Playable from level 1 to 40... PvM

Here's a really wierd character, I set out to make a tank with stealth abilities, though in retrospect a tank is supposed to be conspicuous and draw fire from other team members. None the less here it is, an armored warrior with a good AB, lots of hitpoints, an okay AC (the AB is high enough that it could use expertise, and still remain effective) and 9 points of damage reduction. On top of that it has pretty good Hide and Move silently skills (just don't use a tower shield while sneaking), HiPS and an intiative high enough that he can use the hide-attack-hide tactic successfully. On the downside, it only has physical attacks so only one mode of attack and the saves aren't stellar so spellcasters will walk all over him. Still, I think this character would do well in a mid to high magic setting where true seeing and devastating critical are banned. I'm not really sure what to say about him other than that, I'll let the community judge him.

Advantages
-High AB. Lower that one would expect with 25 WM levels, but higher than most characters.
-17-20 threat range with an X4 multiplier bludgeoning weapon. Bludgeoning Damage is rarely resisted, and those X4 crits hurt.
-High Hitpoints and 9 points of damage reduction. He can take quite the physical beating.
-Hide in Plain Sight. His Hide and Move Silently totals are pretty good too.
-Evasion. His reflex save is mediocre, but this will cut down some of the damage.

Disadvantages

-Mediocre Saves. The Will save is downright pathetic. The others are okay, and with the boost one would expect in a +5 to +10 item setting he should make those saves. Spellcasters are still going to kick his butt.
-Only one mode of attack. If he can't kill with his hammer all he can do is sit there and take damage.

Silent Knight

Race Human

Base Attributes
STR 16
DEX 14
CON 15
INT 14
WIS 8
CHA 8

Final Level Distribution
Fighter 12
Shadowdancer 3
Weapon Master 25

Attribute bonuses
Levels 4, 8, 12, 16, 32, 36 and 40 increase STR
Levels 20, 24 and 28 increase CON

Level Distribution and Feats
Level 1: (Fighter 1): Dodge, Toughness, Weapon Focus (Warhammer)
Level 2: (Fighter 2): Expertise
Level 3: (Fighter 3): Mobility
Level 4: (Fighter 4): Weapon Specialization (Warhammer)
Level 5: (Fighter 5)
Level 6: (Fighter 6): Spring Attack, Whirlwind Attack
Level 7: (Fighter 7)
Level 8: (Fighter 8 ) : Knockdown
Level 9: (Fighter 9): Improved Initiative
Level 10: (Fighter 10): Improved Critical (Warhammer)
Level 11: (Weapon Master 1)
Level 12: (Weapon Master 2): Improved Knockdown
Level 13: (Weapon Master 3)
Level 14: (Weapon Master 4)
Level 15: (Weapon Master 5): Blind-Fight
Level 16: (Weapon Master 6)
Level 17: (Weapon Master 7)
Level 18: (Weapon Master 8 ) : Stealthy
Level 19: (Weapon Master 9)
Level 20: (Weapon Master 10)
Level 21: (Weapon Master 11): Great Constitution I
Level 22: (Weapon Master 12)
Level 23: (Weapon Master 13): Epic Weapon Focus (Warhammer)
Level 24: (Weapon Master 14): Great Constitution II
Level 25: (Weapon Master 15)
Level 26: (Weapon Master 16): Epic Prowess
Level 27: (Shadowdancer 1): Great Constitution III
Level 28: (Fighter 11)
Level 29: (Fighter 12): Epic Weapon Specialization (Warhammer)
Level 30: (Weapon Master 17): Epic Skill Focus (Hide)
Level 31: (Weapon Master 18)
Level 32: (Weapon Master 19): Epic Damage Reduction I
Level 33: (Shadowdancer 2): Epic Skill Focus (Move Silently)
Level 34: (Weapon Master 20)
Level 35: (Weapon Master 21)
Level 36: (Weapon Master 22): Epic Damage Reduction II, Epic Damage Reduction III
Level 37: (Weapon Master 23)
Level 38: (Weapon Master 24)
Level 39: (Weapon Master 25): Great Strength I, Superior Initiative
Level 40: (Shadowdancer 3)

Final Attributes
STR 24
DEX 14
CON 21
INT 14
WIS 8
CHA 8

AB and Damage
(Regular Warhammer, No Buffs)
47/42/37/32 13+1D8 (17-20 x4)

(+5 Warhammer, +12 to STR[belt+gauntlets+potion], Boots of Haste)
58/53/48/43/58 24+1D8 (17-20 x4)

AC
20 (No buffs, no armor)
27 (No buffs, mundane full plate)
30 (No buffs, mundane full plate and tower shield)
54 (No buffs, +5 full plate, +5 tower shield, Boots of Haste, +5 ring of protection, +5 Amulet of Natural Armor)

Damage Reduction 9 points

Hit Points 634 (Max. Every Level)

Final Saves (Vs. Spells)
Fortitude 25 (28)
Reflex 22 (25)
Will 15 (18)

Skill Points 227
Discipline 42 (49)
Hide 43 (57)
Intimidate 6 (5)
Move Silently 43 (57)
Spellcraft 13 (15)
Tumble 40 (42)

Skill Point Distribution
Level 1: Discipline 4, Hide 2, Intimidate 2, Move Silently 2, Tumble 2
Level 2: Discipline 1, Save 4
Level 3: Discipline 1, Hide 1, Intimidate 1, Move Silently 1, Tumble 1
Level 4: Discipline 1, Save 4
Level 5: Discipline 1, Hide 1, Intimidate 1, Move Silently 1, Tumble 1
Level 6: Discipline 1, Save 4
Level 7: Discipline 1, Hide 1, Move Silently 1, Spellcraft 1, Tumble 1
Level 8: Discipline 1, Spellcraft 1, Save 2
Level 9: Discipline 1, Hide 1, Move Silently 1, Spellcraft 1
Level 10: Discipline 1, Spellcraft 1, Save 2
Level 11: Discipline 1, Hide 1, Intimidate 2, Move Silently 1
Level 12: Discipline 1, Spellcraft 1, Save 2
Level 13: Discipline 1, Hide 1, Move Silently 1, Spellcraft 1
Level 14: Discipline 1, Spellcraft 2
Level 15: Discipline 1, Hide 1, Spellcraft 1
Level 16: Discipline 1, Save 4
Level 17: Discipline 1, Hide 1, Spellcraft 1, Save 4
Level 18: Discipline 1, Save 8
Level 19: Discipline 1, Spellcraft 1, Save 10
Level 20: Discipline 1, Save 14
Level 21: Discipline 1, Spellcraft 1, Save 16
Level 22: Discipline 1, Save 20
Level 23: Discipline 1, Spellcraft 1, Save 22
Level 24: Discipline 1, Save 26
Level 25: Discipline 1, Save 30
Level 26: Discipline 1, Save 34
Level 27: Hide 20, Move Silently 22, Tumble 1
Level 28: Discipline 2, Save 3
Level 29: Discipline 1, Save 7
Level 30: Discipline 1, Save 11
Level 31: Discipline 1, Save 15
Level 32: Discipline 1, Save 19
Level 33: Hide 6, Move Silently 6, Tumble 16
Level 34: Discipline 2, Save 3
Level 35: Discipline 1, Save 7
Level 36: Discipline 1, Save 11
Level 37: Discipline 1, Save 15
Level 38: Discipline 1, Save 19
Level 39: Discipline 1, Save 23
Level 40: Hide 7, Move Silently 7, Tumble 18
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Two wrongs don't make a right but three lefts do.

Edited By Mithdradates on 05/12/06 05:52

If you go dwarf, you'll gain advantages. Keeping the ability distribution the same (before racial modifiers) with dwarf frees up two epic feats (with which you can keep toughness and gets you Armor Skin).
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CATS! I originally thought about going dwarf but, because of the skill requirements of the build, I decided to go human for the extra skill points. You could go dwarf, but you would have to find a way shave off 43 skill points.
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Two wrongs don't make a right but three lefts do. I'm a fan of skills too, I suppose by weakening your stealth skills and eliminating spellcraft you can manage the dwarf change... but weakening your stealth skills is kind of contrary to the purpose of this build, from what I gather.

Interesting concept, and a good execution. It can be very useful for a front liner to be able to sneak around. A character like this can sneak up to the enemy, close in on any spellcasters easily, and just attack them before they have a chance to buff or cast many ugly offensive spells.

The "heavy scout" also comes in handy on teams, since your scout is a tank, your party can move faster and doesn't need to give the scout as much room.
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Experience is the mother of good judgement; bad judgement is the father of experience.