New here. Thought I'd make my first post by using a rather uncommon class combination, and putting a different spin on that combo.

The Silent Throatslitter

Elf Rogue 19 / Shadowdancer 5 / Blackguard 16

Attributes
Str 14
Dex 20 (34)
Con 10
Wis 8
Int 10
Cha 10

Playable 1-40 PvM
Alignment: Evil <any>

Leveling
01: Rogue(1) Dodge
02: Rogue(2)
03: Rogue(3) Mobility
04: Rogue(4)
05: Rogue(5)
06: Rogue(6) Power Attack
07: Rogue(7)
08: Shadowdancer(1)
09: Shadowdancer(2) Cleave
10: Blackguard(1)
11: Blackguard(2)
12: Shadowdancer(3) Weapon Finesse
13: Blackguard(3)
14: Blackguard(4)
15: Blackguard(5) Weapon Focus: Rapier
16: Blackguard(6)
17: Shadowdancer(4)
18: Blackguard(7) Improved Critical: Rapier
19: Blackguard(8)
20: Blackguard(9)
21: Rogue(8) Great Dexterity I
22: Rogue(9)
23: Shadowdancer(5)
24: Rogue(10) Great Dexterity II, Improved Evasion
25: Blackguard(10)
26: Rogue(11)
27: Rogue(12) Great Dexterity III
28: Rogue(13) Epic Dodge
29: Rogue(14)
30: Rogue(15) Self Concealment I
31: Rogue(16) Self Concealment II
32: Rogue(17)
33: Rogue(18) Great Dexterity IV
34: Blackguard(11)
35: Blackguard(12)
36: Blackguard(13) Self Concealment III, Epic Weapon Focus: Rapier
37: Blackguard(14)
38: Blackguard(15)
39: Blackguard(16) Self Concealment IV, Epic Fiendish Servant
40: Rogue(19) Self Concealment V

Final Saves (Vs. Spells) (with +12 Cha)
Fortitude 19 (21) (25)
Reflexes 34 (36) (40)
Will 15 (17) (21)

AB and Damage
42/37/32/27 2+1d6 (15-20 x2) (Mundane rapier)
53/53/48/43/38 8+1d6 (12-20 x2) (+12 to Strength, +12 to Dexterity, +5 keen rapier, haste)

AC
30 (31) (naked)
33 (34) (mundane tower shield)

Hit Points 314 (Max)

Final Skillpoints 238
Discipline 30 (32)
Hide 43 (55)
Move Silently 43 (55)
Spellcraft 10 (20)
Taunt 42 (42)
Tumble 40 (52)
Use Magic Device 20

(If you're desperate to finish with maxed out Spellcraft and Discipline you could always drop you charisma for some intelligence, though it would penalize all your saves by 1, and use the extra skills in Set Traps or UMD. You could likewise drop constitution, but your HP is low enough as it is.)

Skillpoint Distribution
01: Hide(4), Move Silently(4), Spellcraft(2), Tumble(4), UMD(4), Save(12)
02: Hide(1), Move Silently(1), Tumble(1), UMD(1), Save(16)
03: Hide(1), Move Silently(1), Spellcraft(1), Tumble(1), UMD(1), Save(18)
04: Hide(1), Move Silently(1), Tumble(1), UMD(1), Save(22)
05: Hide(1), Move Silently(1), Spellcraft(1), Tumble(1), UMD(1), Save(24)
06: Hide(1), Move Silently(1), Tumble(1), UMD(1), Save(28)
07: Hide(1), Move Silently(1), Spellcraft(1), Tumble(1), Save(31)
08: Hide(1), Move Silently(1), Tumble(1), Save(34)
09: Hide(1), Move Silently(1), Spellcraft(1), Tumble(1), Save(35)
10: Discipline(13), Taunt(8), Save(16)
11: Discipline(1), Spellcraft(1), Save(15)
12: Hide(3), Move Silently(3), Tumble(3), Save(12)
13: Discipline(2), Spellcraft(1), Save(10)
14: Discipline(1), Save(11)
15: Discipline(1), Spellcraft(1), Save(10)
16: Discipline(1), Save(11)
17: Hide(5), Move Silently(5), Spellcraft(1), Tumble(5)
18: Discipline(2)
19: Discipline(1), Save(1)
20: Discipline(1), Save(2)
21: Hide(4), Move Silently(4), UMD(2)
22: Hide(1), Move Silently(1), Tumble(5), Save(1)
23: Hide(1), Move Silently(1), Save(5)
24: Hide(1), Move Silently(1), Save(11)
25: Discipline(5), Taunt(8)
26: Hide(1), Move Silently(1), UMD(6)
27: Hide(1), Move Silently(1), Tumble(5), UMD(1)
28: Hide(1), Move Silently(1), UMD(2), Save(4)
29: Hide(1), Move Silently(1), Save(10)
30: Hide(1), Move Silently(1), Save(16)
31: Hide(1), Move Silently(1), Save(22)
32: Hide(1), Move Silently(1), Tumble(5), Save(23)
33: Hide(1), Move Silently(1), Save(29)
34: Discipline(2), Taunt(21), Save(8)
35: Taunt(1), Save(9)
36: Taunt(1), Save(10)
37: Taunt(1), Save(11)
38: Taunt(1), Save(12)
39: Taunt(1), Save(13)
40: Hide(8), Move Silently(8), Tumble(5)
_________________
CATS! Interesting build.

I'd start with 18 DEX though and put the 6 points saved into CON (12) and INT(14). The way it is now, HPs are really low, even for an epic dodger with SC5. If you take my suggestion, you'll have a final -1 AB/AC but I think it's worth it. Besides skills are very important to such a kind of character. You have no trap setting skill and that's a big disadvantage. Discipline 30 is pointless, it's just wasted points that won't help you resisting anything.

Epic fiendish servant might be swapped for AS or EP, I hear it's no big deal (but ask Grimnir77, he's a BG guru). Otherwise dropping two great dexes for EP and AS would net you +1 AC in exchange for -1 Ref save. I'd consider going for SCIV and put in Crippling Strike.

Going Rogue 6/SD 4/BG 10 preepic would net you +1 Fort save. Otherwise Rogue 8/SD 4/BG 8, earlier Weapon Finesse at the cost of -1 Will save, but improved playability. Weapon Finesse as of now comes late.

No room for dual wield and KD/IKD is a real pity.

Just a few suggestion

Cheers,
Kail
_________________
To hear the sound of Freedom, many gave their lives
They fought for you and me
Those memories will always live inside us, and now it's our time to be free

Edited By Kail Pendragon on 04/17/06 13:44

Yes, start with 18 DEX like Kail said, and get EP, AS and Crippling Strike like Kail said KD isn't really needed when you have HiPS, though.
_________________
"And one calculates time from the dies nefastus on which this fatality arose – from the first day of Christianity! – Why not rather from its last?From today? – Revaluation of all values!"
Quote: Posted 04/17/06 13:54:59 (GMT) -- FinneousPJ

Yes, start with 18 DEX like Kail said, and get EP, AS and Crippling Strike like Kail said KD isn't really needed when you have HiPS, though.

Oh well, I just like overkill
Quote: Posted 04/17/06 13:42:10 (GMT) -- Kail Pendragon

Interesting build.

I'd start with 18 DEX though and put the 6 points saved into CON (12) and INT(14). The way it is now, HPs are really low, even for an epic dodger with SC5. If you take my suggestion, you'll have a final -1 AB/AC but I think it's worth it. Besides skills are very important to such a kind of character. You have no trap setting skill and that's a big disadvantage. Discipline 30 is pointless, it's just wasted points that won't help you resisting anything.

If drop Dex to 18, you can only get to SC IV, which is a significant disadvantage. I think the best move would be to drop Str to 13 and Dex to 19, then then pump Int/Con as you pleased. Then, by moving your BG levels forward, you could use your rogue bonus feats later and drop Great Dexterity IV for Armor Skin (staying power being somewhat more important than attack strength).

Quote: Posted 04/17/06 13:42:10 (GMT) -- Kail Pendragon

Epic fiendish servant might be swapped for AS or EP, I hear it's no big deal (but ask Grimnir77, he's a BG guru). Otherwise dropping two great dexes for EP and AS would net you +1 AC in exchange for -1 Ref save. I'd consider going for SCIV and put in Crippling Strike.

I like getting rid of Epic Fiendish Servant for Armor Skin, since on playtests the Vrock's only function is to give me sneak attacks I can already get. Crippling Strike would be better accessed by dropping a feat to put Epic Dodge on a normal level and using that rogue bonus feat for it.

Quote: Posted 04/17/06 13:42:10 (GMT) -- Kail Pendragon

Going Rogue 6/SD 4/BG 10 preepic would net you +1 Fort save. Otherwise Rogue 8/SD 4/BG 8, earlier Weapon Finesse at the cost of -1 Will save, but improved playability. Weapon Finesse as of now comes late.

Rogue 6/SD 4/BG 10 is impossible, since you need at least 7 rogue levels. And will is bad enough as it is.
_________________
CATS!

Edited By avarielo on 04/17/06 15:30

Why sd5 instead of rogue23/sd1/bg16??
I dont get what brings those 4 extra lvls a high lvl rogue doesnt already has.

Edited By Anglashell on 04/17/06 15:54

Defensive Roll for free.
_________________
"And one calculates time from the dies nefastus on which this fatality arose – from the first day of Christianity! – Why not rather from its last?From today? – Revaluation of all values!" hmm dont you have it for free too by taking 3 more rogue lvls, as extra sneak dmg unless i'm wrong...

Edited By Anglashell on 04/17/06 15:57

No.
_________________
"And one calculates time from the dies nefastus on which this fatality arose – from the first day of Christianity! – Why not rather from its last?From today? – Revaluation of all values!"
Quote: Posted 04/17/06 15:56:18 (GMT) -- Anglashell

hmm dont you have it for free too by taking 3 more rogue lvls, as extra sneak dmg unless i'm wrong...

Yes, but I get defensive roll much later - it means I have to take more rogue levels early on, which makes it impossible to get SC 5 and epic dodge. Okay, I have a revised version of this build thanks to advice from Kail Pendragon. The newer version sacrifices 1 AB, 1 damage and 1 Reflex for crippling strike and 1 AC, and gains Epic Dodge earlier.

The Silent Throatslitter V2

Elf Rogue 19 / Shadowdancer 5 / Blackguard 16

Attributes
Str 13
Dex 19 (32)
Con 12
Int 12
Wis 8
Cha 10

Playable 1-40 PvM
Alignment: Evil <any>

Attribute Bonuses
Levels 4, 8, 12, 16, 20, 24, 28, 32, 36 and 40 go to dexterity

Leveling
01: Rogue(1) Dodge
02: Rogue(2)
03: Rogue(3) Mobility
04: Rogue(4)
05: Rogue(5)
06: Rogue(6) Power Attack
07: Rogue(7)
08: Shadowdancer(1)
09: Shadowdancer(2) Cleave
10: Blackguard(1)
11: Blackguard(2)
12: Shadowdancer(3) Weapon Finesse
13: Blackguard(3)
14: Blackguard(4)
15: Blackguard(5) Weapon Focus: Rapier
16: Blackguard(6)
17: Shadowdancer(4)
18: Blackguard(7) Improved Critical: Rapier
19: Blackguard(8)
20: Blackguard(9)
21: Rogue(8) Great Dexterity I
22: Rogue(9)
23: Shadowdancer(5)
24: Rogue(10) Epic Dodge, Improved Evasion
25: Blackguard(10)
26: Blackguard(11)
27: Rogue(11) Great Dexterity II
28: Blackguard(12)
29: Blackguard(13) Armor Skin
30: Blackguard(14) Great Dexterity III
31: Blackguard(15)
32: Rogue(12)
33: Rogue(13) Self Concealment I, Crippling Strike
34: Rogue(14)
35: Rogue(15)
36: Rogue(16) Self Concealment II, Self Concealment III
37: Rogue(17)
38: Rogue(18)
39: Blackguard(16) Self Concealment IV, Epic Weapon Focus: Rapier
40: Rogue(19) Self Concealment V

Final Saves (Vs. Spells) (with +12 Cha)
Fortitude 20 (24) (26)
Reflexes 33 (37) (39)
Will 15 (19) (21)

AB and Damage
41/36/31/26 1+1d6 (15-20 x2) (Mundane rapier)
52/52/47/42/37 12+1d6 (12-20 x2) (+12 to Strength, +12 to Dexterity, +5 keen rapier, haste)

AC
31 (32) (naked)
34 (35) (mundane tower shield)

Hit Points 354 (Max)

Final Skillpoints 281
Discipline 42 (43)
Hide 43 (54)
Move Silently 43 (54)
Set Trap 11 (22)
Spellcraft 20 (21)
Taunt 42 (42)
Tumble 40 (51)
UMD 20 (20)

(If you want to max out Set Traps or UMD, you'll have to drop one for the other. You could also drop Con, and max out both at the cost of 40 HP, or Cha, and max out both at the cost of -1 to all saves.)

Skillpoint Distribution
01: Hide(4), Move Silently(4), Set Trap(4), Tumble(4), UMD(4), Save(16)
02: Hide(1), Move Silently(1), Set Trap(1), Tumble(1), UMD(1), Save(20)
03: Hide(1), Move Silently(1), Set Trap(1), Tumble(1), UMD(1), Save(24)
04: Hide(1), Move Silently(1), Set Trap(1), Tumble(1), UMD(1), Save(28)
05: Hide(1), Move Silently(1), Set Trap(1), Tumble(1), UMD(1), Save(32)
06: Hide(1), Move Silently(1), Set Trap(1), Tumble(1), UMD(1), Save(36)
07: Hide(1), Move Silently(1), Spellcraft(5), Tumble(1), UMD(1), Save(31)
08: Hide(1), Move Silently(1), Tumble(1), Save(35)
09: Hide(1), Move Silently(1), Tumble(1), Save(39)
10: Discipline(13), Taunt(13), Save(16)
11: Discipline(1), Taunt(1), Save(17)
12: Hide(3), Move Silently(3), Tumble(3), Save(15)
13: Discipline(2), Taunt(2), Save(14)
14: Discipline(1), Taunt(1), Save(15)
15: Discipline(1), Taunt(1), Save(16)
16: Discipline(1), Taunt(1), Save(17)
17: Hide(4), Move Silently(4), Spellcraft(5), Tumble(5), Save(1)
18: Discipline(1), Taunt(2), Save(1)
19: Discipline(2), Taunt(1), Save(1)
20: Discipline(1), Taunt(1), Save(2)
21: Hide(5), Move Silently(5), Save(1)
22: Hide(1), Move Silently(1), Tumble(5), Save(3)
23: Hide(1), Move Silently(1), Save(8)
24: Hide(1), Move Silently(1), Save(15)
25: Discipline(2), Taunt(5), Save(11)
26: Discipline(1), Taunt(1), Save(12)
27: Hide(3), Move Silently(3), Spellcraft(5), Tumble(5)
28: Discipline(1), Taunt(2)
29: Discipline(1), Taunt(1), Save(1)
30: Discipline(1), Taunt(1), Save(2)
31: Discipline(1), Taunt(1), Save(3)
32: Hide(4), Move Silently(3), Tumble(5)
33: Hide(2), Move Silently(3), UMD(4)
34: Hide(1), Move Silently(1), UMD(3), Save(4)
35: Hide(1), Move Silently(1), Save(11)
36: Hide(1), Move Silently(1), Save(18)
37: Hide(1), Move Silently(1), Spellcraft(5), Tumble(5), Save(10)
38: Hide(1), Move Silently(1), Save(17)
39: Discipline(12), Taunt(8)
40: Hide(2), Move Silently(2), Set Trap(2), UMD(3)
_________________
CATS!
Quote: Posted 04/17/06 17:52:33 (GMT) -- avarielo

Okay, I have a revised version of this build thanks to advice from Kail Pendragon. The newer version sacrifices 1 AB, 1 damage and 1 Reflex for crippling strike and 1 AC, and gains Epic Dodge earlier.
[...]

Not to mention 40 extra HP and 43 additional skill points

What's up with the late Weapon Finesse, BTW? What do you do for the first 11 levels
_________________
"And one calculates time from the dies nefastus on which this fatality arose – from the first day of Christianity! – Why not rather from its last?From today? – Revaluation of all values!"

Edited By FinneousPJ on 04/17/06 18:06

Quote: Posted 04/17/06 18:05:00 (GMT) -- FinneousPJ

Quote: Posted 04/17/06 17:52:33 (GMT) -- avarielo

Okay, I have a revised version of this build thanks to advice from Kail Pendragon. The newer version sacrifices 1 AB, 1 damage and 1 Reflex for crippling strike and 1 AC, and gains Epic Dodge earlier.
[...]

Not to mention 40 extra HP and 43 additional skill points

What's up with the late Weapon Finesse, BTW? What do you do for the first 11 levels

You Dodge, Mobility, Power Attack and Cleave by level 9 in order to get Shadowdancer and Blackguard in time. Until 12, you should probably stick to a ranged weapon whenever you can. You have no real reason to use a rapier until level 15.
_________________
CATS!
Quote: Posted 04/17/06 15:24:41 (GMT) -- avarielo

...
If drop Dex to 18, you can only get to SC IV, which is a significant disadvantage.
...

Untrue, look at this:

Rogue(19), Shadowdancer(5), Blackguard(16)
Elf, Any non good

STR: 14
DEX: 18 (32)
CON: 12
WIS: 8
INT: 14
CHA: 10

Hitpoints: 354
Skillpoints: 324
Saving Throws (Fortitude/Will/Reflex): 20/14/33
Saving Throw bonuses: Spells: +4, Mind Effects: +2, Traps: +5, Improved Evasion
BAB: 27
AB (max, naked): 41 (melee), 38 (ranged)
AC (naked/mundane armor/shield only): 31/34


SKILLS
Disable Trap 12(16), Discipline 42(44), Hide 43(54), Move Silently 43(54), Open Lock 4(15), Pick Pocket 1(12), Search 19(23), Set Trap 12(25), Spellcraft 18(20), Taunt 42(42), Tumble 40(51), UMD 30 (30)


LVLUP GUIDE
01: Rogue(1): Dodge
02: Rogue(2): {Evasion}
03: Rogue(3): Weapon Finesse, {Uncanny Dodge I}
04: Rogue(4): DEX+1, (DEX=19)
05: Rogue(5)
06: Rogue(6): Mobility
07: Rogue(7)
08: Rogue(8): DEX+1, (DEX=20)
09: Shadowdancer(1): Power Attack, {Hide in Plain Sight}
10: Shadowdancer(2): {Darkvision}
11: Shadowdancer(3)
12: Shadowdancer(4): DEX+1, Cleave, (DEX=21)
13: Blackguard(1)
14: Blackguard(2): {Smite Good}
15: Blackguard(3): Weapon Focus: Rapier
16: Blackguard(4): DEX+1, (DEX=22)
17: Blackguard(5)
18: Blackguard(6): Improved Critical: Rapier
19: Blackguard(7)
20: Blackguard(8): DEX+1, (DEX=23)
21: Rogue(9): Great Dexterity I, (DEX=24)
22: Rogue(10): Improved Evasion
23: Shadowdancer(5): {Defensive Roll}
24: Blackguard(9): DEX+1, Great Dexterity II, (DEX=26)
25: Rogue(11)
26: Rogue(12)
27: Rogue(13): Great Dexterity III, Epic Dodge, (DEX=27)
28: Blackguard(10): DEX+1, (DEX=28)
29: Blackguard(11)
30: Blackguard(12): Great Dexterity IV, (DEX=29)
31: Blackguard(13): Epic Weapon Focus: Rapier
32: Blackguard(14): DEX+1, (DEX=30)
33: Blackguard(15): Self Concealment I
34: Rogue(14)
35: Rogue(15)
36: Rogue(16): DEX+1, Self Concealment II, Self Concealment III, (DEX=31)
37: Rogue(17)
38: Rogue(18)
39: Blackguard(16): Self Concealment IV, Armor Skin
40: Rogue(19): DEX+1, Self Concealment V, (DEX=32)



Otherwise, starting with DEX 19:

Rogue(19), Shadowdancer(5), Blackguard(16)
Elf, any non good

STR: 13
DEX: 19 (32)
CON: 12
WIS: 8
INT: 12
CHA: 10

Hitpoints: 354
Skillpoints: 281
Saving Throws (Fortitude/Will/Reflex): 20/14/33
Saving Throw bonuses: Spells: +4, Mind Effects: +2, Traps: +5, Improved Evasion
BAB: 27
AB (max, naked): 42 (melee), 39 (ranged)
AC (naked/mundane armor/shield only): 31/34


SKILLS
Disable Trap 5(8), Discipline 42(43), Hide 43(54), Move Silently 43(54), Open Lock 1(12), Search 2(5), Set Trap 5(18), Spellcraft 19(20), Taunt 42(42), Tumble 40(51), UMD 20 (20)


LVLUP GUIDE
01: Rogue(1): Dodge
02: Rogue(2): {Evasion}
03: Rogue(3): Weapon Finesse, {Uncanny Dodge I}
04: Rogue(4): DEX+1, (DEX=20)
05: Rogue(5)
06: Rogue(6): Mobility
07: Rogue(7)
08: Rogue(8): DEX+1, (DEX=21)
09: Shadowdancer(1): Power Attack, {Hide in Plain Sight}
10: Shadowdancer(2): {Darkvision}
11: Shadowdancer(3)
12: Shadowdancer(4): DEX+1, Cleave, (DEX=22)
13: Blackguard(1)
14: Blackguard(2): {Smite Good}
15: Blackguard(3): Weapon Focus: Rapier
16: Blackguard(4): DEX+1, (DEX=23)
17: Blackguard(5)
18: Blackguard(6): Improved Critical: Rapier
19: Blackguard(7)
20: Blackguard(8): DEX+1, (DEX=24)
21: Rogue(9): Epic Weapon Focus: Rapier
22: Rogue(10): Improved Evasion
23: Shadowdancer(5): {Defensive Roll}
24: Blackguard(9): DEX+1, Great Dexterity I, (DEX=26)
25: Rogue(11)
26: Rogue(12)
27: Rogue(13): Great Dexterity II, Epic Dodge, (DEX=27)
28: Blackguard(10): DEX+1, (DEX=28)
29: Blackguard(11)
30: Blackguard(12): Great Dexterity III, (DEX=29)
31: Blackguard(13): Epic Prowess
32: Blackguard(14): DEX+1, (DEX=30)
33: Blackguard(15): Self Concealment I
34: Rogue(14)
35: Rogue(15)
36: Rogue(16): DEX+1, Self Concealment II, Self Concealment III, (DEX=31)
37: Rogue(17)
38: Rogue(18)
39: Blackguard(16): Self Concealment IV, Armor Skin
40: Rogue(19): DEX+1, Self Concealment V, (DEX=32)



Quote: 
...
Rogue 6/SD 4/BG 10 is impossible, since you need at least 7 rogue levels. And will is bad enough as it is.

My bad, I remembered wrongly BG requirements. Then Rogue 8 is the only solution left to grab weapon finesse earlier and your will save is already so bad that a further -1 will not really matter. Weapon Finesse early on is way better than +1 Will save.


Cheers,
Kail
_________________
To hear the sound of Freedom, many gave their lives
They fought for you and me
Those memories will always live inside us, and now it's our time to be free

Edited By Kail Pendragon on 04/17/06 20:11

Well, you gain 43 skillpoints, but you also lose crippling strike.
_________________
CATS! There's no Crippling strike in your first build, so I don't lose it. I saw your second build after I posted my post only.

Now, compared to your second build the build starting at 19 DEX has got EP, yours has CS. They are basically the same build, a few tweaks apart.
Personally in this build I'd get CS instead of SCV and keep both AS and EP, but that's just me.

The build starting at 18 DEX has +43 skillpoints (and +1 STR to say it all) but loses one feat (always compared to your second build). It gets SCV anyhow, I wanted to show you it was possible, unlike you said.

Building means choosing

Cheers,
Kail
_________________
To hear the sound of Freedom, many gave their lives
They fought for you and me
Those memories will always live inside us, and now it's our time to be free

Edited By Kail Pendragon on 04/18/06 00:15