This is similar to two other builds but uses ideas from both to create this one.
Order Of Jormundgandr /Cleric 25/Druid 14/Monk 1
and
Shadow Druid /Druid 20/Cleric 18/SD 2


Mainly PvM though it could be PvP

Druid(14), Cleric(24), Shadowdancer(2),

Human
Lawful Neutral

Starting Stats (put all points in wisdom)
STR: 10
DEX: 14
CON: 10
WIS: 18 (32)
INT: 12
CHA: 8


Human: (Quick to Master)
01: Druid(1): Combat Casting, Toughness
02: Druid(2)
03: Druid(3): Extend Spell
04: Druid(4): WIS+1, (WIS=19)
05: Druid(5)
06: Druid(6): Dodge
07: Druid(7)
08: Druid(8): WIS+1, (WIS=20)
09: Cleric(1): Zen Archery, Domain Travel, Domain Trickery
10: Cleric(2)
11: Cleric(3)
12: Cleric(4): WIS+1, Mobility, (WIS=21)
13: Druid(9)
14: Cleric(5)
15: Cleric(6): Greater Spell Penetration
16: Cleric(7): WIS+1, (WIS=22)
17: Cleric(8)
18: Cleric(9): Spell Penetration
19: Shadowdancer(1): {Hide in Plain Sight}
20: Druid(10): WIS+1, (WIS=23)
21: Druid(11): Great Wisdom I, (WIS=24)
22: Druid(12)
23: Cleric(10)
24: Cleric(11): WIS+1, Great Wisdom II, (WIS=26)
25: Cleric(12)
26: Cleric(13)
27: Cleric(14): Great Wisdom III, (WIS=27)
28: Cleric(15): WIS+1, (WIS=28)
29: Cleric(16)
30: Cleric(17): Great Wisdom IV, (WIS=29)
31: Cleric(18)
32: Druid(13): WIS+1, (WIS=30)
33: Druid(14): Dragon Shape
34: Cleric(19)
35: Cleric(20)
36: Cleric(21): WIS+1, Epic Spell: Greater Ruin, (WIS=31)
37: Cleric(22)
38: Cleric(23)
39: Cleric(24): Epic Spell Penetration
40: Shadowdancer(2): WIS+1, {Darkvision, Evasion, Uncanny Dodge I}, (WIS=32)

Hitpoints: 360
Skillpoints: 214
Saving Throws (Fortitude/Will/Reflex): 23/34/20
Saving Throw bonuses: Spells: +8
BAB: 23
AB (max, naked): 24 (melee), 34 (ranged)
AC (naked/mundane armor/shield only): 20/30
Spell Casting: Druid(7),Cleric(9)


Concentration 42(42)
Hide 15(17)
Listen 20(31)
Move Silently 33(35)
Spellcraft 39(40)
Tumble 40(42)

I like the way this build plays all the way up to 40. You have a wide range of spells to use and this allows for all sorts of tactics. You will be able to cast 9th level cleric spells and up to 7th druid (which is all you need since most past that are the same as the clerics). Also was able to get Dragon shape and Epic Ruin. The hips will help for sure. I am interested in what you guys think. I think the skill points may need to be moved around a bit.


Added links - Kail Pendragon

Edited By Kail Pendragon on 04/10/06 01:52

Well, first I would change your levelling order - you are losing 2 BAB by going Druid 10/Cleric 9/SD 1 pre-epic. Go Drui 12/Cleric 8 or Druid 8/Cleric 12 pre-epic, take SD 1 at level 21, and you gain 2 AB (brings it to 15, so you still get the extra attack at full AB from DP).

Second, I would probably skip the Spell Penetration feats. With only a max of 24 caster levels, you can only get to 30 penetration anyway, so I would just skip those. When you face something with high SR, buff, change into DS, and melee. I would take Empower Spell (nice for buffs), and KD/IKD or Disarm/Imp Disarm (both excellent feats for a dragon). I would also bump Int to 14 to qualify for them (will help with skills as well, but drop Dex to 12). If you drop Combat Casting, you can take both (but not Empower). In epic, replace Epic Spell Pen with Epic Prowess, Armor Skin, or Improved Crit: Unarmed.

Use the extra skill points to max Hide and MS (without those, HiPS is worthless, and you gave up all that cheesy monk AC to get HiPS, so make it count). With no Discipline, you will want to make KD-immunity items a priority, especially when in human form.

TM Ok this is my first build so bare with me. I switch the leveling order a bit and took your recomendations on the feats. But I cannot change my int to 14 because I must have 13 for dodge and mobility.
But I agree he need to have way more hide and move silently so I will drop the epic spell
Then that will free up all those spellcrafr points I think . How many does he really need?

I like the suggestions though thanks for the quick response I won't post the modified one until I am done tweakin it.


Quote: Posted 03/30/06 18:21:01 (GMT) -- Tattoed Monk

I would also bump Int to 14 to qualify for them (will help with skills as well, but drop Dex to 12).


TM

Edited By drumnbassjunkie on 03/30/06 19:01

I'd go with 14 INT, too.
_________________
"And one calculates time from the dies nefastus on which this fatality arose – from the first day of Christianity! – Why not rather from its last?From today? – Revaluation of all values!" Forgot about the dex requirement. In that case, drop Str to 8 and leave Dex at 14. The str gets replaced in almost all of your forms anyway, and you can cast empowered Bull's Str for some carrying capacity in human form. You really want to get both the skill points and qualify for IKD and/or Improved Disarm with a dragon build.

TM STR: 8
DEX: 14
CON: 10
WIS: 18 (32)
INT: 14
CHA: 8

01: Druid(1): Dodge, Mobility
02: Druid(2)
03: Druid(3): Extend Spell
04: Druid(4): WIS+1, (WIS=19)
05: Druid(5)
06: Druid(6): Zen Archery
07: Druid(7)
08: Druid(8): WIS+1, (WIS=20)
09: Cleric(1): Empower Spell
10: Cleric(2)
11: Cleric(3)
12: Cleric(4): WIS+1, Disarm, (WIS=21)
13: Druid(9)
14: Cleric(5)
15: Cleric(6): Knockdown
16: Druid(10): WIS+1, (WIS=22)
17: Cleric(7)
18: Cleric(8): Improved Disarm
19: Druid(11)
20: Druid(12): WIS+1, (WIS=23)
21: Druid(13): Great Wisdom I, (WIS=24)
22: Shadowdancer(1): {Hide in Plain Sight}
23: Cleric(9)
24: Cleric(10): WIS+1, Great Wisdom II, (WIS=26)
25: Cleric(11)
26: Cleric(12)
27: Cleric(13): Great Wisdom III, (WIS=27)
28: Cleric(14): WIS+1, (WIS=28)
29: Cleric(15)
30: Cleric(16): Great Wisdom IV, (WIS=29)
31: Cleric(17)
32: Cleric(18): WIS+1, (WIS=30)
33: Druid(14): Dragon Shape
34: Cleric(19)
35: Cleric(20)
36: Cleric(21): WIS+1, Improved Critical: Unarmed, (WIS=31)
37: Cleric(22)
38: Cleric(23): Armor Skin
39: Cleric(24): Epic Prowess
40: Shadowdancer(2): WIS+1, {Darkvision, Evasion, Uncanny Dodge I}, (WIS=32)

Hitpoints: 320
Skillpoints: 257
Saving Throws (Fortitude/Will/Reflex): 24/35/18
Saving Throw bonuses: Spells: +8
BAB: 25
AB (max, naked): 25 (melee), 37 (ranged)
AC (naked/mundane armor/shield only): 22/32
Spell Casting: Druid(7),Cleric(9)


Concentration 42(42)
Hide 43(45)
Move Silently 43(45)
Spellcraft 39(41)
Tumble 43(45)
got a few points left over I would dump them in animal empathy. It's nice at early levels.

Modified with advice I was given. Opted not to go for Imp KD because that only helps for smaller character and the dragon is huge so no need for that.
Quote: Posted 03/30/06 20:28:21 (GMT) -- drumnbassjunkie
Concentration 42(42)
Hide 43(45)
Move Silently 43(45)
Spellcraft 39(41)
Tumble 43(45)
got a few points left over I would dump them in animal empathy. It's nice at early levels.

No point to taking Tumble to 43 - it only works on base ranks, so stop at 40. Spellcraft works on modified ranks, so either leave it at 38 (40), or pump it to 43 (45). I'd probably leave it at 38 so you can use SD to pump Hide/MS at level 40. So that will gain you a whopping 4 more points to drop in Animal Empathy, or whatever.
Quote: 
Modified with advice I was given. Opted not to go for Imp KD because that only helps for smaller character and the dragon is huge so no need for that.

Fair enough. Your KD will still be pretty good in DS without it.

TM I know that tumble works in fives but the modified score at 43 is 45. Not sure if there is a cap at 40 or the modified tumble at 45 really would add +9 to your ac. Which is why I left it at 43.

Thanks You could pick up additional AB by making all of your pre-epics Cleric - better Divine Power.
Quote: Posted 03/30/06 22:09:51 (GMT) -- drumnbassjunkie

I know that tumble works in fives but the modified score at 43 is 45. Not sure if there is a cap at 40 or the modified tumble at 45 really would add +9 to your ac. Which is why I left it at 43.

Thanks

It's capped. +8 is the maximum AC bonus you can achieve from Tumble.
_________________
Got Hommlet? World of Greyhawk Action Server
(with 1/2 price ales on Mondays!)

Ariel, Ookla, RIDE!
Quote: Posted 03/30/06 22:15:56 (GMT) -- SonsofNorthWind

You could pick up additional AB by making all of your pre-epics Cleric - better Divine Power.

The only thing better about it would be the duration (and a few extra HPs). Otherwise it's the same with 20 levels as it is with 7 or 12, or whatever.
_________________
It's rogue, dammit, ROGUE!!! I would prefer more Cleric over Druid pre-epic, i think Clerics give more playability, but that's just for taste. 8 STR makes it harder pre-epic, since you won't be wearing heaviest armor, even with Bulls. You could get DS later, and take one more Great WIS, allowing you to start with 17 WIS, freeing enough to have STR 10, DEX 13, INT 14 and even 2 left. I don't know though, DS is good to get ASAP, but it is also good to ease up on levelling difficulty. As for SD, either take it at lvl 21 like you do, or ASAP to get HiPS for increased playability en masse.

PS: If you play this on a PW, get a DM to change your name to Summoned Dire Wolf, call your animal companion for it too and then summon a dire wolf. Shapeshift into DireWolf. I did this once, it was Hilarious!
_________________
I see the fear you have inside, you can run but never hide.
I will hunt you down and tear you limb from limb.

I run the Pre-Epic Builders guild. Join and share your experience. Most of the good suggestions have been given already. You could go druid 15 and get 8th lvl druid spells and spell slots (extended AoV). Your cleric buffs become slightly more dispellable though.

Cheers,
Kail
_________________
Wait for me Dragon, we'll meet in the sky
By fire and magic, I'm sworn
Hell is calling, we cannot be denied
Fly to the blackness of the Storm

We must die to be reborn! Also, if you decided to do Cleric 23/Druid 15/SD 2, you would get one higher AC in Dragon Shape via Barkskin (and Barkskin does convert over to Dragon Shape, in addition to + to AC from equipment). Also, as Kail mentioned, you would get 8th level Druid spells. Not really, Barkskin gives +5 AC already at 12th lvl.
_________________
Stand and fight, live by your heart
Always one more try, I'm not afraid to die
Stand and fight, say what you feel
Born with a Heart of Steel! Sorry, my bad. I thought it was +1/3 levels. Really should check spell descriptions before I post.

Edited By gokugohanpan on 09/23/06 03:35