Silent Death (Fighter 12 / Monk 1 / Assassin 27)

Playable from level 1-40
PvM: Yes
PvP: Untested

Race: Elf
Alignment: Lawful Evil

Starting [Ending]

Str 8
Dex 18 [38]
Con 10
Int 16
Wis 14
Cha 8


Feats and Abilities

1 Fighter 1 Luck of Heroes, Weapon Finesse
2 Fighter 2 Two-Weapon Fighting
3 Fighter 3 Ambidexterity
4 Fighter 4 Blind-Fight, Dex = 19
5 Monk 1
6 Fighter 5 Weapon Focus (Kama)
7 Fighter 6 Weapon Specialization (Kama)
8 Fighter 7 Dex = 20
9 Fighter 8 Toughness, Improved Critical (Kama)
10 Fighter 9
11 Assassin 1
12 Assassin 2 Improved Two-Weapon Fighting, Dex = 21
13 Assassin 3
14 Assassin 4
15 Assassin 5 Improved Initiative
16 Assassin 6 Dex = 22
17 Assassin 7
18 Assassin 8 Dodge
19 Assassin 9
20 Assassin 10 Dex = 23
21 Assassin 11 Epic Weapon Focus (Kama)
22 Fighter 10 Epic Weapon Specialization (Kama)
23 Assassin 12
24 Assassin 13 Great Dex I, Dex = 25
25 Assassin 14 Great Dex II, Dex = 26
26 Assassin 15
27 Assassin 16 Great Dex III, Dex = 27
28 Assassin 17 Dex = 28
29 Assassin 18 Great Dex IV, Dex = 29
30 Fighter 11 Great Dex V, Dex = 30
31 Assassin 19
32 Assassin 20 Dex = 31
33 Assassin 21 Great Dex VI, Dex = 32
34 Assassin 22 Great Dex VII, Dex = 33
35 Assassin 23
36 Assassin 24 Great Dex VIII, Dex = 35
37 Assassin 25
38 Assassin 26 Great Dex IX, Dex = 36
39 Fighter 12 Great Dex X, Armor Skin, Dex = 37
40 Assassin 27 Dex = 38


Skills

4 Fighter 4 Discipline = 7, Save 28
5 Monk 1 Disc = 8, Hide = 8, Listen = 8, Move Silently = 8, Tumble = 8, Save 2
10 Fighter 9 Disc = 13, Hide = 8, List = 8, Move = 8, Tumb = 8, Save 22
21 Assassin 11 Disc = 13, Hide = 19, List = 24, Move = 19, Search = 14, Spot = 24, Tumb = 24, Save 7
22 Fighter 10 Disc = 25, Hide = 19, List = 24, Move = 19, Sear = 14, Spot = 24, Tumb = 24
29 Assassin 18 Disc = 25, Hide = 30, List = 32, Move = 30, Sear = 14, Spot = 32, Tumb = 32, Save 3
30 Fighter 11 Disc = 33, Hide = 30, List = 32, Move = 30, Sear = 14, Spot = 32, Tumb = 32
38 Assassin 26 Disc = 33, Hide = 41, List = 41, Move = 41, Sear = 14, Spot = 41, Tumb = 41, Save 7
39 Fighter 12 Disc = 42, Hide = 41, List = 41, Move = 41, Sear = 14, Spot = 41, Tumb = 41, Save 3
40 Assassin 27 Disc = 42, Hide = 43, List = 43, Move = 43, Sear = 14, Spot = 43, Tumb = 43


HP (Max-Rolled): 330

AC (Naked): 36

AB (with two Kama): +41/+41/+38/+35/+33/+32/+29/+26
AB (Flurry of Blows): +39/+39/+39/+36/+34/+33/+30/+27/+24

Damage = 1d6 + 5 Slashing Damage (Critical: 19-20 /x2)

Death Attack: +14d6

Saves (F/R/W): 22 / 37 / 21

Edited By Kail Pendragon on 03/31/08 23:18

Suggestions:

1. Be a halfling. -2 str, +2 con adjust to your stats. +1 AB, +1 AC combat bonuses from Small Stature, a +1 general saving throw bonus, and +2 save bonus vs fear.

2. Get improved knockdown. With all those sneak dice you want to have a way to generate them mid-battle. You can do this by taking monk to level 6 (not a bad plan, see point 3 about what you get by monk level 3) or just by changing some feats around.

3. drop 2 fighter levels, add 2 monk levels. This will give you monk speed, deflect arrows, and a +2 save bonus vs mind-affecting attacks. You can take the levels pre-epic (it won't hurt your BAB if I did my maths right) and sacrifice Improved Critical, Dodge, or Improved Initiative without losing too terribly much IMO.
_________________
Experience is the mother of good judgement; bad judgement is the father of experience.
Quote: Posted 05/20/06 21:52:00 (GMT) -- Xylophone

Suggestions:

1. Be a halfling. -2 str, +2 con adjust to your stats. +1 AB, +1 AC combat bonuses from Small Stature, a +1 general saving throw bonus, and +2 save bonus vs fear.

2. Get improved knockdown. With all those sneak dice you want to have a way to generate them mid-battle. You can do this by taking monk to level 6 (not a bad plan, see point 3 about what you get by monk level 3) or just by changing some feats around.

3. drop 2 fighter levels, add 2 monk levels. This will give you monk speed, deflect arrows, and a +2 save bonus vs mind-affecting attacks. You can take the levels pre-epic (it won't hurt your BAB if I did my maths right) and sacrifice Improved Critical, Dodge, or Improved Initiative without losing too terribly much IMO.

The problem with Halfling is the size of the weapon Kama (small i.e. the same size as halfling) and that I use two of them. That means I would get a penalty of -2 AB

Deflect Arrows only works if you fight unarmed or with only one one-handed weapon

Edit: but you are probably right that I should get improved knockdown.

Edited By jockeb on 05/20/06 22:05

Why Wisdom 14? I'd suggest moving some points to Strength so you're at least at 10. Ideally 12.

I'd suggest a few more Monk levels too. I like it. 39 AB with dual weild and flurry is at the low end, but pretty good. However, two suggestions.

First, drop Armor Skin for Epic Prowess: 34 AC is pretty high, but you could use 1 more AC more than those two points of AC you get from Armor Skin. 40 AC with flurry would be very impressive, and useful, since you could melee fairly well with Improved Invisibility.

Second, drop dodge and improved initiative for improved knockdown. Much better.
_________________
CATS!
Quote: Posted 05/20/06 22:03:12 (GMT) -- jockeb

The problem with Halfling is the size of the weapon Kama (small i.e. the same size as halfling) and that I use two of them. That means I would get a penalty of -2 AB

Bummer, I don't do kama monks very often, so I never thought of that.

Quote: Deflect Arrows only works if you fight unarmed or with only one one-handed weapon

The real reason to increase the monk levels is to get the save bonus and speed bonus, deflect arrows is just a side bonus that might come in handy during certain circumstances (de-wield a kama when you need it, if you're under archer attack).

Quote: Edit: but you are probably right that I should get improved knockdown.

Definitely
_________________
Experience is the mother of good judgement; bad judgement is the father of experience.

Edited By Kail Pendragon on 03/19/08 02:54

The HPs are really too low for a dexer without ED, and the lack of ED is a big issue. I'd go with 14 starting INT and pump CON to 14, +80 HPs and +2 For save are always handy. You get -43 skillpoints (and -1 DA DC), yes but you can easily drop one of spot or listen (I'd drop spot and keep listen). Discipline could be dropped too, with a naked AC of 36 the moment you get some decent gear your AC will be more than 20 points higher than your discipline and the latter will become useless. You need only 40 base ranks in tumble, 43 gives you nothing.

BTW, where's UMD??? The single most powerful skill in the game is lacking when you could get it!!!
Spellcraft is worth considering too. How many skillpoints are you left with, btw?

I'd drop improved initiative and dodge for KD/IKD, way more useful than a bonus to initiative (that you should always win with that DEX) and +1 AC vs 1 opponent only. I'd probably drop luck of heroes to make room for called shot: KD then call shot arm/legs, then KD again at the beginning of next round...nasty!

Your second offhand attack is at -5 not -3.

It should be noted that the build gets an XP penalty from the moment you get Monk in.
_________________
To hear the sound of Freedom, many gave their lives
They fought for you and me
Those memories will always live inside us, and now it's our time to be free

Edited By Kail Pendragon on 03/19/08 02:57