Here's a build that I've been toying with for a bit and figured I'd toss him up here. There are a few examples using the same class combination, however all but 2 of those strike more of a balance between CLC and Rogue (one of them's a build of mine).

Divine Swords Of Torm /Rogue 15/Cleric 15/CoT 10 by christian.schnabel
Blessed Sneak mk II /Rogue 19/Cleric 15/CoT 6 by Cinnabar Din
Sacred Swordsman /Rogue 17/CoT 8/Cleric 15 by CrispyCritter
Divine Commando Of Torm /Cleric 17/CoT 10/Rogue 13 by Ithacan
Dodgy Avenging Commando /Rogue 13/Cleric 17/CoT 10 by Ithacan
Battle Priest of Torm /Cleric 24/CoT 14/Rogue 2 by Kurgan13
The Cleric Of Meb /Cleric 21/Cot 16/Rogue 3 by Nitricity
Faithful Adventurer /Rogue 17/Cleric 13/CoT 10 by Xylophone

The two exceptions (by Nitricity and Kurgan) go for high STR and lower WIS, so I feel this one's sufficiently different to warrant posting it.

Intended for PvM, and well suited to a low magic setting, although it might do alright in a high magic environment as well.

The Spellslinging Battlepriest

CLC 26/Rogue 4/CoT 10

Human, any non-evil

STR: 14
DEX: 10
CON: 14
INT: 14
WIS: 16 (36)
CHA: 8

1 )CLC1: Martial Weapons/ Extend Spell
2 )CLC2
3 )CLC3: Weapon Focus
4 )CLC4: WIS (17)
5 )CLC5
6 )CLC6: Empower Spell
7 )Rogue1
8 )CLC7: WIS (18)
9 )CLC8: Spell Focus:Evocation
10)CLC9
11)CLC10
12)CoT1: Greater Spell Focus:Evocation/ WIS (19)
13)CLC11
14)CLC12
15)CLC13: Spell Penetration
16)CLC14: WIS (20)
17)Rogue2
18)CLC15: Greater Spell Penetration
19)CLC16
20)CLC17: WIS (21)

21)CoT2: Epic Spell Focus:Evocation/ Epic Weapon Focus
22)CoT3
23)CoT4: GRT WIS I (22)
24)CLC18: GRT WIS II (23)/ WIS (24)
25)CLC19
26)CoT5
27)Rogue3: Epic Prowess
28)CoT6: GRT WIS III (25)/ WIS (26)
29)CLC20
30)CLC21: Armor Skin
31)CoT7
32)CLC22: WIS (27)
33)CoT8: GRT WIS IV (28)/ GRT WIS V (29)
34)CLC23: GRT WIS VI (30)
35)CLC24
36)CLC25: GRT WIS VII (31)/ WIS (32)
37)Rogue4
38)CoT9
39)CoT10: GRT WIS VIII (33)/ GRT WIS IX (34)
40)CLC26: GRT WIS X (35)/ WIS (36)

BAB: +24
AB with mundane weapon: +30

AC in mundane plate and tower shield: 31

HPs: 412

Saves (vs spells):
Fort: 29 (38)
Refl: 25 (34)
Will: 38 (47)

Skills (239 points):
Concentration: 43 (45)
Discipline: 42 (44)
Spellcraft: 43 (45)
Tumble: 40 (40)
UMD: 40 (39)
31 points left over.

Spells:
10 level 1 spells
9 each of levels 2 through 5 spells
7 each of levels 6 through 9 spells

This character should be viable for both spellchucking and melee. Fully buffed with AB and STR maxed, his AB will be +56 (which isn't that bad) and he has various damage sources to add to his damage output with a weapon (Divine Favor, Battletide, Prayer, Darkfire, etc.) As for spells, he has a ton of them for buffing and to throw around at his opponents, including a possible 7 castings of Implosion (if one wants to spam those) with a DC of 41 (47 if WIS is buffed to the cap). Although the 26 caster levels and only 2 of the 3 Spell Penetration feats means he can't beat the highest stock SR every time, he can beat it 90% of the time, which is still quite acceptable, IMO. If it's a concern to anyone, I'd drop either Epic Prowess or Armor Skin in order to pick up the Epic Spell Penetration feat.

HPs for a Cleric-based build are acceptable at over 400 when maxed and without buffs.

Saves are also in the acceptable range (and can be augmented with buffs as well), and he has the Spell Resistance spell to help out vs casters.

Domains I'll leave open to personal taste and playing environment, but Trickery is probably a no-brainer, and I also like War and Strength.

I'm not convinced the Empower Spell feat is the optimal choice, and might trade it for Maximize, which would give an option for maximized Blade Barriers as well as guaranteed +5 on all ability score buffs.

I didn't opt for any epic spells for this build, as I'm not a big fan of them for the most part, and they're only 1 use per day anyway.

I realize that taking Rogue at level 1 would give you more skill points, but there are 2 drawbacks to this:

1) I took Rogue at the intervals I did to add +2 to AC at each Rogue level, so moving it to level 1 instead of 7 delays your AC boost for 17 levels.

2) You'd be able to take Martial Weapons, but not Extend as your first two feats. In fact, there are no other feats you could take with Rogue at level 1 that this build has, so you'd be missing out on one of the feats I wanted for it.

As it stands, you have 31 unallocated skill points anyway, so you're not hurting all that badly by not getting the extras.
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Edited By Cinnabar Din on 05/26/06 20:59

I love these cleric/COT builds. No surprise there I guess

This is a very nice spellcaster cleric setup here, your implosions are indeed to be feared and loathed... not to mention your blade barrier, storm of vengence, and hammer of the gods.

An interesting side-note... at least according to the Grimoire, Earthquake ignores spell resistance. So if you run into an enemy with higher-than-stock SR you can memorize some of those to tackle him. I haven't had a personal experience with trying, but it's something I keep in the back of my mind when playing a cleric or druid.

I'm not as sure on the melee end... you can certainly manage to get a competitive AB in a low-magic or mid-magic environment, at least for fighting the cannon-fodder monsters. But you don't have any melee tricks like KD or what-have-you, and you don't have improved combat casting, so I'm pretty sure I'd look at melee only as a way to clear out trivial opposition, or else as a last resort, were I playing this build.
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Edited By Xylophone on 05/26/06 21:29

Thanks for the input Xylo. As for the melee tricks, my thought is the only one he doesn't have that I generally consider essential for a melee build is Blind Fight. Other than that, I think he can still hold his own, considering the means he has of boosting AB and damage. Of course, against bosses, he should be using his spells to weaken/soften up the big guy, then fall back on melee to finish him off if needed. Kind of the melee mage mentality, I guess. Looks like am iconic template to me. I still think Clerics are too bloody poweful.
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Quote: Posted 05/26/06 20:56:42 (GMT) -- Cinnabar Din
...
BAB: +24
AB with mundane weapon: +30
...

i don't get it. how do you get to 30 from 24? are you factoring some buffs? i could see 24 to 27, for the weapon focus, but the last 3 allude me.

solid cleric. decent skill points really. sufficient i would say.

strong again Cin.

-cs
Quote: Posted 05/27/06 00:27:50 (GMT) -- christian.schnabel

Quote: Posted 05/26/06 20:56:42 (GMT) -- Cinnabar Din
...
BAB: +24
AB with mundane weapon: +30
...

i don't get it. how do you get to 30 from 24? are you factoring some buffs? i could see 24 to 27, for the weapon focus, but the last 3 allude me.

solid cleric. decent skill points really. sufficient i would say.

strong again Cin.

-cs

Strength, Weapon Focus, Epic Weapon Focus, Epic Prowess...

Edited By Ubernachtung on 05/27/06 00:36

Quote: Posted 05/27/06 00:34:27 (GMT) -- Ubernachtung

Quote: Posted 05/27/06 00:27:50 (GMT) -- christian.schnabel

Quote: Posted 05/26/06 20:56:42 (GMT) -- Cinnabar Din
...
BAB: +24
AB with mundane weapon: +30
...

i don't get it. how do you get to 30 from 24? are you factoring some buffs? i could see 24 to 27, for the weapon focus, but the last 3 allude me.

solid cleric. decent skill points really. sufficient i would say.

strong again Cin.

-cs

Strength, Weapon Focus, Epic Weapon Focus, Epic Prowess...
ah. it was a misreading on my part. i thought it was ab, not bab. dumb mistake on my part. thanks for the clarification.

-cs Looks good Cin, guess us old timers still have some builds left in us .

Just a suggestion, drop the martial proficiency and take the spell focus at level 1, then you could take zen archery as a feat. That would give you a 38 AB with a ranged weapon. It would also increase your AB with ranged touch attacks (which includes a few cleric spells). It would also make you fairly lethal with a bow as divine favor and couple other cleric buffs would increase ranged damage. Might also be nice to have a good ranged AB against those pesky rashaka shifters .
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Two wrongs don't make a right but three lefts do. Thanks Mith. I thought of Zen Archery as well, but you need a Weapon Focus in a melee weapon to qualify for CoT, so I'd be focussing in one of the crappy Cleric weapons, but it's definitely an option. Hmmm, actually, it would give a decent ranged option on top of everything else. Not a bad idea methinks. I love it !! Clean, simple & efficient.

Edited By Anglashell on 05/27/06 20:20

You can't really go wrong with Clerics. Well done, CD.

Cheers,
Kail
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Quote: Posted 05/27/06 09:46:39 (GMT) -- Mithdradates

Looks good Cin, guess us old timers still have some builds left in us .

Just a suggestion, drop the martial proficiency and take the spell focus at level 1, then you could take zen archery as a feat. That would give you a 38 AB with a ranged weapon. It would also increase your AB with ranged touch attacks (which includes a few cleric spells). It would also make you fairly lethal with a bow as divine favor and couple other cleric buffs would increase ranged damage. Might also be nice to have a good ranged AB against those pesky rashaka shifters .

yah, it's iconic. a good platform. I don't like taking cleric 17 in pre-epic, costs you an AB. and doesn't do that nice of a job with your saves. you don't have a lot to work with, though, with only four rogue levels to disperse amongst forty levels and an obvious desire to have your CoT feats come in epic. you could take rogue to 3 to avoid it. and you could also use rapier as your weapon from the rogue class, trade martial for zen archery, as suggested above. seems to me that you'd want to somehow have that primary stat count for AB somehow and that's how.

anyway, nicely done, and cheers.

Ithacan