Hey everybody. This is my first post (hopefully of many) here, and I'd like to get your opinions, and maybe improvements on a character build that has served me well.

Name - Nasia Siger (Thoroughly unimportant)

Race - Human Female (female is also unimportant... obviously)

Class - Fighter 11 / Rogue 4 / Weapon Master 25

Alignment - Chaotic Good (although unimportant)

Playable from 1 - 40

PvM works very well, haven’t ever played PvP... though I suspect it would work well.

Starting Stats
Strength - 18 (34)
Dexterity - 13
Constitution - 12
Wisdom - 8
Intelligence - 13
Charisma - 8

Put all 10 ability points into STR

Levelling Guide

01: Fighter 1: Dodge, Mobility, Weapon Prof. Exotic;
02: Fighter 2: Weapon Focus (Scythe
03: Fighter 3: Expertise
04: Fighter 4: Weapon Specialisation (Scythe
05: Fighter 5:
06: Fighter 6: Spring Attack, Whirlwind Attack;
07: Rogue 1:
08: Weapon Master 1: Weapon of Choice (Scythe)
09: Weapon Master 2: Power Attack
10: Weapon Master 3:
11: Weapon Master 4:
12: Weapon Master 5: Improved Critical (Scythe
13: Weapon Master 6:
14: Weapon Master 7:
15: Weapon Master 8: Cleave
16: Weapon Master 9:
17: Weapon Master 10:
18: Rogue 2: Great Cleave
19: Fighter 7:
20: Fighter 8: Knockdown
21: Fighter 9: Great STR I
22: Weapon Master 11:
23: Weapon Master 12:
24: Weapon Master 13: Great STR II, Epic Weapon Focus (Scythe)
25: Fighter 10: Epic W. Spec (Scythe)
26: Fighter 11:
27: Rogue 3: Great STR III
28: Weapon Master 14:
29: Weapon Master 15:
30: Weapon Master 16: Great STR IV, Overwhelming Critical (Scythe)
31: Weapon Master 17:
32: Weapon Master 18:
33: Weapon Master 19: Great STR V, Devastating Critical (Scythe)
34: Weapon Master 20:
35: Weapon Master 21:
36: Weapon Master 22: Great STR VI, Epic Prowess;
37: Rogue 4:
38: Weapon Master 23:
39: Weapon Master 24: Toughness
40: Weapon Master 25: Armour Skin


01: Discipline 4, Intimidate 2, Lore 4, Bank 4
02: Discipline 5, Lore 5, Bank 6
03: Discipline 6, Intimidate 3, Lore 6, Bank 6
04: Discipline 7, Lore 7, Bank 8
05: Discipline 8, Intimidate 4, Lore 8, Bank 8
06: Discipline 9, Lore 9, Bank 10
07: Tumble 10, Bank 10
08: Discipline 11, Listen 5, Lore 11, Spot 5
09: Discipline 12, Listen 6, Lore 12, Spot 6
10: Discipline 13, Listen 7, Lore 13, Spot 7
11: Discipline 14, Listen 8, Lore 14, Spot 8
12: Discipline 15, Listen 9, Lore 15, Spot 9
13: Discipline 16, Listen 10, Lore 16, Spot 10
14: Discipline 17, Listen 11, Lore 17, Spot 11
15: Discipline 18, Listen 12, Lore 18, Spot 12
16: Discipline 19, Listen 13, Lore 19, Spot 13
17: Discipline 20, Listen 14, Lore 20, Spot 14
18: Tumble 20
19: Discipline 22, Lore 22
20: Discipline 23, Lore 23, Bank 2
21: Discipline 24, Lore 24, Bank 4
22: Discipline 25, Listen 17, Lore 25, Spot 17
23: Discipline 26, Listen 18, Lore 26, Spot 18
24: Discipline 27, Listen 19, Lore 27, Spot 19
25: Discipline 28, Lore 28, Bank 2
26: Discipline 29, Lore 29, Bank 4
27: Tumble 30, Bank 4
28: Discipline 31, Listen 21, Lore 31, Spot 21
29: Discipline 32, Listen 22, Lore 32, Spot 22
30: Discipline 33, Listen 23, Lore 33, Spot 23
31: Discipline 34, Listen 24, Lore 34, Spot 24
32: Discipline 35, Listen 25, Lore 35, Spot 25
33: Discipline 36, Listen 26, Lore 36, Spot 26
34: Discipline 37, Listen 27, Lore 37, Spot 27
35: Discipline 38, Listen 28, Lore 38, Spot 28
36: Discipline 39, Listen 29, Lore 39, Spot 29
37: Tumble 40
38: Discipline 41, Lore 41
39: Discipline 42, Listen 30, Lore 42, Spot 30
40: Discipline 43, Listen 31, Lore 43, Spot 31




Skills
Discipline 43 (55/60)
Listen 30 (29)
Lore 43 (44)
Spot 31 (30)
Tumble 40 (41/43)

HP - 464 (if maxed) 646 (recommended equipment)

Natural AC 21 (10+1(dex)+8(tumble)+2(Armour skin)) with recommended equipment = 53

AB - With a mundane scythe, +51/+46/+41/+36 (recommended equipment +66/+61/+56/+51)

Damage - (with a mundane scythe) 2-8 + 31 physical (16-20, 5x)

Saves (recommended equipment)
Fort - 20 (30)
Reflex - 23 (30)
Will - 14 (19)


Recommended equipment
A “Wicked union” or "Reaper's Handmaiden" with keen, enhancement +10, haste, SR 20, and an elemental damage
The Iron Skeleton
Boots of Striding +10
Bracers of Armour +10
Ring of Protection +10
Ring of Universal Elemental Immunity
Belt of Storm Giant’s Strength
Epic Amulet of Health
Cowl of Warding
Cloak unimportant; you’re probably better off giving her a Cloak of Resistance +5.

Notes:
At the cost of 40 hp (toughness), you can get impr.knockdown/disarm/impr.expertise

Strengths:
-Fantastic AB and Damage (165 - 195 on crit, with a mundane scythe)
-Devastating Critical DC 47
-Healthy amount of hit points and a solid DC
-can identify practically any item, and detect most enemies.
-sneak attack 2d6 (nothing to really gloat about)

Weaknesses
-Shamefully weak against magic
-Pitifully low saves
-rather boring to use at times

Any thoughts or improvements, please let me know .



Fixed format, changed title - Kail Pendragon
_________________
The probability of life originating from accident is comparable to the probability of the unabridged dictionary resulting from an explosion in a printing shop.

Edited By Kail Pendragon on 12/09/09 16:31

Quote: Posted 05/30/06 09:51:11 (GMT) -- Big Meph
-Healthy amount of hit points and a solid DC

I meant AC, but it's too late to change it. Also add
"-Discipline of 60 with full equipment"
_________________
"You've seen your after life Dilbert. No penalties, no rewards. It's time you loosened up and started harming other people" - Pointy-Haired Boss

Edited By Big Meph on 05/30/06 10:25

18 starting strength is kinda wasteful. If you drop it to 17, you can bump intelligence up to 14, which will help your pathetic skill points a bit, and constitution up to 14, which will buy you 40 more HP
_________________
CATS! Well there's no point taking the 11th FTR level make it ROG 5. Pretty much a generic WM build
_________________
"...
C'est un pays plus nu que la terre polaire
— Ni bêtes, ni ruisseaux, ni verdure, ni bois!

Or il n'est pas d'horreur au monde qui surpasse
La froide cruauté de ce soleil de glace
Et cette immense nuit semblable au vieux Chaos;
..." Avarielo, I see what your saying, but I don't really have any use for the extra skill point... do I?

Also, thanks FinneousPJ. To be honest I never really picked up the wasted fighter level. I could have had a massive 3d6 sneak attack!!!

Also in the Damage part of her strengths, change Damage 165 - 195, to 169 - 219 (I forgot to include Overwhelming Critical )
_________________
"Whoso sheddeth man's blood, by man shall his blood be shed: for in the image of God made he man." - Genesis 9:6

Cop that anti-capital punishment.

Edited By Big Meph on 05/30/06 13:35

Lore 43? Listen 30, Spot 31? No spellcraft? No UMD???
Lore 43 is a waste have a merchant identify your objects. I understand a few ranks in it to save money at lower level, but afterwards it's not worth it. Especially when you have more important skills to pick up. Go either spot or listen, not both, unless you have plenty of skillpoints and can max out both. I'd pick listen. Spellcraft ranks will help your saves. UMD is the single best skill in the game, why aren't you putting points in it? Some trap setting/diarming skills will help too.

Extra skillpoints always get a use, especially with a build with Rogue.

About the format: don't put the skill points selection per level in the leveling guide, it messes up everything and makes the build difficult to read. Post it separately, please. Have a look at th eposts of our more experienced fellow guild members to get an idea of what a neat post looks like.

Cheers,
Kail
_________________
To hear the sound of Freedom, many gave their lives
They fought for you and me
Those memories will always live inside us, and now it's our time to be free
Quote: Posted 05/30/06 13:26:54 (GMT) -- Big Meph

Also, thanks FinneousPJ. To be honest I never really picked up the wasted fighter level. I could have had a massive 3d6 sneak attack!!!

Yes, but the 11th fighter level is completely useless, so you might as well go for that 3d6 sneak attack.
_________________
CATS!
Quote: Posted 05/31/06 01:29:18 (GMT) -- avarielo

Quote: Posted 05/30/06 13:26:54 (GMT) -- Big Meph

Also, thanks FinneousPJ. To be honest I never really picked up the wasted fighter level. I could have had a massive 3d6 sneak attack!!!

Yes, but the 11th fighter level is completely useless, so you might as well go for that 3d6 sneak attack.

I was joking you know... notice the emoticons.
I realise that an extra d6 sneak attack damage is more useful than 4 more hp.
Quote: Posted 05/30/06 09:51:11 (GMT) -- Big Meph


Recommended equipment
A “Wicked union” or "Reaper's Handmaiden" with keen, enhancement +10, haste, SR 20, and an elemental damage
The Iron Skeleton
Boots of Striding +10
Bracers of Armour +10
Ring of Protection +10
Ring of Universal Elemental Immunity
Belt of Storm Giant’s Strength
Epic Amulet of Health
Cowl of Warding
Cloak unimportant; you’re probably better off giving her a Cloak of Resistance +5.

_________________
Got Hommlet? World of Greyhawk Action Server
(with 1/2 price ales on Mondays!)

Ariel, Ookla, RIDE!
Quote: Posted 05/31/06 02:12:24 (GMT) -- grizzled_dwarflord

Quote: Posted 05/30/06 09:51:11 (GMT) -- Big Meph


Recommended equipment
A “Wicked union” or "Reaper's Handmaiden" with keen, enhancement +10, haste, SR 20, and an elemental damage
The Iron Skeleton
Boots of Striding +10
Bracers of Armour +10
Ring of Protection +10
Ring of Universal Elemental Immunity
Belt of Storm Giant’s Strength
Epic Amulet of Health
Cowl of Warding
Cloak unimportant; you’re probably better off giving her a Cloak of Resistance +5.


I don't get it. Before you laugh at me, maybe you should explain why. Pretty decent FTR/Rogue/WM build Meph. I'd also recommend taking a 5th Rogue level and dropping that 11th FTR level. Take it at level 1 to give yourself 24 more skill points to play with and grab UMD and Spellcraft for the build as well. (And boost your INT to 14).

I dub this build "Blade of the Reaper"

Welcome to the guild!
Quote: Posted 05/31/06 02:17:52 (GMT) -- Cinnabar Din

Pretty decent FTR/Rogue/WM build Meph. I'd also recommend taking a 5th Rogue level and dropping that 11th FTR level. Take it at level 1 to give yourself 24 more skill points to play with and grab UMD and Spellcraft for the build as well. (And boost your INT to 14).

I dub this build "Blade of the Reaper"

Welcome to the guild!

Thanks cinnabar, and thanks for the better name too (if only I could still edit it). Also, thaks for fixing the format Pendragon (was that taken from Howl's moving castle by any chance?)

Alright, I'll be back in a couple of hours and redo the build. Right now, I have some stats to fiddle around with.
_________________
"You've seen your after life Dilbert. No penalties, no rewards. It's time you loosened up and started harming other people" - Pointy-Haired Boss
Quote: Posted 05/31/06 02:13:53 (GMT) -- Big Meph

Quote: Posted 05/31/06 02:12:24 (GMT) -- grizzled_dwarflord

Quote: Posted 05/30/06 09:51:11 (GMT) -- Big Meph


Recommended equipment
A “Wicked union” or "Reaper's Handmaiden" with keen, enhancement +10, haste, SR 20, and an elemental damage
The Iron Skeleton
Boots of Striding +10
Bracers of Armour +10
Ring of Protection +10
Ring of Universal Elemental Immunity
Belt of Storm Giant’s Strength
Epic Amulet of Health
Cowl of Warding
Cloak unimportant; you’re probably better off giving her a Cloak of Resistance +5.


I don't get it. Before you laugh at me, maybe you should explain why.

Most of these aren't builds for HotU. In general these builds are designed for online PvP environments. In such an environment, you will never find such superpowered items. When listing equipped stats, you generally list +5 equipment, and when listing you wishlist, you tend to list items that would be useful to you ... like crit immunity or true seeing, rather than specific HotU items.
_________________
CATS!
Quote: Posted 05/31/06 09:56:47 (GMT) -- avarielo

In general these builds are designed for online PvP environments.

Hardly. I'd say most builds are designed for PvM.
_________________
"...
C'est un pays plus nu que la terre polaire
— Ni bêtes, ni ruisseaux, ni verdure, ni bois!

Or il n'est pas d'horreur au monde qui surpasse
La froide cruauté de ce soleil de glace
Et cette immense nuit semblable au vieux Chaos;
..."
Quote: Posted 05/31/06 09:56:47 (GMT) -- avarielo

Most of these aren't builds for HotU. In general these builds are designed for online PvP environments. In such an environment, you will never find such superpowered items. When listing equipped stats, you generally list +5 equipment, and when listing you wishlist, you tend to list items that would be useful to you ... like crit immunity or true seeing, rather than specific HotU items.

Alright, thanks for clearing that up then. I didn't think the equipment I chose was that bad.

Oh and G. Dwarflord, please note that I did say "RECOMMENDED" equipment, and not "the only equipment this build will ever be functional with" .
Quote: Posted 05/31/06 13:30:51 (GMT) -- Big Meph

Alright, thanks for clearing that up then. I didn't think the equipment I chose was that bad.

Oh and G. Dwarflord, please note that I did say "RECOMMENDED" equipment, and not "the only equipment this build will ever be functional with" .

Actually it is not that the equipment is bad but that it is too good. I would definitely recomend that gear (or even better) if only one could easily get it.

PS: no, it is not from moving castle

Cheers,
Kail
_________________
To hear the sound of Freedom, many gave their lives
They fought for you and me
Those memories will always live inside us, and now it's our time to be free
Quote: Posted 05/31/06 13:41:53 (GMT) -- Kail Pendragon

PS: no, it is not from moving castle

Cheers,
Kail

Ahh well, a pity... I thought I was on to something there.

As for the build, soon enough I will be redoing it, but as for now I'm dead-centre in the middle of a couple of assignments, which will then flow easily (and painfully) into exams.

This is just an abridged version of the changes
-make the stat changes mentioned by avarielo, and later confirmed by cinnabar.
-Start out as a rogue for the extra 24 skill points
-Scrap one level of fighter for a level in rogue
-scrap one Great Strength for Improved Knockdown
-Scrap lore and spot skills as a whole, put 43 ranks in Tumble, 20 ranks in spellcraft
-was left with 51 skillpoints at the end that I couldn't figure out what to do with (any suggestions, anyone?), so I started (and maxed out) search, and put another 8 points into intimidate.
_________________
"You've seen your after life Dilbert. No penalties, no rewards. It's time you loosened up and started harming other people" - Pointy-Haired Boss Tumble needs only 40 base ranks, Spellcraft 20 modified ranks (base ranks+INT mod).

Get some trap setting/disabling skills. Keeping one of listen/spot is not a bad idea either.

Cheers,
Kail
_________________
To hear the sound of Freedom, many gave their lives
They fought for you and me
Those memories will always live inside us, and now it's our time to be free
Quote: Posted 05/31/06 13:30:51 (GMT) -- Big Meph

Quote: Posted 05/31/06 09:56:47 (GMT) -- avarielo

Most of these aren't builds for HotU. In general these builds are designed for online PvP environments. In such an environment, you will never find such superpowered items. When listing equipped stats, you generally list +5 equipment, and when listing you wishlist, you tend to list items that would be useful to you ... like crit immunity or true seeing, rather than specific HotU items.

Alright, thanks for clearing that up then. I didn't think the equipment I chose was that bad.

Oh and G. Dwarflord, please note that I did say "RECOMMENDED" equipment, and not "the only equipment this build will ever be functional with" .
Not to worry. I wasn't laughing so much at your list, but laughing that I thought it should be cut and pasted to all builds int he guild. .
_________________
Got Hommlet? World of Greyhawk Action Server
(with 1/2 price ales on Mondays!)

Ariel, Ookla, RIDE!
Quote: Posted 05/31/06 14:07:13 (GMT) -- Kail Pendragon

Tumble needs only 40 base ranks, Spellcraft 20 modified ranks (base ranks+INT mod).

Get some trap setting/disabling skills. Keeping one of listen/spot is not a bad idea either.

Cheers,
Kail

Sorry, I did mean 40 ranks in tumble, not 43. And I have to say I didn't know that about spellcraft. I merely assumed that it would be the same case as tumble (but as another member on this site once said "assumption is the mother of all f***ups"). Indeed, Tumble works with base ranks, UMD and Spellcraft with modified ones. Go figure.

Cheers,
Kail
_________________
Stand and fight, live by your heart
Always one more try, I'm not afraid to die
Stand and fight, say what you feel
Born with a Heart of Steel! Here is that revised version I was talking about. I wasn't sure whether to make this a new topic, or just post it... I think it's plainly obvious what I chose to do.

Build Name - “Blade of the reaper”

Name - Nasia Siger (Thoroughly unimportant)

Race - Human Female (female is also unimportant... obviously)

Class - Rogue 5 / Fighter 10 / Weapon Master 25

Alignment - Chaotic Good (although unimportant, probably suggest neutral to avoid Smiting)

Playable from 1 - 40

PvM works very well, haven’t ever played PvP... Though I suspect it would work well.

Starting Stats
Strength - 17 (32)
Dexterity - 13
Constitution - 14
Wisdom - 8
Intelligence - 14
Charisma - 8

Put all 10 ability points into STR

Levelling Guide
Level/Class-Level/Feat(s)
Level 1: Rogue 1: Dodge, Mobility
Level 2: Fighter 1: Weapon Proficiency (Exotic)
Level 3: Fighter 2: Weapon Focus (Scythe), Expertise
Level 4: Fighter 3:
Level 5: Fighter 4: Weapon Specialisation (Scythe)
Level 6: Fighter 5: Spring Attack
Level 7: Fighter 6: Whirlwind Attack
Level 8: Rogue 2:
Level 9: Weapon Master 1: Weapon Of Choice (Scythe)
Level 10: Weapon Master 2:
Level 11: Weapon Master 3:
Level 12: Weapon Master 4: Power Attack
Level 13: Weapon Master 5:
Level 14: Weapon Master 6:
Level 15: Weapon Master 7: Cleave
Level 16: Weapon Master 8:
Level 17: Weapon Master 9:
Level 18: Weapon Master 10: Great Cleave
Level 19: Rogue 3:
Level 20: Fighter 7:
Level 21: Weapon Master 11: Great STR I
Level 22: Weapon Master 12:
Level 23: Weapon Master 13: Epic Weapon Focus (Scythe)
Level 24: Fighter 8: Great STR II, Epic Weapon Specialisation (Scythe)
Level 25: Fighter 9:
Level 26: Fighter 10: Knockdown
Level 27: Rogue 4: Great STR III
Level 28: Weapon Master 14:
Level 29: Weapon Master 15:
Level 30: Weapon Master 16: Great STR IV, Overwhelming Critical (Scythe)
Level 31: Weapon Master 17:
Level 32: Weapon Master 18:
Level 33: Weapon Master 19: Great STR V, Devastating Critical (Scythe)
Level 34: Weapon Master 20:
Level 35: Weapon Master 21:
Level 36: Weapon Master 22: Toughness, Epic Prowess
Level 37: Weapon Master 23:
Level 38: Weapon Master 24:
Level 39: Weapon Master 25: Improved Knockdown, Armour Skin
Level 40: Rogue 5:

Level/Skills
01: Intimidate 4, Listen 4, Spell-craft 2, Tumble 4, UMD 4; Bank 28
02: Discipline 5; Bank 28
03: Discipline 6, Spell-craft 3; Bank 26
04: Discipline 7; Bank 30
05: Discipline 8, Spell-craft 4; Bank 32
06: Discipline 9; Bank 36
07: Discipline 10, Spell-craft 5; Bank 38
08: Listen 11, Tumble 11, UMD 11; Bank 28
09: Discipline 12, Listen 12, Spell-craft 6; Bank 28
10: Discipline 13, Listen 13; Bank 31
11: Discipline 14, Listen 14, Spell-craft 7; Bank 32
12: Discipline 15, Listen 15; Bank 35
13: Discipline 16, Listen 16, Spell-craft 8; Bank 36
14: Discipline 17, Listen 17; Bank 39
15: Discipline 18, Listen 18, Spell-craft 9; Bank 40
16: Discipline 19, Listen 19; Bank 43
17: Discipline 20, Listen 20, Spell-craft 10; Bank 44
18: Discipline 21, Listen 21; Bank 47
19: Listen 22, Tumble 22, Spell-craft 11, UMD 22; Bank 33
20: Discipline 23; Bank 36
21: Discipline 24, Listen 24, Spell-craft 12; Bank 36
22: Discipline 25, Listen 25; Bank 39
23: Discipline 26, Listen 26, Spell-craft 13; Bank 40
24: Discipline 27; Bank 44
25: Discipline 28, Spell-craft 14; Bank 46
26: Discipline 29; Bank 50
27: Listen 30, Tumble 30, Spell-craft 15, UMD 30; Bank 39
28: Discipline 31, Listen 31; Bank 41
29: Discipline 32, Listen 32, Spell-craft 16; Bank 42
30: Discipline 33, Listen 33; Bank 45
31: Discipline 34, Listen 34, Spell-craft 17; Bank 46
32: Discipline 35, Listen 35; Bank 49
33: Discipline 36, Listen 36, Spell-craft 18; Bank 50
34: Discipline 37, Listen 37; Bank 53
35: Discipline 38, Listen 38; Bank 56
36: Discipline 39, Listen 39; Bank 59
37: Discipline 40, Listen 40; Bank 62
38: Discipline 41, Listen 41; Bank 65
39: Discipline 42, Listen 42; Bank 68
40: Listen 43, Tumble 40, UMD 43; Bank 55

Skills
Disable Traps 27 (29)
Discipline 42 (53/58)
Intimidate 4 (3)
Listen 43 (42)
Search 28 (30)
Tumble 40 (41/43)
Use Magic Device 43 (42)
Spell-craft 18 (20)
NB: you are left with 55 skill points at the end, and your last level is rogue. You’re probably better off allocating them as you level up, rather then leaving them all till the end.

You can put them in whatever you want (and you have quite a few choices), but I chose to put 28 in Search, and 27 in Disable Traps. I didn’t see much intrinsic value in the pick lock skill (in this particular case), seeing as she is capable of ripping most locks apart with her bare hands.

HP - 500 (if maxed) 700 (recommended equipment)

Natural AC 21 (10+1(dex) +8(tumble) +2(Armour skin)) with recommended equipment = 53

AB - With a mundane scythe, +50/+45/+40/+35 (recommended equipment +65/+60/+55/+50)

Damage - (with a mundane, keen scythe) 8 + 30 physical (16-20, 5x)

Saves (recommended equipment)
Fort - 21 (26)
Reflex - 23 (25)
Will - 15

Recommended equipment
A “Wicked union” or "Reaper's Handmaiden" with keen, enhancement +10, haste, and an elemental damage
The Iron Skeleton
Boots of Striding +10
Bracers of Armour +10
Ring of Protection +10
Ring of Universal Elemental Immunity
Belt of Storm Giant’s Strength
Epic Amulet of Health
Cloak of Warding (a cloak made by me, with the same effects as “Cowl of Warding”, but I prefer to not wear a helmet where possible)


Strengths:
-Fantastic AB and Damage (164 - 214 on crit, 167 - 232 on a sneaking crit, with a mundane scythe)
-Devastating Critical DC 46
-High amount of hit points and a solid AC
-Discipline of 58 with full equipment
-Can detect practically any enemy and/or trap (as well as disable most of them… traps, I mean.).
-25 Ki Attacks a day
-Sneak attack 3d6 (nothing to really gloat about)
-Decent against magical attacks

Weaknesses
-Low saves
-Rather boring to use at times Build Name - Blade of the reaper - FINAL VERSION

Starting Stats (Final Stats/Buffed)
Strength 17 (32/42)
Dexterity 13 (13/19)
Constitution 14
Wisdom 8
Intelligence 14
Charisma 8

Levelling Guide
Level/Class-Level/Feat(s)
Level 1: Rogue 1: Dodge, Mobility
Level 2: Fighter 1: Weapon Proficiency (Exotic)
Level 3: Fighter 2: Weapon Focus (Scythe), Expertise
Level 4: Fighter 3:
Level 5: Fighter 4: Weapon Specialisation (Scythe)
Level 6: Fighter 5: Spring Attack
Level 7: Fighter 6: Whirlwind Attack
Level 8: Rogue 2:
Level 9: Weapon Master 1: Weapon Of Choice (Scythe)
Level 10: Weapon Master 2:
Level 11: Weapon Master 3:
Level 12: Weapon Master 4: Power Attack
Level 13: Weapon Master 5:
Level 14: Weapon Master 6:
Level 15: Weapon Master 7: Cleave
Level 16: Weapon Master 8:
Level 17: Weapon Master 9:
Level 18: Weapon Master 10: Great Cleave
Level 19: Rogue 3:
Level 20: Fighter 7:
Level 21: Weapon Master 11: Great STR I
Level 22: Weapon Master 12:
Level 23: Weapon Master 13: Epic Weapon Focus (Scythe)
Level 24: Fighter 8: Great STR II, Epic Weapon Specialisation (Scythe)
Level 25: Fighter 9:
Level 26: Fighter 10: Knockdown
Level 27: Rogue 4: Great STR III
Level 28: Weapon Master 14:
Level 29: Weapon Master 15:
Level 30: Weapon Master 16: Great STR IV, Overwhelming Critical (Scythe)
Level 31: Weapon Master 17:
Level 32: Weapon Master 18:
Level 33: Weapon Master 19: Great STR V, Devastating Critical (Scythe)
Level 34: Weapon Master 20:
Level 35: Weapon Master 21:
Level 36: Weapon Master 22: Toughness, Epic Prowess
Level 37: Weapon Master 23:
Level 38: Weapon Master 24:
Level 39: Weapon Master 25: Improved Knockdown, Armour Skin
Level 40: Rogue 5:

Level/Skills
01: Intimidate 4, Listen 4, Spell-craft 2, Tumble 4, UMD 4; Bank 28
02: Discipline 5; Bank 28
03: Discipline 6, Spell-craft 3; Bank 26
04: Discipline 7; Bank 30
05: Discipline 8, Spell-craft 4; Bank 32
06: Discipline 9; Bank 36
07: Discipline 10, Spell-craft 5; Bank 38
08: Listen 11, Tumble 11, UMD 11; Bank 28
09: Discipline 12, Listen 12, Spell-craft 6; Bank 28
10: Discipline 13, Listen 13; Bank 31
11: Discipline 14, Listen 14, Spell-craft 7; Bank 32
12: Discipline 15, Listen 15; Bank 35
13: Discipline 16, Listen 16, Spell-craft 8; Bank 36
14: Discipline 17, Listen 17; Bank 39
15: Discipline 18, Listen 18, Spell-craft 9; Bank 40
16: Discipline 19, Listen 19; Bank 43
17: Discipline 20, Listen 20, Spell-craft 10; Bank 44
18: Discipline 21, Listen 21; Bank 47
19: Listen 22, Tumble 22, Spell-craft 11, UMD 22; Bank 33
20: Discipline 23; Bank 36
21: Discipline 24, Listen 24, Spell-craft 12; Bank 36
22: Discipline 25, Listen 25; Bank 39
23: Discipline 26, Listen 26, Spell-craft 13; Bank 40
24: Discipline 27; Bank 44
25: Discipline 28, Spell-craft 14; Bank 46
26: Discipline 29; Bank 50
27: Listen 30, Tumble 30, Spell-craft 15, UMD 30; Bank 39
28: Discipline 31, Listen 31; Bank 41
29: Discipline 32, Listen 32, Spell-craft 16; Bank 42
30: Discipline 33, Listen 33; Bank 45
31: Discipline 34, Listen 34, Spell-craft 17; Bank 46
32: Discipline 35, Listen 35; Bank 49
33: Discipline 36, Listen 36, Spell-craft 18; Bank 50
34: Discipline 37, Listen 37; Bank 53
35: Discipline 38, Listen 38; Bank 56
36: Discipline 39, Listen 39; Bank 59
37: Discipline 40, Listen 40; Bank 62
38: Discipline 41, Listen 41; Bank 65
39: Discipline 42, Listen 42; Bank 68
40: Listen 43, Tumble 40, UMD 31; Bank 67

Skills
Disable Traps - 33 (35)
Discipline - 42 (53/58)
Listen - 43 (42)
Search - 34 (36)
Spellcraft - 18 (20)
Tumble - 40 (41/43)
Use Magic Device - 31 (30)

HP - 500 (if maxed)

Natural AC = 21 (10+1(DEX) +8(tumble) +2(Armour skin))
Recommended equipment = 58 (21(Natural) +8(Full plate armour) +10(Ring of Protection) +5(Boots of the sun soul) +10(Bracers of Armour) +4(Haste))

AB - With a mundane scythe, +50/+45/+40/+35 (recommended equipment +65/+60/+55/+50)

Damage - (with a mundane, keen scythe) 8 + 30 physical (16-20, 5x)

Saves (recommended equipment)
Fort - 21
Reflex - 23 (26)
Will - 15

Recommended equipment
A “Wicked union” or "Reaper's Handmaiden" with keen, enhancement +10, haste, an elemental damage, and an SR 20
The Iron Skeleton
Boots of the Sun Soul +5 (or boots of striding +10)
Bracers of Armour +10
Ring of Protection +10
Ring of Universal Elemental Immunity
Belt of Storm Giant’s Strength
Epic Amulet of Health
Cloak of Unquestionable Will (a cloak made by me, with the same effects as “Cowl of Warding”, I prefer to not wear a helmet whenever possible)

Strengths:
-Fantastic AB and Damage (164 - 214 on crit, 167 - 232 on a sneaking crit, with a mundane scythe)
-Devastating Critical DC 46
-High amount of hit points and a solid AC
-Discipline of 58 with full equipment
-Can detect practically any enemy and/or trap (as well as disable most traps).
-25 Ki Attacks a day
-Sneak attack 3d6 (nothing to really gloat about)
-Decent against magical attacks
-In “D&D Hardcore” difficulty mode or easier, she can use all spell scrolls.

Weaknesses:
-Low saves
-Long ranged combat is average, at best

Notes:
You are left with 67 skill points at the end, and your last level is rogue. You’re probably better off allocating them as you level up, rather then leaving them all till the end.

You can put them in whatever you want (and you have quite a few choices), but I chose to put 34 in Search, and 33 in Disable Traps. I didn’t see much intrinsic value in the pick lock skill (in this particular case), seeing as she is capable of ripping most locks apart with her bare hands. Of course, you can always put more ranks into UMD.

Also, you can swap 1 point in reflex and 5 AC, for 5 points in fortitude and 200 Hp by swapping Boots of the Sun Soul +5, for a Boots of Striding +10. Do whatever suits you best…

Edited By Big Meph on 06/08/06 05:08


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If everyone is thinking alike, then someone is failing to think.

Edited By DarkStar27909 on 06/08/06 05:29

OMG BUMP!

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CATS! well, the 11 fighter is uselles and 4 rogue, my suggestions, take fighter 9 or 10, and rogue 2
if you do it righ tyou can take 9ftr 1 rogue
29 WM and 1 rogue,

Start like this

STR 17
DEX 13
CON (whichever points you have left over
WIS (leave it as started, doesnt benefit the classes
INT 14
CHA (leave it as started, doesnt benefit the classes

Now 1-9 levels of fighter Take your feats for WM and put your skill points into Discipline

at lvl 10 (1st lvl of rogue)place however many points you can into [my choice] Tumble and UMD

rest of your levelss max out Discipline level and dont spend the rest of your skillpoints

on your last you get evasion and you can max out your tumble and UMD and what i usually do is spend some on HIDE or Move silently?

This also works well as a Dex build
otherwize its a basic WM build
Quote: Posted 10/15/06 14:05 (GMT) -- Sting2289

well, the 11 fighter is uselles and 4 rogue, my suggestions, take fighter 9 or 10, and rogue 2
if you do it righ tyou can take 9ftr 1 rogue
29 WM and 1 rogue,

Start like this

STR 17
DEX 13
CON (whichever points you have left over
WIS (leave it as started, doesnt benefit the classes
INT 14
CHA (leave it as started, doesnt benefit the classes

Now 1-9 levels of fighter Take your feats for WM and put your skill points into Discipline

at lvl 10 (1st lvl of rogue)place however many points you can into [my choice] Tumble and UMD

rest of your levelss max out Discipline level and dont spend the rest of your skillpoints

on your last you get evasion and you can max out your tumble and UMD and what i usually do is spend some on HIDE or Move silently?

This also works well as a Dex build
otherwize its a basic WM build

If you stopped checking the entire thread you would have noticed that the 11th FTR lvl was dropped for one more Rogue lvl. Skills too were already discussed earlier and changed and anyhow those are always tweakable to one's desires. Starting stats too have been revised.

Your lvl split suggestion btw fails to get EWS and WM 29 is a basically useless lvl. The usual splits are FTR 11/WM 28/Rogue(Bard) 1 (FTR 10/WM 10 preepic) or FTR 10/WM 28/Rogue(Bard) 2 (FTR 9/Rogue(Bard) 1/WM 10 preepic or again FTR 10/Rogue (Bard) 5/WM 25 (FTR 8/Rogue (Bard) 2/WM 10 preepic).


Cheers,
Kail
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Quote: Posted 09/25/06 11:58:10 (GMT) by xitooner

I find its better to be flexible, THINK, and know your enemy.
Am I missing the Improved Critical in the "final" build? It looks like that isn't there... Level 9 WM1 would allow for a feat as well as WoC Scythe, I imagine Improved Crit. would have fit there.
Quote: Posted 10/25/09 20:28 (GMT) -- jobluntz

Level 9 WM1 would allow for a feat as well as WoC Scythe, I imagine Improved Crit. would have fit there.
He takes KD at level 9
Quote: Posted 10/25/09 23:24 (GMT) -- onion eater

Quote: Posted 10/25/09 20:28 (GMT) -- jobluntz

Level 9 WM1 would allow for a feat as well as WoC Scythe, I imagine Improved Crit. would have fit there.
He takes KD at level 9

Nah, that post was my bad, was working on something similar and posted in the same thread looking for advice, mine took KD at 9, Blade of the Reaper Final didn't select his 9th lvl feat, which would have been the missing Improved Crit.