Cleric 25 / Fighter 10 /Weapon Master 5


This is a build I have been working on for a while tried and true he can hold his own. It is similar to other builds but this one only takes 5 weapon master and at 40 will be undisspellable (except for Mort's).


Human Lawfull Neutral

PvM, Playable from level 1 - 40,

Plays very well all the way through, a bit of a difficulty at 17 - 23 until cleric levels progress a bit more.




01: Fighter(1): Weapon Proficiency Exotic, Weapon Focus: Katana, Dodge
02: Fighter(2): Mobility
03: Fighter(3): Expertise
04: Cleric(1): CON+1, Domain Trickery, Domain Magic, (CON=16)
05: Cleric(2)
06: Cleric(3): Spring Attack
07: Fighter(4): Whirlwind Attack
08: Fighter(5): WIS+1, (WIS=15)
09: Weapon Master(1): Improved Critical: Katana, Weapon of Choice: Katana
10: Weapon Master(2)
11: Weapon Master(3)
12: Weapon Master(4): WIS+1, Knockdown, (WIS=16)
13: Weapon Master(5)
14: Fighter(6): Weapon Specialization: Katana
15: Fighter(7): Extend Spell
16: Cleric(4): CON+1, (CON=17)
17: Cleric(5)
18: Cleric(6): Blind Fight
19: Cleric(7)
20: Cleric(8): CON+1, (CON=18)
21: Cleric(9): Epic Weapon Focus: Katana
22: Fighter(8): Epic Weapon Specialization: Katana
23: Cleric(10)
24: Cleric(11): CON+1, Epic Prowess, (CON=19)
25: Cleric(12)
26: Cleric(13)
27: Cleric(14): Great Constitution I, (CON=20)
28: Cleric(15): CON+1, (CON=21)
29: Cleric(16)
30: Cleric(17): Epic Damage Reduction I
31: Cleric(18)
32: Cleric(19): WIS+1, (WIS=17)
33: Cleric(20): Epic Damage Reduction II
34: Cleric(21)
35: Cleric(22)
36: Cleric(23): WIS+1, Epic Damage Reduction III, Great Wisdom I, (WIS=19)
37: Fighter(9)
38: Fighter(10): Armor Skin
39: Cleric(24): Epic Spell: Greater Ruin
40: Cleric(25): CON+1, (CON=22)

Fighter(10), Cleric(25), Weapon Master(5), Human

STR: 14
DEX: 13
CON: 15 (22)
WIS: 14 (19)
INT: 13
CHA: 8

Hitpoints: 590
Skillpoints: 172
Saving Throws (Fortitude/Will/Reflex): 28/23/19
Saving Throw bonuses: Spells: +8
BAB: 28
AB (max, naked): 35 (melee), 30 (ranged)
AC (mundane armor, shield ): 24
Spell Casting: Cleric(9)


Concentration 43(49), Discipline 40(42), Heal 18(22), Intimidate 4(3), Spellcraft 43(44), 20 points left over

Any suggestions on how I can improve this build? He can be made into a dwarf for some added style points by dropping Weapon Profiency Exotic and going with a different weapon.

Edited By drumnbassjunkie on 04/13/06 18:29

I would drop exotic weaps, and take 2 more WM levels pre-epic instead of fighter. I think you would better off with the larger crit range than with the +1 average base damage.

I would also lean towards dropping the EDR feats, and pumping Str instead of Con. If you do that, you can even leave the katana choice and still fit the extra 2 WM levels.

TM

Edited By Tattoed Monk on 04/13/06 18:43

Hmm not bad ideas, I adjusted that a bit and it adds two to the AB and increases the crit range with Ki Critical so it would be Cleric 25 / Fighter 8 / WM 7.

Would also adjust starting stats to
Str 14
Dex 13
Con 14
Wis 15
Intel 13
Char 8

Thanks for the input.

Edited By drumnbassjunkie on 04/13/06 19:08

Thank you for taking WM to 7, it was hurting my brain to have you that close but ignoring that flash point for the WM class.

Cheers.

Ithacan
Quote: Posted 04/14/06 00:45:34 (GMT) -- Ithacan

Thank you for taking WM to 7, it was hurting my brain to have you that close but ignoring that flash point for the WM class.

Cheers.

Ithacan

A agree. Stopping at WM 5 makes my brain hurt. It's a very big jump of CON to take EDR, even though I like it a lot, like TM said, dropping it might be a good idea. The problem with EDR is that a Weapon Master needs DEX 13 and INT 13, plus all those feats, since you're taking Cleric levels you don't get enough feats to go with a dwarf to change CHA for CON, so dropping EDR will give you what, 7 STR and 3 epic feats? I'd shuffle feats around to get empower spell instead of WP: exotic, focus on battleaxe or warhammer, go for 7 WM lvls as has been suggested, swap Greater ruin for another great WIS, start with 15 STR, 14 CON and pump STR. With the 3 EDR feats I'd grab two great STR and toughness. Final STR 24, WIS 20, CON 14.

With War domain instead of Magic, you can almost cap your physical stats with AoV and empowered Bull's Str/Endurance/Cat's Grace and actually cap CON and DEX with battle mastery for a handful rounds.

Cleric/WMs are nasty

Cheers,
Kail
_________________
To hear the sound of Freedom, many gave their lives
They fought for you and me
Those memories will always live inside us, and now it's our time to be free I posted a Cleric 23 / WM 7 / CoT 10 a while back under Well Rounded Battle Cleric - that character used a Scythe, because the flat +2 to threat range from WM is too good a combo to pass up with a x4 crit weapon (x5 for WM). Granted, for that character, because you lack martial weapons prior to CoT but require weapon focus to qualify for it, exotic was a match made in heaven, but I still think any WM should definitely consider the scythe as a weapon of choice, and doubly so for Cleric / WMs who have all sorts of tasty damage bonuses to run through the quintupling engine.

Edited By SonsofNorthWind on 04/16/06 00:44

Valid point if you take Exotic and WM, go all the way with a scythe, which, in my opinion, is the weapon that gains most benefit attaining the X5, also great combined with Overwhelming Critical, it adds a lot. But he's taking a one-handed weapon, a shield is valuable too, the point I would get to, or maybe you too would get to, is that a katana doesn't excels the Exotic feat like a scythe does, there are other one-handed weapons that work almost the same, but a X5 scythe has no equal, Exotic for a katana is still much better than taking Martial, so there isn't any real loss, you can change the weapon to adapt it if you want to use his build though. Style issues apart, I'm no big fan of katana (or bastard sword for the matter) it does a mere +1 dmg compared to longsword and has the same crit range. WP: exotic is worthwhile for scythe and kukri and the double weapons IMO.

I'd go for Cleric 25/FTR 8/WM 7 I guess.


Also, I'd like to clear up a point: Ov Crit bonus to crit damage does not get multiplied.

Cheers,
Kail
_________________
To hear the sound of Freedom, many gave their lives
They fought for you and me
Those memories will always live inside us, and now it's our time to be free It might even be worth concidering cleric 29 /fighter 4/wm 7, the same amount of feats, 8 hp less but four more caster levels. Could possibly be usefull.. I just realized how badly I murdered the comma in my last post... yikes.

Thax - I think there's definitely a place for stick and board builds - most notably, with Dev Crit using a scimitar or rapier, for Blackguards with high SA, for Smiters, and for spellswords. But for this build, I'd definitely go with something meaner.

Kali -
I remember people talking about, and no clear resolution on, whether the WM bonus to crit multiplier did affect Ov Crit base damage (making a WM scythe do +4d6 on Ov Crit). Did that ever get resolved?

In any case, I'd usually rather avoid Ov Crit unless I'm on my way to dev crit - x2 Great Strength rather than Great Cleave and Ov Crit seems like a more solid choice most days.
Quote: Thax - I think there's definitely a place for stick and board builds - most notably, with Dev Crit using a scimitar or rapier, for Blackguards with high SA, for Smiters, and for spellswords. But for this build, I'd definitely go with something meaner.

I like scythes, but it's not my build.

Nothing changes the fact that the scythe makes the best Overwhelming Critical, sometimes I've thought on not taking Devastating Critical and enjoy the Overwhelming Critical's damage, a lot of things die with a Weapon Master's scythe critical anyway.
Quote: Posted 04/16/06 16:50:08 (GMT) -- SonsofNorthWind

...

Kali -
I remember people talking about, and no clear resolution on, whether the WM bonus to crit multiplier did affect Ov Crit base damage (making a WM scythe do +4d6 on Ov Crit). Did that ever get resolved?

In any case, I'd usually rather avoid Ov Crit unless I'm on my way to dev crit - x2 Great Strength rather than Great Cleave and Ov Crit seems like a more solid choice most days.

Ov.Crit considers the WM modified crit multiplier, ie x5 for +4d6 damage on a crit hit.

On average that's +14 dmg on a crit. An average crit for a WM with a mundane scythe and say STR 26 (capping the actual build STR ie) is 65 dmg. Ov Crit means an increase of 21.5% on crit dmg in this scenario. But cleric/Wms can increase dmg output via buffs reducing ov. crit effect to something like 7.6% more dmg on a crit, if my calculations are correct. I let you choose whether this makes it worthwhile to get ov.crit when not going for dev.crit.

Cheers,
Kail Fighter(8), Cleric(25), Weapon Master(7),
Human



01: Fighter(1): Weapon Proficiency Exotic, Weapon Focus: Scythe, Dodge
02: Fighter(2): Mobility
03: Fighter(3): Expertise
04: Cleric(1): STR+1, Domain Trickery, Domain Magic, (STR=15)
05: Cleric(2)
06: Cleric(3): Spring Attack
07: Fighter(4): Whirlwind Attack
08: Weapon Master(1): STR+1, Weapon of Choice: Scythe, (STR=16)
09: Weapon Master(2): Improved Critical: Katana
10: Weapon Master(3)
11: Weapon Master(4)
12: Weapon Master(5): WIS+1, Knockdown, (WIS=15)
13: Weapon Master(6)
14: Weapon Master(7)
15: Fighter(5)
16: Cleric(4): WIS+1, (WIS=16)
17: Cleric(5)
18: Fighter(6): Blind Fight, Weapon Specialization: Scythe
19: Cleric(6)
20: Cleric(7): WIS+1, (WIS=17)
21: Cleric(8): Epic Weapon Focus: Scythe
22: Cleric(9)
23: Cleric(10)
24: Fighter(7): WIS+1, Epic Weapon Specialization: Scythe, (WIS=18)
25: Cleric(11)
26: Cleric(12)
27: Cleric(13): Great Strength I, (STR=17)
28: Cleric(14): WIS+1, (WIS=19)
29: Cleric(15)
30: Cleric(16): Great Strength II, (STR=18)
31: Cleric(17)
32: Cleric(18): STR+1, (STR=19)
33: Cleric(19): Great Strength III, (STR=20)
34: Cleric(20)
35: Cleric(21)
36: Cleric(22): STR+1, Great Strength IV, (STR=22)
37: Cleric(23): Great Strength V
38: Cleric(24)
39: Cleric(25): Great Wisdom I, (WIS=20)
40: Fighter(8): STR+1, * Epic Prowess, (STR=24)

* if you wanted you could take a metamagic in place of this feat.

STR: 14 (24)
DEX: 14
CON: 14
WIS: 14 (20)
INT: 14
CHA: 8

Hitpoints: 430
Skillpoints: 215
Saving Throws (Fortitude/Will/Reflex): 24/24/21
Saving Throw bonuses: Spells: +8
BAB: 28
AB (max, naked): 39 (melee), 30 (ranged)
AC (naked/mundane armor/shield only): 17/27


Concentration 43(45), Discipline 43(50), Intimidate 4(3), Lore 20(22), Spellcraft 42(44), Tumble 25(27)

I have been testing this build on a very difficult server and am up to lvl 19 in about 4 days. This is a very solid build IMO, playable all the way through. At 19 he is doin 100+ crits buffed. I immagine that it will be close to 175 at lvl 40. Thanks for everones input and guidance. I would still be interested in anything else that could be done to improve on this build. War domain may be more usefull than the Magic if ya don't want the Stone Skin but that is a personal preferance.