Listen: 42 Tumble 40 Spellcraft 43 Concentration 43 Hide 43 M/S 43 o/l 2/1 disable 2/1 set 2/1
Fort base/spcraft: 29/38 Dex base/spcraft: 27/36 Will base/spcraft: 29/38 _________________ We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender - Winston Churchill
Edited By Ithacan on 04/25/06 23:14
Does charisma give you anything at all? maybe a little more STR to carry stuff or to deal a little more... as well as you said, Wisdom might work.
Can't you take Armor Skin as cleric bonus feat instead of Great WIS so that you can take Epic Prowess? WIS 19 is enough to cast all spells (or 21/20 if you start with more WIS)...... net +1 AB and -1 AC.
Edited By Thaxll'ssyllia on 04/25/06 23:23
Great minds think alike. When I was building this to use War domain I thought a little charisma would be useful. I like the idea of about using the cleric feat on AS - you'd get to cast your level 9 spells earlier.
So you can cast Level 9 spells at Level 24 instead of 35. Better.
actually this build looks very interesting for me. sorry for digging out the thread, but i have a specific question about this character.
have you considered dual wielding kamas to do more damage? since you can't use a shield at all without losing your wisdom AC bonus, you might drop some feats for the two-weapon fighting line.
these could be extend spell, i think the buffs are lasting long enough, there's no need to take all the metamagic feats, epic fortitude and epic prowess.
personally i'd go with plant instead of magic domain, i think creeping doom and bark skin are more powerful than ice storm and mage armor.
Edited By dust7 on 03/24/07 12:52
I don't think it'd be worth it to go two-handed. It would cost you 2 AB on a build that lacks any fighter class. If you are in a fight where you are only hitting on 20, you can go two-handed anyway to get the APR up. Extended Divine Favor is a great spell; extended clarity, extended negative energy protection, etc., plus empowered ice storms and still heal/harm/greater restoration. I suppose if you let go of the magic domain, you could let go of empowered spell, but giving up EP (!) to pursue the 2WF line of feats . . . seems foolhardy.
I like magic domain for the mage armor, the stoneskin, the ice storm, and the negative energy burst. If I didn't go magic, I'd go War, actually.