Tymora's Charismatic Champion
Paladin(20), Champion of Torm(15), Harper Scout(5)
Human
PvM

Only found one other of this class mix, despite its obvious synergies, one of Cinn's in fact:

Cinnabar Din's
Harper's Champion - Paladin 17 CoT 18 HS 5

STR: 14 (20)
DEX: 8
CON: 14
WIS: 14
INT: 14
CHA: 14 (24)

01: Paladin(1): Power Attack, Weapon Focus: Scimitar
02: Paladin(2): {Smite Evil}
03: Paladin(3): Divine Might
04: Paladin(4): STR+1, (STR=15)
05: Paladin(5)
06: Paladin(6): Divine Shield
07: Paladin(7)
08: Champion of Torm(1): STR+1, (STR=16)
09: Champion of Torm(2): Extend Spell, Knockdown
10: Champion of Torm(3)
11: Champion of Torm(4): Improved Critical: Scimitar
12: Paladin(8): CHA+1, Toughness, (CHA=15)
13: Paladin(9)
14: Paladin(10)
15: Paladin(11): Iron Will
16: Paladin(12): CHA+1, (CHA=16)
17: Champion of Torm(5)
18: Champion of Torm(6): Alertness, Blind Fight
19: Champion of Torm(7)
20: Champion of Torm(8): CHA+1, Improved Knockdown, (CHA=17)
21: Paladin(13): Great Strength I, (STR=17)
22: Harper Scout(1): Great Charisma I, (CHA=18)
23: Paladin(14)
24: Paladin(15): CHA+1, Great Strength II, (STR=18), (CHA=19)
25: Champion of Torm(9)
26: Champion of Torm(10): Epic Weapon Focus: Scimitar
27: Paladin(16): Great Strength III, (STR=19)
28: Paladin(17): CHA+1, (CHA=20)
29: Paladin(18)
30: Paladin(19): Great Strength IV, (STR=20)
31: Harper Scout(2)
32: Harper Scout(3): CHA+1, (CHA=21)
33: Harper Scout(4): Epic Prowess
34: Champion of Torm(11)
35: Champion of Torm(12)
36: Champion of Torm(13): CHA+1, Great Charisma II, (CHA=23)
37: Champion of Torm(14): Armor Skin
38: Champion of Torm(15)
39: Harper Scout(5): Epic Skill Focus: Listen, Epic Skill Focus: Taunt
40: Paladin(20): CHA+1, (CHA=24)

Hitpoints: 500
Saving Throws (Fortitude/Will/Reflex): 40/34/33
Saving Throw bonuses: Mind Effects: +2, Traps: +2
BAB: 30
AB (max, naked): 39 (melee), 30 (ranged)
AC (naked/mundane armor/shield only): 19/30
Spell Casting: Paladin(4)

Skillpoints: 225
Discipline 43(48)
Listen 42(56)
Lore 6(13)
Persuade 43(50)
Search 4(6)
Taunt 43(60)
Tumble 40(39)

-Full arsenal of Paladin spells
-Cat's Grace ability and HS potion can boost DEX to 12 (thus increasing AC by 2 points). The two together are stackable.
-Eagle's Splendour ability and HS potion with Aura of Glory bring a minimum of +8 to CHA. On a good roll this hits the cap easily.
-3rd level Paladin spells are available at 16th and 4th level at 24th, which will make progression through a bit easier.
-Divine Might & Shield have a minimum duration of 7 rounds (13 when fully buffed)
-Divine Wrath is an extra bonus once per day. Duration 7 - 13 rounds, Attack, Damage and Saves all benefit from +7 to their base.
-Taunt DC Unbuffed 60 (Buffed 66)
-Listen DC Unbuffed 56
-Persuade DC Unbuffed 50 (Buffed 56) - very handy for rp, but can be changed out for Spellcraft/ Concentration or other.
-Tymora's Smile bug: in this case benefits from +6 to all saves for 5 turns, rather than +2
-ESF: Listen could be replaced with Discipline

STR could be dropped to 18 quite easily for the loss of 1 AB for another CHA +1. Depends on your preference really.
Toughness is not essential and can be dropped for Still Spell, Extra Smiting, Extra Turning (personal choice really).

Scimitar can be changed for A.N. Other melee weapon from Martial or Simple.

I had decided against Extra Turning as the character would have 16 uses of Turn Undead/ day at 40th level, which should be more than enough.

Saves are good, but it is worth remembering that Sacred Defense accounts for +7, which comes off the +20 cap when buffed. Particularly with the exploit from Tymora's Smile.

I forwent skill ranks in Spellcraft as her saves generally were good, but you could cross class to get a further benefit against spells by sacrificing

Persuade. However a base Persuade check of 50 may prove useful in some instances, depending on your style.

Beginning to wonder about dropping some STR now... hmm!

Feedback as always is appreciated.

Edited By I...Samphus on 04/25/06 14:58

HS gains Eagle's Spelndor as spell too, and it stacks with Paladin's Eagle Splendor, no need to make a potion for it, you can cap it easily.

I would only drop 1 level of Paladin for CoT, to gain a feat, at level 19 Paladin you still have good amount of spellslots IMO.

I like it, it's very good, although I generally prefer more great stats than skill focuses.... but of course each to his own style, I'm sure some people would disagree with me. 60 Taunt ... there goes any chance casters had against you. However, I'd say either drop COT to 13, bump pally to 22 so that Holy Sword works better, or bump COT to 16 and Pally to 19 for the bonus feat. Your choice.
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CATS!
Quote: Posted 04/25/06 16:34:09 (GMT) -- avarielo

60 Taunt ... there goes any chance casters had against you. However, I'd say either drop COT to 13, bump pally to 22 so that Holy Sword works better, or bump COT to 16 and Pally to 19 for the bonus feat. Your choice.

CoT gets bonus epic feats every 4 levels after level 10 (despite what the manual says), so you'd want either 14 CoT or 18 CoT for the bonus feat (that's why I took 18 levels in my build).
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Where I'm playing now: World of Greyhawk.
Quote: Posted 04/25/06 16:30:01 (GMT) -- Thaxll'ssyllia

HS gains Eagle's Spelndor as spell too, and it stacks with Paladin's Eagle Splendor, no need to make a potion for it, you can cap it easily.

The potions cost very little in gold or XP, so it's a good idea to make them. Especially considering your HS Eagle's spell is a once a day deal.

Quote: I would only drop 1 level of Paladin for CoT, to gain a feat, at level 19 Paladin you still have good amount of spellslots IMO.

You wouldn't gain a feat that way, as CoT gets bonus feats every 4 levels after level 10, not every 3.
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Where I'm playing now: World of Greyhawk. Darn, I forgot CoT gains less bonus feats after level 10.

Well, I won't suggest you to take the same amount of classes as in Cinnabar Din's build.
Quote: Posted 04/25/06 16:30:01 (GMT) -- Thaxll'ssyllia

HS gains Eagle's Spelndor as spell too, and it stacks with Paladin's Eagle Splendor, no need to make a potion for it, you can cap it easily.

Using the HS innate ability to cast Eagle's Splendour along with a potion (from HS skill again) will allow you to free up a Paladin spell slot at 2nd level. Possibly an Extended Divine Favour, Extd Deafening Clang, Extd Bless Weapon or any other suitable 2nd level spell.

Quote: Posted 04/25/06 16:30:01 (GMT) -- Thaxll'ssyllia

I like it, it's very good, although I generally prefer more great stats than skill focuses.... but of course each to his own style, I'm sure some people would disagree with me.

Dropping both ESF: Listen and ESF: Taunt at 39th, you could replace with two Great Charisma Feats, but to be honest this is a waste. Your listen ability is lowered considerably, which could be invaluable against sneakers. Likewise your Taunt becomes a bit more risky to use, particularly against mages.

Quote: Posted 04/25/06 16:34:09 (GMT) -- avarielo

I'd say either drop COT to 13, bump pally to 22 so that Holy Sword works better

I had toyed with taking only CoT 10 and Paladin 25 instead just for that reason. Maybe I still will!

CoT was taken to 15 to qualify for both the extra feat at 14th and the increment to Divine Wrath at 15th. Nice use of the Harper Scout, the only class so powerful it's capped at five.

Seriously, nicely done. Cheese version should be Paladin 29/CoT 10/HS 1 (HS at 40). Can only double instead of triple stack CHA, but +1 bonus feat and immune to Greater Dispel. Taking the HS at level 22 is a really fast way to GreatSmite X (level 36), but that's not the intent here. Tymora has no paladin orders, but that's just nitpicking Good job.
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I've decided against a Paladin 25, CoT 10, HS 5 variant. Having seen cdaulepp has one in his updated build listing recently:

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