The Holy Eviscerator

Rog6/WM 19/Cleric15

Human, Any Alignment

PvE 18-40 (a bit tricky until you get Weapon Finesse)

S: 8
D: 16 to 30
C: 14
W: 15 to 18
I: 14
CH: 8

1 Rogue 1 Feat: Mobility; Feat: Dodge
2 Cleric 1 [War and Trickery or Magic domains**]
3 Cleric 2 Feat: WF Rapier
4 Cleric 3: DEX 17
5 Cleric 4
6 Cleric 5 Feat: Expertise
7 Rogue 2
8 Cleric 6 DEX 18
9 Cleric 7 Feat: Spring Attack
10 Cleric
11 Rogue 3
12 Rogue 4 Feat: Whirlwind Attack; DEX 19
13 Weapon Master 1
14 Weapon Master 2
15 Weapon Master 3 Feat: WFinesse
16 Weapon Master 42 DEX 20
17 Weapon Master 5
18 Weapon Master 6 Feat: ImpCrit
19 Weapon Master 7
20 Weapon Master 8 DEX 21
21 Cleric 9 Feat: DEX 22
22 Rogue 5
23 Cleric 10
24 Cleric 11 Feat: Great Wisdom (16); DEX 23
25 Weapon Master 9
26 Weapon Master 10
27 Weapon Master 11 Feat: DEX 24
28 Weapon Master 12 WIS 17
29 Weapon Master 13 WM Feat: EWF
30 Cleric 12 Feat: GrDex 25;
31 Cleric 13
32 Weapon Master 14 DEX 26
33 Weapon Master15 Feat: Gr DEX 27
34 Weapon Master16 WM Feat: Armor Skin
35 Weapon Master17
36 Weapon Master18 Feat: GrDEX 28; DEX 29
37 Rog 6
38 Cleric 14
39 Cleric 15 Feat: GrWis (18)
40 Weapon Master 19 DEX 30; WM Feat: Epic Prowess

**[War Domain is essential, Magic gives Mage Armor, Stoneskin, and spam IceStorm, Trickery gives the invisibility line of spells (good for your sneaks) and will help your rogue abilities in a pinch]

AB: 27 base + 10 dex + 3 EWF + 4 (wm 5, 13, 16, and 19) + 1 EP = 45 + 5 GMW + 6 Dex Equipped = 56 + 5 Divine Favor + 1 Bless + 1 Aid = 64 + 2 Battletide = 66 + 4 War Domain = 70

AC: 10 base + 10 dex + 1 dodge + 2 armor skin + 8 tumble + 3 shield = 34 + 25 (+5 gear) = 59 + 6 Dex Equip = 65 + 4 Haste = 69 + 5 expertise = 74 [+ 1 mage armor if Magic Domain]

HP: 426 MAX [506 with War Domain]

Skills: 273 to allocate

Listen: 40
Tumble 40
Spellcraft 43
Concentration 43
UMD: 39
Intimidate 4
o/l 1
disable 1
set 30
Heal 30

Fort base/spcraft (charisma): 21/30
Dex base/spcraft (charisma): 32/41
Will base/spcraft (charisma): 23/32

War Domain (from the Grimoire):

Clerics who take the War domain can summon the power of their deity to become engines of destruction. They also gain access to spells that improve their battle prowess.

Domain Special Abilities: Battle Master - The cleric gains a bonus of 1 + 1 per 5 levels to Dexterity, Constitution, Attack Rolls and Damage. As well, the cleric gains damage reduction twice this amount. The effect will last for 5 rounds + Charisma modifier.

Bonus Spells

Level 2 Cat’s Grace
Level 7 Aura of Vitality

Good hunting.

Ithacan
_________________
We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender - Winston Churchill
Quote: AB: 27 base + 10 dex + 3 EWF + 4 (wm 5, 13, 16, and 19) + 1 EP = 45 + 5 GMW + 6 Dex Equipped = 56 + 5 Divine Favor + 1 Bless + 1 Aid = 64 + 2 Battletide = 66 + 4 War Domain = 70

Actually, this is off by just a bit (31 minutes after posting, wouldn't you know) because I failed to account for War Domain's +4 boost to Dexterity:

AB: 27 base + 10 dex + 3 EWF + 4 (wm 5, 13, 16, and 19) + 1 EP = 45 + 5 GMW + 6 Dex Equipped = 56 + 5 Divine Favor + 1 Bless + 1 Aid = 64 + 2 Battletide = 66 + 6 War Domain = 72

Quote: AC: 10 base + 10 dex + 1 dodge + 2 armor skin + 8 tumble + 3 shield = 34 + 25 (+5 gear) = 59 + 6 Dex Equip = 65 + 4 Haste = 69 + 5 expertise = 74 [+ 1 mage armor if Magic Domain]

The AC also fails to account for the War Domain Dexterity boost:

AC: 10 base + 10 dex + 1 dodge + 2 armor skin + 8 tumble + 3 shield = 34 + 25 (+5 gear) = 59 + 6 Dex Equip = 65 + 4 Haste = 69 + 5 expertise = 74 + 2 War Domain = 76 + 1 mage armor if Magic Domain = 77

War Domain is really cool for a Dexer. You hit the +20 cap for AB (at 71) and the DEX cap too (+12). Therefore AB=71 and AC=74.
BTW, you forgot Divine Power (+3 AB). You don't need battle mastery to cap AB, and luckily so since it lasts only a handful of rounds.

In general, you can PM me the edits you want to be done when the edit button timed out.

Cheers,
Kail
_________________
To hear the sound of Freedom, many gave their lives
They fought for you and me
Those memories will always live inside us, and now it's our time to be free

Edited By Kail Pendragon on 04/25/06 22:05

The +20 cap is Greek to me, I sort of understand it but it's always new and interesting.

That makes taking Magic and Trickery much easier. Mage Armor and Stoneskin, and spamming Ice Storm, plus the invisibility line of spells, which can be useful. I wouldn't drop War domain so easily, to me the real boni from the doimain are the spells (Cat's grace and Aura of vitality), especially for a dexer as you say, rather than Battle Mastery. With my battle clerics I almost always go for Trickery and War. Anyhow Magic is a good choice IMO. Plant also is a nice alternative (Barkskin and Creeping Doom).

Cheers,
Kail
_________________
To hear the sound of Freedom, many gave their lives
They fought for you and me
Those memories will always live inside us, and now it's our time to be free