Bard 14/Palemaster 16/RDD 10 – Elf
PvP or PvM
Playable 1-40

I built a human version of this ages ago. Click Here In the thread, the PM abilities are described in pretty good detail.

I like the elf version because of the active-detect for your Listen checks, very helpful v. the HIPSters. The Non-Dev Crit version gets 80 more hit points and a Will Save bonus (and doesn't suffer the -1 penalty to its Listen check) at the cost of, well, the ability to kill someone in one blow. Oh, and it gets IKD and curse song AND either SF: Discipline (or Listen depending which is more important on your PW) or Toughness, another 40 h.p.

Non-Dev Crit Version:

Str: 16 (36)
Int: 14 (16)
Dex: 10
Wis: 10
Con: 12 (14)
Cha: 14 (16)

1 Bard-1- Heavy Armor
2 Bard-2
3 Bard-3- WF Rapier
4 Bard -4- Str 17
5 Bard 5 [Lore-8]
6 RDD-1 Knockdown
7 RDD-2 RDD Str 19
8 RDD-3 Str 20
9 RDD-4 RDD Str 22 SF: Discipline OR Toughness
10 RDD-5
11 RDD-6
12 RDD-7 Str 23 RDD Con 14, Imp. Critical
13 RDD-8
14 Bard 6
15 Bard 7 Curse Song
16 Bard 8 Str 24
17 Bard 9
18 Bard 10 IKD
19 Bard 11
20 Bard 12 Str 25
21 RDD-9 RDD Int 16 Gr.Str (26)
22 RDD-10 RDD Str 30, Cha 16
23 Bard 13
24 Pale-1 Str 31, Gr.Str (32)
25 Pale-2
26 Pale-3
27 Pale 4 EWF
28 Pale-5 Str 33
29 Pale-6
30 Pale-7 Epic Prowess
31 Pale-8
32 Pale 9 Str 34
33 Pale 10 Armor Skin
34 Pale-11
35 Pale-12
36 Pale 13 Str 35, Epic SF: Disc.; EDR: Acid
37 Pale -14
38 Pale -15
39 Pale -16 Epic Mage Armor; Epic Warding
40 Bard 14 Str 36

AC 58 (10 + 8 plate + 3 shield + 4 RDD + 10 PM + 8 TUM +2 ArmorSkin + 3 Bard Song + 4 haste + 1 mage armor + 5 Epic Mage Armor = 58). With +5 equipment, a very sick 83 AC.

AB 42 (25 BA + 13 STR + 3 EWF + 1 Epic Prowess) (44 with Bard Song, effectively 46 with Curse Song). With +5 equipment and +6 ability gear, 53/55.

Saves: Fort 25 (33 v. spells); Ref: 21 (29 v. spells); Will: 25 (33 v. spells)

Skills (218):
Lore: 8
Discipline: 43
Listen: 43 [94]
Spellcraft: 37 [131]
Tumble: 40 [171]
Perform: 13 [184]
UMD: 27 [211]
Open Lock: 2/1
Disable: 2/1
Set: 2/1
PP: 1

Dev Crit Version:

Bard 14/Palemaster 16/RDD 10 – Elf
PvP or PvM
Playable 1-40 (easier after Level

Str: 18 (36)
Int: 14 (16)
Dex: 10
Wis: 8
Con: 8 (10)
Cha: 14 (16)

1 Bard-1- Heavy Armor
2 Bard-2
3 Bard-3- WF Rapier
4 Bard -4- Str 19
5 Bard 5 [Lore-8]
6 RDD-1 Knockdown
7 RDD-2 RDD Str 21
8 RDD-3 Str 22
9 RDD-4 RDD Str 24 Power Attack
10 RDD-5
11 RDD-6
12 RDD-7 Str 25 RDD Con 16, Imp. Critical
13 RDD-8
14 Bard 6
15 Bard 7 Cleave
16 Bard 8 Str 26
17 Bard 9
18 Bard 10 Great Cleave
19 Bard 11
20 Bard 12 Str 27
21 RDD-9 RDD Int 16 OverCrit
22 RDD-10 RDD Str 31, Cha 16
23 Bard 13
24 Pale-1 Str 32, Dev Crit
25 Pale-2
26 Pale-3
27 Pale 4 EWF
28 Pale-5 Str 33
29 Pale-6
30 Pale-7 Epic Prowess
31 Pale-8
32 Pale 9 Str 34
33 Pale 10 Armor Skin
34 Pale-11
35 Pale-12
36 Pale 13 Str 35, Epic SF: Disc.; EDR: Acid
37 Pale -14
38 Pale -15
39 Pale -16 Epic Mage Armor; Epic Warding
40 Bard 14 Str 36

AC 58 (10 + 8 plate + 3 shield + 4 RDD + 10 PM + 8 TUM +2 ArmorSkin + 3 Bard Song + 4 haste + 1 mage armor + 5 Epic Mage Armor = 58)

AB 42 (25 BA + 13 STR + 3 EWF + 1 Epic Prowess) (44 with Bard Song)

Saves: Fort 23 (31 v. spells); Ref: 20 (28 v. spells); Will: 25 (33 v. spells)

Skills do not change.

Palemaster Special Abilities & Feats
Level 1 Bone Skin
Level 2 Animate Dead
Level 3 Darkvision
Level 4 Summon Undead
Level 5 Deathless Vigor
Level 6 Undead Graft I
Level 7 Tough as Bone
Level 8 Undead Graft II
Level 9 Summon Greater Undead
Level 10 Deathless Master Touch
Deathless Mastery

RDD Special Abilities & Feats
Level 1 Draconic Armor
Hit Die Increase (d6)
Level 2 Draconic Abilities
Level 3 Dragon Breath
Level 4 Hit Die Increase (d8)
Level 6 Hit Die Increase (d10)
Level 9 Wings
Level 10 Half-Dragon - Darkvison
Immune to Fire, Paralysis, Sleep
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We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender - Winston Churchill Awesome inmunities for a melee, with decent AB/AC, however, you didn't told us your HP, 264? (dev crit version, +80 on the other one) not so sure about that, anyway, your HP will be considerably low for a melee, you don't have a great AC/HP balance to resist much, this build should be specially weak to strong AAs.

I prefer the non-dev crit version, it's overall stronger.

Quote: Playable 1-40 (easier after Level
is not a number man, I guess you meant "easier ater level 8", and the () ate the 8.

It's a good build, interesting and all, try to get CON boosting items as much as you can. 312 hitpoints for the non-dev crit version, 352 if you take Toughness. Correspondingly less for the Dev Crit version. I prefer the non-Dev Crit version myself (someone out there gasped, I heard you )

The AC is such that I would take the skill focus.

If the AA has arrows that will damage this build through the epic warding, surely he will have access to some gear himself. This build's AC on my PW (+5 equipment (+6 special boss drop platemail) and +6 max bonus to ability gear) is 84, nice and high.

Thanks.
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We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender - Winston Churchill