This is my take on the Paladin/HS combo, which has obvious synergies This guy'll be smiting worth 162 damage at level 30, which is not bad Undispellable buffs with 25 Paladin levels (HS buffs will go easily, however).
1. Paladin1 - Weapon Focus/Blind-Fight 2. Paladin2 3. Paladin3 - Extra Smiting 4. Paladin4 (CHA 17) 5. Paladin5 6. Paladin6 - Power Attack 7. Paladin7 8. Paladin8 (CHA 18) 9. Paladin9 - Divine Might 10. Paladin10 11. Paladin11 12. Paladin12 - Divine Shield (CHA 19) 13. Paladin13 14. Paladin14 15. Paladin15 - Iron Will 16. Paladin16 (CHA 20) 17. Paladin17 18. Paladin18 - Alertness 19. Paladin19 20. CoT1 (CHA 21) 21. HS1 - Great Charisma I (CHA 22) * Great Charisma II (CHA 23) 22. HS2 23. Paladin20 24. Paladin21 - Great Charisma III (CHA 25) (CHA 24) 25. CoT2 * Great Smiting I 26. CoT3 27. HS3 - Great Smiting II 28. CoT4 * Great Smiting III (STR 15) 29. CoT5 30. CoT6 - Great Smiting IV * Great Smiting V 31. CoT7 32. HS4 (STR 16) 33. CoT8 - Great Smiting VI * Great Smiting VII 34. CoT9 35. CoT10 * Great Smiting VIII 36. Paladin22 - Epic Weapon Focus(STR 17) 37. HS5 * Great Charisma IV (CHA 26) 38. Paladin23 * Epic Prowess 39. Paladin24 - Armor Skin 40. Paladin25 (STR 18)
NOTE: one can easily enough pick EWF/EP earlier than I did. I just wanted the maximum Smite damage ASAP.
You could opt to add the final two Great Smiting feats, each for an additional +35 damage on a Smite. I chose to go with +1 AB/+2 AC over the +70 damage; the damage is already huge.
Distribution ------------ Paladin 25/Champion of Torm 10/Harper Scout 5
Statistics:
AB -- 30 BAB +4 STR +3 EWF +1 EP -- 38 +5 GMW +5 Divine Favor +5 Divine Wrath +2 Bull's STR +1 Bless +1 Aid +1 Prayer -- 58 +14 Smite Evil... (capped CHA) -- 72
Your attack schedule fully buffed will look like this: 58+/+53/+48/+43. If you choose to enter battle by Smiting three times in a row, it's effectively +72/+67/+62/+43. That's three guaranteed hits (not including a roll of 1) against many, many builds. At minimum, you'll be doing 1065 damage on those three Smites. There will not be many builds who can survive that
AC -- 10 Base -1 DEX +8 Tumble +2 Armor Skin +8 Full Plate +3 Shield -- 30 +14 Divine Shield (capped CHA) +2 Cat's Grace -- 46
HP -- 25d10 Paladin 10d10 CoT 5d6 HS -- 380 +40 CON -- 420
Saves ----- 37 Fortitude 30 Reflex 33 Will
43 Fortitude 36 Reflex 39 Will
after CHA buffs
Skills (176 points) ------ 40 (39) Tumble
136 points left over
Trying to make you guys busy here. Suggestions are most welcome
EDIT: I'd forgotten my Human bonus feat _________________ "... C'est un pays plus nu que la terre polaire — Ni bêtes, ni ruisseaux, ni verdure, ni bois!
Or il n'est pas d'horreur au monde qui surpasse La froide cruauté de ce soleil de glace Et cette immense nuit semblable au vieux Chaos; ..."
Edited By FinneousPJ on 06/04/06 03:12
That's very, very interesting. I've been keen on making a Smiter on my PvP server for quite some time, but most of the smiting builds I've seen only last for their three smites, and after that they don't have the staying power required to stand toe-to-toe with enemies. Yours, on the other hand, has a very impressive non-smite AB.
I do have a question, though...do you think it's better to use the Scimitar to make it much more likely that you'll smite critical, or, say, a Warhammer, to give you a more dangerous smite crit? (Multiplied by 3 rather than 2).
Quote: Posted 06/04/06 11:18:44 (GMT) -- Acothea
That's very, very interesting. I've been keen on making a Smiter on my PvP server for quite some time, but most of the smiting builds I've seen only last for their three smites, and after that they don't have the staying power required to stand toe-to-toe with enemies. Yours, on the other hand, has a very impressive non-smite AB.
I do have a question, though...do you think it's better to use the Scimitar to make it much more likely that you'll smite critical, or, say, a Warhammer, to give you a more dangerous smite crit? (Multiplied by 3 rather than 2).
Thanks, I thought the build was decent, too
As for the weapon, I figured that especially since I don't have Improved Critical, the better threat range was preferable. I don't know really, but since the Scimitar'll be doing more criticals, it obviously sports a better chance of scoring a critical smite, too I'd rather get two criticals each worth 700 than one worth 1000. _________________ "... C'est un pays plus nu que la terre polaire — Ni bêtes, ni ruisseaux, ni verdure, ni bois!
Or il n'est pas d'horreur au monde qui surpasse La froide cruauté de ce soleil de glace Et cette immense nuit semblable au vieux Chaos; ..."
Edited By FinneousPJ on 06/04/06 11:39
I'm not sure, but is there a reason for Power Attack? It's not a pre-requisite for anything, is it? If not, would it be more profitable to drop that for Improved Critical: Scimitar?
Quote: Posted 06/04/06 12:29:28 (GMT) -- Acothea
I'm not sure, but is there a reason for Power Attack? It's not a pre-requisite for anything, is it? If not, would it be more profitable to drop that for Improved Critical: Scimitar?
It's required for Divine Might/Shield. _________________ "... C'est un pays plus nu que la terre polaire — Ni bêtes, ni ruisseaux, ni verdure, ni bois!
Or il n'est pas d'horreur au monde qui surpasse La froide cruauté de ce soleil de glace Et cette immense nuit semblable au vieux Chaos; ..."
What will you do if your opponent is Good or Neutral? (A reasonable question giving PvP Scenarios)
You just don't smite, divine might and shield still aplies though and so the buffs. Otherwise be sure to log in Good vs Evil Arenas and the trick is done.
Cheers, Kail _________________ To hear the sound of Freedom, many gave their lives They fought for you and me Those memories will always live inside us, and now it's our time to be free
Out of interest, how much damage will be reduced if fighting a Neutral character? And I don't play PvP much...I was interested in trying this build out but unfortunately, it looks to me like a mediocre warrior build without the uber-tastic smite damage...
Out of interest, how much damage will be reduced if fighting a Neutral character? And I don't play PvP much...I was interested in trying this build out but unfortunately, it looks to me like a mediocre warrior build without the uber-tastic smite damage...
All else applies except the Smite Evil damage, obviously
Anyway, if you're not interested in a Smiting build, there are other melee builds that will be better. _________________ "... C'est un pays plus nu que la terre polaire — Ni bêtes, ni ruisseaux, ni verdure, ni bois!
Or il n'est pas d'horreur au monde qui surpasse La froide cruauté de ce soleil de glace Et cette immense nuit semblable au vieux Chaos; ..."
Edited By FinneousPJ on 06/05/06 09:35
Yeah, you don't make a smiter build if you are gonna PvP mostly vs non-evil. Simple as that. _________________ Dragonlance ROH is back, better than before! and I spend a little time here WoG
I was only asking because I DONT PvP all the time, and play in single player modules a lot and was asking for that purpose..
@Finneous: Mate...chill...
Smite builds always have a lower unbuffed AB cause they've got to pump CHA wich doesn't affect regular AB. Fortunately you've got Paladin buffs which will bring you to +14 AB, Divine Wrath once a day for 8 rounds for a further +5 AB and three smites a day for a further +8 AB (smites do not count towards the +20 AB cap).
That is to say, Paladin buffs will give you a decent AB, Divine Wrath will help when you need some more punch and Smites are to be kept for bosses. If you can rest freely there's actually little problems, with rest restrictions the situation becomes more... interesting and requires planning. I'm soloing World of Greyhawk (link in the signature) with a smiter now (and with rest restrictions both in time and areas) and I'm enjoying it. It surely isn't a build for rookies though.
Cheers, Kail _________________ Looking for a realm of adventure? Check out World of Greyhawk, you won't regret it.
I was only asking because I DONT PvP all the time, and play in single player modules a lot and was asking for that purpose..
I don't PvP all the time either. Hell, I don't even have any 40th level characters on any PvP server. That really has nothing to do with anything. _________________ "... C'est un pays plus nu que la terre polaire — Ni bêtes, ni ruisseaux, ni verdure, ni bois!
Or il n'est pas d'horreur au monde qui surpasse La froide cruauté de ce soleil de glace Et cette immense nuit semblable au vieux Chaos; ..."
Fist and foremost would like to say it was a Great build , i took it on my server and it owned the pesky PMs that were breeding..
However i did alter it a bit, with pally spells do you really need the harper abilty to make potions?
I dropped HS5 and moved 4 to lvl 40, and too a extra lvl of pally allowing for another feat , at lvl 26, from pallidain, the buffs are still not able to be dispelled, and you still get most everything else, though antother Great Smite never hurts eh/>
Quote: Posted 06/28/07 04:53 (GMT) -- The_Goju
Fist and foremost would like to say it was a Great build , i took it on my server and it owned the pesky PMs that were breeding..
However i did alter it a bit, with pally spells do you really need the harper abilty to make potions?
I dropped HS5 and moved 4 to lvl 40, and too a extra lvl of pally allowing for another feat , at lvl 26, from pallidain, the buffs are still not able to be dispelled, and you still get most everything else, though antother Great Smite never hurts eh/>
Well I'm glad you like it. You don't get an extra feat as such, you're just trading a HS bonus feat for a Paladin one, while losing a skill dump level. I probably wouldn't do it, but I don't think it'll make the build unplayable _________________ " -- They give birth astride of a grave, the light gleams an instant, then it's night once more."
- Pozzo in Waiting for Godot by Samuel Beckett
Can you make a skill proggesion table please because the PVP server I play only only let's you level up to level 20 then you have to fight to be 40. _________________ Willwoms is the most super, amazing, fabulous, marvellous, exciting, dangerous and lethal dex sneak in Life vs Death.Well will be eventually. *slits your throat*.
Should be simple enough: just take the skills you need to access HS when the time comes. Add into Discipline at level-ups to keep it topped up. Save all extra skill points to dump into whatever skills you need/want when they become class skills.
For example, if you want Taunt, top it up on Pally levels, and save any extra skill points on CoT and HS levels. Used those saved points to top it up again when you next take Pally. The biggest concern is Tumble. Make sure you save enough points on your non-HS levels to top it up when you take HS again. _________________ It's rogue, dammit, ROGUE!!!
You've got 176 points, so that's basically enough to max out 4 skills, with a few left over. I'd put 1 point each into Open Locks and Disable Traps so you can take care of the easy ones, then max Discipline, Taunt, Tumble, and your choice of Heal, Listen, or Lore depending on environment (Heal if rest is restricted and potions are expensive, Listen if there are a lot of sneakers, Lore if shops are far between and you want to identify goodies without having to go back). I might also be tempted to drop Int to 10 and pump Con to 14 and just max out Discipline, Taunt, and Tumble.
For the guy who was worried about non-smite damage, take a look at Acererak's Bane a few posts down - it's a Str-based Pal/CoT/Rogue. No great smite (although he will get some smite damage), but base Str is 32, so with a 2-handed weapon he can get 25 points of str bonus when fully buffed. Unbuffed AB is 44, and can do all the same buffs as this one (Divine Might will do less due to the lower Cha, but could still add 2-8 points). Also gets UMD, and is focused on trap finding and disarming skills (so you don't really need a rogue in the party).
TM
Quote: Posted 07/23/07 17:28 (GMT) -- Willwoms
Can you make a skill proggesion table please because the PVP server I play only only let's you level up to level 20 then you have to fight to be 40.
Tattoed Monk and Cin pretty much covered it. Use the skills you want and try to only increase class skills on each level up. Tumble is the only must, Discipline depending on environment, I think. _________________ " -- They give birth astride of a grave, the light gleams an instant, then it's night once more."
- Pozzo in Waiting for Godot by Samuel Beckett
try 20 Pally 15 COT 5 Harper.
If your gonna do PvP make sure you work in Energy Resist Fire against Flame Arrows as you don't have evasion. No uncanny dodge so DEFINITLEY dont rely on listen Improved Knockdown, which is what this build is meant for.
Uber saves via CHA and Tymorra's Smile Elf, 48 Dex 14 INT 14 WIS
43 Discipline + ESF 40 Tumble 43 Spot + ESF distribute rest into heal/and junk taunt at lvl 20.
Skipp, I doubt most servers have Listen abusers like BoW does.
And IKD isn't useful in most PW's from my experience, either (or PvP servers).
All this pallie and smiting goodness, and no Holy Sword?!?! Ok ok, the enhancement dont stack, but the little SR and 1d6 divine damage is something. Not to mention the dispelling against those pesky PMs. You have to use those three lv 4 spells for something after all.
Quote: Posted 08/21/07 14:41 (GMT) -- Cerolill You have to use those three lv 4 spells for something after all.