Race: Human Alignment: Lawfull Good Starting stats: Str:14 Dex:8 Con:12 Int:16 Wis:8 Cha:16
Leveling Guide 1-Wizard-Power attack, weapon focus (Whatever) 2-paladin 3-wizard-expertise 4-paladin-Charisma 5-wizard 6-paladin-Divine might 7-wizard 8-wizard-still spell-Charisma 9-Paladin- Divine Shield 10- wizard 11-18 CoT- Extra smitting, Improved critical (in the same), Knockdwon, Improved knockdown, Imrpoved Expertise.-2xCharisma 19-Wizard 20-wizard-Charisma 21-Wizard-Great Charisma 22-wizard-great intelligentce 23-wizard 24-Wizard- Great Charisma-Charisma 25- Wizard 26- wizard 27- wizard- Great Charisma, Great intelligence 28- Wizard - Intelligence 29- Wizard 30- Cot- Great Smitting I, II 31- Wizard 32- wizard- Strenght 33- wizard- Auto Still spell I, II 34- Wizard 35- Wizard 36-wizard Auto Still spell III,Epic weapon focus(whatever)-Strenght 37- Wizard 38- Wizard 39- CoT- Great Smitting III, IV 40- Paladin- Charisma
Ending Stats Str 16 Dex 8 Con 12 Int 19 Wis 8 Cha 26
Skill Point Distribution Concentration 43 Discipline 43 Taunt 43 Spot 42 Spell Craft 40
HP - 336
BAB(Base Attack Bonus)-26
AC(Armour Class With a Full plate and a greatsword)-21
Saves ..(Fort/Reflex/Will)- 35/30/30
Playable from level 1-40
PvM Works great, Haven't tested PvP yet
Edited By M4t3us on 03/27/06 15:35
You need a +1 BAB to get Weapon Focus which a first level Wizard doesn't have.
Perhaps you're suppose to start as a Paladin on level 1?
Edited By Anguishedcry on 03/27/06 17:31
Your approach is interesting and everything - I'd never think of making an intelligent Divine warrior.
One problem with this build is the lack of stats synergy, since you need both high int and cha. The obvious thing here would be to use sorcerer as caster class. You compensate to some degree by getting lots of feats (CoT & Wizard) and taking 2x great int as wizard feat in epics. A high int let you take more skills as well.
The last Paladin lvl let you max taunt. I would consider one more Wizard lvl here to make your spells harder to dispell, give better penetration and get one more feat. _________________ I generally avoid temptation, unless I can't resist it...
I would consider one more Wizard lvl here to make your spells harder to dispell.
As far as I can tell, he's already undispellable (save Mord's). _________________ "Ever notice how wizards think all life in the Realms dances on their hands and lasts from day to day only because they work constantly to keep us all alive? How do they think we survive when they're in the bathroom?"
~ Volo
He's not undispellable by Mord's.
Mord's has two effects: 1) An improved "Breach" effect that can affect both single targets and groups. This works against a specified list of defensive spells. 2) A "Dispel Magic" effect with a 1d20 roll + 1/lvl up to +20 modifier, that can target a singel target or a group. The DC to beat with the "Dispell" part is 11 + Level of the caster that made the spells you want to dispell.
You will be undispellable by Mord's if you have 30 caster levels. You can still be "breached" by Mord's and the other Breach spells. _________________ I generally avoid temptation, unless I can't resist it...
Edited By Mick Dagger on 03/29/06 12:13
Indeed, I said he's undispellable, except for Mord's, did I not _________________ "Ever notice how wizards think all life in the Realms dances on their hands and lasts from day to day only because they work constantly to keep us all alive? How do they think we survive when they're in the bathroom?"
~ Volo
Did I say you didn't say it???
Correction: With the 1.66 patch the +20 cap of Mord's was lifted andyou're no longer safe at lvl 30, so you can do one out of two.
1) Go as high lvl as you can to be able to avoid as many dispell attempts by Mord's as possible. 2) In a multiclass build - Stop at lvl 25 so you're at least immune to Greater Dispelling.
My suggestion is in line with 1) The build as it stands is in line with 2) _________________ I generally avoid temptation, unless I can't resist it...