Spells: 1. Extended Resistance, Divine Favor, Bless, Protection from Alignment, Shield of Faith 2. Aid, Owls Wisdom, Lesser Restoration, Stone Bones 3. Darkfire, Magic Vestment, Negative Energy Protection, Prayer, Protection from Elements 4. Death Ward, Freedom of Movement, Greater Magic Weapon, Restoration, Empowered Cats Grace, Empowered Endurance 5. Extended Divine Power, Spell Resistance, True Seeing, Maximised Eagles Splendour, Maximised Bulls Strength 6. Extended Battletide, Heal, Greater Dispelling, Greater Sanctuary, Extended Monstrous Regeneration 7. Greater Restoration, Regenerate, Word of Faith 8. Create Greater Undead, Mass Hral, Extended Regenerate 9. Extended Aura vs Alignment, Undeaths Enternal Foe, Gate
As the final wisdom score is too low I have concentrated on just buffing spells. This also suits the build as it is mainly a fighter.
HP: 344 Buffed: 612
Wearing only mundane armour and shield AC: 23 Buffed: 61 (+6 vs Evil, the spells that grant this stack I think, correct me if wrong)
Having only a mundane longsword (the sheet says 31 BAB so if this is wrong someone please enlighten me as I cant do the debug, thanks): AB: +37/+32/+27/+22 Buffed: +86/+81/+76/+71 (plus an extra 2 attacks with extended divine power and haste) The buffed AB is assuming that the +12 cap on strength stacks with the AB of divine power (also assuming that that is a further +9 to AB, please correct if wrong)
Smiting: +9 AB +10 damage Lay on Hands: 108 points
Saves normal/buffed
Fort 31/50 (+9 vas spells, +2 vs evil) Ref 27/45 (+9 vas spells, +2 vs evil) Will 38/53 (+9 vas spells, +2 vs evil)
Special Abilities: Power Attack Immunity to fear and disease Knockdown Divine Might Divine Shield Turn Undead Divine Wrath Battle Mastery
Items: Keen longsword and items that increase wisdom and charisma. If you can get permanent haste swop the Travel Domain for trickery for improved invisibility.
Edited By Jehoshua on 04/16/06 17:48
You max AB is 63, BTW. Smiting can go past this, so it's effectively 72, but definitely not 86 _________________ "And one calculates time from the dies nefastus on which this fatality arose – from the first day of Christianity! – Why not rather from its last? – From today? – Revaluation of all values!"
But the spells chosen say something different unless divine power and the +12 cap of strength does not stack, but here is what I mean:
Add this to +37/+32/+27/+22 and the some comes to +87
Or does some of these spells dont stack?
AB can be boosted magically by up to +20 points. Counting +12 to the whatever stat your build uses for AB (STR, DEX or WIS), you can boost AB by +26 maximum.
37 +26 = 63 max AB for you.
Smite, however, does not count towards the cap. _________________ "And one calculates time from the dies nefastus on which this fatality arose – from the first day of Christianity! – Why not rather from its last? – From today? – Revaluation of all values!"
Add this to +37/+32/+27/+22 and the some comes to +87
Or does some of these spells dont stack?
Actually your AB is 32 (26 BAB +1 WF +2 EWF +1 EP +2 STR), not 37 so the maximum AB is 58 plus smite bonus (+7 to +13 with CHA buffed up).
Typical cleric buffs boni to AB: +4 Divine Power (since your BAB is 26 it's +4 to bring it to 30) +5 Divine Favor +5 Greater Magic Weapon +1 Bless +1 Aid +1 Prayer +2 Battletide -- +19 AB (just 1 to reach the cap)
+6 Battle Mastery -- +20 AB (reached the cap)
Capped STR: +6 AB
Smite Evil: +7
Capped CHA (enhances smite evil bonus): +6
TOTAL: +39 AB
Final max AB: 71
I'm assuming Divine wrath counts towards the +20 cap so I'm not calculating it since the cap has already been reached, someone correct me if I'm wrong.
BTW, set starting CHA to 14 and pump CON to 12, you are fighter and you need HPs.
Cheers, Kail _________________ To hear the sound of Freedom, many gave their lives They fought for you and me Those memories will always live inside us, and now it's our time to be free
Edited By Kail Pendragon on 04/17/06 00:16
Quote: I'm assuming Divine wrath counts towards the +20 cap so I'm not calculating it since the cap has already been reached, someone correct me if I'm wrong.
Right, it's in the cap.
I even found once that Divine Wrath doesn't stacks with AA's Enchant Arrow, it was very annoying, my Bard/AA/CoT was thrown into hell to never return.
So does anyone know how GMW work with enhancement bonusses towards the cap...that is, I was under the impression that enhancement bonusses on weapons did not count towards the cap (however I may be mistaken on this!) - if they don't how would GMW work towards the cap if for instance your weapon had say a +3 enhancement bonus!
Naturally if enhancement bonusses count towards the cap this is a moot point!
Quote: Posted 04/17/06 13:04:48 (GMT) -- krsboss
Naturally if enhancement bonusses count towards the cap this is a moot point!
They do. _________________ "And one calculates time from the dies nefastus on which this fatality arose – from the first day of Christianity! – Why not rather from its last? – From today? – Revaluation of all values!"
I'll be real gentle. It's a cool build and all, but needs adjusting.
You says he's mainly a fighter. With STR 14, DEX 8 and CON 8.... Well, all I can say is, good luck. _________________ I see the fear you have inside, you can run but never hide. I will hunt you down and tear you limb from limb.
I run the Pre-Epic Builders guild. Join and share your experience.
I'm with Grim, it really ain't got the looks of a fighter... well at least not the health
Thanks for the feedback, points taken but I thought the buffs would compensate this especially as last long ie empowered endurance and cats grace.
Still there could be alterations, I think raising CON to 12 is the best thing I can do here.