Krelian had roamed the desert for 5 days now, fatigued, thirsty and hungry, walking praying for salvation, where none seem to be possible....

He reached a certain spot in the desert, where the sand was black as charcoal with the blood spilled there... so long time ago.....

Krelian found a little monument there, with his last stregth he walked near it... but it was just a grave, inscribed it said:

"Here lies the Immortal man

He who could not be killed,
man and monster alike
tried with magic and skill,
but never did succed.

He who thought would never die,
didn't met his final foe,
as he was engulfed
by the power of the sand."

Just after finishing, Krelian realized that the sand was up his knees, without strength enough to escape, he ended with the same fate.

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Immortal Wimp

This is a character made to withstand damage, but not to make it, a tanker good against both physical and magical damage, must play in a party or die, casters and ranged at best, a healer would help.

Playable levels: None
PvM only
Party-based only

Alignment: Any lawful

Race: Human

Stats:
STR 10
DEX 16 (26)
CON 14
WIS 14
INT 14
CHA 8

1 Monk1 - Dodge, Luck of Heroes
2 Monk2
3 Monk3 - Mobility
4 Monk4 - DEX +1 (17)
5 Monk5
6 Monk6 - Expertise
7 Monk7
8 Shadowdancer1 - DEX +1 (18)
9 Shadowdancer2 - Improved Expertise
10 Shadowdancer3
11 Shadowdancer4
12 Shadowdancer5 - DEX +1 (19), Toughness
13 Monk8
14 Monk9
15 Monk10 - Great Fortitude*
16 Monk11 - DEX +1 (20)
17 Monk12
18 Monk13 - Lightning Reflexes*
19 Monk14
20 Monk15 - DEX +1 (21)
21 Monk16 - Improved Spell Resistance I
22 Fighter - Armor Skin
23 Monk17
24 Monk18 - DEX +1 (22), Improved Spell Resistance II
25 Monk19
26 Monk20
27 Monk21 - Improved Spell Resistance III
28 Monk22 - DEX +1 (23)
29 Monk23
30 Monk24 - Improved Spell Resistance IV
31 Monk25 - Improved Spell Resistance V
32 Monk26 - DEx +1 (24)
33 Monk27 - Improved Spell Resistance VI
34 Monk28
35 Monk29
36 Monk30 - DEX +1 (25), Epic Dodge, Improved Spell Resistance VII
37 Monk 31
38 Monk32
39 Monk33 - Improved Spell Resistance VIII
40 Monk34 - DEX +1 (26)

* Could work also as Iron Will or Skill Focus

Skills:
Concentration: 43
Discipline: 43
Heal: 43
Hide: 43
Move Silently: 43
Tumble: 40
11 spare points

Saving Throws:
Fortitude: 25
Reflex: 34
Will: 23

Spell Resistance: 60

HP: 442
BAB: 24
AB: +24
AC: 36 (10 base +8 Tumble +8 DEX +2 WIS + 2 Armor Skin + 6 Monk)

Advantages: High undispellable and unlowerable Spell Resistance, Epic Dodge, good AC, 50% Concealment from Empty Body lasting 34 rounds.

Disadvantages: Low AB and damage, won't kill a bug.


Equipment: Anything that can improve AC, DEX or resistances, for example, a weapon that gives skills would be better than a strong one. A Tower Shield +5 works the same as his Monk natural + unbufed WIS, so high magical shields can give AC.

Strategy: Use Improved Expertise and Empty Body and go up front to recieve all attacks, but don't attack them, instead, heal as much as you can/need, meanwhile let your party kill the enemies. Get a lot of Healer's Kits.

Edited By Thaxll'ssyllia on 04/22/06 18:03

Pretty nice. However, falling to a Devastating Critical would be... embarrassing, wouldn't it? At least you have Epic Dodge and Empty Body to help against physical attackers.

EDIT: HP?
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"And one calculates time from the dies nefastus on which this fatality arose – from the first day of Christianity! – Why not rather from its last?From today? – Revaluation of all values!"

Edited By FinneousPJ on 04/22/06 17:58

Yeah, AC is good though, 46 with Improved Expertise, suppose he only adds Natural, Deflection, Dodge and Armor ACs, not shiel in most cases, with +5 and haste that would give him a 70, a little more from DEX-boosting items (as I'm counting the +5 dodge from Boots of the sun soul +5), so, as long as he's not on a low magical server he should hold up very well.

EDIT: sorry, HP added.

Edited By Thaxll'ssyllia on 04/22/06 18:03

Get 5th SD lvl in Epic and improve AB by one. Nice little intro, btw... I just wonder who placed the inscribed tombstone

Cheers,
Kail
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To hear the sound of Freedom, many gave their lives
They fought for you and me
Those memories will always live inside us, and now it's our time to be free Epic dodge is only effective against one attacker at a time, and even with imp expertise you lose all your tumble, haste, and you can still be deved. A rogue 8/bard 4/ 28 pm would give you better flat ac, or maybe try a wisdom monk/wiz/pm for better defense and healing abilites, with a bit of speed, and if you go with flurry + dual kamas you get so many attacks that you have about 1/2 a chance a round of getting a hit if you need it. Perhaps you missed the SR which a Rogue/Wiz/PM most certainly does not receive
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"And one calculates time from the dies nefastus on which this fatality arose – from the first day of Christianity! – Why not rather from its last?From today? – Revaluation of all values!" Nope, it's just awfully hard for the sr to help if you are getting smashed with multiple crits, dev and kd which is the basic intent of the character. And as I said in the last post the extra healing power from higher wis will let you heal a good 33 extra hp per round. Just an alternative suggestion that trades one potential weakness for another, every build has it's flaws.

Maybe another good build to try would be a high hp cleric/bard/pm. Nothing outheals a cleric, and the concentration skill could be sky high. I'm sure you're good enoug to decide how to build it

Edited By D O'Brien123 on 04/23/06 13:21

Multiple crits, dev and what? He's got a naked AC of 36, which is darn good. He states clearly it's a build that is to be used for PvM, and so I seriously think spamming KD's until they roll a 20 would be a rare occasion. Also, Epic dodge doesn't work quite like it should, if someone other than your main enemy hits you in the same flurry you Epic-Dodge, their first hit will be dodged too. Noone is quite sure how it works, but it's better than descripted. I am pretty sure most opponents would need 20 to hit this fella, TWICE a round. His SR won't totally protect him from dedicated casters, but again, this is a PvM build.
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Dragonlance ROH is back, better than before! and I spend a little time here WoG Flat footed ac is 27, uncanny dodge only keeps dex ac, all the rest of the dodge goes right out the window, except +4 on attacks of opportunity with the mobility feat. Maybe epic dodge works different against npcs. I've had a few of them and I'm pretty certain from my experience that it is only good against one at a time in pvp, but for some reason pvm seems to be different. As for how hard he is to hit, well that depends entirely on the mod, doesn't it? Not the most experienced PvM'er here, so I respect your opinion that it is enough ac for the majority of mods/pw's out there.

A small but potentially useful change to the posted build would be to take ranger instead of fighter for traps (drop concentration) and purge scrolls if they are available. Might need to lose armour skin or a spell resist feat.

You're also missing 1 bab, if you take all your class levels in groups of 4 pre-epic you can always get that 15 pre-epic bab, which simply requires you to waith until level 21+ to take the fith sd level.

Also, I suggest dropping lightning reflexes for disarm. Why? Well, you are a dex based monk with high sr, so you probably won't miss it much, but more to the point: a regular disarm attempt invokes an attack of opportunity on the attacker. So if one of your mates get into trouble because of an ambush or whatever, it can be quite useful to at least blunt some of the attack for them, if not force the npc to focus all attention on you.

Edited By D O'Brien123 on 04/23/06 14:35

Losing AC being flanked is bad, but not much to do, I would need another 5 levels of Dwarven Defender to be immune to flanking, but I already lost enough SR.

If you take the SR away then what's the point? I would be making another AC tanker, I wanted him to cover from spells too, that's why his party should work ranged, or area spells would hit them anyway. Aside from that, I already made another tanker, to kill melees: Arcane Wall V2
(yes, I'm trying to "promote" my own builds).

Forget AB, if I wanted AB, I would at least have taken Weapon Finesse, I mean, he doesn't hits nor deals damage, I know that. Disarm is actually a very good defensive ability since I would decrease the damage they make greatly, however, "you probably won't miss it much"? I would encourage you to read the AB: +24, that is a crappy AB that only hits on rolls of 20. When I said you probably wont miss it much I was talking about the extra reflex from the lighning reflexes feat. Attacks of opportunity are not made as free attacks iirc and are always triggered whether the attempt works or even if you miss. So seeing as you are an unarmed monk I still think disarm can help more than the +2 to reflexes. Why would lightning reflexes be needed though? Why the fighter level? You win a fighter bonus feat but lose a monk bonus feat (a few skill points and spell resistance).
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Quote: Posted 04/25/06 10:30:45 (GMT) -- Kamiryn

Why the fighter level? You win a fighter bonus feat but lose a monk bonus feat (a few skill points and spell resistance).

... I can't believe I.... but I did....... how stupid........

Thanks

So, with a Monk 35/Shadowdancer 5 I could change Armor Skin for ISR IX for 63 SR, or keep Armor Skin gain 1 AC anyway.

Quote: When I said you probably wont miss it much I was talking about the extra reflex from the lighning reflexes feat. Attacks of opportunity are not made as free attacks iirc and are always triggered whether the attempt works or even if you miss. So seeing as you are an unarmed monk I still think disarm can help more than the +2 to reflexes. Why would lightning reflexes be needed though?

Of course I never thought on disarm when I made the build, but making attacks of opportunity against me doesn't seems like the best of ideas, attacks of opportunity are free, you don't change your target after making one, and it doesn't makes them lose an attack of that round, so it really won't protect my allies.
Quote: Posted 04/25/06 16:00:07 (GMT) -- Thaxll'ssyllia

Of course I never thought on disarm when I made the build, but making attacks of opportunity against me doesn't seems like the best of ideas, attacks of opportunity are free, you don't change your target after making one, and it doesn't makes them lose an attack of that round, so it really won't protect my allies.

Well, it might make them lose an attack as there's a cap of 12 attacks per round Not very common, though
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"And one calculates time from the dies nefastus on which this fatality arose – from the first day of Christianity! – Why not rather from its last?From today? – Revaluation of all values!"