The purpose of this build is to take advantage of divine power adding TWO additional crossbow attacks (in conjunction with rapid reload and haste) for a total of five Dev Crit heavy crossbow attacks per round. With its wider threat range, it will average one Dev Crit attack per round on targets with less than 50 AC, and at range instead of up close. Even if the range is closed, the Undead xploit xbow (henceforth known as UXX) is still immune to critial hits, and has both Epic Mage Armor and Epic warding. On the downside, it is very weak magically, and won't beat a lot of SR, even with Mord's (unless the server updates the CasterLevel function to take palemaster levels into account, then it's fine PvM). It's near impossible to level as well, as its strengths are not achieved until very late in the build. But it's kinda fun at the end, so I'm posting it. Based somewhat on Deathless Master by CrispyCritter, but optimized for more feats, AC, and the Divine Power exploit. Quite a bit better with some items, like a Magic Heavy Crossbow with Mighty (easily produced if playing the OCs).

Type: PvM
Race: Human
Alignment: True Neutral

Starting Stats:

Str: 16
Dex: 8
Con: 10
Wis: 15
Int: 16
Cha: 8


Leveling

1 Cleric - Power Attack, Cleave, Strength Domain, Healing Domain
2 Cleric
3 Cleric - Weapon Focus: Heavy Crossbow
4 Cleric - +1 Intelligence
5 Cleric
6 Wizard - Zen Archery, Specialization: Necromancy, Eyeball Familiar
7 Wizard
8 Wizard - +1 Intelligence
9 Wizard - Extend Spell
10 Wizard - Still Spell
11 Palemaster
12 Palemaster - +1 Strength, Rapid Reload
13 Palemaster
14 Palemaster
15 Palemaster - Great Cleave
16 Palemaster - +1 Strength
17 Palemaster
18 Palemaster - Improved Critical: Heavy Crossbow
19 Palemaster
20 Palemaster - +1 Strength
21 Cleric - Great Strength I
22 Cleric
23 Wizard
24 Wizard +1 Strength, Great Strength II
25 Wizard
26 Wizard
27 Wizard Epic Weapon Focus: Heavy Crossbow, Great Intelligence I
28 Wizard - +1 Strength
29 Wizard
30 Palemaster - Overwhelming Critical: Heavy Crossbow
31 Wizard
32 Wizard - +1 Strength
33 Wizard - Automatic Still Spell I, Automatic Still Spell II
34 Palemaster
35 Palemaster - Automatic Still Spell III
36 Cleric - +1 Strength, Devastating Critical: Heavy Crossbow
37 Cleric
38 Palemaster
39 Palemaster - Epic Spell: Epic Mage Armor
40 Palemaster - +1 Wisdom, Epic Spell: Epic Warding


Ending

Str: 25
Dex: 8
Con: 10
Wis: 16
Int: 19
Cha: 8

Skills:
Concentration: 43
Hide: 43
Listen: 43
Lore: 36
Move Silently: 43
SpellCraft: 43
Tumble: 20 (cross class)

HP: 188 (no cheat) Max HP: 261

AC: Naked 23, Fullplate 31
buffed: EMA, MA, and Extended Haste: 56

AB: With Heavy Crossbow: +26/+21
buffed: Divine power (+10), Divine Favor (+3), Bless (+1), Aid (+1), (+5) +5 Magic Heavy Crossbow, Owl's Wisdom (min +1), and Haste:
+47/+42/+47/+47/+47
Dev Crit threat: 17-20
Dev Crit DC Buffed with Str Domain Power & Bull's: 42

Saves

Fort : 22
Reflex : 14
Will : 28
(+9 vs spells)

Comments appreciated.
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Vulcano's Bard Studio (in beta, 1.67). *Updated* Compose, play, and save your own bard music dynamically in game!

Edited By Vulcano on 04/18/06 01:36

That's impressive. The unbuffed AB is low for a ranged character, but it's if your calculations are correct it's so lethal it doesn't matter. My only concern is the short duration of epic warding, and the ability to fight other crit immune casters.
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CATS! The unbuffed BAB has to be low, because at level 20 you end up at 10 (20 at level 40). This is to generate the extra attack from the Divine Power calculations; otherwise, you only get four. Needs some items, but the plan is to sneak up on creatures, blast them flat footed, then sanc and hide again if they close the gap. Against crit immune, he's generally screwed. I thought of adding more firepower by gaining Dev Crit: Longsword. This would cost me still spell and the autostills, and one other feat. But, this would allow for him to combine Tenser's Transformation with Divine power and get 7 Dev Crit longsword attacks per round, all at the +20 cap (though at a lower DC 35 because STR in shifted form is lower). I've tested it and it works, as long as DR isn't a problem. If DR is a problem, he could buff himself and get five attacks with better gear, still at near +50 base attack.
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Vulcano's Bard Studio (in beta, 1.67). *Updated* Compose, play, and save your own bard music dynamically in game!