Hello all,

This is my first attempt at a build. It's intended for me to use replaying SoU and HotU. I thought I might enjoy playing something that wasn't my usual tank stumbling happily through the modules.

I designed it to be able to open locks and remove traps, have Hide in Plain Sight, be sneaky, and dual-wield kukris. I also wanted Animal Empathy, so I could talk to the animals in chapter 1 of SoU. I chose an elf over a halfling or human because walking slow bores me, so I wanted Keen Sense. This is also why I have back and forth rogue/ranger levels for the first half, to avoid the XP penalty until I have to.

So, without further ado, here is my supposed playable 1-40 PvM build. I call him Sneaky Sam. For now. Any comments/criticisms are welcome!

Race: Elf
Alignment: Neutral

Starting

Str 12
Dex 18
Con 10
Int 14
Wis 12
Cha 10


Leveling

1 Rogue 1 Dodge
2 Ranger 1 Favored Enemy (Undead)
3 Rogue 2 Weapon Proficiency (exotic)
4 Ranger 2 Dex +1
5 Rogue 3
6 Ranger 3 Mobility
7 Rogue 4
8 Shadowdancer 1 Dex +1
9 Ranger 4 Weapon Finesse
10 Rogue 5
11 Ranger 5 Favored Enemy (Constructs)
12 Rogue 6 Dex +1, Improved Critical (kukri)
13 Ranger 6 Animal Companion (Panther)
14 Rogue 7
15 Ranger 7 Weapon Focus (kukri)
16 Rogue 8 Dex +1
17 Ranger 8
18 Rogue 9 Blind-Fight
19 Ranger 9
20 Rogue 10 Dex +1, Improved Evasion
21 Rogue 11 Epic Weapon Focus: Kukri
22 Rogue 12
23 Rogue 13 Dex +1, Skill Mastery
24 Rogue 14 Great Dexterity I
25 Rogue 15
26 Rogue 16 Slippery Mind
27 Rogue 17 Great Dexterity II
28 Rogue 18 Dex +1
29 Rogue 19 Improved Sneak Attack I
30 Rogue 20 Great Dexterity III
31 Rogue 21
32 Rogue 22 Dex +1
33 Rogue 23 Great Dexterity IV
34 Rogue 24 Self-Concealment I
35 Rogue 25
36 Rogue 26 Dex +1, Self-Concealment II
37 Rogue 27
38 Rogue 28 Self-Concealment III
39 Rogue 29 Self-Concealment IV
40 Rogue 30 Dex +1


Ending

Str 12
Dex 32
Con 10
Int 14
Wis 12
Cha 10


Skills
Animal Empathy 22
Appraise 5
Disable Traps 43
Heal 10
Hide 43
Listen 20
Move Silently 43
Open Lock 43
Persuade 20
Search 43
Set Trap 5
Spot 20
Tumble 40

HP 278

AC 29 (Naked)

AB +38/+33/+28/+23 (Non-magical kukri)

Saves

Fort 19
Reflex 33
Will 17

Thanks!
Laughing Coyote


Edited title, moved Skill Mastery to 13th Rogue lvl (it was taken on 12th) - Kail Pendragon

Edited By Kail Pendragon on 06/08/06 08:47

Quote: Posted 06/07/06 05:37:45 (GMT) -- Laughing Coyote
Starting

Str 12
Dex 18
Con 10
Int 14
Wis 12
Cha 10

Drop your charisma by 2 and raise your constitution. Extra hitpoints are always good.

Quote: 
3 Rogue 2 Weapon Proficiency (exotic)

Instead of the weapon profiency, take weapon finesse here and move the proficiency to to level 9. Also try to get at least knockdown somewhere in your build. Even with HiPS, you can still run into opponents with true seeing that you can get sneak attacks against if you can knock them down. You could get an extra AB by putting off the shadowdancer level to epic levels, but this would affect your pre-epic playability. Also, drop the thirtieth rogue level for a ranger level, this will get you an extra favoured enemy, which you could trade for a ranger bonus feat in epic levels. You could also use it as a skillpoint dump to increase your discipline.

Lastly and most importantly, Drop skill mastery and improved sneak attack for defensive roll and epic dodge. It ensures that one melee attack against you will miss.

Other than those changes it's okay.
_________________
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Edited By Mithdradates on 06/07/06 06:11

In addition to what Mith said, either raise your will save to the middle 20s, wear a lot of will save equipment, or else change slippery mind to something that will be useful to you. With a 17 will save, all slippery mind will do for you is make you fail every will save you ever need to make not once, but twice.
_________________
Experience is the mother of good judgement; bad judgement is the father of experience. See if you like these tweaks:

Str 12
Dex 18 (32)
Con 12
Int 14
Wis 12
Cha 8


Leveling

1 Rogue 1 Dodge
2 Ranger 1 Favored Enemy (Undead)
3 Rogue 2 Weapon Finesse
4 Ranger 2 Dex +1 (DEX 19)
5 Rogue 3
6 Ranger 3 Mobility
7 Rogue 4
8 Shadowdancer 1 Dex +1 (Dex 20)
9 Ranger 4 Weapon Proficiency Exotic
10 Rogue 5
11 Ranger 5 Favored Enemy (Constructs)
12 Rogue 6 Dex +1 (Dex 21), Improved Critical (kukri)
13 Ranger 6 Animal Companion (Panther)
14 Rogue 7
15 Ranger 7 Weapon Focus (kukri)
16 Rogue 8 Dex +1 (Dex 22)
17 Ranger 8
18 Rogue 9 Blind-Fight
19 Ranger 9
20 Rogue 10 Dex +1 (Dex 23), Improved Evasion
21 Rogue 11 Great Dexterity I (Dex 24)
22 Rogue 12
23 Rogue 13 Dex +1 (Dex 25), Defensive Roll
24 Rogue 14 Great Dexterity II (Dex 26)
25 Rogue 15
26 Rogue 16 Epic Dodge
27 Rogue 17 Great Dexterity III (Dex 27)
28 Rogue 18 Dex +1 (Dex 28)
29 Rogue 19 Crippling Strike
30 Rogue 20 Great Dexterity IV (Dex 29)
31 Rogue 21
32 Rogue 22 Dex +1 (Dex 30)
33 Rogue 23 Self Concealment I
34 Rogue 24 Self Concealment II
35 Rogue 25
36 Rogue 26 Dex +1 (Dex 31), Self-Concealment III
37 Rogue 27
38 Rogue 28 Self-Concealment IV
39 Ranger 10 EWF: Kukri), Self-Concealment V
40 Rogue 29 Dex +1 (Dex 32)


Crippling Strike is simply awesome, you get SC V, ED (a must have for any dexer worth the name), +42 HPs, +1 Fort save and -4 skillpoints to say it all.

Edit: Moved Weapon Finesse at 3rd lvl, fixed a brainfart

Cheers,
Kail
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Edited By Kail Pendragon on 06/07/06 09:38

Quote: Posted 06/07/06 08:52:59 (GMT) -- Kail Pendragon

See if you like these tweaks:

Str 11 (12)
Dex 19 (32)
Con 10
Int 14
Wis 12
Cha 8

Why do you want to start with DEX 19 if you don't have to? Better start with STR 12, DEX 18 and CHA 10 as the OP did - you'll end up with the same stats/feats but don't have an ugly char .

And as already suggested move Weapon Finesse to level 3.

Taking a tenth ranger level is a good idea (was my first idea when I saw the build). Not just the bonus feat but also +1 to damage vs. undeads and constructs (not much but better than nothing).
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Character Build Calculator(works with Excel, Open Office) 2.83: updated to NWN 1.69.

Edited By Kamiryn on 06/07/06 09:28

To get SC V. Let's say he had too close an encounter with a bear cub when he was still young

PS: I'd leave the bear encounter even if starting with 18 DEX, 12 STR and pump CON to 12. Uglier but tougher.


Cheers,
Kail
_________________
To hear the sound of Freedom, many gave their lives
They fought for you and me
Those memories will always live inside us, and now it's our time to be free

Edited By Kail Pendragon on 06/07/06 09:28

Quote: Posted 06/07/06 09:26:40 (GMT) -- Kail Pendragon

To get SC V.
You'll get SC V at the same level if you start with DEX 18. The only difference would be raising DEX at level 40 instead of raising STR.
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Character Build Calculator(works with Excel, Open Office) 2.83: updated to NWN 1.69. Doh man, copy and pasting everything made me blind. I think I started to tweak the stats then decided to add the ranger lvl and lost the fact I did two tweaks to the same effect.

That's what happens when I'm not using your CBC, blast!

PS: Fixed it, but I made him ugly nonetheless

Cheers,
Kail
_________________
To hear the sound of Freedom, many gave their lives
They fought for you and me
Those memories will always live inside us, and now it's our time to be free

Edited By Kail Pendragon on 06/07/06 09:39

Quote: Posted 06/07/06 09:35:25 (GMT) -- Kail Pendragon

That's what happens when I'm not using your CBC, blast!
and I was thinking to myself 'that would not happen if he were using...'
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Customize Character override hak: Modify/dye armor, cloak, ... change portrait, head, tail, wings, tattoos, hair/skin color, rename, glowing eyes... in game. I always use your CBC for my builds, it is simply awesome. The drawback is that I'm growing addicted to it so I try to exercise my mind without it... with the above (edited ) results

Cheers,
Kail
_________________
To hear the sound of Freedom, many gave their lives
They fought for you and me
Those memories will always live inside us, and now it's our time to be free I think Kail's tweaks are on the right path. I have one last tweak to suggest.

This may be a bit extreme; drop the kukri (freeing up the exotic weapon proficiency), drop the improved critical feat, pick up knockdown and improved knockdown and switch to maces. Pretty much anything that you can get a critical hit against, you can also get a sneak attack against. Since sneak damage isn't multiplied on a critical hit, you probably won't even notice the change in damage. Against enemies with an immunity to critical hits, is where you need the extra damage. The mace does more damage than the kukri and it does bludgeoning damage, which is the least resisted damage form.

BTW. It's +44 hitpoints not +42.
_________________
Two wrongs don't make a right but three lefts do.

Edited By Mithdradates on 06/07/06 09:58

I would leave the starting stats as they are. I wouldn't want to play a CHA 8 char, the stats are't bad and perhaps the OP had his reasons.

I would definitely take the 10th ranger level and move Weapon Finesse to level 3.

Also I would take SC V - especially if the enemy has blind fight the fifth SC feat can make the difference. Most likely I would drop the Improved Sneak Attack feat.

Epic Dodge is good of course but perhaps the OP had reasons to take Skill Mastery and Slippery Mind - and Slippery Mind has its biggest impact if you fail every second will save.

And dual-wielding maces looks just too stupid
_________________
Character Build Calculator(works with Excel, Open Office) 2.83: updated to NWN 1.69. Drop Rogue30 for Ranger 10. You can use Ranger10 to acquire either EWF or Epic Prowess.

Make sure you get Epic Dodge. To have 30 levels of Rogue, a 32Dex, and HiPS and not have Epic Dodge is, well, just criminal.
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Ariel, Ookla, RIDE!
Quote: Posted 06/07/06 11:04:29 (GMT) -- Kamiryn
And dual-wielding maces looks just too stupid

I'd rather be alive and look stupid than leave a good looking corpse . Though I agree, elves in particular look bad while dual wielding maces. They're just too scrawny.
_________________
Two wrongs don't make a right but three lefts do.
Quote: Posted 06/07/06 11:38:23 (GMT) -- Mithdradates

Quote: Posted 06/07/06 11:04:29 (GMT) -- Kamiryn
And dual-wielding maces looks just too stupid

I'd rather be alive and look stupid than leave a good looking corpse . Though I agree, elves in particular look bad while dual wielding maces. They're just too scrawny.

That's why I always sink about 5-7 points into Craft Weapon-- you can make everything look better, even maces.
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Ariel, Ookla, RIDE! with a non-elf a passive search is done without entering detect mode. the difference is the range. 5ft for non-elf and 10ft for an elf. otherwise it is the same. I never use active searching mode and I don't think keen senses is a "must have" for a rogue. elf is nice for dex bonus, but so is halfling if you're going to use kukris. generally the area design will dictate where the traps are gonna be (burnt looking chest, etc...) so the 5ft range works out fine. Wow! I'm overwhelmed by the quick and thorough responses to my post! I really like the changes suggested by Mithrades, Kamiryn and Kail Pendragon. I don't know how I missed Epic Dodge! And I didn't know that Crippling Strike really made a difference, by the description, but as I said, I've never played a high level rogue before.

I'm going to stick with the kukris and with the elf, because that's what I like and because I know there are already lots builds out there with dual-wielding maces and halfling rogues.

An elf with only an 8 CHA seems a bit wrong, but I'll just call him poorly socialized rather than ugly, and I had worried about his final hp total.

So, here's what I have, then incorporating those changes, and now built using Kamiryn's CBC. I also have come up with a better build name, but I don't know how to edit the thread's name, if I even can, but it should be...

Shadow Tracker /Rogue 29/Ranger 10/Shadowdancer 1

PvM, Playable 1-40
Race: Elf
Alignment: Neutral

Leveling
01: Rogue(1): Dodge
02: Ranger(1): Favored Enemy: Undeads, {Dual Wield}
03: Rogue(2): Weapon Finesse, {Evasion}
04: Ranger(2): DEX+1, (DEX=19)
05: Rogue(3): {Uncanny Dodge I}
06: Ranger(3): Mobility
07: Rogue(4)
08: Shadowdancer(1): DEX+1, {Hide in Plain Sight}, (DEX=20)
09: Ranger(4): Weapon Proficiency Exotic
10: Rogue(5)
11: Ranger(5): Favored Enemy: Constructs
12: Rogue(6): DEX+1, Improved Critical: Kukri, (DEX=21)
13: Ranger(6)
14: Rogue(7)
15: Ranger(7): Weapon Focus: Kukri
16: Rogue(8): DEX+1, (DEX=22)
17: Ranger(8)
18: Rogue(9): Blind Fight
19: Ranger(9): {Improved Two-Weapon Fighting}
20: Rogue(10): DEX+1, Improved Evasion, (DEX=23)
21: Rogue(11): Great Dexterity I, (DEX=24)
22: Rogue(12)
23: Rogue(13): Defensive Roll
24: Rogue(14): DEX+1, Great Dexterity II, (DEX=26)
25: Rogue(15)
26: Rogue(16): Epic Dodge
27: Rogue(17): Great Dexterity III, (DEX=27)
28: Rogue(18): DEX+1, (DEX=28)
29: Rogue(19): Crippling Strike
30: Rogue(20): Great Dexterity IV, (DEX=29)
31: Rogue(21)
32: Rogue(22): DEX+1, (DEX=30)
33: Rogue(23): Self Concealment I
34: Rogue(24): Self Concealment II
35: Rogue(25)
36: Rogue(26): DEX+1, Self Concealment III, (DEX=31)
37: Rogue(27)
38: Rogue(28): Self Concealment IV
39: Ranger(10): Self Concealment V, Epic Weapon Focus: Kukri
40: Rogue(29): DEX+1, (DEX=32)

Abilities
STR: 12
DEX: 18 (32)
CON: 12
WIS: 12
INT: 14
CHA: 8

Statistics
Hitpoints: 322
Skillpoints: 388
Saving Throws (Fortitude/Will/Reflex): 20/17/33
Saving Throw bonuses: Mind Effects: +2, Traps: +5
BAB: 26
AB (max, naked): 40 (melee), 37 (ranged)
AC (naked/mundane armor/shield only): 29/32
Spell Casting: Ranger(2)
Alignment Changes: 0

Skills
Animal Empathy 21(20), Appraise 10(12), Disable Trap 43(47), Heal 12(13), Hide 43(54), Listen 20(23), Move Silently 43(54), Open Lock 43(54), Persuade 20(19), Search 43(47), Set Trap 5(18), Spot 20(23), Tumble 40(51), UMD 25(24)

01: Appraise(1), Disable Trap(4), Heal(1), Hide(4), Listen(1), Move Silently(4), Open Lock(4), Persuade(1), Search(4), Set Trap(4), Spot(1), Tumble(4), UMD(4), Save(3),
02: Animal Empathy(5), Hide(1), Move Silently(1), Search(1), Save(1),
03: Disable Trap(2), Hide(1), Move Silently(1), Open Lock(2), Search(1), Tumble(2), UMD(2),
04: Animal Empathy(2), Hide(1), Move Silently(1), Search(1), Save(1),
05: Disable Trap(2), Hide(1), Move Silently(1), Open Lock(2), Search(1), Tumble(2), UMD(2),
06: Animal Empathy(2), Hide(1), Move Silently(1), Search(1), Save(1),
07: Disable Trap(2), Hide(1), Move Silently(1), Open Lock(2), Search(1), Tumble(2), UMD(2),
08: Hide(1), Move Silently(1), Search(1), Tumble(1), Save(4),
09: Animal Empathy(2), Hide(1), Move Silently(1), Search(1), Set Trap(1), Save(4),
10: Disable Trap(3), Hide(1), Move Silently(1), Open Lock(3), Search(1), Tumble(2), UMD(3),
11: Animal Empathy(2), Hide(1), Move Silently(1), Search(1), Save(1),
12: Disable Trap(2), Hide(1), Move Silently(1), Open Lock(2), Search(1), Tumble(2), UMD(2),
13: Animal Empathy(2), Hide(1), Move Silently(1), Search(1), Save(1),
14: Disable Trap(2), Hide(1), Move Silently(1), Open Lock(2), Search(1), Tumble(2), UMD(2),
15: Animal Empathy(2), Hide(1), Move Silently(1), Search(1), Save(1),
16: Disable Trap(2), Hide(1), Move Silently(1), Open Lock(2), Search(1), Tumble(2), UMD(2),
17: Animal Empathy(2), Hide(1), Move Silently(1), Search(1), Save(1),
18: Disable Trap(2), Hide(1), Move Silently(1), Open Lock(2), Search(1), Tumble(2), UMD(2),
19: Animal Empathy(2), Hide(1), Move Silently(1), Search(1), Save(1),
20: Disable Trap(2), Hide(1), Move Silently(1), Open Lock(2), Search(1), Tumble(2), UMD(2),
21: Appraise(1), Disable Trap(1), Heal(1), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Search(1), Tumble(1), UMD(1),
22: Appraise(1), Disable Trap(1), Hide(1), Move Silently(1), Open Lock(1), Persuade(1), Search(1), Spot(1), Tumble(1), UMD(1),
23: Appraise(1), Disable Trap(1), Heal(1), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Persuade(1), Search(1), Tumble(1),
24: Disable Trap(1), Heal(1), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Persuade(1), Search(1), Spot(1), Tumble(1),
25: Appraise(1), Disable Trap(1), Heal(1), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Persuade(1), Search(1), Tumble(1),
26: Disable Trap(1), Heal(1), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Persuade(1), Search(1), Spot(1), Tumble(1),
27: Disable Trap(1), Heal(1), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Persuade(1), Search(1), Spot(1), Tumble(1),
28: Disable Trap(1), Heal(1), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Persuade(1), Search(1), Spot(1), Tumble(1),
29: Disable Trap(1), Heal(1), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Persuade(1), Search(1), Spot(1), Tumble(1),
30: Disable Trap(1), Heal(1), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Persuade(1), Search(1), Spot(1), Tumble(1),
31: Disable Trap(1), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Persuade(1), Search(1), Spot(2), Tumble(1),
32: Disable Trap(1), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Persuade(1), Search(1), Spot(2), Tumble(1),
33: Disable Trap(1), Hide(1), Listen(2), Move Silently(1), Open Lock(1), Persuade(1), Search(1), Spot(1), Tumble(1),
34: Disable Trap(1), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Persuade(2), Search(1), Spot(1), Tumble(1),
35: Disable Trap(1), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Persuade(1), Search(1), Spot(2), Tumble(1),
36: Disable Trap(1), Hide(1), Listen(2), Move Silently(1), Open Lock(1), Persuade(1), Search(1), Spot(1), Tumble(1),
37: Disable Trap(1), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Persuade(2), Search(1), Spot(1), Tumble(1),
38: Appraise(1), Disable Trap(1), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Persuade(1), Search(1), Spot(2),
39: Hide(1), Move Silently(1), Search(1), Save(3),
40: Appraise(4), Disable Trap(2), Heal(2), Hide(1), Move Silently(1), Open Lock(2), Search(1),

Thanks!
Laughing Coyote Nice build, but I'd go with Fighter over Ranger. Your damage sucks like never seen before, and EWS'd help a bit. Since you already have 15+ DEX, you can easily pick TWF/Ambi/ITWF on your Fighter levels and still have feats to spare.
_________________
"...
C'est un pays plus nu que la terre polaire
— Ni bêtes, ni ruisseaux, ni verdure, ni bois!

Or il n'est pas d'horreur au monde qui surpasse
La froide cruauté de ce soleil de glace
Et cette immense nuit semblable au vieux Chaos;
..." But he's got sneaks, UMD and trap-setting. Although not to much of the last two, it should do the trick. But yeah, Fighter would net him some feats.
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I will hunt you down and tear you limb from limb.

I run the Pre-Epic Builders guild. Join and share your experience.
Quote: Posted 06/08/06 08:50:36 (GMT) -- FinneousPJ

Your damage sucks like never seen before....
Come now, come now, I know you've seen worse!
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Ariel, Ookla, RIDE! I can't ever seem to get epic dodge or self concealment are there high skill requirements
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Quote: Posted 06/08/06 18:10:07 (GMT) -- Willwoms

I can't ever seem to get epic dodge or self concealment are there high skill requirements

Nice sig

For general advice, please post in the General Discussion Forum. I also invite you to read the rules to post builds in the link in my sig. Thank you.

Cheers,
Kail

Edited By Kail Pendragon on 06/08/06 18:32

Quote: Posted 06/08/06 18:31:46 (GMT) -- Kail Pendragon

Nice sig

I agree
_________________
"...
C'est un pays plus nu que la terre polaire
— Ni bêtes, ni ruisseaux, ni verdure, ni bois!

Or il n'est pas d'horreur au monde qui surpasse
La froide cruauté de ce soleil de glace
Et cette immense nuit semblable au vieux Chaos;
..."
Quote: Nice build, but I'd go with Fighter over Ranger. Your damage sucks like never seen before, and EWS'd help a bit. Since you already have 15+ DEX, you can easily pick TWF/Ambi/ITWF on your Fighter levels and still have feats to spare.

I know, but I went with the Ranger for rp reasons, so I could do the little animal-talking quests in Shadows of Undrentide, and also because I always play fighters or fighter/paladins, so I wanted something different!

Laughing Coyote