Introduction:
Twilight of the Idols (yeah, I've been reading Nietzsche again )

This build was discussed in this thread and I decided to make my version. I'd like to thank everyone who contributed to that thread, as I was inspired by it. I built this, tested some, changed a few, and now I'm pretty contented

I was quite short on attribute points with this build -- STR for AB, CON for HP, INT for spells, WIS for spells, CHA for Divine abilities, but in the end I think it turned out pretty nicely. The AB is too low for most but low magic environments (as the buffs count more there), but it's still a decent build and should be fun to play. The only thing I feel really lessens the enjoyment is that you get gain your best spellcasting ability in late epics, and your caster level is still relatively low.

Race: Human

Alignment: LG -> LN (-> LG)

Attributes:

Starting
--------
15 Strength
08 Dexterity
12 Constitution
14 Intelligence
14 Wisdom
14 Charisma

Ending (5 to Strength, 4 to Charisma, 1 to Intelligence)
------
20 Strength
08 Dexterity
12 Constitution
19 Intelligence
14 Wisdom
18 Charisma

Levels:

Guide
-----

1. Paladin1 - Weapon Focus/Power Attack
2. Paladin2
3. Paladin3 - Divine Might
4. Paladin4 +STR(16)
5. Paladin5
6. Paladin6 - Divine Shield
7. Paladin7
8. Paladin8 +CHA(15)
9. Paladin9 - Toughness
10. Paladin10
11. Paladin11
12. Paladin12 - Extra Turning% +CHA(16)
13. Paladin13
14. Paladin14
15. Wizard1 - Extra Smiting%
16. Wizard2 +CHA(17)
17. Wizard3
18. Wizard4 - Combat Casting%
19. Wizard5 * Metamagic Feat, Still, Extend or Empower Spell recommended
20. Wizard6 +INT(15)
21. Wizard7 - Epic Weapon Focus
22. Wizard8
23. Wizard9
24. PM1 - Epic Prowess +INT(16)
25. PM2
26. PM3
27. PM4 - Armor Skin
28. PM5 +CHA(18)
29. PM6
30. PM7 - Great Intelligence I (INT 17)
31. PM8
32. PM9 +STR(17)
33. PM10 - Great Intelligence II (INT 18)
34. PM11
35. PM12
36. PM13 - Great Intelligence III (INT 19) * Improved Combat Casting% +STR(18)
37. PM14
38. PM15
39. PM16 - Great Strength I (STR 19) * Epic Warding
40. Paladin15 +STR(20)

NOTE: if you think the last Paladin level is cheesy, feel free to take it before you change to LN (i.e. before your first PM level); you lose your Taunt/Discipline skill dump this way, however.

% are optional feats, other choices might be IKD, a metamagic feat, Improved Critical, whatever you enjoy using.

Has the spell slots of a 17th level Wizard, i.e. has 9th level spells.

Paladin Spell Slots: 0/3/2/1/1
Wizard Spell Slots: 4/6/6/6/6/5/5/4/3/2

With Extra Turning he has 13 Turn Undead uses per day; without, he has 7.

Distribution
------------
Paladin 15/Wizard 9/PM 16

Statistics:

AB
--
27 Base
+5 Strength
+3 Epic Weapon Focus
+1 Epic Prowess
--
36
+5 GMV
+5 Divine Favor
+2 Bull's Strength
+1 Bless
+1 Aid
+1 Prayer
--
51
+6 Taunt
+4 Smite
--
61
+4 Smite with buffed CHA
--
65

Not truly masterful, but nice enough with buffs and Smiting (low magic environment, please). And Taunt, of course! Max AB with True Strike & Bull's 58, max AB ever 62 -- plus up to +10 from Smite makes it 72. Add Taunt, and we get 78 effectively.

Damage
------
1-8 (using Longsword)
+5
--
6-13

+9 Flame Weapon
+5 GMV
+5 Divine Favor
+4 Divine Might
+1d4 Flame Weapon
+3 Deafening Clang
+2 Bull's Strength
+1 Prayer
--
30-33 extra damage from buffs
+4 Divine Might with buffed CHA
--
34-37

Final buffed damage 40-50.

+15 damage on Smite, three times per day.

Phew, I didn't forget anything, did I?

AC
--
10 Base
-1 Dexterity
+4 Tumble
+2 Armor Skin
+10 Pale Master
+8 Full Plate
+3 Tower Shield
--
36
+4 Mage Armor
+4 Haste
+4 Divine Shield
+4 Shadow Shield
+3 Shield
+2 Cat's Grace
--
57
+4 Divine Shield with buffed CHA
--
61

HP
--
15d10 Paladin
9d4 Wizard
16d6 Pale Master
--
282
+40 Constitution
+6 * 3 Pre-Epic Deathless Vigor
+5 Epic Deathless Vigor
+40 Toughness
--
385

Saves
-----
26 Fortitude
19 Reflex
25 Will

Skills (239 points)
------
Skills suggested are Concentration (25 to get ICC), Discipline, Taunt, Tumble (CC to 20), Spellcraft for saves, Heal.

Suggestions, corrections, ideas?

Thank you.
_________________
Quote: Posted 04/26/06 12:05:52 (GMT) -- Ithacan

[...]Harper Scout, the only class so powerful it's capped at five.
[...]

Wow...your unbuffed AB is 36. What happens if someone drops a Mordenkainen's disjunction on you?
_________________
CATS! I'd actually think the original thread-poster's level split was a better idea. I think you just lose too much AB by going spellsword and pumping your Int with this build

I'd just take the minimum wizard levels and sacrifice spellcasting, instead pushing the PM levels for the most bonus AC. Or alternately, taking few PM levels and more paladin levels, maybe changing the other class to sorcerer if I were going to cast and using divine shield/might.

But you have an interesting compromise here, certainly seems like a fun build, if not the strongest.
_________________
Experience is the mother of good judgement; bad judgement is the father of experience. Aye, I would think that the natural class split would be a Pally/Sorc/PM here. More synergy, and 1 less stat to have to pump. Or, in those crazy worlds where alignment changing is done easily, a Pally/Bard/PM. Now that would be cheesy, Max taunt,tumble, UMD, curse, , bard song, and then immune to crits and high AC to go along with it. Of course, the bad part with Sorc is that you won't get the PM spell slots added in, but I would use this guy more for melee anyways.
_________________
Untutored courage is useless in the face of educated bullets.
Quote: Posted 05/13/06 01:26:53 (GMT) -- Xylophone

I'd actually think the original thread-poster's level split was a better idea. I think you just lose too much AB by going spellsword and pumping your Int with this build

I don't. It should be good in low magic.

Quote: Posted 05/13/06 01:26:53 (GMT) -- Xylophone

I'd just take the minimum wizard levels and sacrifice spellcasting, instead pushing the PM levels for the most bonus AC.

Yes, but my point was getting those spells That's a build to test, of course.

Quote: Posted 05/13/06 01:26:53 (GMT) -- Xylophone

Or alternately, taking few PM levels and more paladin levels, maybe changing the other class to sorcerer if I were going to cast and using divine shield/might.

Paladin/Sorcerer has been done all too many times now. That's a nice idea, however; there are no builds that cast as a 20th (or even higher-than-15th) level Sorcerer). But yeah, Paladin/Sorcerer has some obvious synergy -- that's why it's just too easy!

Less PM levels means no Epic Spells Granted, my EW duration is quite low but it can still be a life-saver. I could always pick another Epic Spell over it, of course - or two (dropping the GSTR).

Quote: Posted 05/13/06 01:26:53 (GMT) -- Xylophone

But you have an interesting compromise here, certainly seems like a fun build, if not the strongest.

Thanks. I'm quite sure it'd work in low magic. I haven't played it ground up, obviously, but I tested the level 40 build in a +3 magic setting and he did good. I had my AC in the 60s and AB in the 50s. And that's not counting the spellpower I had with 9th level Arcane casting. Not necessarily a powerbuild, but decent enough
_________________
Quote: Posted 04/26/06 12:05:52 (GMT) -- Ithacan

[...]Harper Scout, the only class so powerful it's capped at five.
[...]

Edited By FinneousPJ on 05/13/06 10:00

Well, I also see it as a melee, I'd actually take more Paladin pre-epic instead of Pale Master, to max BAB, but you'd lose spells. A tricky combination, since I don't really see Pale Master as a good casting option, your spells would be so much stronger with a Paladin 20 / Sorcerer 20, but whatever, I'm just rambling, I don't intend to change the purpose of the build.

The stats are good, however, you could get overall higher ratings if you change CHA for STR and forget about Divine feats (which would make Extra Turning and Extra Smiting almost useless, I'd change them anyway lol), granted, you lose Divine Shield AC and saves, but the damage will be the same and the AB will come on every hit and not only on Smites, apart from that you won't be relying on Divine and CHA buffing, also freeing feats for more metamagic, weapon focus, improved critical or blind-fight. Finding the balance is often the problem in such builds without the obvious synergies. You say yourself you had tried, changed, tweaked and finally you found where it balances out best. A few more Pally spells would be nice, but the only way is to lose some PM-levels for more Wizard and pally, thus you lose Epic spells. It's okay as it is, methinks.

You prove yet again that you are a good caster-builder, buddy, it actuaaly works out way better than one could hope for.

As for Pal/Sorc/PM been done to many times: When I posted mine, there was only 1 other, and that had 1 pally lvl for saves. Pal/Bard/PM has been done a few, though.
_________________
Dragonlance ROH is back, better than before! and I spend a little time here WoG
Quote: Posted 05/14/06 12:58:40 (GMT) -- Grimnir77

Finding the balance is often the problem in such builds without the obvious synergies. You say yourself you had tried, changed, tweaked and finally you found where it balances out best. A few more Pally spells would be nice, but the only way is to lose some PM-levels for more Wizard and pally, thus you lose Epic spells. It's okay as it is, methinks.

You prove yet again that you are a good caster-builder, buddy, it actuaaly works out way better than one could hope for.

Thanks.

Quote: Grim

As for Pal/Sorc/PM been done to many times: When I posted mine, there was only 1 other, and that had 1 pally lvl for saves. Pal/Bard/PM has been done a few, though.

Perhaps

Quote: Thax

The stats are good, however, you could get overall higher ratings if you change CHA for STR and forget about Divine feats (which would make Extra Turning and Extra Smiting almost useless, I'd change them anyway lol), granted, you lose Divine Shield AC and saves, but the damage will be the same and the AB will come on every hit and not only on Smites, apart from that you won't be relying on Divine and CHA buffing, also freeing feats for more metamagic, weapon focus, improved critical or blind-fight.

Well, sure, you could drop all the Paladin abilities, and change Paladin for Fighter, but that's a whole different build, isn't it Naw, though, I could consider dropping CHA to 14 and raising STR by four. I still prefer being able to use the CHA based buffs, and Smites.
_________________
Quote: Posted 04/26/06 12:05:52 (GMT) -- Ithacan

[...]Harper Scout, the only class so powerful it's capped at five.
[...]

Introduction:
Twilight of the Idols, non-caster version

Playble 1-40, PvM

Race: Human

Alignment: LG -> LN -> LG

Attributes:

Starting
--------
14 Strength
08 Dexterity
14 Constitution
14 Intelligence
14 Wisdom
14 Charisma

Ending
------
16 Strength
08 Dexterity
12 Constitution
14 Intelligence
14 Wisdom
26 Charisma

Levels:

Guide
-----

1. Paladin1 - Weapon Focus/Power Attack
2. Paladin2
3. Paladin3 - Divine Might
4. Paladin4
5. Paladin5
6. Paladin6 - Divine Shield
7. Paladin7
8. Paladin8
9. Paladin9 - Toughness
10. Paladin10
11. Paladin11
12. Paladin12 - Extra Smiting
13. Paladin13
14. Paladin14
15. Paladin15 - Improved Critical
16. Paladin16
17. Paladin17
18. Paladin18 - Extend Spell
19. Paladin19
20. Paladin20
21. Wizard1 - Epic Weapon Focus
22. Wizard2
23. Wizard3
24. PM1 - Great Charisma
25. PM2
26. PM3
27. PM4 - Great Charisma
28. PM5
29. PM6
30. PM7 - Great Charisma
31. PM8
32. PM9
33. PM10 - Great Smiting I
34. Paladin21
35. Paladin22
36. Paladin23 - Great Smiting II * Great Smiting III
37. Paladin24
38. Paladin25
39. Paladin26 - Great Charisma * Great Smiting IV
40. Wizard4

Turns Undead eleven times per day.

Distribution
------------
Paladin 26/Wizard 4/Pale Master 10

Statistics:

AB
--
30
+3
+3
+1
--
37
+5 GMV
+5 Divine Favor
+2 Bull's Strength
+1 Bless
+1 Aid
+1 Prayer
--
52
+6 Taunt
+8 Smite
--
66
+4 Smite w/ buffed CHA
--
70

Damage
------
1-8 (using Longsword)
+3
--
4-11

+4 Flame Weapon
+5 GMV
+5 Divine Favor
+8 Divine Might
+1d4 Flame Weapon
+3 Deafening Clang
+2 Bull's Strength
+1 Prayer
--
29-32 extra damage from buffs
+4 Divine Might with buffed CHA
--
33-36

final buffed damage 37-47

+130 damage on Smites, three times per day.

AC
--
10
-1
+4
+6
+8
+3
--
30
+4 Mage Armor
+4 Haste
+8 Divine Shield
+3 Shield
+2 Cat's Grace
--
51
+4 Divine Shield with buffed CHA
--
55

HP
--
26d10
4d4
10d6
--
336
+2 * 40 Constitution
+6 * 3 Pre-Epic Deathless Vigor
+40 Toughness
--
554

Saves
-----
32 Fortitude
23 Reflex
26 Will

Skills (209 points)

Well, I decided to make him CHA based, because IMO, if you're not using the Paladin's class abilities, only the buff, you're better off with a Cleric anyway
_________________
Quote: Posted 04/26/06 12:05:52 (GMT) -- Ithacan

[...]Harper Scout, the only class so powerful it's capped at five.
[...]

Edited By FinneousPJ on 05/19/06 20:43