The Wolf Knight
by Deborah Tyr

One of the Norman King's most fierce and loyal knights, the Wolf Knight, comes to Medieval England and roams the realm for one reason, and one reason only: to conquer.

The Wolf Knight – Overview

Paladin(6), Champion of Torm(15), Barbarian(19)

Race: Human
Alignment: Start: Lawful Good / End: Neutral Good
Hitpoints: 518 (638 Raging)

FINAL STATS:
STR: 15 (28)
DEX: 10
CON: 14
WIS: 11
INT: 13
CHA: 14 (16)

Saving Throws:
Fort: 39 (42 Raging) (+7 Divine Wrath)
Will: 28 (31 Raging) (+7 Divine Wrath)
Reflex: 29 (+7 Divine Wrath)

Saving Throw bonuses: Spells: +4, Traps: +5
Immunities: Fear, Disease
Other: CoT/Paladin: Heal, Damage Reduction
Barbarian: Speed, Damage Reduction


Combat Statistics
(Mundane Long Sword): BAB: 30,
AB +43 (Non-Buffed), AB +55 (Divine Buffs, No Equipment), AB +58 (Divine + Raging Only)
Other: Improved Knockdown, Taunt, and Rage.

Damage:
Mundane Long Sword: 1d8 +9 Ordinary, +15 Divine (19-20/x3)


Raging: adds +3 physical damage, another +2d6 damage on a critical hit;
In addition, there’s a 50% chance for creature/character hit to be deafened for 3 rounds.

Defense Statistics:
AC (mundane armor/shield): 27 (non-buffed) / 30 (+3 Divine Shield, Only); with +12 CHA (i.e., Divine Shield) gives AC 36; accordingly, this character will likely want to use full plate and a shield.

Spell Casting: Paladin Level 1
1st Level Spell (2 open/1 Available): Divine Favor
Hint: with a +1-Wis item, Bless becomes available (will yield another +1 AB)

FINAL SKILLS (210):
Intimidate 41(44)
Discipline 43(52)
Taunt 40(43)
Spellcraft 20(21)
Tumble 20(20)
Heal 6(6)

OTHER DAMAGE-TYPES:

• PALADIN/Champion:
o Smite Evil, Sonic Damage (Smiting AB: adds *Cha-bonus to AB: as above, +3; Sonic Damage: as above, +21 Damage (for Paladin/COT Level) ;
o Lay-on-Hands, Positive Energy Damage [*Cha-bonus (*3)x21 (or, 63)]
o See below for stats at cha-bonus when capped.


OTHER USEFUL INFORMATION:

• Terrifying Rage (DC 44 + 1d10):
o while raging, any enemy that comes close to him/her must make a Will save, or becomes panicked for 1d6 rounds.
o Opponents with up to twice the barbarian's Hit Dice will not flee, but instead will receive a -2 penalty to attack and saving throw rolls.

• Cha-Bonus: at cap (+12 CHA):
o +9 (i.e., Divine Shield, +9 AC ; Divine Might, +9 damage; lay-on-hands healing/positive energy damage, 9x21 (or, 189).

• Combat AB: at cap (+12 STR):
o AB +49 (Non-Buffed); +63 (Divine Only); +66 (Divine/Rage), and additional physical damage.


WHAT FOLLOWS is the EPIC PATH of the WOLF KNIGHT, during the first 40 Levels of his/her career:

01: Paladin(1): power attack, weapon focus
02: Paladin(2): {Smite Evil}
03: Paladin(3): divine shield
04: Paladin(4): STR+1, (STR=16)

05: Paladin(5) *Start Process of Changing Alignment, Here*
06: Paladin(6): divine might *After Leveling, Must Finish Alignment Change*

07: Barbarian(1):
08: Champion of Torm(1): STR+1, (STR=17)
09: Champion of Torm(2): cleave, knockdown
10: Barbarian(2): {Uncanny Dodge I}
11: Champion of Torm(3)
12: Champion of Torm(4): STR+1, blind fight, improved knockdown, (STR=18)
13: Champion of Torm(5)
14: Barbarian(3)
15: Barbarian(4): iron will
16: Champion of Torm(6): STR+1, improved critical, (STR=19)
17: Barbarian(5)
18: Barbarian(6): great fortitude
19: Champion of Torm(7)
20: Barbarian(7): STR+1, (STR=20)
21: Champion of Torm(8): great strength I, epic weapon focus, (STR=21)
22: Barbarian(8)
23: Barbarian(9)
24: Champion of Torm(9): STR+1, great strength II, (STR=23)
25: Champion of Torm(10): armor skin
26: Barbarian(10)
27: Barbarian(11): Great Strength III, (STR=24)
28: Barbarian(12): CHA+1, (CHA=15)
29: Champion of Torm(11)
30: Champion of Torm(12): Great Strength IV, (STR=25)
31: Barbarian(13)
32: Barbarian(14): STR+1, (STR=26)
33: Barbarian(15): terrifying rage
34: Champion of Torm(13)
35: Barbarian(16)
36: Barbarian(17): STR+1, thundering rage, (STR=27)
37: Barbarian(18)
38: Champion of Torm(14): epic prowess
39: Barbarian(19): great strength V, (STR=28)
40: Champion of Torm(15): CHA+1, (CHA=16)


Skills Progression:

01: Discipline(4), Spellcraft(1), Taunt(4), Tumble(1), Save(4),
02: Discipline(1), Spellcraft(1), Taunt(1), Save(4),
03: Discipline(1), Spellcraft(1), Taunt(1), Tumble(1), Save(2),
04: Discipline(1), Taunt(1), Save(4),
05: Discipline(1), Spellcraft(1), Taunt(1), Save(4),
06: Discipline(1), Taunt(1), Tumble(1), Save(4),
07: Discipline(1), Spellcraft(1), Taunt(1), Save(6),
08: Discipline(1), Tumble(1), Save(7),
09: Discipline(1), Spellcraft(1), Save(8),
10: Discipline(1), Tumble(1), Save(11),
11: Discipline(1), Save(14),
12: Discipline(1), Tumble(1), Save(15),
13: Discipline(1), Save(18),
14: Discipline(1), Taunt(5), Tumble(1), Save(16),
15: Discipline(1), Intimidate(15), Taunt(2), Tumble(1), Save(2),
16: Discipline(1), Spellcraft(1), Save(3),
17: Discipline(1), Taunt(3), Tumble(1), Save(3),
18: Intimidate(2), Taunt(1), Save(6),
19: Spellcraft(2), Save(6),
20: Intimidate(1), Taunt(1), Tumble(1), Save(8),
21: Discipline(1), Save(11),
22: Discipline(1), Intimidate(6), Taunt(2), Tumble(1), Save(6),
23: Intimidate(1), Spellcraft(2), Taunt(1), Tumble(1), Save(4),
24: Discipline(1), Tumble(1), Save(5),
25: Discipline(1), Tumble(1), Save(6),
26: Discipline(1), Intimidate(3), Spellcraft(1), Taunt(2), Save(4),
27: Discipline(2), Intimidate(1), Taunt(2), Save(5),
28: Spellcraft(2), Taunt(2), Tumble(1), Save(3),
29: Discipline(2), Tumble(1), Save(3),
30: Discipline(2), Save(5),
31: Discipline(1), Intimidate(1), Spellcraft(1), Taunt(2), Tumble(1), Save(3),
32: Discipline(1), Intimidate(1), Taunt(1), Save(6),
33: Discipline(1), Intimidate(1), Spellcraft(2), Taunt(1), Tumble(1), Save(3),
34: Discipline(1), Spellcraft(1), Save(4),
35: Discipline(1), Intimidate(3), Spellcraft(1), Taunt(2), Tumble(1),
36: Discipline(3), Intimidate(1), Taunt(2),
37: Discipline(1), Spellcraft(1), Taunt(1), Tumble(1),
38: Discipline(1), Save(3),
39: Discipline(1), Intimidate(5), Save(3),
40: Discipline(1), Heal(6)*.

Note : 6 skill points were left-over, which were tossed into heal.

Note: This Character is even more powerful when she has access to magical equipment. While Charisma was by no means neglected in this build, Strength was the prime focus (i.e., for all those great Barbarian Rage Feats, base AB, and Damage); accordingly, while not neglecting STR, your priority in turn should be on CHA-boosting items, since every increase to the Cha-bonus will result in improvements to:

Divine Grace saving throw bonus
Divine Might damage bonus and duration
Divine Shield AC bonus and duration
Smite Evil attack bonus
Divine Wrath duration
Lay-on-Hands power


Comments? Suggestions? Thoughts?
As always, I look forward to 'em!


Edited Combat Statistics on author's request, edited title to include new account name - Kail Pendragon

Edited By Kail Pendragon on 06/11/06 09:27

Note: re: Divine Wrath - should point out that, while it's a great boost, only lasts the duration of the Cha-bonus (in this case, that's a whopping 3 rounds

While it may be sufficient to go the first couple rounds with re: epic mages, who'll toss everything at you that they can, as you run over with Barbarian speed and do an IKD, good to boost the cha and thus the duration, yes?

Just thought I'd point that out and, as always, look forward to all your great observations, advice and comments!

PS. only one other build with pally/barbarian on the pulse cap search, just one, a different build, using pally/barbarian/ftr, and its by our very own illustrious leader, Anuis! There's my Wild Crusader too out there, but for some mysterious reason it doesn't show up in the search engine. I still have to add a story to that build...

At the moment I'm too tired to comment on the build, I'll be back tomorrow though. The first impression is that I like it, looks solid


Cheers,
Kail
_________________
Stand and fight, live by your heart
Always one more try, I'm not afraid to die
Stand and fight, say what you feel
Born with a Heart of Steel! Thanks, Sir Moderator! Look forward to your review, one wild-pally to another Took a gander at yours, it's a cool charisma-based Pally-Gone-Wild. Definitely need to get him up on that engine(and with a story for sure)!

This build, the Wolf Knight, is STR/melee, a different build, but kinda similar in terms of the story: I envision this character as setting out, a loyal knight out to do the King's bidding (being William I, the Conqueror (1066-1087), Monarch of Britain-plus). Coming across the early Britons, fighting on-the-fly, and learning their methods. Perhaps, on the other hand, his loyalty changed: after succeeding, and being well-rewarded in terms of land and titles, he settled down and married a local Brit. Charmed and entrhalled by the richness of the land and culture, maybe he began to sympathise with his neighbors, and thus the questions

Hey, maybe we should collaborate on those "wild pally" stories! Surprisingly, there just aren't that many wild-pally's out there; Oh, the discrimination, losing one's right to progress in pally levels (barring another alignment change) simply for coming-of-age, for being wild; perhaps a support group for wild-pally's is in order?! ...

Thanks, Kail. I'm glad you like him (yours is cool, too)

"I Have A Dream . . . "
MLK, Jr.

Edited By Robert Tyr on 06/07/06 05:14

Quote: Posted 06/07/06 00:19:38 (GMT) -- Robert Tyr

Paladin(6), Champion of Torm(15), Barbarian(19)

You don't really get much from the last barbarian level, (2 extra hitpoints, 2 skill points and +1 to reflex saves vs. traps), why not take an extra CoT level and get a +1 to all saves instead?

Quote: 
FINAL STATS:
STR: 15 (28)
DEX: 10
CON: 14
WIS: 11
INT: 13
CHA: 14 (16)

Join the clumsy paladin club! (You get a free decoder ring, learn a couple of secret handshakes and an invite to the annual kegger!) Drop your DEX to 8 and raise your WIS to 12 and INT 14. You'll get an extra 43 skill points, an extra level 1 paladin spell and +1 to will saves.

Quote: 
FINAL SKILLS (210):
Intimidate 41(44)
Discipline 43(52)
Taunt 40(43)
Spellcraft 20(21)
Tumble 20(20)
Heal 6(6)

You can drop your spellcraft by 1 (2 if you increase your int). It's only the adjusted score that gives you a save boost, unlike tumble where the unmodified score gives you an AC boost. That will free up another 2 to 4 skill points.

Quote: 
09: Champion of Torm(2): cleave, knockdown

It's a bit of personal choice, but by I would probably drop cleave for toughness.

Quote: 
39: Barbarian(19): great strength V, (STR=28)
40: Champion of Torm(15): CHA+1, (CHA=16)

Why take your last Barbarian level at 39? CoTs have a horrible skill list. Take your last Barbarian level at 40 and you can max out Taunt and Intimidate.

Quote: 
Note: This Character is even more powerful when she has access to magical equipment. While Charisma was by no means neglected in this build, Strength was the prime focus (i.e., for all those great Barbarian Rage Feats, base AB, and Damage); accordingly, while not neglecting STR, your priority in turn should be on CHA-boosting items, since every increase to the Cha-bonus will result in improvements to:

I would also look for anything that could increase your CON. Your rage abilities last for CON modifer +3 rounds so with greater rage you get 8 rounds.

Lastly, The fear effect from terrifying rage only lasts 1D3 rounds, not 1D6 as the description reads.

Other than that it is a nice build, if a little item dependent to use some of its abilities.
_________________
Two wrongs don't make a right but three lefts do.
Quote: Posted 06/07/06 05:30:25 (GMT) -- Mithdradates
Join the clumsy paladin club! (You get a free decoder ring, learn a couple of secret handshakes and an invite to the annual kegger!)

Hey, Mith: Sounds great - Sign me up! LOL (well done)!!!

Quote: Posted 06/07/06 05:30:25 (GMT) -- Mithdradates
Lastly, The fear effect from terrifying rage only lasts 1D3 rounds, not 1D6 as the description reads.

Another misprint?

ARRRRRR. (must ... resist ... the ... urge ... to ... rage .... (As usual, your comments are always full of helpful info, and that does change a couple of things, doesn't it?!!

Armed with that, I'll def. look into some tweaking to adjust properly for it, which would seem to entail a drop of Brbn in favor of Cot ... also, like your idea re: moving last brbn lvl to 40 for skill dump; extra skills always good, ..... hmmmm . . . .

Brought in CoT for the great saves and feats, not really the Div. abilities (though, don't get me wrong, I"m not gonna complain that they're there

No doubt, all those divines are pretty neat, but my interest here was a Pally-Brbn, a melee-based build, and FTR would only have hampered the build, in terms of both concept and playability. Envision the build as a proud, noble knight, loyal to his king, ie., the pally (loyal etc.), who goes through a personal crisis so to speak; not really a smiter/arcane type per se, though it's all there. And that's just neat (not to mention handy)

Anyway, took CoT for the feat slots and saves; wasn't really interested in the divine stuff per se(i.e., cha-bonus being only +3 for 3 rounds and all...,

But, it's there, and can be boosted, should anyone want ...

Dropping a level of BRBN for another COT, in light of your info re: rage duration, makes perfect sense, and I thank you for that. Lots of other good suggestions in there, which I'll also consider while tweaking. In the meantime, really glad you like him, and thanks so much again for the input!

(yeah, yeah, I know . . . working on that story


Tyr

(thanks again)

Edit, fixed quoting. Grim.

Edited By Grimnir77 on 06/07/06 22:17

Alright: Here is is - The Wolf Knight, who now comes with some more of those great CoT accessories (kinda like getting a present, a remote-control car or something, and pleasantly finding that batteries ARE included. LOL

As you can see, bumped up CHA; lost +1 AB ie STR but gets that back with the Bless Spell (which goes the duration of level, not limited by cha, and thus a very useful and good one Also, more skills - taunt and intimidate are fully trained, with extra pumped into concentration + some more heal (can put it all into heal if you like). As to Cha, CoT's divine wrath boosts now last 4 whole turns (yep, gotta love those accessories! (ah, but cha 18, - that extra COT round is good, now bring on those eagle's potions for even more; much much more practical and handy, too (yeah, ok, I admit it: I like accessories, too

18 CHA also makes a diff. in terms of healing/pos. energy dam., esp. now that we added another CoT level in exchange for Bbn, without giving up any of the Bbn's raging abilities, speed, etc. - Oh, and those SAVES (nice call, Mith!) - plus, toughness, yep, took it; nice call there, too. Cleave is good but, in light of the HP issue re: rage, toughness would seem to be a much better choice: thanks!

Alright . . . and now, without further adieu . . . (lemme know what you think, as I'm gonna repost with a story; as always, keep those great comments coming!)

The Wolf Knight:
Paladin(6), Champion of Torm(16), Barbarian(18)
Race: Human
Alignment: Start: Lawful Good / End: Neutral Good
Hitpoints: 556 (676 Raging) <-----

Final Stats:
STR: 15 (26)
DEX: 8
CON: 14
WIS: 12
INT: 14
CHA: 14 (18)


Saving Throws:
Fortitude: 41 (44 Raging) (+7 Divine Wrath)
Will: 31 (34 Raging) (+7 Divine Wrath)
Reflex: 30 (+7 Divine Wrath)

Saving Throw bonuses: Spells: +4, Traps: +4
Immunities: Fear, Disease
Other: CoT/Paladin: Heal, Damage Reduction
Barbarian: Speed, Damage Reduction


Combat Statistics (Mundane Long Sword): BAB: 30, AB +42 (Non-Buffed),
+5 Divine Favor
+1 Bless
+ 7 Divine Wrath
+ 3 Rage

Other: Improved Knockdown, Taunt, and Rage.

Damage:
Mundane Long Sword: 1d8 +8 (19-20/x3)
+5 Divine Favor
+4 Divine Might
+1 Bless
+7 Divine Wrath
+ 3 Rage

Raging: in addition to the +3 physical damage, adds another +2d6 damage on a critical hit;
Also, there’s a 50% chance for creature/character hit to be deafened for 3 rounds.

Defense Statistics:
AC (mundane armor/shield): 26 (non-buffed) / 30 (+4 Divine Shield, Only); with +12 CHA (i.e., Divine Shield) gives AC 36; accordingly, this character will likely want to use full plate and a shield.

Spell Casting: Paladin Level 1
1st Level: 2 Spells (Bless, Divine Favor)

Final Skills (251):
Concentration 21(23), Discipline 43(51), Heal 13(14), Intimidate 43(47), Spellcraft 18(20), Taunt 43(47), Tumble 20(19)


OTHER DAMAGE-TYPES:

• PALADIN/Champion:
o Smite Evil, Sonic Damage (Smiting AB: adds *Cha-bonus to AB: as above, +4; Sonic Damage: as above, +22 Damage (for Paladin/COT Level) ;
o Lay-on-Hands, Positive Energy Damage [*Cha-bonus (*4)x22 (or, 88)]
o See below for stats at cha-bonus when capped.


OTHER USEFUL INFORMATION:

• Terrifying Rage (DC 47 + 1d10 (or, DC 48-57):
o while raging, any enemy that comes close to him/her must make a Will save, or becomes panicked for 1d3 rounds.
o Opponents with up to twice the barbarian's Hit Dice will not flee, but instead will receive a -2 penalty to attack and saving throw rolls.

• Cha-Bonus: at cap (+12 CHA):
o +10 (i.e., Divine Shield, +10 AC ; Divine Might, +10 damage; lay-on-hands healing/positive energy damage, 10x22 (or, 220).


WHAT FOLLOWS is the EPIC PATH of the WOLF KNIGHT, during the first 40 Levels of his/her career:

01: Paladin(1): power attack, weapon focus
02: Paladin(2): {Smite Evil}
03: Paladin(3): divine shield
04: Paladin(4): STR+1, (STR=16)

05: Paladin(5) *Commence Process of Changing Alignment, Here*
06: Paladin(6): divine might *After Leveling, Must Complete Alignment Change*

07: Barbarian(1):
08: Champion of Torm(1): STR+1, (STR=17)
09: Champion of Torm(2): knockdown, toughness
10: Barbarian(2): {Uncanny Dodge I}
11: Champion of Torm(3)
12: Champion of Torm(4): STR+1, blind fight, improved knockdown, (STR=18)
13: Champion of Torm(5)
14: Barbarian(3)
15: Barbarian(4): iron will
16: Champion of Torm(6): STR+1, improved critical, (STR=19)
17: Barbarian(5)
18: Barbarian(6): great fortitude
19: Champion of Torm(7)
20: Barbarian(7): STR+1, (STR=20)
21: Champion of Torm(8): great strength I, epic weapon focus, (STR=21)
22: Barbarian(8)
23: Barbarian(9)
24: Champion of Torm(9): STR+1, great strength II, (STR=23)
25: Champion of Torm(10): armor skin
26: Barbarian(10)
27: Barbarian(11): Great Strength III, (STR=24)
28: Barbarian(12): CHA+1, (CHA=15)
29: Champion of Torm(11)
30: Champion of Torm(12): Great Charisma I, (CHA=16)
31: Barbarian(13)
32: Barbarian(14): STR+1, (STR=25)
33: Barbarian(15): terrifying rage
34: Champion of Torm(13)
35: Champion of Torm(14): epic prowess
36: Barbarian(16): STR+1, thundering rage, (STR=26)
37: Barbarian(17)
38: Champion of Torm(15)
39: Champion of Torm(16): Great Charisma II, (CHA=17)
40: Barbarian(18): CHA+1, (CHA=18)


Skills Progression:

01: Concentration(4), Discipline(4), Heal(2), Spellcraft(1), Taunt(4), Tumble(1), Save(2),
02: Concentration(1), Discipline(1), Spellcraft(1), Taunt(1), Save(2),
03: Concentration(1), Discipline(1), Spellcraft(1), Taunt(1), Tumble(1),
04: Concentration(1), Discipline(1), Heal(2), Taunt(1),
05: Concentration(1), Discipline(1), Spellcraft(1), Taunt(1),
06: Concentration(1), Discipline(1), Taunt(1), Tumble(1),
07: Discipline(1), Heal(2), Spellcraft(1), Taunt(1), Save(1),
08: Discipline(1), Tumble(1), Save(3),
09: Discipline(1), Spellcraft(1), Save(5),
10: Discipline(1), Tumble(1), Save(9),
11: Discipline(1), Save(13),
12: Discipline(1), Spellcraft(1), Tumble(1), Save(13),
13: Discipline(1), Save(17),
14: Discipline(1), Intimidate(15), Taunt(5), Tumble(1), Save(1),
15: Discipline(1), Intimidate(3), Taunt(2), Tumble(1),
16: Discipline(1), Heal(1), Spellcraft(1), Save(1),
17: Concentration(1), Discipline(1), Taunt(3), Tumble(1),
18: Intimidate(3), Taunt(1), Save(3),
19: Concentration(1), Spellcraft(2), Save(2),
20: Intimidate(2), Taunt(1), Tumble(1), Save(4),
21: Concentration(1), Discipline(1), Save(6),
22: Discipline(1), Intimidate(2), Taunt(2), Tumble(1), Save(6),
23: Concentration(1), Intimidate(1), Spellcraft(2), Taunt(1), Tumble(1), Save(3),
24: Discipline(1), Tumble(1), Save(5),
25: Concentration(1), Discipline(1), Tumble(1), Save(5),
26: Discipline(1), Intimidate(3), Spellcraft(1), Taunt(2), Save(4),
27: Concentration(1), Discipline(2), Intimidate(1), Taunt(2), Save(4),
28: Spellcraft(2), Taunt(2), Tumble(1), Save(3),
29: Concentration(1), Discipline(2), Tumble(1), Save(2),
30: Discipline(2), Spellcraft(1), Save(3),
31: Concentration(1), Discipline(1), Intimidate(1), Spellcraft(1), Taunt(2), Tumble(1),
32: Discipline(1), Heal(2), Intimidate(1), Taunt(1), Save(2),
33: Concentration(1), Discipline(1), Intimidate(1), Spellcraft(1), Taunt(1), Tumble(1),
34: Discipline(1), Heal(4),
35: Concentration(1), Discipline(1), Tumble(1),
36: Discipline(3), Intimidate(1), Taunt(2), Save(1),
37: Concentration(1), Discipline(1), Taunt(1), Tumble(1), Save(2),
38: Discipline(1), Save(6),
39: Concentration(1), Discipline(1), Save(8),
40: Discipline(1), Intimidate(9), Taunt(5).

Edited By Robert Tyr on 06/07/06 19:35