Stacking Bull's and Rage gives +6 CON and between +8 and +11 STR. Rage may be used 4x/day. Can use summons, IDK and Terrifying rage to generate sneaks. (Not many who aren't immune will make that save)
Can raise damage by activating Divine might, rage and bulls strength. Divine might especially good for piercing damage reduction. Has one Smite good per day with high AB and decent damage. Normal damage with a mundane Short sword 1-6+8 (+7 off-hand).
Find some CHA boosting gear and the saves will be quite good.
Rather low AB but an excellent taunt to help with that.
Slightly short on feats, had to use epic feats for IDK but I think it is worth it. Would of course have been nice to have that earlier but no real sneak damage until late in the build anyway. I dont really know how useful the epic fiend is but the feat shortage meant I had to leave it out.
Blackguards are fun to play. Especially now that I know how Terrifying rage works
Fixed broken link and typo - Kail Pendragon
Edited By Kail Pendragon on 05/25/06 20:44
Quote: Posted 05/25/06 19:39:12 (GMT) -- Bruce Lee 72
Similar builds, Cinn Dinn's Rage against the light,
May I suggest you insert a link to that build to allow readers to compare builds.
Quote: 40)BG22: Epic Reputation/ CHA (24)
Small mistake - should read BG19 not BG22
I think your AB is too low to support dual wielding, to be frank. The character concept is really interesting, I like the idea of a charisma-heavy blackguard. And you should be able to hit many enemies that are taunted and paralyzed by your rage, but I'd really suggest going to a two-hander or sword-and-board weapon configuration, and putting just a few more points towards AB would push you over the top so that paralysis-immune enemies don't hand you your butt on a platter. _________________ Experience is the mother of good judgement; bad judgement is the father of experience.
The idea was to make a build that had one stat modifying most things, CHA in this case modifying AC and damage with divine might and divine shield, saves with dark blessing and AB boost with taunt. Of course taunt doesnt really count as a strength based character can still have a good taunt. I know dual-wielding may not be great in some environments and taking those out would mean adding toughness and IDK pre epic and freeing up two epic feats. Maybe better and more balanced. But I played this character through HotU, and now he is trying his hands on Infinite dungeons and sneak, divine damage and EWS really adds up when dual wielding. But it is always a hard choice.
Perhaps a cha version of cinn's build with the same level split. Barb 16 ftr 2 BG 22. Focus in club and end up str 18 dex 12 con 14 wis 8 int 14 cha 24 could be a good middle ground. Is it considered cheese to specialise in club?
Quote: Posted 05/25/06 22:38:44 (GMT) -- Bruce Lee 72
Is it considered cheese to specialise in club?
It's a bug. That should answer your question. _________________
Quote: Posted 04/26/06 12:05:52 (GMT) -- Ithacan
[...]Harper Scout, the only class so powerful it's capped at five. [...]
Howcome it never gets fixed?
Quote: Posted 05/26/06 10:58:05 (GMT) -- Bruce Lee 72
Howcome it never gets fixed?
Dunno. Currently I'm most frustrated with Finesse not working when shifted even though it was supposed to in 1.67. _________________
Quote: Posted 04/26/06 12:05:52 (GMT) -- Ithacan
[...]Harper Scout, the only class so powerful it's capped at five. [...]
Dunno. Currently I'm most frustrated with Finesse not working when shifted even though it was supposed to in 1.67.
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