Must... resist... the urge -- mustn't... post... another build . . . My strength . . . is failing . . . gah! Aaand that's why I'm posting a DEX build! (Yeah I'm lame)

Anyway here you go

Introduction:
Halfling Woodsman

Playable 1-40 (or 3-40), PvM or PvP

My first DEX based Ranger, I'd recall. Nothing new in terms of anything - but as the search engine is, at the moment, not working, I'm not going to name the similar builds already posted. Anyway, I felt this was a pretty good DEX ranger, so I'm posting it now.

Race: Halfling

Alignment: Chaotic Neutral

Attributes:

Starting
--------
10 Strength
18 Dexterity
12 Constitution
14 Intelligence
14 Wisdom
08 Charisma

Ending (everything to DEX)
------
10 Strength
30 Dexterity
12 Constitution
14 Intelligence
14 Wisdom
08 Charisma

Levels:

Guide (two versions)
-----

v1, BoE at 27, ED at 36

1. Rogue1 - Knockdown
2. Ranger1 * FE
3. Ranger2 - Weapon Finesse
4. Ranger3
5. Ranger4
6. Ranger5 - Weapon Focus: Daggers * FE
7. Rogue2
8. Ranger6
9. Ranger7 - Expertise
10. Ranger8
11. Ranger9
12. Rogue3 - Called Shot
13. Ranger10 * FE
14. Ranger11
15. Ranger12 - Improved Knockdown
16. Ranger13
17. Rogue4
18. Ranger14 - Improved Expertise
19. Ranger15 * FE
20. Ranger16
21. Ranger17 - Great Dexterity I
22. Rogue5
23. Ranger18
24. Ranger19 - Great Dexterity II
25. Ranger20 * FE
26. Fighter1 * Epic Weapon Focus: Daggers
27. Ranger21 - Bane of Enemies
28. Fighter2 * Epic Prowess
29. Rogue6
30. Rogue7 - Armor Skin
31. Rogue8
32. Rogue9
33. Rogue10 - Epic Skill Focus: Move Silently * Improved Evasion
34. Rogue11
35. Rogue12
36. Rogue13 - Epic Dodge * Defensive Roll
37. Rogue14
38. Fighter3
39. Fighter4 - Epic Weapon Specialization: Daggers * Weapon Specialization: Daggers
40. Rogue15

v2, ED at 27, BoE at 36

1. Rogue1 - Knockdown
2. Rogue2
3. Rogue3 - Weapon Finesse
4. Ranger1 * FE
5. Ranger2
6. Ranger3 - Weapon Focus: Daggers
7. Rogue4
8. Ranger4
9. Ranger5 - Expertise * FE
10. Ranger6
11. Ranger7
12. Rogue5 - Called Shot
13. Ranger8
14. Ranger9
15. Ranger10 - Improved Knockdown * FE
16. Ranger11
17. Rogue6
18. Ranger12 - Improved Expertise
19. Rogue7
20. Rogue8
21. Fighter1 - Great Dexterity I * Epic Weapon Focus: Daggers
22. Fighter2 * Epic Prowess
23. Rogue9
24. Rogue10 - Great Dexterity II * Improved Evasion
25. Rogue11
26. Rogue12
27. Rogue13 - Epic Dodge * Defensive Roll
28. Ranger13
29. Ranger14
30. Ranger15 - Armor Skin * FE
31. Ranger16
32. Ranger17
33. Ranger18 - Epic Skill Focus: Move Silently
34. Ranger19
35. Ranger20 * FE
36. Ranger21 - Bane of Enemies
37. Rogue14
38. Fighter3
39. Fighter4 - Epic Weapon Specialization: Daggers * Weapon Specialization: Daggers
40. Rogue15

Distribution
------------
Ranger 21/Rogue 15/Fighter 4

Statistics:

AB (dual-wield or w/ Sling)
--

v1:
29 BAB
+3 EWF
+1 EP
+1 Size Mod
+10 DEX
--
44 (42)
+3 Blade Thirst
+2 Cat's Grace
+1 Aid
--
50 (45)

v2:
28 BAB
+3 EWF
+1 EP
+1 Size Mod
+10 DEX
--
43 (41)
+3 Blade Thirst
+2 Cat's Grace
+1 Aid
--
49 (44)

+2 vs. FEs

Damage
------
1-4 Dagger/Sling
+5 FE bonus
+2-12 BoE
--
8-21
+6 EWS (melee)
--
14-27
+3 Blade Thirst (melee)
--
17-30

+8d6 Sneak Attack (16-69 sling, melee 25-78)

AC (w/ Shield)
--
10 Base
+10 DEX
+8 Tumble
+2 AS
+1 Size Mod
--
31 (33
+2 Cat's Grace
--
33 (35)

HP
--
21d10 Ranger
4d10 Fighter
15d6 Rogue
--
340
+40 CON
--
380

Saves
-----
v1:
23 Fortitude
30 Reflex
19 Will

v2:
22 Fortitude
31 Reflex
19 Will

+4 vs. Spells

Skills (322 points)
------
01 (11) Disable Trap
43 (54) Hide
43 (65) Move Silently
01 (11) Open Lock
35 (45) Set Trap
18 (20) Spellcraft
40 (50) Tumble
26 (25) Use Magic Device

97 left over

Feedback welcome.

EDIT: forgot some stuff
_________________
"...
C'est un pays plus nu que la terre polaire
— Ni bêtes, ni ruisseaux, ni verdure, ni bois!

Or il n'est pas d'horreur au monde qui surpasse
La froide cruauté de ce soleil de glace
Et cette immense nuit semblable au vieux Chaos;
..."

Edited By FinneousPJ on 06/05/06 19:06

Yet another great build from you, Finneous, even if you do have a ton of them. =P

I doubted the usefulness of ESF: Move Silently without the Hide counterpart, but then I remembered that your hide is going to be +10 over your MS due to spells, so it all evens out in the end.

I've also, interestingly enough, been wanting to give a dagger dual-wielder a shot. On my server you can Dual-Wield daggers with 1d8 Magic Damage apiece on them, which are pretty nice for taking down tanks...but hardly anyone actually does it.

All-in-all, well done, and I can't find anything I'd change. ^^
Quote: Posted 06/05/06 20:31:52 (GMT) -- Acothea

Yet another great build from you, Finneous, even if you do have a ton of them. =P

I doubted the usefulness of ESF: Move Silently without the Hide counterpart, but then I remembered that your hide is going to be +10 over your MS due to spells, so it all evens out in the end.

I've also, interestingly enough, been wanting to give a dagger dual-wielder a shot. On my server you can Dual-Wield daggers with 1d8 Magic Damage apiece on them, which are pretty nice for taking down tanks...but hardly anyone actually does it.

All-in-all, well done, and I can't find anything I'd change. ^^

Thanks. The only thing I still wanted was Crippling Strike, but there's no apparent way of getting it without dropping either EWS or BoE, both of which I also think very important.

BTW, which would you play, the one that gets ED sooner, or the one that gets BoE sooner?
_________________
"...
C'est un pays plus nu que la terre polaire
— Ni bêtes, ni ruisseaux, ni verdure, ni bois!

Or il n'est pas d'horreur au monde qui surpasse
La froide cruauté de ce soleil de glace
Et cette immense nuit semblable au vieux Chaos;
..." I'm personally a huge fan of BoE, so that would definitely come first on my build. However, in general I think that Epic Dodge is probably the better choice, and as such if I were being logical I'd take that sooner (but, of course, I'm not a logical person).

And yeah, 15 Rogue and no Cripp is kinda disappointing, but in order to get what you've got you have to make sacrifices somewhere. I had a Ranger21/Monk9/Rogue 10 build that could have gone for lower Monk and managed Epic Dodge, but I wanted Cripp instead. Very hard to get both with less than 16 Rogue. =/
Quote: Posted 06/05/06 20:39:08 (GMT) -- Acothea

I'm personally a huge fan of BoE, so that would definitely come first on my build. However, in general I think that Epic Dodge is probably the better choice, and as such if I were being logical I'd take that sooner (but, of course, I'm not a logical person).

And yeah, 15 Rogue and no Cripp is kinda disappointing, but in order to get what you've got you have to make sacrifices somewhere. I had a Ranger21/Monk9/Rogue 10 build that could have gone for lower Monk and managed Epic Dodge, but I wanted Cripp instead. Very hard to get both with less than 16 Rogue. =/

I like BoE more too; my first version was indeed the one that gets BoE sooner. However, I came to the same conclusion as you: Epic Dodge is probably more powerful, and thus I made the version which gets it sooner!

Your build seems pretty interesting, are you planning on posting it?
_________________
"...
C'est un pays plus nu que la terre polaire
— Ni bêtes, ni ruisseaux, ni verdure, ni bois!

Or il n'est pas d'horreur au monde qui surpasse
La froide cruauté de ce soleil de glace
Et cette immense nuit semblable au vieux Chaos;
..."

Edited By FinneousPJ on 06/05/06 21:17

I might revise the build and post it at some point, sure, since you asked. It's a pretty standard build, though, and it's really not very special. It has pretty awful AB, but that's because I made it a halfling with Dual Kamas (yeah, stupid stupid move, I know...)

Anyway, once again great job, and I'll see about getting my own prepared so you can evaluate it. The damage might well be a problem for awhile, though traps and animal companion can help some. Hm, early BoE might solve it a bit. But it WILL be tough to level until your sneak-attacks kicks in.

But all in all a well rounded, do-everything-by-myself character. Personally I would take BoE earlier, but you two are right, ED is most certainly a wiser choice.

Rock on, finn. You certainly found your muse.
_________________
I see the fear you have inside, you can run but never hide.
I will hunt you down and tear you limb from limb.

I run the Pre-Epic Builders guild. Join and share your experience. Here you are, Finneous, I posted my build so you can compare them. Yours is, in my opinion, better...but they're really completely different builds.

Click Here
Quote: Posted 06/06/06 05:36:29 (GMT) -- Grimnir77

The damage might well be a problem for awhile, though traps and animal companion can help some. Hm, early BoE might solve it a bit. But it WILL be tough to level until your sneak-attacks kicks in.

But all in all a well rounded, do-everything-by-myself character. Personally I would take BoE earlier, but you two are right, ED is most certainly a wiser choice.

Rock on, finn. You certainly found your muse.

I agree about the damage, but there's not much you can do. You'll have to use all the tricks you know to level up this guy up to the early epics, I suppose Thanks anyway!
_________________
"...
C'est un pays plus nu que la terre polaire
— Ni bêtes, ni ruisseaux, ni verdure, ni bois!

Or il n'est pas d'horreur au monde qui surpasse
La froide cruauté de ce soleil de glace
Et cette immense nuit semblable au vieux Chaos;
..." I like it. You're a solid builder, so not much to add. I might drop called shot and/or improved expertise (It's hard to justify a -10 to Attack for a melee build unless you're a paladin or cleric, or locked in a roll a 20 battle) for blind-fight and maybe toughness. Also, with the rogue levels and left over skill points, you might as well take more disable trap and some search. Lastly, on your V 2 you might as well bump BoE to level 39 and move the fighter levels down lower to get the +6 to damage as soon as possible, which should help with playability a bit.
_________________
Two wrongs don't make a right but three lefts do.

Edited By Mithdradates on 06/06/06 11:26

Quote: Posted 06/06/06 11:12:23 (GMT) -- Mithdradates

I like it. You're a solid builder, so not much to add. I might drop called shot and/or improved expertise (It's hard to justify a -10 to Attack for a melee build unless you're a paladin or cleric, or locked in a roll a 20 battle) for blind-fight. Also, with the rogue levels and left over skill points, you might as well take more disable trap and some search. Lastly, on your V 2 you might as well bump BoE to level 39 and move the fighter levels down lower to get the +6 to damage as soon as possible, which should help with playability a bit.

Thanks Mith, all good tweaks. I like to lead with the Sling using Called Shot to cripple the enemy a bit before moving to melee. As for Improved Expertise, well, I learnt it from griz:

Quote: Posted 05/09/05 14:35:01 (GMT) -- grizzled_dwarflord

My philosophy with Dex-types is, 'If I'm getting hit, I'm doing something wrong,"[...]

And I agree Anyway, you're right, I overlooked Blind-Fight It's very important, and yes, something has to be dropped. I'm for Improved Expertise, too - or IKD. He has good AB and the +4 from IKD (to the Disc check) can't be that crucial, can it? At least not against Half-Orc RDDs, they're impossible to KD no matter what

The second version could easily move EWS to 30, picking BoE at 39. Probably better that way, to get more consistant damage output earlier.

Cheers!
_________________
"...
C'est un pays plus nu que la terre polaire
— Ni bêtes, ni ruisseaux, ni verdure, ni bois!

Or il n'est pas d'horreur au monde qui surpasse
La froide cruauté de ce soleil de glace
Et cette immense nuit semblable au vieux Chaos;
..."

Edited By FinneousPJ on 06/06/06 11:38