Standard Arcane Archer with one very nice ability - high DC Stunning Fist.
Your enemies will learn one thing - it's better to stay away (interesting idea - away from AA )
Bowman Fist(Monk14/Illusionist5/Arcane Archer21)
Playable 1-40 PvM ,PvP
Advantages: -very nice ranged AB -14 x stunning fist DC 46(max 52) -good AC -good saves -immunity to poison and disease -Monk feats and speed -Wizard buffing spells
Disadvantages: -low hit points
Race: Elf
Alignment: Any Lawful
Base Attributes STR 10 DEX 17 CON 10 WIS 16 INT 14 CHA 8
You have a rather low Dex for an AA, and no Uncanny Dodge or Epic Dodge.
Given that, I would make him a Zen archer, and go wis-based. Drop Dex to 14, raise Str to 14, pump Wis to 17 to start, drop Weapon Finesse and take Zen Archery, and put all points into Wis. You can also drop the Improved SF feats for more Great Wis, your wis will be high enough to still give you an excellent SF DC.
Also drop the WF Unarmed for Called Shot. Use that to pile in a bunch of Called Shot: leg, and they will both take longer to get to you, and when they do get there their dex will lowered, making them easier to hit with your stunning fist (which will have a lower AB, but a 3 Dex will make up for some of that).
I would also be tempted to drop a few Monk levels (say down to 9 or even 6), spread them out more for skill dumps, and take a few more AA and/or wizard levels.
Given that, I would make him a Zen archer, and go wis-based.
Yeah, I was surprised to see he wasn't WIS based in the beginning _________________ "And one calculates time from the dies nefastus on which this fatality arose – from the first day of Christianity! – Why not rather from its last? – From today? – Revaluation of all values!"
Well, it's interesting, if you can stun your enemies then it should work pretty well for an archer.
Well, I don't think getting level 3 spells it's so important, although maybe you want more slots for level 2, however, I think you should either drop Wizard levels for AA, or drop Monk levels for Wizard, and get level 4 spells for Improved Invisibility.....
I think he took 14 Monk levels for the SR (and more stuning fists), but I wouldn't recommend it, as it is low and it can't be increased, lower Monk to 9 to keep Improved Evasion, but that's quite it, too low would make you have very little stunning fists, but with 9 levels it should go fine, if after using 9 stunning fists you haven't killed your enemy, you're probably toasted.
You have a rather low Dex for an AA, and no Uncanny Dodge or Epic Dodge.
Given that, I would make him a Zen archer, and go wis-based. Drop Dex to 14, raise Str to 14, pump Wis to 17 to start, drop Weapon Finesse and take Zen Archery, and put all points into Wis. You can also drop the Improved SF feats for more Great Wis, your wis will be high enough to still give you an excellent SF DC.
TM
You need DEX 19 and WIS 19 to get Improved Stunning Fist feat.
I don't think that WIS based is really good idea, let's see:
Option 1 (with ISF) Zen Archery, Monk10/Wizard5/AA25, final attributes DEX 20 WIS 28, 2xISF: AB (ranged) 53/48/43/38, AB(melee) 31/28/25/22/19/16(without Weapon Finesse) 36/33/30/27/24/21(if you take WF and give up other feat), AC 34, SF DC 43
Option 2 (without ISF) Zen Archery, Monk9/Wizard5/AA26, final attributes STR 14, DEX 14 WIS 32: AB (ranged) 55/50/45/40, AB(melee) 33/30/27/24/21/18, AC 32, SF DC 41
WIS based character got better ranged AB(already good), but what with this pity "hey, let's stun this heavy armored little badger" melee AB?
Also drop the WF Unarmed for Called Shot. Use that to pile in a bunch of Called Shot: leg, and they will both take longer to get to you, and when they do get there their dex will lowered, making them easier to hit with your stunning fist (which will have a lower AB, but a 3 Dex will make up for some of that).
TM
You right, i forgot about Called shot, but if i drop WF:Unarmed and EWF:Unarmed it's -3 to melee AB. So let's drop one Monk level and end like this:
12: Arcane Archer(2): WIS+1, Called Shot, (WIS=18)
and
36: Arcane Archer(20): DEX+1, Toughness, (DEX=23) 37: Arcane Archer(21) 38: Arcane Archer(22): Great Dexterity I, (DEX=24) 39: Monk(13): Improved Stunning Fist V 40: Wizard(5): WIS+1, Combat Casting, (WIS=20)
You'll end with unchanged AB, AC 32 and SF DC 45 (max 51)
[Option 2 (without ISF) Zen Archery, Monk9/Wizard5/AA26, final attributes STR 14, DEX 14 WIS 32: AB (ranged) 55/50/45/40, AB(melee) 33/30/27/24/21/18, AC 32, SF DC 41
WIS based character got better ranged AB(already good), but what with this pity "hey, let's stun this heavy armored little badger" melee AB?
Well, it's a matter of where you want to focus. You gain +6 to your ranged AB, and lose 5 from your unarmed AB. You can get back the 5 from Called Shots (on a str-based enemy with only +1 dex, you can get more against a dex-based enemy). With your monk speed bonus, you should be faster than most enemies anyway, I'd rather focus on the ranged attack and damage over unarmed in that build.
Also, Wis AC is not lost if you get caught flat-footed. Relying on dex AC with no uncanny dodge is risky - if even 1 sneaky type catches you unaware you will be in deep trouble. Wis also adds to your listen and spot checks, so you can max one of those and have a good chance of detecting sneakers before they get to you.
I think he took 14 Monk levels for the SR (and more stuning fists)
For more ISF actually (epic lv's), and pre-epic for good BAB.
I know, the BAB, that's why less than Monk 9 would be bad, the bonus epic feat is tempting, AA gets an epic bonus feat at 22, but ISF is not in the list.
Couldn't you change combat casting for something better? I'm sure you won't EVER cast in combat, only buffs, since you don't have powerful spells, maybe Extended Spell be able to be useful sometimes (Extending your level 2 spells and getting a better use of level 3 slots).
Quote: Posted 04/27/06 21:35:42 (GMT) -- Thaxll'ssyllia AA gets an epic bonus feat at 22, but ISF is not in the list.
But i found something weird. If i chose wizard(4) or AA(13) on lv24, Improved Stunning Fist I is on the list(CBC won't let me do this but game yes). This feat is available to all classes?
But i found something weird. If i chose wizard(4) or AA(13) on lv24, Improved Stunning Fist I is on the list(CBC won't let me do this but game yes). This feat is available to all classes?
As a general feat, yes. CBC will let you take it in the general slot, just not in the bonus slot. Once you meet the requirements, you do not need to level as a monk to take it.
Once you meet the requirements, you do not need to level as a monk to take it.
TM
But it works only with ISFI (if i chose wizard or AA on lv27 i can't take more ISF).
IIRC you don't need any monk lvl at all to take ISF, the manual's wrong. You just have to meet the other prerequisites though.
Cheers, Kail _________________ To hear the sound of Freedom, many gave their lives They fought for you and me Those memories will always live inside us, and now it's our time to be free
Edited By Kail Pendragon on 04/28/06 15:48
Prerequisites are 19 DEX, 19 WIS, Improved Unarmed Strike and Stunning Fist IIRC, Monk is used to gain the stuff easier and unarmed cheesiness.
It is a general feat and all, I meant Bonus Class Feats, for which a class can only choose those which are in his class list, I think only Monk and CoT have ISF as bonus class feats.