Edited By Anglashell on 05/11/06 16:41
Well, nothing new here, but a nice build I'd consider dropping something for Epic Warding.Quote: Posted 04/26/06 12:05:52 (GMT) -- Ithacan
[...]Harper Scout, the only class so powerful it's capped at five.
[...]
Quote: Posted 05/11/06 17:00:12 (GMT) -- Anglashell
Indeed not new, but strangely never posted before .
That build does have epic warding lvl 31
Quote: Posted 04/26/06 12:05:52 (GMT) -- Ithacan
[...]Harper Scout, the only class so powerful it's capped at five.
[...]
Well, simply coz those 3 classes dont have heavy armor prof for free.Quote: Posted 05/11/06 20:19:11 (GMT) -- avarielo
Couple of questions:
Why no Autostill? Your AC in robes isn't going to be something to brag about. Either get autostill, or drop rogue for monk and use CoT bonus feats to buff wisdom.
Why waste time with Spell Focus: Enchantment? Evocation or Necromancy would do you a world of good. Or you could drop the feats to help you get Autostill ...
Overall good build, though.
Edited By Anglashell on 05/13/06 21:29
Quote: Being hit isnt really a problem, as your opponents hurt themselves on your acid & elemental shields
Quote: Posted 05/13/06 21:15:13 (GMT) -- AnglashellWell, simply coz those 3 classes dont have heavy armor prof for free.Quote: Posted 05/11/06 20:19:11 (GMT) -- avarielo
Couple of questions:
Why no Autostill? Your AC in robes isn't going to be something to brag about. Either get autostill, or drop rogue for monk and use CoT bonus feats to buff wisdom.
Why waste time with Spell Focus: Enchantment? Evocation or Necromancy would do you a world of good. Or you could drop the feats to help you get Autostill ...
Overall good build, though.
As Xylo noticed it, this is a pure old school wiz build.
Being hit isnt really a problem, as your opponents hurt themselves on your acid & elemental shields. The main problem here is the dmg you take vs your dr and your concentration.
But as I precised it, it's supposed to be a pvm build, you're not supposed to be hit much as you'll always have a pet on your side. This is the purpose of spell focus in enchantment : dominate monster. Why wasting feats for heavy armor, when you'll always have dominated mobs at your disposal who will be your armors.
For pvping, it's obvious that choosing enchantment is totally useless.
I wouldnt get rid of the necromancy & enchantment spell focuses for obvious reasons, but i chose transmutation spell focus for a simple reason :
your int is that high that your spell dc on petrification should work most of the time; moreover it's fairly easy to be immuned to deathspells, it's even easier to be immuned to mindspells, but it's pretty rare to be immuned to petrification, which makes it a lethal spell.
Even if it's just a lvl6 spell, your dc on petrification is 42, which is comparable to most of the builds presented in this guild.
Moreover, as I already said, you still have all the others wiz classical spells for dmg nuking. Choice is yours, the build is flexible enough to allow it.
Moreover, perhaps this builds looks like outdated, but you can look for same builds in this forum; you wont find many wiz builds which ends with 38 in int, with 3 epic spells focuses and epic warding.
Concerning the rogue lvls, well honnestly the 1st draft was with shadow dancer as I thought hips gave a nice addition to it : dominate a mob, and watch them killthemselves hidden in shadows, but I was 1 feat short. The build was probably more balanced reading your comments; it ended with 36 in int, and 1 more epic spell, and with obviously hips.
Monk wasnt that bad too, but I ended by dumping skill points in crafting skills. Rogue is the less original choice I could make, but I consider the wiz/rogue combo as the druid/monk one : cheese
Quote: Posted 05/13/06 23:35:48 (GMT) -- Thaxll'ssylliaQuote: Being hit isnt really a problem, as your opponents hurt themselves on your acid & elemental shields
Yeah sure, check this one out. I've been killed with that build, and you're nowhere near that resistance and HP.
You should change something for Expertise/Improved Expertise... you might have very strong acid and fire shields, but that doesn't means you can't be killed, in PvM you'll be meat without Epic Warding, DR spells get wasted by mobs quickly, Improved Expertise can be used casting, and higher AC will surely help you survive since your HP is low, as usual in casters, damaging casting is better than damaging recieving, it's safer.
It's good and all... I wouldn't really know if it's an uncommon build or not... nice DCs.
Edited By Anglashell on 05/14/06 07:35
Actually expertise gets cancelled after you are finished casting the spell on those PW where the expertise switch is changed. Which means: you cast the spell in expertise mode and immediately after the spell is cast and expertise gets cancelled you reactivate it with the hotkey.You must have Weapon Focus in a melee weapon to qualify for CoT (it's a prerequisite).Quote: Posted 03/06/06 18:56:45 (GMT) -- FinneousPJ
Trollborn Asgardian by the master of the Norse legends, Grimnir himself!
Quote: Posted 05/15/06 11:20:10 (GMT) -- DarkInfernoo
I dont see what all the fuss is about over the low AC.
Theres this thing called a potion... and yeah...
Edited By Anglashell on 05/15/06 20:27
Well no, actually the NWN standard combat AI will use knockdown prolifically if it thinks it can land it based on your AC. In fact you can have no discipline skill at all, but if you have a high AC the standard AI won't think of trying to KD you (even though it would definitely lay you out if it got lucky).Quote: Posted 05/15/06 20:02:29 (GMT) -- Anglashell
That, with the hp are the usual weaknesses of pure casters builds anyway...You still have a high discipline, tumble, interposing hand spell, you can buff your dex, and your umd allows you to use monk robes, or any AC item you can find. Moreover, each time you're hit, you deal 1d6+64 from mestil + 1d6+32 from elemntal shield.
Quote: Posted 05/15/06 20:02:29 (GMT) -- Anglashell
I agree it's far from keeping you alive once you're kded, but dont forget too that a wiz is rarely in melee anyway...I had a quick look at the magical marauder build for example. With a mundane full plate, that spellsword build has a an ac of 21-23 depending of the version; the exalted sorceress build has an ac of 22.
Using mundane robe, that build has an ac of 20. My point is that this build's ac isnt that low. I admit it's nothing compared to pure dexer's ac, but it's more than acceptable.
Quote: Posted 05/15/06 20:02:29 (GMT) -- Anglashell
It's a wiz build, and then it has the weaknesses of pure casters...Though honnestly, lowering your dc by taking the still spell path wont make lot of differences imo.
Your main defense is that, most of the time, most of your opponent will either die on your 1st deathspell, be hold through petrification/bigby spells, or attack your dominated mob.
Quote: Posted 05/15/06 20:02:29 (GMT) -- Anglashell
That, with the hp are the usual weaknesses of pure casters builds anyway...You still have a high discipline