Combat Sorcerer

Human, LGood

Str 13
Dex 10
Con 12
Int 14
Wis 8
Cha 17 + 10 + 3 = 30

L1 Sorc 1 Toughness/Extend spell
L2 Sorc 2
L3 Pal 1 Power Attack
L4 Sorc 3
L5 Pal 2
L6 Pal 3 Divine Shield
L7 Sorc 4
L8 Sorc 5
L9 Sorc 6 Combat Casting
L10 Sorc 7
L11 Sorc 8
L12 Sorc 9 Maximise spell
L13 Sorc 10
L14 Sorc 11
L15 Sorc 12 Spell penetration
L16 Sorc 13
L17 Sorc 14
L18 Sorc 15 Greater spell Penetration
L19 Sorc 16
L20 Monk 1
L21 Sorc 17 still spell
L22 Sorc 18
L23 Sorc 19
L24 Sorc 20 Great Cha 1
L25 Sorc 21
L26 Sorc 22
L27 Sorc 23 epic still spell I n II
L28 Sorc 24
L29 Sorc 25
L30 Sorc 26 epic still spell III n Improved Combat Casting
L31 Sorc 27
L32 Sorc 28
L33 Sorc 29 Epic Warding n Epic mage armor
L34 Sorc 30
L35 Sorc 31
L36 Sorc 32 Great Cha 2 n Greater Ruin
L37 Sorc 33
L38 Monk 2
L39 Sorc 34 Armorskin
L40 Sorc 35 Great Cha 3

Skills:

Concentration : 43
Discipline: 41
Lore: 10
Listen: 41
Spellcraft: 43
Tumble: 41

Remember -to use Cats Grace n Eagle's Splendor with divine shield for AC bonus
-to save skill points to monk level
-to equipe ur char as if it was a Paladin
-to have Dragon Form spell for desperate situations

Fixed format - Kail Pendragon

Edited By Kail Pendragon on 04/17/06 20:41

Erm... ever heard of the Exalted Sorceress? Or these

Results from pulse cap's build searcher:
The Flamecaster /Sorcerer 21/Monk 16/Paladin 3 by AXN
Defender Of Good /Paladin 3/Monk 2/Sorcerer 35 by Iron Ranger
Hi DC Sorcerer /Sorcerer 38/Paladin 1/Monk 1 by Killerpudel (Posted by Stephen
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"And one calculates time from the dies nefastus on which this fatality arose – from the first day of Christianity! – Why not rather from its last?From today? – Revaluation of all values!" Why Paladin 3? Fear immunity is the only reason I can think of, and I don't think that's worth it given your high will save.
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CATS!
Quote: Posted 04/17/06 16:52:59 (GMT) -- avarielo

Why Paladin 3? Fear immunity is the only reason I can think of, and I don't think that's worth it given your high will save.

Turn Undead for Divine Shield.
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Ariel, Ookla, RIDE! Paladin 3 is for Turn Undead, which he is using for Divine Shield. Let's him add his Cha bonus to AC, which will be considerable at high levels (more than Imp. Expertise....).

TM Yes ive heared, i forgot to post that i based my build on Defender of Good n Dragon Kin, n the 3 lvls of Paladin r for Divine Shield
Quote: Posted 04/17/06 17:00:30 (GMT) -- Maothen

Yes ive heared, i forgot to post that i based my build on Defender of Good n Dragon Kin, n the 3 lvls of Paladin r for Divine Shield

I see, understandable.

Nice build, too.
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"And one calculates time from the dies nefastus on which this fatality arose – from the first day of Christianity! – Why not rather from its last?From today? – Revaluation of all values!" Haste = 4
Mage Armor = 1
Epic Mage Armor = 5

= 10 Dodge

So max divine shield does is 10.. which is the same as impr expertise..

-DaMouse
Quote: Posted 04/17/06 18:57:47 (GMT) -- DaMouse404

Haste = 4
Mage Armor = 1
Epic Mage Armor = 5

= 10 Dodge

So max divine shield does is 10.. which is the same as impr expertise..

-DaMouse

But, he can only cast EMA 1 time per day, he can use Divine Shield at least 13 times (19 if he fully buffs Cha). So it will still be better than IE for those times. And, he could also actually use Turn Undead fairly effectively thanks to his high Cha.

TM
Quote: Posted 04/17/06 19:06:15 (GMT) -- Tattoed Monk

And, he could also actually use Turn Undead fairly effectively thanks to his high Cha.

TM

Yes and no. His turn level is 3, and usually 7 from the +4 turn level check his high CHA will allow . Undead over 7 HD will be unaffected. He'll be able to turn 2d6 + 3 (paladin level) + 16 (buffed CHA) hit dice worth of undead with 7 HD or less. So yeah, he'll be pretty effective against skeletons and zombies early in his career, but not that great at turning epic level undead (no better than ES, really). If there were a way to slip Divine might into the build, he'd be a lot better against undead and some contructs.
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Also, please do not abbreviate too much, for the sake of readability.

Thank you!
Quote: Posted 04/17/06 20:41:04 (GMT) -- Kail Pendragon

You have missed to post some of the required info for the build. Check my signature to know the info you need to add, then PM it to me so I'll edit it for you.

Also, please do not abbreviate too much, for the sake of readability.

Thank you!

Sorry for that first time posting here:p No worries, from now on I'll consider you educated on the matter though Before moving on to my next build, I would like to know if anyone have an idea of how this one could get better Improvements... hmm, here's some thoughts for you.

Drop starting DEX to 8, and cast a Maximised Cat's Grace to ensure you get max AC Bonus in Heavy Armor (lose 1 point Reflex Save)
Pump starting CON to 14 (extra 40 HP and +1 to Fort Save)

Drop both Spell Penetration and Greater Spell Penetration Feats - with 35 caster levels do you really need them?
This will let you take Still Spell pre-epic and thus frees up another Epic Feat.

Consider Greater Ruin - is it essential?

Possibly a fourth Paladin level - allowing you to take Extra Turning for more Divine Shield uses. Just a thought.

Currently you have an XP Penalty between 20th and 37th level, due to taking Monk at 20th.
Drop the Second Monk Level - instead just take 1 at 37th for maxed Tumble and Discipline. Admittedly you lose any Tumble AC bonus until then.

Possible improved progression:
01: Sorcerer(1): Toughness, Extend Spell
02: Sorcerer(2)
03: Paladin(1): Power Attack
04: Sorcerer(3): CHA+1, (CHA=18)
05: Paladin(2): {Smite Evil}
06: Paladin(3): Divine Shield
07: Sorcerer(4)
08: Sorcerer(5): CHA+1, (CHA=19)
09: Sorcerer(6): Combat Casting
10: Sorcerer(7)
11: Sorcerer(8)
12: Sorcerer(9): CHA+1, Maximize Spell, (CHA=20)
13: Sorcerer(10)
14: Sorcerer(11)
15: Sorcerer(12): Still Spell
16: Sorcerer(13): CHA+1, (CHA=21)
17: Sorcerer(14)
18: Sorcerer(15): Scribe Scroll*
19: Sorcerer(16)
20: Sorcerer(17): CHA+1, (CHA=22)
21: Sorcerer(18): Great Charisma I, (CHA=23)
22: Sorcerer(19)
23: Sorcerer(20)
24: Sorcerer(21): CHA+1, Automatic Still Spell I, (CHA=24)
25: Sorcerer(22)
26: Sorcerer(23): Epic Spell: Epic Mage Armor
27: Sorcerer(24): Automatic Still Spell II
28: Sorcerer(25): CHA+1, (CHA=25)
29: Sorcerer(26): Automatic Still Spell III
30: Sorcerer(27): Improved Combat Casting
31: Sorcerer(28)
32: Sorcerer(29): CHA+1, Epic Spell: Epic Warding, (CHA=26)
33: Sorcerer(30): Great Charisma II, (CHA=27)
34: Sorcerer(31)
35: Sorcerer(32): Epic Spell: Greater Ruin
36: Sorcerer(33): CHA+1, Epic Reflexes, (CHA=28)
37: Sorcerer(34)
38: Monk(1): {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
39: Sorcerer(35): Armor Skin, Great Charisma III, (CHA=29)
40: Sorcerer(36): CHA+1, (CHA=30)

* Can be changed for anything - maybe Blind Fight.

STR: 13
DEX: 8
CON: 14
WIS: 8
INT: 14
CHA: 17 (30)

Hitpoints: 302
Skillpoints: 217
Saving Throws (Fortitude/Will/Reflex): 30/30/29
Saving Throw bonuses: Spells: +9
BAB: 21
AB (max, naked): 22 (melee), 20 (ranged)
AC (naked/mundane armor/shield only): 19/30

Concentration 43(45), Discipline 41(42), Spellcraft 43(45), Tumble 40(39)
Leaves a further 50 points to use

something to think on at least. I had come up with something fairly similar a while back.

Sorcerer(36), Paladin(3), Monk(1), Human
STR: 14
DEX: 10
CON: 14
WIS: 8
INT: 14
CHA: 16 (34)

01: So(1): Extend Spell, Still Spell
02: So(2)
03: So(3): Power Attack
04: So(4): CHA+1, (CHA=17)
05: So(5)
06: So(6): Empower Spell
07: So(7)
08: So(8): CHA+1, (CHA=18)
09: So(9): Expertise*
10: So(10)
11: So(11)
12: So(12): CHA+1, Maximize Spell, (CHA=19)
13: So(13)
14: So(14)
15: So(15): Improved Expertise*
16: P(1): CHA+1, (CHA=20)
17: P(2): {Smite Evil}
18: P(3): Divine Shield
19: So(16)
20: So(17): CHA+1, (CHA=21)
21: So(18): Great Charisma I*, (CHA=22)
22: So(19)
23: So(20)
24: So(21): CHA+1, Automatic Still Spell I, (CHA=23)
25: So(22)
26: So(23): Automatic Still Spell II
27: So(24): Automatic Still Spell III
28: So(25): CHA+1, (CHA=24)
29: So(26): Great Charisma II*, (CHA=25)
30: So(27): Great Charisma III, (CHA=26)
31: So(28)
32: So(29): CHA+1, Epic Spell: Epic Warding, (CHA=27)
33: So(30): Great Charisma IV, (CHA=28)
34: So(31)
35: So(32): Great Charisma V, (CHA=29)
36: So(33): CHA+1, Great Charisma VI, (CHA=31)
37: So(34)
38: So(35): Great Charisma VII, (CHA=32)
39: So(36): Great Charisma VIII, (CHA=33)
40: M(1): CHA+1, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}, (CHA=34)

* These could be switched for one of the Spell Foci series (raise 1 school DC by 5, lower all others by 1) or Spell Pen series, plus another Epic Spell if you want.

Hitpoints: 262
Skillpoints: 217
Saving Throws (Fortitude/Will/Reflex): 32/32/28
Saving Throw bonuses: Spells: +8
BAB: 21
AB (max, naked): 23 (melee), 21 (ranged)
AC (naked/mundane armor/shield only): 18/29
AC with IE and Divine Shield (no buffs): 51

Concentration 43(45), Disable Trap 1(3), Discipline 43(45), Open Lock 1(1), Persuade 43(55), Set Trap 1(1), Spellcraft 42(44), Tumble 40(40)

You cold drop Dex to 8 and Str to 13 to push Cha by 1, freeing up an epic feat for whatever you want.

TM I have to add that discipline in these builds are overrated. 45 is what warrior has for AB with mundane weapon. Might be good in some PvM situations perhaps. But it won't save your life, it will hardly have any function at all. I would, even in the exalted sorcerer, spend it on other skills. Other than, it's excellent builds, but it's been done almost as much as Bard/PM/RDD.
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I see the fear you have inside, you can run but never hide.
I will hunt you down and tear you limb from limb.

I run the Pre-Epic Builders guild. Join and share your experience. Yeah, discipline won't do much, especially since his AC unbuffed with expertise and DS is already in the 50's (so once he has buffed, anything that hits him beats the discipline by more than 20 anyway).

On the other hand, he really doesn't have a whole lot of other skills to put them into. I already maxed Persuade, I suppose you could take Lore or Healing if you want, or sub Rogue for Monk to be able to dump in other skills (but then you lose Evasion and the Wis AC).

TM Hide and move silently. Not too useful, but useful in some cases at least.

What I meant is that in the Exalted Sorceress, they use it as a strong point, but in reality it's quite useless.......
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I see the fear you have inside, you can run but never hide.
I will hunt you down and tear you limb from limb.

I run the Pre-Epic Builders guild. Join and share your experience. My suggestion, given the current state of Evard's Black Tentacles in 1.67 beta 4, is to make this character a halfling. ES chokes on her own spell if she casts it, but not a halfling combat sorcerer. You would have to change to Sorc 35/Blackguard 3/Rogue 2, but you'd still get Divine Shield, Evasion, and all the relevant skills. More, actually, if you took the rogue at level 1, which would allow maxed Discipline, Concentration, Spellcraft, and Tumble, and enough left over for 40+ UMD with the CHA bonus included. And, there would be no XP penalty, ever. You'd lose a couple of feats, but they wouldn't make or break you.
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