Playable from Levels 1-40... PvM or PvP

I was kind of surprised to see that very few builds with these classes had been posted, there is one but it goes for devastating critical. I belaboured over the balance of the strength and charisma totals, which could be modified to suit play style. In the end, I wanted a high enough charisma that I could get a defensive bonus from Divine Shield, while still managing an above average AB. The build should be really strong in no to mid magic settings, once you start getting +10 equipment you will start hitting caps and the build will lose its effectiveness. The weakness for this build is wizards and sorcerers, if it weren't for Acid Sheath (hard to use holy sword against that kind of reciprocal damage), the Bigby's spells (Even with RDD strength, I don't like his odds of making that STR check, though buffed I believe the odds are in his favor) and IGMS (he can take two, but more than that would be lethal) he would stand a good chance. Another potential weakness is shadowdancers, but if he can buy a couple scrolls of trueseeing he can manage against them quite readily.

Advantages

-Good AB. A 45 AB is pretty good, on top of that he can add paladin buffs and taunt
-Good AC. With +5 equipment he can manage a 61 AC, this can be increased to 73 through the use of divine shield. Without any magical equipment he can manage a 50 AC buffed.
-Level 4 Paladin Spells. He has access to many cleric buffs as well as holy sword. Also his caster level is high enough that only Mordenkainen's Disjunction can remove the buffs.
-Level 2 Bard Spells. He has to take off his armor to cast, but he can get a few useful buffs out of these levels.
-Divine Might and Divine Shield. He can add his charisma bonus to his damage and AC, he should be able to get them to last 10-12 rounds depending on equipment.
-Good Taunt total. He has a 49 taunt, this isn't going to guarrantee a taunt against an opponent with a maxed concentration, but it should still be useful.
-Ability to use mage scrolls and wands. Most scrolls and wands are useable by bards.
-Good Saves. He should be able to make his saves against spells.
-Imune to fear, sleep, disease, paralysis and fire. Immunities are always nice.
-Knockdown. Improved Knockdown would be better, but this is useful against casters and enemies who can only be hit on a 20.

Disadvantages

-Mediocre Hitpoints. 488 is okay, and with a potion of endurance he can manage over 500.
-Alignment change along Law-Chaos axis. It is a Law to Chaos change which isn't that bad, but it is hard, if not impossible in some settings, to manage this change.

Knight of Bahamut

Race Human

Alignment Lawful Good

Base Attributes
STR 14
DEX 8
CON 14
INT 14
WIS 14
CHA 14

Attribute Bonuses
Level 4, 8, 12, 16, 20, 24, 28 and 32 Attribute Bonuses go to Strength
Level 36 and 40 Attribute Bonuses go to Charisma

Final Level Distribution
Bard 4
Paladin 26
Red Dragon Disciple 10

Level Distribution and Feats
Level 1: (Paladin 1): Weapon Focus (Scimitar), Knockdown
Level 2: (Paladin 2)
Level 3: (Paladin 3): Power Attack
Level 4: (Paladin 4)
Level 5: (Paladin 5)
Level 6: (Paladin 6): Divine Might
Level 7: (Paladin 7)
Level 8: (Paladin 8 )
Level 9: (Paladin 9): Divine Shield
Level 10: (Paladin 10)
Level 11: (Paladin 11)
Level 12: (Paladin 12): Improved Critical (Scimitar)
Level 13: (Paladin 13)
Level 14: (Paladin 14)
Level 15: (Paladin 15): Extend Spell
Level 16: (Paladin 16)
Level 17: (Paladin 17)
Level 18: (Paladin 18): Blind-Fight
Level 19: (Paladin 19)
Level 20: (Paladin 20)
Level 21: (Paladin 21): Epic Weapon Focus (Scimitar)
Level 22: (Paladin 22)
Level 23: (Paladin 23): Epic Prowess
Level 24: (Paladin 24): Great Strength I
Level 25: (Paladin 25)
Level 26: (Paladin 26): Armor Skin (Alignment shift from LG to NG)
Level 27: (Bard 1): Great Strength II
Level 28: (Red Dragon Disciple 1)
Level 28: (Red Dragon Disciple 2)
Level 28: (Red Dragon Disciple 3): Great Charisma I
Level 31: (Bard 2)
Level 32: (Red Dragon Disciple 4)
Level 33: (Red Dragon Disciple 5): Great Charisma II
Level 34: (Red Dragon Disciple 6)
Level 35: (Bard 3)
Level 36: (Red Dragon Disciple 7): Great Charisma III
Level 37: (Red Dragon Disciple 8 )
Level 38: (Red Dragon Disciple 9)
Level 39: (Red Dragon Disciple 10): Great Charisma IV
Level 40: (Bard 4)

Final Attributes
STR 32
DEX 8
CON 16
INT 16
WIS 14
CHA 22

AB and Damage
(no buffs, normal scimitar)
45/40/35/30 11+1D6 (15-20 x2)

(+4 to STR and +8 to CHA [Eagles's Splendor, Bull's Strength, Aura of Glory], divine might, bless, aid, prayer, divine favor, deafening clang, bless weapon, holy sword)
60/55/50/45 19+1D6 +3 sonic +5 magic +10 divine (+2D6 divine Vs. Undead) (+1D6 divine Vs. Evil) Deafen and Dispel on hit (15-20 x2)

(+12 to STR, +12 to CHA, keen Scimitar and everything else as above)
64/59/54/49 23+1D6 +3 sonic +5 magic +12 divine (+2D6 divine Vs. Undead) (+1D6 divine Vs. Evil) Deafen and Dispel on hit (12-20 x2)

Max AB: 71

AC
23 (Nothing)
34 (Mundane Full Plate and Tower Shield)
50 (As above, +4 to DEX, +8 to CHA, Divine Shield, Mage Armor)
73 (+4 to DEX, +12 to CHA, +5 Full Plate, +5 Tower Shield, Divine Shield, +5 amulet of natural armor, +5 ring of protection, Mage Armor, Boots of Speed)

Hit Points 488 (Max Every Level)

Final Saves (Vs. Spells)
Fortitude 31 (40)
Reflex 21 (30)
Will 24 (33)

Bard Spells

Level 0: Cure Minor Wounds, Daze, Flare, Light, Resistance

Level 1: Grease, Mage Armor, Protection from Alignment

Level 2: Cat's Grace, Ultravision


Skillpoints 225
Concentration 43 (46)
Discipline 43 (54)
Lore 11 (18)
Spellcraft 42 (45)
Perform 3 (9)
Taunt 43 (49)
Tumble 40 (39)

Skillpoint Distribution
Level 1: Concentration 4, Discipline 4, Lore 4, Taunt 4, Save 4
Level 2: Concentration 1, Discipline 1, Lore 1, Taunt 1, Save 5
Level 3: Concentration 1, Discipline 1, Lore 1, Taunt 1, Save 6
Level 4: Concentration 1, Discipline 1, Lore 1, Taunt 1, Save 7
Level 5: Concentration 1, Discipline 1, Lore 1, Taunt 1, Save 8
Level 6: Concentration 1, Discipline 1, Lore 1, Taunt 1, Save 9
Level 7: Concentration 1, Discipline 1, Lore 1, Taunt 1, Save 10
Level 8: Concentration 1, Discipline 1, Lore 1, Taunt 1, Save 11
Level 9: Concentration 1, Discipline 1, Taunt 1, Save 13
Level 10: Concentration 1, Discipline 1, Taunt 1, Save 15
Level 11: Concentration 1, Discipline 1, Taunt 1, Save 17
Level 12: Concentration 1, Discipline 1, Taunt 1, Save 19
Level 13: Concentration 1, Discipline 1, Taunt 1, Save 21
Level 14: Concentration 1, Discipline 1, Taunt 1, Save 23
Level 15: Concentration 1, Discipline 1, Taunt 1, Save 25
Level 16: Concentration 1, Discipline 1, Taunt 1, Save 27
Level 17: Concentration 1, Discipline 1, Taunt 1, Save 29
Level 18: Concentration 1, Discipline 1, Taunt 1, Save 31
Level 19: Concentration 1, Discipline 1, Taunt 1, Save 33
Level 20: Concentration 1, Discipline 1, Taunt 1, Save 35
Level 21: Concentration 1, Discipline 1, Taunt 1, Save 37
Level 22: Concentration 1, Discipline 1, Taunt 1, Save 39
Level 23: Concentration 1, Discipline 1, Taunt 1, Save 41
Level 24: Concentration 1, Discipline 1, Taunt 1, Save 43
Level 25: Concentration 1, Discipline 1, Taunt 1, Save 45
Level 26: Concentration 1, Discipline 1, Taunt 1, Save 47
Level 27: Concentration 1, Discipline 1, Spellcraft 21, Taunt 1, Tumble 30
Level 28: Concentration 1, Discipline 1, Spellcraft 3
Level 29: Concentration 1, Discipline 1, Spellcraft 3
Level 30: Concentration 1, Discipline 1, Spellcraft 3
Level 31: Concentration 1, Discipline 1, Spellcraft 1, Taunt 4
Level 32: Concentration 1, Discipline 1, Spellcraft 3
Level 33: Concentration 1, Discipline 1, Spellcraft 2 Save 1
Level 34: Concentration 1, Discipline 1, Save 4
Level 35: Concentration 1, Discipline 1, Taunt 4, Tumble 5
Level 36: Concentration 1, Discipline 1, Spellcraft 3
Level 37: Concentration 1, Discipline 1, Spellcraft 1, Save 2
Level 38: Concentration 1, Discipline 1, Spellcraft 1, Save 4
Level 39: Concentration 1, Discipline 1, Spellcraft 1, Save 7
Level 40: Concentration 1, Discipline 1, Perform 3, Taunt 5, Tumble 5
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Two wrongs don't make a right but three lefts do.

Edited By Mithdradates on 05/17/06 12:02

Amazing build. With AB, AC, and saves that high, you'll have no trouble (your HP isn't bad either...). Don't be afraid of acid sheath - a holy avenger should dispel it for you. Overall, very good ... I'm going to need to play this. Most verily.
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CATS! Nice build. I think the reason you don't see many posted is due to the alignment shift. I know I have 2 or 3 in my stable (as I love the thought of a Bard/Pally mix), but I've never posted a build that requires a shift in alignment. Hmmm, perhaps I should revisit that policy, as it may serve to get the creative juices flowing again...
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Where I'm playing now: World of Greyhawk. A single alignment shift on one axis isn't too bad IMO. I've posted a couple builds that use it. Unfortunately it's a lot easier to shift good-evil than law/chaos, or I bet paladin/bard combos would get pretty popular even without RDD thrown in - so few classes can make much use of charisma after all. And paladins can make very good use of it.

Solid build all around, I'm always happy to see characters who can use the divine feats well, but not depend too much on them.
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Experience is the mother of good judgement; bad judgement is the father of experience.