he's casting spells offensively anyway). If you're going Monk, you gain +1 AC by doing this (+2 Armor Skin -1 loss of WIS)

As for the numbers, use math It's simple enough to check your HP, AB, AC, saves et cetera by simply adding up (and perhaps having a look at some tables).

I'd drop BAB to 15 in order to abuse your un-dispellable Divine Power.
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The world is grey, the mountain's old
The forge's fire is ashen and cold
No harp is wrung, no hammer falls
The darkness dwells in Druin's halls...

~ Summoning - Khazad-Dúm Monk cheese would be cool, and if you change to melee you could drop Zen archery and take Blind-Fight... too bad he doesn't has the amount of feats or stats to take Improved Two Weapon Fighting....

Anyway, there's nothing particularly wrong with using ranged, it's ok, since your HP/AC is not so incredibly high, but the monk would still give you AC over a full plate... not sure how you see it, but I would take Called Shot or Rapid Fire instead of Toughness (or even both instead of something else).

It's nice, but you have more buffs you know, Divine Favor is very strong, and that's just to start, be aware of all your buffs and you'll see how strong he can get.

Edited By Thaxll'ssyllia on 03/21/06 04:38

Though people have definately commented on my poor choice of Cleric domains , I would definately take Trickery as a domain on this build...50% concealment is ALWAYS useful as it means u get hit 25-50% less of the time!!!
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Grrr...hear my roar!!!
Quote: Posted 03/21/06 04:36:10 (GMT) -- Thaxll'ssyllia

not sure how you see it, but I would take Called Shot or Rapid Fire instead of Toughness (or even both instead of something else).

Erm, you'd need 13 DEX for Rapid Shot (if that's what you meant with Rapid Fire). Called Shot is a good suggestion, however.
_________________
The world is grey, the mountain's old
The forge's fire is ashen and cold
No harp is wrung, no hammer falls
The darkness dwells in Druin's halls...

~ Summoning - Khazad-Dúm i say stay with a ranged weapon and keep cha at 14 , put the rest into wis and pick up esf evoc. as a weapon i d eiter use bow (elf , good arrows /bows r available in most mods) or a sling as halfling (for +2 more ab due to size and throwing weapon).
rapid shot is a great feat ,especially if used with divine power and haste. you get 4 atacks /rnd with (full ab -2).
Quote: Posted 03/21/06 09:10:01 (GMT) -- bloodymerc

rapid shot is a great feat ,especially if used with divine power and haste. you get 4 atacks /rnd with (full ab -2).

Yes but he has 8 DEX for ****'s sake! You need 13
_________________
The world is grey, the mountain's old
The forge's fire is ashen and cold
No harp is wrung, no hammer falls
The darkness dwells in Druin's halls...

~ Summoning - Khazad-Dúm

Edited By FinneousPJ on 03/21/06 13:40

I didn't notice he had 8 DEX..... too bad, rapid shot is definitely good.

But.... being human longbow doesn't includes composite longbows does it? you would need exotic proficiency or be an elf for it, too bad, no mighty, but it's acceptable, having that divine damage.

Having high CHA should be quite important, considering divine wrath, divine shield and divine wrath work with CHA, as well as bonus to saves, and that's only if I didn't missed anything else. Lower CHA is a bad idea, keep it high and buff it. All longbows are martial weapons. As human you need WP Martial.
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I generally avoid temptation, unless I can't resist it...