Yet another Halfling Kukri wielder, but a concealed one.

the goal was to get a Dex Base rogue, with Epic Dodge, Maxed self-concealment, but also Epic weapon specialization, to counterbalance a little the lake of strength a deal some more damages, and also to have improved knockdown, wich seems to me a necessity for a soloing rogue, in order to deal some sneak attacks.


Race: Halfling
Alignment: Any

Starting

Str 10
Dex 20
Con 12
Wis 8
Int 14
Cha 8


Leveling

01: Rogue(1): Dodge
02: Fighter(1): Weapon Finesse
03: Fighter(2): Weapon Proficiency Exotic, Weapon Focus: Kukri
04: Rogue(2): DEX+1, {Evasion}, (DEX=21)
05: Rogue(3): {Uncanny Dodge I}
06: Fighter(3): expertise
07: Fighter(4): mobility
08: Rogue(4): DEX+1, (DEX=22)
09: Rogue(5): spring attack
10: Fighter(5)
11: Fighter(6): Weapon Specialization: Kukri
12: Rogue(6): DEX+1, Whirlwind Attack, (DEX=23)
13: Weapon Master(1): Weapon of Choice: Kukri
14: Weapon Master(2)
15: Weapon Master(3): Improved Critical: Kukri
16: Weapon Master(4): DEX+1, (DEX=24)
17: Weapon Master(5)
18: Weapon Master(6): knockdown
19: Weapon Master(7)
20: Rogue(7): DEX+1, (DEX=25)
21: Rogue(8): Great Dexterity I, (DEX=26)
22: Rogue(9)
23: Rogue(10): Improved Evasion
24: Fighter(7): DEX+1, Epic Weapon Focus: Kukri, (DEX=27)
25: Fighter(8): Epic Weapon Specialization: Kukri
26: Fighter(9)
27: Fighter(10): Great Dexterity II, Improved Knockdown, (DEX=28)
28: Rogue(11): DEX+1, (DEX=29)
29: Rogue(12)
30: Rogue(13): epic dodge, Defensive Roll
31: Rogue(14)
32: Rogue(15): DEX+1, (DEX=30)
33: Rogue(16): Self Concealment I, Self Concealment II
34: Rogue(17)
35: Rogue(18)
36: Rogue(19): DEX+1, Self Concealment III, Self Concealment IV, (DEX=31)
37: Rogue(20)
38: Fighter(11)
39: Fighter(12): Self Concealment V, Epic prowess
40: Rogue(21): DEX+1, (DEX=32)


Ending

Str 10
Dex 32
Con 12
Wis 8
Int 14
Cha 8


Skills

Hitpoints: 356

Skillpoints: 316

Saving Throws (Fortitude/Will/Reflex): 21/16/34
Saving Throw bonuses: Spells: +4, Traps: +5, Fear: +2

BAB: 28
AB (max, naked): 45 (melee), 42 (ranged)
AC (naked/mundane armor/shield only): 30/30

Discipline 42(42)
Hide 43(54)
Intimidate 4(3)
Move Silently 43(56)
Open Lock 43(54)
Spellcraft 20(22)
Tumble 43(54)
UMD 43(42)


Feel free to comment , I'm playing this character for some time now, and having great fun with him.



Renegade. WM 7 is a waste of time. You get +1 AB, and the basic critical bonuses for ... what? 5 feats? Drop rogue to 19, and fighter to 8. It'll make up more for your expenditure without taxing you overmuch.

Besides that - this is a happy fun-time cause mass carnage with your toes build.
_________________
CATS! WM 7 gives an extented 2 critical range, wich I think is greatly valuable, having crits on 10-20 with a keen weapon means hitting 55% of the time against non crit-immune foes....

regarding your other comments, i dont figure how having ED ans SC5 by dropping either Fighter or Rogue levels

Renegade.
Quote: Posted 06/01/06 12:30:23 (GMT) -- ren66

WM 7 gives an extented 2 critical range, wich I think is greatly valuable, having crits on 10-20 with a keen weapon means hitting 55% of the time against non crit-immune foes....

regarding your other comments, i dont figure how having ED ans SC5 by dropping either Fighter or Rogue levels

Renegade.

But if they're not immune Critical Hits, you'll be slaughtering them with Sneak Attacks.
_________________
"...
C'est un pays plus nu que la terre polaire
— Ni bêtes, ni ruisseaux, ni verdure, ni bois!

Or il n'est pas d'horreur au monde qui surpasse
La froide cruauté de ce soleil de glace
Et cette immense nuit semblable au vieux Chaos;
..." The point is that with your base damage, the increased crit range and multiplier will hardly make a difference. Even with magical weapons. I would even consider going dagger to save a feat. You would increase you amount of feats by going Rogue 28, Fighter12. Having Rogue12 pre-epic and taking ED at lvl 21. When you feel the need to start with 20 DEX, then use it to max efficiency. you should still have room for SCV.
_________________
Dragonlance ROH is back, better than before! and I spend a little time here WoG Criticals don't multiply sneak attacks, and if you're fighting something you can crit on, you can sneak attack it to death in short order with 21 rogue levels.
_________________
Experience is the mother of good judgement; bad judgement is the father of experience.
Quote: Posted 06/01/06 12:30:23 (GMT) -- ren66

WM 7 gives an extented 2 critical range, wich I think is greatly valuable, having crits on 10-20 with a keen weapon means hitting 55% of the time against non crit-immune foes....

regarding your other comments, i dont figure how having ED ans SC5 by dropping either Fighter or Rogue levels

Renegade.

Pity that crits need to be actual hits first and need to be confirmed too, so that in practice a 10-20 crit range might be no better than a, say, 17-20 one.

Quote: Posted 06/01/06 15:43:19 (GMT) -- Xylophone

Criticals don't multiply sneak attacks, and if you're fighting something you can crit on, you can sneak attack it to death in short order with 21 rogue levels.

Unless you are shifted into a dragon you mean

Cheers,
Kail
_________________
Wait for me Dragon, we'll meet in the sky
By fire and magic, I'm sworn
Hell is calling, we cannot be denied
Fly to the blackness of the Storm

We must die to be reborn!
Quote: Posted 06/01/06 12:30:23 (GMT) -- ren66

WM 7 gives an extented 2 critical range, wich I think is greatly valuable, having crits on 10-20 with a keen weapon means hitting 55% of the time against non crit-immune foes....

regarding your other comments, i dont figure how having ED ans SC5 by dropping either Fighter or Rogue levels

Renegade.

A. Rogue 19 doesn't get you any more feats than rogue 21.

B. You only lose one melee feat, with which you can drop exotic weapon proficiency and work with daggers, since the change isn't significant.

C. You're an SCV/ED build. Criticals aren't going to help your pathetic damage 1d4+6 much.
_________________
CATS!
Quote: Posted 06/01/06 21:24:47 (GMT) -- avarielo

B. You only lose one melee feat, with which you can drop exotic weapon proficiency and work with daggers, since the change isn't significant.

C. You're an SCV/ED build. Criticals aren't going to help your pathetic damage 1d4+6 much.
I think criticals are much important, especially for a low strength build : low damage issue, better deal them more often....

as far as I calculate, a kukri weapon master deals more damages than a normal scythe wielder (with same BAB and strength) not even taking dual wielding into account.