Now as far as I have seen there has been no similar build so sorry if I just rained on someone .

PvM and PvP (untested)

Known only by his humility, The True Dragon Gleam. He harnesses unimaginable magic mastering the divine arts and his battle mastery enters the divine.

Druid 24, Cleric 15, Monk 1
Human, Lawful Neutral

(ending stats)
Strength 8
Dexterity 8
Constitution 10
Intelligence 14
Wisdom 18 (30)
Charisma 14

Skills: (fully buffed, in wilderness and dragon shape)
Animal Empathy 43 (52)
Concentration 43 (61)
Discipline 42 (68)
Hide 29 (73)
Move Silently 29 (53)
Spellcraft 43 (46)
Tumble 40 (60)

1. Druid, Toughness and Combat Casting
2. Druid
3. Druid, Spell Penetration
4. Druid, +1 Wisdom
5. Druid
6. Druid, Greater Spell Penetration
7. Druid
8. Druid, +1 Wisdom
9. Druid, Extend Spell
10. Druid
11. Druid
12. Druid, +1 Wisdom, Maximise Spell
13. Druid
14. Druid,
15. Druid, Knockdown
16. Druid, +1 Wisdom
17. Druid
18. Druid, Improved Critical: Unarmed Strike
19. Druid
20. Druid, +1 Wisdom
21. Druid, Epic Spell: Dragon Knight
22. Cleric, War and Travel Domain
23. Cleric
24. Druid, +1 Wisdom, Epic Spell: Greater Ruin
25. Cleric
26. Cleric
27. Cleric, Great Wisdom 1
28. Cleric, +1 Wisdom
29. Cleric
30. Cleric, Great Wisdom 2
31. Cleric
32. Cleric, +1 Wisdom
33. Cleric, Improved Combat Casting
34. Cleric
35. Cleric
36. Cleric, +1 Wisdom, Epic Spell Penetration
37. Cleric
38. Druid
39. Monk, Armour Skin
40. Druid, +1 Wisdom, Dragon Shape

Now there is an xp penalty at level 39 and you have to wait to get the AC boost, however the druid levels were taken early to compensate this.

The True Dragon Gleam can have up to 8 attacks per round with flurry of blows, extended haste and divine power. (When fully buffed, in wilderness areas and dragon shape):
AC: 29 (85), wearing only mundane clothes and no items
HP: 360 (1155)
AB: +24/+21/+18/+15/+12 (+71/+68/+65/+62/+59/+71/+71/+71)
I am assuming that the extra attacks are taken at the highest AB (please correct if I'm wrong).

Fully buffed and dragon shape:
Fort 43 (+9 vs spells)
Ref 39 (+9 vs spells)
Will 43 (+9 vs spells, +4 vs fear)

Key spells:
Cleric
1. Extended Resistance, Bless, Divine Favor
2. web, Aid, Extended Shield of Faith, Eagles Splendour, Negative Energy Ray
3. Magic Vestment, Protection From Elements, Searing Light
4. Extended Prayer, Extended Negative Energy Protection, Hammer of the gods, Restoration
5. Maximised Cats Grace, Maximised Endurance, Extended Divine Power, Extended Freedom of Movement, True Seeing, Battletide
6. Banishment, Heal, Harm, Extended Haste
7. Destruction, Greater Restoration
8. Mass Heal, Extended Regenerate
Druid
1. Camouflage, Entangle, Ultravision
2. Barkskin, Lesser Restoration, One With the Land, flamelash
3. Call Lightning, Extended Blood Frenzy
4. Flame Strike, Mass Camouflage, Extended Greater Magic Fang
5. Awaken, Maximised Bulls Strength, Owls Insight, Spell Resistance, Deaht Ward, Ice Storm
6. Extended Monstrous Regeneration, Energy Buffer, Greater Stoneskin, Greater Dispelling
7. Extended Stonehold, Fire Storm, Creeping Doom
8. Extended Aura of Vitality, Finger of Death, Premonition, Sunburst/Sunbeam
9. Earthquake, Elemental Swarm, Storm of Vengance

DC = 10 + 16 + Spell Level

Special Abilities:
Knockdown
Flurry of Blows
Battle Mastery
Animal Companion
Venom Immunity
Stunning Fist (DC = 46, one use per day)
Infinite Wildshape
Improved Elemental Shape

Fixed lvl on which cleric domains are taken - Kail Pendragon

Edited By Kail Pendragon on 04/15/06 01:16

Results from pulse cap's build searcher:
The Wise One /Cleric 23/Druid 16/Monk 1 by aluka
Mysterious One (Druid 15/Cleric1/Monk24) by Anuis
Puff the Magic Dragon v2.0/Cleric15/Druid15/Monk 10 by cdaulepp
Divine Dragon /Druid 17/Cleric 17/Monk 6 by Diesel,Vin Diesel
Order Of Jormundgandr /Cleric 25/Druid 14/Monk 1 by Kail Pendragon
Order Of The Divine Dragon /Druid 24/Cleric 9/Monk 7 by WarriorCleric
_________________
"And one calculates time from the dies nefastus on which this fatality arose – from the first day of Christianity! – Why not rather from its last?From today? – Revaluation of all values!" A couple things. 15 rounds is short for things like DP, even extended to 30. DP in shifted forms add another attack at a further -3, not at full BAB like in unshifted builds. Or at -5 before monk.

Remember also the size modifier and all those things discussed tiem and again in Dragonbuilds.

What's the 14 CHA for? Use those points in physical stats to ease up playablity a bit.
_________________
I see the fear you have inside, you can run but never hide.
I will hunt you down and tear you limb from limb.

I run the Pre-Epic Builders guild. Join and share your experience. On the other hand, his Extended Aura of Vitality and Extended Blood Frenzy should last a more decent 48 rounds.

The AB is from the Character Sheet or from Feedback? the Character sheet is wrong in shapeshifted ABs.

LOL, a dragon with a summoned dragon, well, in fact, I think the summoned dragon is pretty bad, he's too big for regular areas and actually casts some of useless weak spells, you could get a better use of summons with Elemental Swarm, I like it because the next elemental form appears even if he was unsommoned by spells, and works very well as bait since it gives a large amount of summon HP cover if you are casting spells. Nice dragon you've got there!

I'd swap War domain for Trickery. II greatly improves the build IMO, while battle mastery makes little difference and AoV is already in your druid spellbook. Cat's grace is nice but a potion will do.

Travel domain is nice to have, unless you can find a permahaste armor, in which case I'd swap it for something else.

I'd consider goin Druid 22/Cleric 17 or even Druid 20/Cleric 17/Monk 3, skipping the epic spells which are no big deal anyhow and SP feats, getting more great WIS and qualifying for DS earlier (33rd lvl). CC/ICC can be dropped, cast in defensive casting mode and save two feats. IKD and EP are feats worth considering as is blind fight.

I'd definitely get more cleric lvls preepic, 12 or 16 if going for 17 final cleric lvls. Cleric survivability is out of question. I guess CHA 14 is for battle mastery, but I don't think it's worth the investment. Rise STR, DEX and CON 2 points each for increased playability at earlier lvls. I'd also pick empower over maximize.

Just a few tweaks from a dragon lover

Cheers,
Kail
_________________
Wait for me Dragon, we'll meet in the sky
By fire and magic, I'm sworn
Hell is calling, we cannot be denied
Fly to the blackness of the Storm

We must die to be reborn! You could also start with 16 INT, for more skills, if you like, since, aside from playability, when shapeshifted, having invested in CON, DEX and STR will be useless. Oh I'm sorry about the other builds, lol

I was thinking that trickery would be better for the concealment. Battle mastery was used to cap DEX and CON for added AC and HP.

Yes the AB was taken from the sheet, whats the best way to work this out then?
Quote: Posted 04/15/06 09:25:37 (GMT) -- Jehoshua

Yes the AB was taken from the sheet, whats the best way to work this out then?

Raw maths. The size penalty for Dragons is -2, which applies to both AC and AB. Dragons have +20 Dodge AC, and +6 claws. I think that's all you need to know
_________________
"And one calculates time from the dies nefastus on which this fatality arose – from the first day of Christianity! – Why not rather from its last?From today? – Revaluation of all values!" Unbuffed Dragon

AB: 48 (25 BAB +19 STR +6 dragon claws -2 huge size, shows 44 on the sheet)
AC: 61 (10 base +13 DEX +10 WIS +8 tumble +2 AS +20 dragon dodge -2 huge size, shows 63 on the sheet)


Buffed Dragon

AB: 68 (25 BAB +25 STR +6 dragon claws -2 huge size +5 divine power +5 divine favor +1 bless +1 aid +1 prayer +2 battletide = 69 but caps at +20)
AC: 82/83 for 5+CHA mod rounds (10 base +18/+19 DEX +16 WIS +8 tumble +2 AS +20 dragon dodge -2 huge size +5 Magic vestment +5 barkskin)


AB is not considering the druid bonus in wilderness areas. You can improve your AB by +1 by taking Epic prowess.

Regarding the sheet, it doesn't show +6 AB (dragon claws) and -2 AB/AC (huge size). It shows, if you take them, WF/EWF which in reality do not work. Also, in general the sheet is known to show AB above the cap. Don't trust it, use look at combat logs with combat debugging enabled to know the truth.


War domain allows you to buff more your dex thanks to Cat's grace, plus it let's you cap dex too thanks to battle mastery for a hadful of rounds. Blood frenzy already caps your CON together with AoV and endurance, STR gets capped by divine power and AoV, (remember to cast AoV after divine power). Battle mastery has a very short duration, II is much more useful.

Cheers,
Kail
_________________
Wait for me Dragon, we'll meet in the sky
By fire and magic, I'm sworn
Hell is calling, we cannot be denied
Fly to the blackness of the Storm

We must die to be reborn!

Edited By Kail Pendragon on 04/15/06 11:11