The reasoning of this build is PvP caster Blasting




Strength 16 (28)
Dexterity 14 (15)
Constituion 12 (3)
Wisdom 14 (4)
Intelligence 12 (13)
Charisma 8 (8)

1 Monk (1) : Dodge, Mobility
2 Monk (2) :
3 Monk (3) : Toughness,
4 Monk (4) : Dex +1
5 Monk (5) :
6 Fighter (1) : WF: Kama, Ambidexterity
7 Fighter (2) :
8 Fighter (3) : Int + 1
9 Fighter (4) : 2WF
10 Monk (6) :
11 Monk (7) :
12 Monk (8) : IC: Kama; Str +1
13 Monk (9) :
14 Monk (10) :
15 Monk (11) : Blind Fight
16 Monk (12) : Str +1
17 Monk (13) :
18 Monk (14) : IMP 2WF
19 Monk (15) :
20 Monk (16) : Str +1
21 Monk (17) : EWF: Kama
22 Monk (18) :
23 Monk (19) :
24 Fighter (5) : WS: Kama, EWS: Kama; Str +1
25 Monk (20) :
26 Monk (21) :
27 Monk (22) : Armor Skin
28 Monk (23) : Str +1
29 Monk (24) :
30 Monk (25) : GS I, IMP SR I
31 Monk (26) :
32 Monk (27) : Str +1
33 Monk (28) : GS II
34 Monk (29) :
35 Monk (30) : IMP SR II
36 Monk (31) : GS III, Str +1
37 Monk (32) :
38 Monk (33) :
39 Monk (34) : GS IV
40 Monk (35) : IMP SR III; Str +1

BAB 26
Naked AC 31
HP 365
Unbuffed AB +39/+36/+33/+30/+27/+24 (BAB 26 + 4 WF/EWF + 9 Str Modifier)


[B]Buffed AC
67 ( +12 Dex, +12 Wis, +5 Natural, +5 Dodge, +5 Deflection, +5 Armor, + 4 Haste)
Buffed HP 570 (+12 Con)
Dual Wielding Buffed AB +46/+43/+40/+37/+34/+31 (BAB 26 + 4 WF/EWF + 9 Str Modifier + 6 Buffed Str Modifier + 5 Weapon - 2 FoB - 4 Dual Wield)

SR 51

Unbuffed Saving throws

Reflex 21
Fort 20
Will 21 (+2 vs spells)

Let me know what i can do to make it more effective in melee without losing the SR feats because it is focused on Caster Blasting ^^

Edited By Cruel_Intent on 03/29/06 12:59

Well, you need more SR to resist high level casters As it stands, a level 40 caster with epic penetration has a 75% chance (70% if the check favours the defender) of getting a spell through your defenses, so I wouldn't count on the SR
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"Ever notice how wizards think all life in the Realms dances on their hands and lasts from day to day only because they work constantly to keep us all alive? How do they think we survive when they're in the bathroom?"

~ Volo so maybe swap 3 great Str feats for 3 IMP SR???

57 Sr then... highest i'll get It's still as high as 45% or 40%, I'm not sure if the caster needs a higher or equal roll.
_________________
"Ever notice how wizards think all life in the Realms dances on their hands and lasts from day to day only because they work constantly to keep us all alive? How do they think we survive when they're in the bathroom?"

~ Volo Please test your builds as written before submitting them by creating them in a trainer mod.

1. Your missing a bonus feat at Fighter 2.
2. You don't get a bonus feat at level 24 (fighter 5)

Try this...
6 Fighter (1) : WF: Kama, Ambidexterity
7 Fighter (2) : 2WF
8 Fighter (3) : Int + 1
9 Fighter (4) : Weapon Special: Kama
.
.
.
24 Fighter (5) : Epic Weapon Special: Kama Good point anguish... my bad

Thats the way i meant to write it Couple of comments:
1 - TWF is bad for fighting spellcasters - you can get up to 10 attacks er round, if they cast Mestil's you may well die before you can react.
2 - Kama's are not ideal against casters - they tend to have weak fort saves, so two of your best options are Stunning Fist and Quivering Palm, neither of which work with a kama in your hand. QP can be especially useful to end the fight in 1 hit.
3 - As Grimnir noted in the other thread, ranged weapons are good against casters with damage shields. So you might want to consider going dex-based, and putting the Weapon foci on Longbow so you can stand back and pincushion them when they cast Mestil's. Dex-based also helps with Stealth, so if you pump Hide/MS, you can sneak up on them and get in an early Stunning Fist or IKD, and not let them get their damage shields up.
4 - You are still diluting your stats - you don't need the 13 Int for anything, nor the 13 Con. Put those 2 points somewhere else.

TM kk two things drop dodge and mobility and take exotic weapon focus and focus on kukris oh and what race are you ? Where are your buffs coming from? Are you working in a crazy high magic environment, or a party, or what?

While this isn't exactly a fair criticism, if the point is to mix strong melee skills with high SR you can hit the same SR as a Cleric 39 / Monk 1. All of your buffs would last a huge amount of time and are undispellable. Zen Archery would work great for such a high Wisdom character (besides Armor Skin you've got 5 bonus cleric feats with nothing else to spend them on) and yield a nice quartet of ranged attacks (avoiding mage's damage shields), SR, DCs for spells (Implosion...), and defense.

If you were willing to drop 1 SR in exchange for sick saves, you could throw in a Paladin level and work a split charisma / wisdom focussed character and unleash a storm of divine might shurikens or sling stones to punch through enemy damage soaks. This would also help you survive the high level spells which punch through your SR.

Just some thoughts of a whole different approach towards the same goal.

Edited By SonsofNorthWind on 03/29/06 17:08

Sure, Clerics are good as long as the opposing mage doesn't cast Mord's... A Monk isn't dependent on his buffs. A Monk's SR score is, in fact, unaffected by Mord's or any other spell that lowers SR. The Cleric's Spell Resistance on the other hand is breachable, IIRC, and Mord's dispel effect is uncapped, anyway.
_________________
"Ever notice how wizards think all life in the Realms dances on their hands and lasts from day to day only because they work constantly to keep us all alive? How do they think we survive when they're in the bathroom?"

~ Volo
Quote: Posted 03/29/06 17:15:35 (GMT) -- FinneousPJ

Sure, Clerics are good as long as the opposing mage doesn't cast Mord's... A Monk isn't dependent on his buffs. A Monk's SR score is, in fact, unaffected by Mord's or any other spell that lowers SR. The Cleric's Spell Resistance on the other hand is breachable, IIRC, and Mord's dispel effect is uncapped, anyway.

Ah - here's another problem I have when the in-game spell text doesn't agree with the reality of the situation. SR is not listed as breechable. In any case, a pure mage Mord's only has a 55% chance of working on a CL 39 / Mk 1, and 45% if they go sorc 38/pal1/mk1 or any other more optimal build (which, if they don't, you prety much beat them, since they Mords while you Implode them and they die due to poor Fort saves).

In any case, I don't mean to derail the thread - but if you're willing to settle for a relatively moderate SR like 51 you're pretty much built to be beating on hybrid casters, and they probably can't deal with CL 38-9 cleric levels for dispelling, either.

Edit - it's moderate for PvP as a dedicated mage killer - 51 is great for PvM.

Edited By SonsofNorthWind on 03/29/06 17:51

If casters are so low on fort saves, why not just taking dev crit? changing your two weapon feats for power attack and great cleave and maybe a pair of feats into overwhelming and dev crits (or taking all the fighter levels on epic..... with a Monk 34/Fighter 6 distribution) and you're done, a kukri would be great there.

Edited By Thaxll'ssyllia on 03/30/06 00:07

Quote: Posted 03/30/06 00:04:59 (GMT) -- Thaxll'ssyllia

If casters are so low on fort saves, why not just taking dev crit? changing your two weapon feats for power attack and great cleave and maybe a pair of feats into overwhelming and dev crits (or taking all the fighter levels on epic..... with a Monk 34/Fighter 6 distribution) and you're done, a kukri would be great there.

Because they're really hard to hit with Epic Warding, Improved Invis, and Epic Mage Armor.

But again, not trying to totally derail post.